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Community => Other Games => Topic started by: Xev on October 23, 2019, 05:05:03 PM

Title: Neverwinter
Post by: Xev on October 23, 2019, 05:05:03 PM
Well... finally, I was able to download Neverwinter (yahoo) and I have to ask...

Who're the uberest deeps toons?

Any tips on my first entry into the Character Creator...?

I've really been looking forward to trying Neverwinter ever since... it came out. I've got a history with this title as well as just really liking this type of game.
Title: Re: Neverwinter
Post by: Xev on October 23, 2019, 10:59:07 PM
I decided to try a wood elf necro.. ? I'm far from a D&D expert but still.. I had no idea there were such things.

P.S.
Shooter Mode is making my head hurt. Kinda like a hard to read book.
Title: Re: Neverwinter
Post by: Xev on October 24, 2019, 02:02:40 PM
I read something once about someone struggling with NWO shooter mode and then getting used to it and I've done the same. It's even been semi-addictive. Basically they've just removed manual targeting that caaaan be aggravating to get to work sometimes in other Cryptic games. And they made me make a hotkey to enable my curser to click on HUD elements and train my brain when to use it.

The honeymoon of effortlessly moving through waves of mobs ended ~ level 12 and I Finally ran into my first tough boss fight. It was worthy.

Looks like we get 2 free slots to start the game out with. My natureboy necro has been a good pick so far. I played a necro for some years as my main, so, yeah. I get the theme. Kinde odd to play one as a wood elf but I'm getting used to it and the rest of the game.

It looks kinda like they stole some of the Champions Online artists in this game. I don't see any STO resemblance. Was kinda surprised that the graphics don't really seem any better than STO due to NWO is a few years newer. If anything, STO may be pulling slightly ahead with their new efforts. Then again, I'm just seeing newb zone stuff so far, soooo, we'll see.

Big fun so far and I'm looking forward to playing more and to making a melee. I'm kinda a switcher... I like to have a main game and a backup game and I take breaks from the main game occasionally. Freakin' STO is a farm fest right now.. I mean, they have us punching a timeclock and on a schedule.. Don't get me wrong, it's a great time to play STO, but, for me, it's also a great time to take a little break, and, so far, NWO looks to be a good diversion.. from my main diversion.

~~~

Bonus: STO and CO are down for weekly stuff, and.... NWO is Up. Cool.
Title: Re: Neverwinter
Post by: Angel Phoenix77 on October 24, 2019, 10:06:27 PM
The reason why most of the art looks familiar is do to the fact that most of the devs that weren't taken from sto were taken to neverwinter.
Title: Re: Neverwinter
Post by: Xev on October 25, 2019, 10:32:17 PM
STO art doesn't look anything like CO or NWO, is the thing. I can see *some* CO art style already in NWO, though. Like when a boss stands there looking a little bit comic bookey and is pounding his palm with his fist until you get into agro range - that's all CO.

At 3 years newer, NWO is way easier on my video card than STO (the fan won't even spin up half the time as I recall..) too, as is CO, and it goes for a fantasy look rather than realism, like CO.

In STO my video card starts a slow bake just sitting at the Character Select Screen and they are always going for realism in their depiction of space ships and lasers phasers.. and Humans and whatnot..

NWO is being pretty fun so far like I hoped it would be. I can see myself levelling at least 1 or 2 toons.

~~~~

Hey! I'll take any newb tips, btw.. Like what's the best stats to go for or anything else. My warlock/necro is going for Con/Int/Dex so far and I think I never saw him crit.

On the Wiki, it basically says that the Racial boosts for Dwarves are broken/don't exist. Otherwise I think I'd probably go Dwarf/(some kinda) Fighter next but instead I'll probably go Half Orc or Wood Elf.
Title: Re: Neverwinter
Post by: Xev on November 04, 2019, 06:37:34 PM
I know the dev swiping thing was a thing in the CO forum for awhile but I am just not seeing the CO in STO when I go back to play it. I can see CO allllll over Neverwinter already.

One thing that Neverwinter and STO doooo seem to have in common, is, a longer learning curve. CO is more of an easy to learn, difficult to master kinda game.

Looking forward to learning more Neverwinter. My 1 toon's still only level 27ish so I dunno anything. I'm thinking to start hitting the queues with him. I want to make a melee, too. Chose Alchemy as a starter Profession but haven't done much with it yet.

I thought I was kinda gearing my toon up by doing nothing but mishes but then the last time I played I was at a merchant and he was selling gear about as good as mine for.. like.. 10 silver and some copper.. At which point I figured, hey, lets hit some queues soon and see what else's out there.
Title: Re: Neverwinter
Post by: Xev on November 05, 2019, 11:10:11 PM
I finally figured out what Gold is good for....

Gold is good for buying Tradeskill stuff that you can sell to other players for Astral Diamonds, sooooo, that you can buy things from other players with Astral Diamonds...the only currency accepted by the Auction House.. who also charges a 10% posting fee.... of Astral Diamonds (a currency you cannot loot from mobs or mishes)..

Cryptic and their currencies..

They are many and varied and never work quite the same from game to game. So far Neverwinter seems to have taken the largest departure from the CO (the first game of their current trio) formula.

CO appears to be the game of the 3 with broken the least robust Tradeskilling. *shrug* I like tradeskilling. Sometimes more than others. It's especially nice when you can take what you earned from fighting to make something nice which is highly useable/sellable, which, appears to be at least partly how it works in Neverwinter so far.

Title: Re: Neverwinter
Post by: Xev on November 06, 2019, 07:07:41 PM
My first Catch Up Weekend..

https://www.arcgames.com/en/games/neverwinter/news/detail/11293713

And do I have plenty of Catching Up to do...

Man I curse myself for dumping my Blacksmith yesterday and then finding out I could have used him to get my Tailor started so I could.... at least make myself some dang pants and a shirt. 28 levels of fancy quest gear and I'm still in my thermals.
Title: Re: Neverwinter
Post by: Xev on November 08, 2019, 05:50:44 AM
Title: Re: Neverwinter
Post by: Xev on November 13, 2019, 12:20:36 AM
So.

I've teamed a few dozen or more times now and I have to ask.. how respected is Warlock deeps? I've put so much effort into Tradeskilling, with this guy, that I'm gonna end up levelling him just due to that.. but.. I have to ask... How do they rate?

Thing is, I don't feel that deepsy and I barely feel necroey. The 1 and only lifetap that I see myself getting (the one you start the game with) is super weak. Unless.. Unless there is some pr0h way to boost the poo out of it, then I have to rate it as a suck at this point.

So now what is necroey? The Soul Puppet. Hmmmm. Well. Ok. I mean, I can get enough bonus damage from it, eventually, to make it worthwhile to try and keep it perma'd but that's about all I see at this point.

The rest of it is just stuff with the name Hell tossed in... Nothing really necroey working, just necroey sounding, and, if Warlocks aren't Necros then what are they?

As for the deeps.. I have the best combo put together I can see and I have tried several others in many random queues, and, it comes close to being good deepswise (and is mostly AoE) but it just doesn't feel.... respectable.

*sigh*

I think I'm gonna make a Roque next... Or a Wizard. Warlocks don't seem to have anything outside of deeps that is all that special (they aren't the necros I'd hoped they'd be) and I guess their deeps does seem respectable.. but barely.

Feel free to tell me that Warlocks are super awesome endgamers and I just need to wait for mine to blossom.

~~

Btw all the parsers are great.. My lvl 57 warlock just outdeepsed a lvl 80 warlock by ~ 20% wuwu. It *is* my first week ever of play ya know.. I want to like this guy it's just that he has no dots... no decent lifetaps... the pet is underwhelming.. it's like.. what's his niche?

His aoe is semi decent but I have to imagine a wizard's being better. I dunno what my niche is.

Title: Re: Neverwinter
Post by: Xev on November 13, 2019, 06:47:35 PM
Title: Re: Neverwinter
Post by: Xev on November 14, 2019, 08:02:52 PM
Maybe I'm not as good at math as I thought.

Sooooo this is our crit chance... 0.01*((((playerLevel)^0.6925)+6)*(criticalStrike/9977.011)^1)

Wth is.... "^"  ??

~~~~~~~~

For anyone keeping score... I ran across something fairly recent from the horse's mouth that helps make a lot more sense out of Critical Strike and Critical Avoidance (a new to me stat)..

https://www.arcgames.com/en/games/neverwinter/news/detail/11093193-developer-blog:-stats-&-mechanics

Sooo according to this.. I currently have ~ > max crit chance (I'm already capped at 50%) when I'm in Undermountain, which, is currently full of mobs I can barely take down - meaning, it's got about as high of level of mobs as I can handle, which, I would think would mean that it has mobs with the highest crit avoidance that I'll be fighting, which, I would think would mean, I should be at 50% crit ~ 100% of the time..

It sure doesn't feel like I crit that much... I did see some crits in my combat window recently but it sure didn't seem like 50%.

*shrug*

I guess I can see why they don't outright tell you your crit chance, now, due to it varies by mob. I don't understand why they capped it at 50% on top of giving mobs Critical Avoidance, but, 50% is pretty darn good to me and I didn't even have to put a monumental amount of effort into getting it. If I ever got that high in CO crit chance it was barely and took a huge amount of effort. 50% would be pretty good in STO for me, too. My severity is already over 100% without any effort whatsoever, too.

I guess I can see now why people don't go full boar crit chance and (apparently) go for Power (that I don't know what it does exactly) if I have my crit chance supposedly maxed already. The stats seem kinda different in Neverwinter than I'm used to but I seem to be catching on slowly.
Title: Re: Neverwinter
Post by: Xev on November 19, 2019, 09:37:09 PM
Title: Re: Neverwinter
Post by: Xev on November 20, 2019, 09:42:17 PM
Infernal Spheres is out. I wanna be the AoE king of my build but it locked up too too many times so I had to give it up. Killing Flames has been the perfect replacement. I always meant to try this power but then never did for some reason until now. It seems extremely useful.

Found out I need the equivalent of 5...million....astral diamonds to get a level 4 workshop. 5 million. 5. Million.

Title: Re: Neverwinter
Post by: Felderburg on November 22, 2019, 07:46:55 PM
Wth is.... "^"  ??

That typically means an exponent. So 2^3 would be two cubed (2 x 2 x 2).

https://en.wikipedia.org/wiki/Caret#Surrogate_symbol_for_superscript_and_exponentiation
Title: Re: Neverwinter
Post by: Xev on November 23, 2019, 12:47:42 AM
Title: Re: Neverwinter
Post by: Felderburg on November 25, 2019, 09:06:23 PM
I would assume that an exponent of 1 is there so it can be adjusted later "just in case", but I don't actually know.
Title: Re: Neverwinter
Post by: Xev on November 26, 2019, 03:17:19 AM
Title: Re: Neverwinter
Post by: Xev on November 29, 2019, 06:59:48 PM
My first and only newb who is ~ 1 month old.. just finished the Undermountain campaign...solo.

*bow*

I had a little unsolicited help with a couple of middle mishes and I could have had help with the end ones but I'm glad I didn't - they toughened me up and trimmed my build down to the best thing I can presently come up with. I died many, many, many many times before completion and my present build is the only one I can come up with up to this point that is good enough to win fights that the others couldn't. The ol' school of hard knocks. And man, some were pretty hard! I had to give'er my all. And then dig down and give'er some more. Good stuff.

I still feel too papery and maybe more important - too undeepsery. I'm hoping gear will help that, lots.

Anyway, I thought it was worth bragging rights making it through Undermountain solo due to I never played the game before and those are some tough fights in half green gear (*shrug* I'm still looting green stuff better than my Purple Quest/Farm Gear..) with a month old Warlock and a lvl 20 Companion that you start the game with (the dog). I spent half that time getting my dang Workshop to level 3 and trying to figure out gear (with little success).

I'm pretty far into Underdark and Sharandar, too.

I'm thinking to make a Cleric or Paladin next to balance out my Warlock time.. I want to be in more of those easier teams with a good healer or tank and I don't wanna be Mr. ScaryDeath/Edgelord all the time, either, playing a Necro Warlock.
Title: Re: Neverwinter
Post by: Xev on November 30, 2019, 04:20:03 PM
Title: Re: Neverwinter
Post by: Xev on December 01, 2019, 02:55:13 PM
Title: Re: Neverwinter
Post by: Xev on December 03, 2019, 10:25:48 PM
Now here is something that is definitely different between the Cryptic 3.. The in-game Zen trade is apparently broken due to being flooded Astral Diamond traders. There's already millions of Zen being requested at the maximum allowed rate of trade - 1 Zen to 750 Astral Diamonds.

I wonder how long its been broken? Was the mod 16 thing *that* bad? Or are Astrals just that easy to get. They aren't that hard to get at all even for a newbie.

Anyway, I finally got around to checking out the market with my newb and that's what I found:

https://app.box.com/s/fazjtbroxj88jio5v2tftnb71d2rcz02 (screenie)

You can't sell Astrals there. The line is apparently too long.
Title: Re: Neverwinter
Post by: Xev on December 08, 2019, 10:36:53 PM
PWE/Cryptic always seems to get a bad rap when it comes to customer service. I've not had to deal with customer service much but I have at least twice. Both times I can remember, they were fast, friendly, helpful, and generous.

I know I had some issue with CO once back when my account was newish but I can't remember it now I just remember it turning out good.

Anyway, a few years ago in STO, I had a 5000 or so Zen purchase that I was pretty unhappy with due to I didn't get what I thought I was getting due to how the thing I was buying was worded (they word differently now). Not only were they fast to respond to my in-game trouble ticket but when they understood what I told them, they promptly offered to give me a full refund while letting me keep part of the package in question (an entire ship..? I forget. I know I got a large, expensive XP booster at the lease). They were so surprisingly nice about the whole thing I just said screw it and went ahead and bought what I was complaining about even though they had already offered me a full refund.

Today I had a problem charging up the ol' Zen (which I can't do nearly as often as I would like..) and so I hit online Chat on a Sunday and in minutes they very friendly and helpfully sorted out my problem (that was probably caused by me never entering in Personal Info into my Account for whatever reason I don't do it..) and then, when I logged in not only was my Zen there but the very thing that I wanted to buy first - a shiny new Character Slot. How cool is that...?

I think it really helps to not treat them crappy and just be straightforward and explain your valid concerns when asking for help. I've heard of people having problems with PWI/Cryptic support and I wonder if this is why they had problems. I have gotten the impression that they respond really poorly to that. Other than that, I think you just need to have a valid issue and you'll get what you want in the end.

They would probably rather have more money from me than good press, but, that's about all I can give'em at the moment.

I used to frequent a place that let me hang out for free, all the time, when I was broke young man working in retail Software sales. They were just that cool. I would go to leave when my money ran out and they would very often ask me to stay and would make sure I didn't go thirsty. When I got my first and nearly last big IT job it wasn't uncommon that I'd drop a thousand bucks in there in a night. Sometimes I'd come back the next night and do it again. Hang in there PWE/Cryptic : ) And thanks for all the free drinks when my money runs out.
Title: Re: Neverwinter
Post by: Tahquitz on December 09, 2019, 12:35:11 AM
I think it really helps to not treat them crappy and just be straightforward and explain your valid concerns when asking for help. I've heard of people having problems with PWI/Cryptic support and I wonder if this is why they had problems. I have gotten the impression that they respond really poorly to that. Other than that, I think you just need to have a valid issue and you'll get what you want in the end.

The approaches of "Fault-Based Support" vs. "Solution-Based Support."  The Fault-Based approach is centered around "what do I get because I've been wronged by you?"  The other one is centered around "what can you do for me to fix the problem?"  If the problem ultimately gets fixed and doesn't recur, does trinkets and freebies really matter?  Of course, there are situations where you shift between one or the other based on the issue considered.  (Recurring problems that haven't been fixed, issues where the business shows negligence and doesn't care, or when you pay money and don't get what was promised.  Then fault-based perspectives are easier to justify.) 

But treating every single exchange you have with businesses from a fault-based perspective is expecting too much at times.  A botched password reset or broken mission isn't the same severity as a character being wiped off the server by accident or a data breach exposing your billing info.  A lot of players forget that in talking to support staff.
Title: Re: Neverwinter
Post by: Xev on December 09, 2019, 10:41:58 PM
Here's another distinction between the Cryptic 3. I would bet you that the most female players play Neverwinter. I bet you that a not super close second would be Champions Online and Star Trek Online is way last.

Title: Re: Neverwinter
Post by: Xev on December 10, 2019, 03:02:57 PM
Rogue is my current favorite toon. "I'm a natural" was my battle cry yesterday. I picked a tall slim(ish..) Half-Orc after having a short squatty Dorf Paladin (that looks good riding a tiger, unlike the taller races, which, of course is cool, because, well, who doesn't want to look good riding a tiger). Critical Severity (one of their Racials) isn't a common stat on gear (I've not seen it once yet) is mostly why I picked him and a half orc swinging and throwing bladed weapons seems to work RPwise.

Wizard is the next toon I want to try. They get that shield and an extra Encounter slot which could be gold, and, they get a similar evasion ability as Warlocks that I've grown to like a lot. Well, and, they look similar to playing a Warlock except with better deeps.

Warlock is on the shelf unless I want to play him in the big(ger) kid queues as a healer. He's just good enough at it to make it fun and worthwhile but really, I made him for Deeps, soo, yeah...shelf, mostly.

Fighter Tanks look worthy, too, will be trying one of those, eventually.

Fun stuff.
Title: Re: Neverwinter
Post by: Xev on December 21, 2019, 03:53:45 PM
I'm not on *my* PC lately but I've still been logging in and got a free wolf Mount that my Halfer Wizard is riding. Dorfs look good on tigers - wood elves are too tall for them, mine rides a horse. I'm also playing a half-orc on a horse. All of my mounts have/have been given Rare(?) movement (the 80% speed boost).

My new favorite toon is tied between rogue and wizard. I've not tried a fighter or barbarian yet but plan to. So far all classes are fun in their own way and I plan to level them all.

So, yeah, free account bound wolf Mounts are still available I think, and, a free vanity pet that is character bound.

Hope all j0r Holidays are good.
Title: Re: Neverwinter
Post by: Xev on December 30, 2019, 08:08:00 PM
So, I decided to play around with the graphics settings and it turned out so well I just had to post about it.

Graphics/Sliders to Max

then

Graphics/Post Processing:OFF

Display/Brightness/adjust to what looks best
Display/Antialiasing/pick what looks best (msaa - 8x seems to be for me)

Wow it's a whole new game.
Title: Re: Neverwinter
Post by: Xev on February 12, 2020, 12:40:03 AM
Soooooooo.... Without a guild, I finally broke 18k in gear on 2 toons. 18k.. It took 20k to even be able to engage in my first Server Event and it takes 20k to do any new content..

I'm playing Rogue, playing Warlock. I can get similar DPS in several builds on both for variety and they're both fun. Warlocks got some luv in mod 18 but my Rogue still outdeeps I think and I'm still playing him most.

I'm trying to get the hang of playing a Paladin Tank. A Paladin Healer has been easier in the queues but I switch to tank when they give a Class bonus for it.

Playing mostly the Rogue for now, though. I guess I need to start Golding things out, and raising Enchantment levels, to get my gear level up from this point due to most of my gear is already purple and level 1kish and I'm using ME Artifacts in pri/sec. I think I read that joining a guild adds ~2k to your gear lvl total. I should join one anyway but can't seem to choose a guild tag. Ancient Warriors.. Carpe Nocte.. and.. err.. I forget who else are names I considered. <Under the Influence>... and whoever else ... *shrug* they are all currently recruiting (and the Interface tells me when Recruiters are Online so I just have to click on them to send a Tell!) but I can't decide.
Title: Re: Neverwinter
Post by: Xev on February 14, 2020, 11:29:47 PM
Master Expeditions..

I'm not sure why people run so many of these. I mean, yeah, there's some nice drops, but, mostly they aren't any better than what you can get with Seals of the Deep from running Randoms and it didn't take me long to get the ME drops I wanted.

*shrug*

I like hanging out in Yawning Portal, though, and I do use ME artifact primary and secondary gear and a couple of other pieces. Maybe I'm missing something.
Title: Re: Neverwinter
Post by: Xev on February 17, 2020, 03:18:46 PM
Healer is still the most rewarding way to play my Warlock as far team contributions go. I struggle with a Hellbringer because it's fun and then I switch to Scourge when a team needs a few heals and I become twice as effective with half the effort.

After dumping all my Paragon Encounter powers (level 34-80?) as a Hellbringer Warlock.. I seemed to be hitting the skirmish kill/dps scoreboards closer to what I get as a Rogue. I was happy to put in a more respectable contribution, but, it just doesn't feel right dumping all non-newb Encounter powers to do it.

Encounter Powers seem to be what I gravitate to. If I'm not using one I'm waiting to use one. Daily Powers are nice to save for a big/end boss or burn when things get too crowded. I haven't figured a way to get mine to pop very often. At-Will Powers are... what you use when you don't get to use a Daily or Encounter power or when you want to build something up (yawn).

Thing is, I feel like I'm always waiting around for an Encounter power to pop which leads to a feeling of not having enough Powers which leads to combat feeling a little boring. Finding out I do as much deeps with my newb Encounter powers as all the fancy Paragon ones has also been underwhelming.

To sum up: *shrug*

: )

I see people doing ~ 6x my deeps on the scoreboards so I know I still have more about the game to discover.

I think one of my favorite things about Neverwinter Combat is Movement. Warlocks have my favorite movement ability. Rogues are good. Wizards too. Block, I'm sure is very handy for tanking and building up Divinity for Paladins, but, has been ... less exciting.

As a Warlock, for example, it's pretty cool to be able to go near invul as I run circles around whatever I need to whenever I have enough Stamina to do so. It's like being able to hit Block in Champions Online and outmaneuver AoE and outrun mobs at the same time. Then Encounter Powers repop, I plant my feet and let loose - rinse, repeat.


Title: Re: Neverwinter
Post by: Xev on February 20, 2020, 04:45:43 PM
I can never make a satisfying Warlock Hellbringer (dps) build even after Mod 18.. Warlock Scourge (heals) can put out enough deeps to solo just as effectively as a Hellbringer and adds a significant amount of heals to a team with the exact same build.

I think what it boils down to, in the pre-20k game, is.. nearly every Encounter power is too weak. There's plenty of Useful Encounter powers and synergy and all that but they just don't have enough punch.

With more punch I bet I could make a satisfying Hellbringer build or two.. Hummm. Maybe they're just really late bloomers..
Title: Re: Neverwinter
Post by: Xev on February 26, 2020, 07:26:23 PM
Warlock/Hellbringer/Infernal Spheres.

My first low level newb had the same prob I have when I tried to use it today. It'll work fine for awhile and then eventually it always, always, ..sticks. When it sticks, you can't make the Spheres Explode, they are perma-activated until the power gets swapped out, which, makes the power useless for my purposes. So then I have to fumble around with swapping it out or dealing with it not working.

I like it due to its got a fast recharge and is (pb)aoe. It's enough damage to go Boon hunting with and one-shot small groups of minions. Maybe enough to even go in public with. But then it bugs out right in the middle of things. And. Argh. So then I stop using it again for awhile. Rinse. Repeat. It never gets fixed.
Title: Re: Neverwinter
Post by: Xev on February 27, 2020, 04:33:23 PM
I'm starting to think that maybe... I just suck at this game. I do OK.... but.. I feel like I should be doing better by now. I feel like I play NW like...an... average player...  /sadface
Title: Re: Neverwinter
Post by: Xev on March 06, 2020, 08:15:24 AM
Bam! 20k+ (gear level) on 2 toons, Baby! Rogue and Warlock. Warlock barely squeaked by (20,006) after getting some minor Mount Insignia upgrades. Both are now in a lvl 20 Guild.

Got my first uber loot recently from a Random (Skirmish?). None other than Sergeant Knox, himself, dropped, and is now my Warlock's Companion.

I still kinda suck at this game but I keep sticking with it for some reason. Had to finally get that 20k gear level. Still have newbs to make is one reason. Want to level at least 2 more toons. Maybe 3. Wizard, Paladin (have both at lvl 40+) and maybe a Fighter. Have to finally see some of that 20k+ content, too..
Title: Re: Neverwinter
Post by: Xev on March 07, 2020, 04:42:35 PM
In case anyone stops by in time....

Is there any decent Guild Gear? What should I be spending my Guild Marks on? I finally joined a guild. So far, the only advice I've gotten is to get Wards, which, I've never even used but I think I know what they are.

SometimesUsually, when I get into Random Trials/Epic Dungeons and (as is very often the case) we fail hard and someone is calling everyone idiots... I ask myself aloud "why do I still play this game". "I could be playing STO and wiping up the map. I could be the one on the top of the dps charts (in Randoms..)." Instead I'm getting my @ss handed to me while someone calls me (and usually rightfully so because I dunno what I'm doing) an Idiot.

*shrug*

Welp, gotta go log in.. lol
Title: Re: Neverwinter
Post by: Xev on March 10, 2020, 05:57:47 PM
I finally graduated to Avernus.. Which, can be a kinda annoying zone to run through if you don't have a fast mount. But.. It does speed up collection of Seals of the Fallen. Now I have to figure out how to get Lion's Guard (endgame?) gear... I dunno where the components drop. Maybe, farther up the Campaign Flowchart.. I dunno. I just now figured out Vallenhas.

Anyway, yay. I found out how to make my Rogue way more survivable. I just had to drop any good DPS Encounter Power. Is what it felt like. And it worked. I definitely don't want to use that same build for all content. I definitely don't need survivability as a priority in normal dungeons and probably even in Skirmishes - better to go for the deeps, to keep things rolling.

I guess I don't need to make the top of the dps charts. I don't in STO, either, but, I do well enough that I rarely get my @ss handed to me. I'm getting closer to that in NW finally. Should be farming Boons more but I get burnt out on it. Otherwise, I finally seem to be on the right track. The Guild really did help make that final push, too, into big kids zones and pants.

I have no idea how to farm the latest Event btw but I could use some stuff from it.
Title: Re: Neverwinter
Post by: Xev on March 26, 2020, 01:33:52 AM
I have never seen a game that patches so often without patch notes!

"hey, why did my build get reset"

NWO thought of the day..
Title: Re: Neverwinter
Post by: Xev on March 26, 2020, 07:39:23 PM
Wow, if you play the game at all or plan to again someday... log in today and go to the Home screen/tab and hit Claim Valuables..

It seems to be a very very good time to make a newb, too.


~~~~

List of (very nice) free goodies:
https://www.arcgames.com/en/games/neverwinter/news/detail/11398533
Title: Re: Neverwinter
Post by: Xev on April 03, 2020, 12:39:20 PM
And the fight for shut-ins attention continues....

https://www.arcgames.com/en/games/neverwinter/news/detail/11401363-legendary-mount-bundle%21

From what I can gather this is a first. It really made a lot of smiles, yesterday.

~~~~~~~~~~~~~~~~~

Oops, can't mention goodies without this:
https://www.arcgames.com/en/games/neverwinter/news/detail/11399593

(A free bag of expensive hugeness)

That free bag is kinda a big deal in Neverwinter.

Lootwise, playing STO for awhile and then playing NW for awhile, really makes you re-appreciate how STO does their loot.. And Events, as far as that goes. It's way, way easier to have Alts in STO. Sharing is way easier in STO than any other Cryptic game but yet they manage to have the best economy.

They do weird magic in STO. My toons got so much more uber with things like Endeavors but yet the game manages to feel ~ the same. They give away more and make sharing between toons easier than any other Cryptic game and yet have the strongest economy - it was super duper strong until recent times. I don't think STO has any more players than NW, either. I think NW may even have a few more.

While I'm here I have to share that I finally stopped asking myself why I play this game. I used to do that.. often. Usually at the end or in more difficult parts of a queue. "Why do I still play this game..." Which was often followed by "I suck at it." But I liked being *in* Neverwinter.. and I liked my toons. Things are finally beginning to gel, now, though. A deeper fun ensues. I *luv* my new tank and can't play it enough (level 40+ atm) even though I just kitted out my 2 mains with all, ok a lot of.., the good stuff.

Neverwinter sure could learn from Star Trek Online when it comes to playing Alts, though. (As could MMO scientists). Man, people were doing flips in NW yesterday at even the prospect of getting Account Bound (anything?) Legendary Mounts (not just anything).

Don't forget to log in and get your free 42 slot(!) bag! That's like gold in NW.
Title: Re: Neverwinter
Post by: Xev on April 07, 2020, 01:01:07 AM
*ding 80* and ~ 15 minutes later... *ding 20k+ IL(Item Level)*...

*pow* *bam* I played him all the way up as a tank, only trying dps long enough to know that it's very satisfying and hard to not play. After swapping back and forth for awhile every time the Role Bonus for Tank would come and go in the Dungeon queues.. it was too confusing. I was using the same general powers but they worked different enough to be confusing and the main goal was to come out of this with a decent tank anyway.

Anyway woohoo. I'm already farming Vallenhas and ME. Minutes after dingation elation. Had to share. *Now* I know why I still play this game  : )
Title: Re: Neverwinter
Post by: Xev on April 09, 2020, 05:25:14 PM
Now I also know why I'm lagging so far behind the megastat people.. You really do have to know what to upgrade.. You not only need an augment companion but you need a gold one. You need gold Bonding Runestones for him and then you need Gold slot fillers in your gear.

So...much...cash...

I would say my stats are .... ~ half of what gold users report and I have about as good as gear on as you can get... without golding my toys or slot fillers.

But hey, look, we get a freebie today! Now I will have exactly 1 piece that is best of the best... what to choose:

https://www.arcgames.com/en/games/neverwinter/news/detail/11407883

Log in and claim your Free Gold Enchant...

Indoorapaloosa continues
Title: Re: Neverwinter
Post by: Xev on April 11, 2020, 02:15:43 PM
If you ever play this game you have to read this:
https://jannenw.info/pages/mechanics16/stats

Skip to the bottom if you want the bottom line.

It can be hard to know where to put your stats in the beginning. It seems super simple to me, now, but, when I first started playing I didn't know about Augment Companions or what the caps were or how they worked. I mean, for example, who knew what the opposing stats were. Or what they were even close to. How am I supposed to build a counterstat against a stat I have no idea about..

Anyway, yeah. I share the joy. It's amazing how many people spend so so many hours on getting gear with stats they don't really understand. Like I did  : ) More Power is not always the best solution - and that is all you will hear in chat is how much Power people have and how important it is to get more. Neither is going way over your cap on one stat at the expense of another. Item Level is not the ultimate thing to have, either. It's all about knowing stats and bonuses (special gear ability) and making them work for your build.

Who knows, Homecoming may have some server down time and you're bored  : ) That's what backup games are for.
Title: Re: Neverwinter
Post by: Xev on April 21, 2020, 02:23:00 PM
OMG Patch Notes! We never get Patch Notes! It must be really, really important..

https://www.arcgames.com/en/games/neverwinter/news/detail/11417473

Or legalistic..

~~~~~

btw I mentioned the STO Newb Event and I was wrong over there, Neverwinter's newb event still has a couple days left in it.

It's been a really great time to make a newb, but, what I wonder, is... if I make a newb today and continue to level it after the event do I still get the great event goodies as I level... I've still got at least 2 newbs I wanna make and I have their names picked out I just have to roll them up and lebel them.

*shrug*

So, there's that to consider about the event. I think you get the bag pretty early on (level 20? 30?) so I might just go for it for that alone.
Title: Re: Neverwinter
Post by: Xev on April 25, 2020, 02:08:06 PM
I have finally deduced how to win NW. You need cash. Lots of cash. Be it virtual or real or both. And, you need to know every place to put it.

Now.. The things I have farmed, to wear, are superior/far superior to what can be bought. But. If I threw it all away and bought all my gear in the Auction House, along with what I can't currently afford, I would have total stats far superior to what I currently have (after 6 months since my first toon) without fighting a single mob or completing a single mish (I think I still have to fight mobs to get to level 80 but I don't have to level my companions - I can buy that).

NW thought of the day. No applause or criticism just an observation.
Title: Re: Neverwinter
Post by: Xev on May 02, 2020, 02:44:36 PM
I have some nice nice gear, now, compared to before. I'm pretty happy with it overall. One of the things I like most about it, is: I picked it myself.

I'm used to seeing questions about how mechanics and gear procs work, and, 'where does that drop', but it has been unusual to see people dress other people so often in NW's endgame due to they asked for it.

What is the BIS...

First, why did we have to invent yet another term for Uberest, and second, usually there is no single BIS. Think for yourself. Dress yourself. And while you're at it, try coming up with your own build and try learning a dungeon without Youtube *nod* and maybe even try showing someone new how a dungeon works before auto-bailing because everything isn't cookie cuttery enough for you.

Every game has its thing. Its hard to take NW leetist attitude serious when you know someone else dressed the person in question and someone else gave them their build.

"Hey you kids, get off my lawn!"

hehe

grumpy grumble about nothing mode:/off

bye


Title: Re: Neverwinter
Post by: Xev on May 13, 2020, 09:20:11 PM
That was a good rant up there ^^.

I never saw so many "tell me what to wear - tell me who's build that someone else came up with should I use" questions before playing NW.. Then out comes the wallet and the copy and paste..

*leans back in rocking chair*

"back in the day we called that..."

nm  : )

Damn, what did I come here for.. Humm... Hey, my new main seems to be a Fighter. My main Alts seem to be Warlock and Rogue and I can't play my Rogue anymore until he's upgraded to a level I've gotten used to.

Fighters are super cool. (No one else plays them btw and ppl would probably tell you to play a Barbarian instead so fighters probably aren't (B..IS)) When playing dps they're kinda like what I remember Brutes being. They can build up damage and they can do respectable damage and they can tank, not great, but better than any other dps. They also make good actual tanks when in tank mode and I've played mine as a tank ~ as much as I have dps. I kinda prefer DPS, but, then again, sometimes it's nice to have the rules say it's actually good for me to step right in the middle of things, and, tanks and healers can make the queues pop a lot faster too.

Hell Pit is on. I couldn't participate when it came around last time due to my gear wasn't good enough to let me gain admittance. Now, lucky me, I get to sign away my soul. (can we get a new theme anytime soon NW..?) So far so good. I think we are only like midway through and it's supposed to get a lot harder, though (and it's a Solo Event). *shrug*. We'll see. I like the event so far due to the carnage factor. It's been reminiscent to CoH AE salvage farming which I enjoyed so much right up to the very last minute sales.

~~~~

HEY!

Now I remember what I came here for.. Console NW.. Console NW actually looks decent/really good.. I have succumbed to YouTube watching pressure due to lots of Fails and Rarely anyone wants to teach you anything in-game for queue content, and, due to a spare minute for nothing else here and there.. and.. the videos I like most so far (by far) are from a Console dude (The Assist Man). I think he possibly no longer plays, but, through his Console videos I see a NW that looks similarly fun to PC NW. I personally would not like to play Any MMO with a console but ppl do... Assist Man who taught me as much as anyone and who looks like he is having fun and is a pretty good player, does, and so does Thunder Glove, from here - so, yeah, check this game out if you have a Console, was what I originally came here for today..  : )
Title: Re: Neverwinter
Post by: Xev on May 21, 2020, 09:01:25 PM
https://www.arcgames.com/en/games/neverwinter/news/detail/11440723

Whaaa?

It's another free goodie that's pretty good. 10 Genie Gifts - the gift, is, the Genie does Boon farming (ugh..) for you. I already picked up like 3+ easy boons while 2x legacy XP was(?) on, with GGs, and now they're giving me moar.

Anyway, yay. And if you were interested in that you might be interested in the Bel event going on in Vallenhas for an artifact perma-clicky that goes in your potion/clicky slots that gives decent buffs that get better as you refine it. I think the bugs are finally worked out of the event, too.
Title: Re: Neverwinter
Post by: Xev on May 22, 2020, 10:26:18 PM
~~~~

I have no idea what this blank message was but it's here so I'm commenting that I have no idea how it got here. I thought I posted something about the Genies Gifts being an old giveaway that was still current and that they felt the need to re-advertise for some reason. Maybe I flubbed that post? I dunno.. *shrug*
Title: Re: Neverwinter
Post by: Xev on May 29, 2020, 02:31:33 AM
Soo, yeah. Even more goodies. New goodies. New free goodies. OK, actually, it's a box filled with your choice of a free goody if we're going to get technical..

https://www.arcgames.com/en/games/neverwinter/news/detail/11446223

It's your choice of IL 1010 Companion Gear. Yum.
Title: Re: Neverwinter
Post by: Xev on June 05, 2020, 01:48:38 AM
Moar moar moar free good stuff..

https://www.arcgames.com/en/games/neverwinter/news/detail/11448863

20 companion upgrade tokens. Yum.
Title: Re: Neverwinter
Post by: Xev on June 09, 2020, 03:47:51 AM
Why do I suddenly feel like I've been fattened up for the kill..

https://www.arcgames.com/en/games/neverwinter/news/detail/11454283

Title: Re: Neverwinter
Post by: Xev on June 11, 2020, 06:42:09 PM
Oh joy, as if we hadn't spent enough time in hell, now they're telling us we're just on the first ring of 9..

https://www.arcgames.com/en/games/neverwinter/news/detail/11455053

Honestly, I was tired of the hell theme after, oh, seeing it. On the first day of play. A year ago? That's where they keep sending us, though, because, ya know, when you want some get away from it all time, where would you rather go than hell.

Sharandar has some nice scenery.. I bet that was a more interesting zone to start the game with. Icewind Dale would be good this time of year.. Something imaginative that is interesting to explore could be entertaining..

Nupe, hell is the place to be. In Neverwinter we apparently choose to stay in hell.



Quote
Be prepared to drive an infernal war machine and face new foes as you conclude this fiendish storyline!

Well, there's hope..

~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~

WAITAMINUTE, wha....?

https://www.arcgames.com/en/games/neverwinter/news/detail/11455173

Quote
Pack becomes available Thursday, June 11 at 10am PT

Pack disappears Thursday, June 18 at 10am PT

You will be able to choose 1 Rank 15 Runestone from the following:
•Enigmatic Runestone
•Arcane Runestone
•Profane Runestone
•Empowered Runestone
•Serene Runestone
•Indomitable Runestone
•Recondite Runestone
•Bonding Runestone

Well, there's hell.... and then there's Heaven ^^

: )
Title: Re: Neverwinter
Post by: Xev on June 15, 2020, 06:16:32 PM
Neverwinter nerfs scare me. I got into the game right after Mod 16, which, I later found out was devastating in ways.  The guild I'm in seems like it used to be a lot more than it was. Nerfs got to me so much in Champions Online that I had to stop playing some years ago and I never came back. And now from reading the news that trickles out it looks like Cryptic is getting ready to lay the smackdown on NW again with mod 19.

Having said that....

https://www.arcgames.com/en/games/neverwinter/news/detail/11455853

In this latest news snippet it looks like 2 of my 3 current mains are getting some luv.

Warlocks really need it. They have the tools, pretty much, but they don't have the MAG. Wimpy wimpy wimpy. Infernal Spheres has been seriously broken since (ever?) I started playing and I've commented on that here before I'm pretty sure. I tried so many times to put it in my rotation but it will bug out on me every... single.. time.. if I use it long enough. So, good, if they fix it or even better yet - fix it and improve it. I'll be happy to not have to continue to ignore that power. And yeah, more Mag... Plz...

Fighters get luv.. I've played the sh%t out of my Fighter lately. Usually as a tank in Trials (to get the queue to pop..) and dps in everything else. He works really well in both builds, but, yeah, I'm all for Fighter luv. What *I* <insert grain of salt here> think they ought to do to Fighters is, #1, increase their Agro potential. I go all agro and squeeze in as much deeps as I can and my agro sucks badly. I mean, I can grab it from teams a percentage of the time but not as reliably or often as I would like, at all. Fighter (tank duh) agro - #1 thing to fix. As for deeps... you know what? I am ok with Fighter deeps, except... recharge times. I'm throwing around At-Wills due to nothing else is ever up.. Fighter At-Wills are pretty good, so, that helps, but, I could do with a lil less BAM BAM BAM from my Heavy Slash while I wait for something else to pop.. Give me something else to do besides Bam Bam Wait plx. Maybe something like Rogues and Warlocks have to allow them to gain Combat Advantage, which, Fighters do not have at all. Otherwise, I like being a Fighter. It reminds me a little of Heavy Weapons in CoH due to it hits hard but takes forever to fire off its attacks - making it great for newbs and slow learners due to I have all that thinking time but can still make a big boom.

Now they just have to give Rogues some luv (decent aoe at-will?) and all my mains will get a boost but overall I'm already very happy with my Rogue and he's who I'm playing most again, lately. I even ponied up for some orange Artifact gear for him, finally, now that I can finally make a decent choice for it. Hopefully mod 19 won't make it insta-obsolete.
Title: Re: Neverwinter
Post by: Xev on June 25, 2020, 03:33:52 PM
Quote
•The drop rate of the Battle Worn Metal Rod has been increased.

You had to know this was coming. Right? I surely haven't bothered farming it. I mean.. look at what you get for it and then look at the time ppl have been spending.. Really, I think people Rod farming just want Juma bags (and hey, maybe the rod drops) and now that everyone is puking from Jumas, we have also upgraded eeeeeveryone's gear for the next Mod.

It used to take a certain amount of effort to get Juma bags (when I got mine..) but, yeah, they are handed out like candy, now. It's good candy but I already had my fill so I've had no compelling reason to Rod farm.

Instead I levelled another 23k+ toon (allllmost 23k..). A WIZARD! Finally. I mean, if you're going to be serious about D&D deeps you have to at least give one a test drive, right? I like mine. He can't outdeeps my rogue (yet?) but he does pretty well already.

Well anyway, it took a 6 hour patch to do it, but, now, finally, maybe, we see Battle Worn Rods for everyone - to go along with all their new lvl 1200+ gear... that I had to run dang Sieges to get.. And now it drops like candy from Piñatas..

Title: Re: Neverwinter
Post by: Xev on June 30, 2020, 04:15:39 PM
https://www.arcgames.com/en/games/neverwinter/news/detail/11469693

This update seems OK for my melee but not so great for my ranged and warlock (no more curse bite... and I think I lost a good aoe heal - but then again I had given up on a Warlock healer already, sooooo...) healer.. Have to check it out more, later. Fighters seem to have gotten the most luv out of my mains. Anyway, fingers crossed all my guys will still be fun(ner?).

Title: Re: Neverwinter
Post by: Xev on July 02, 2020, 01:41:43 AM
Well, so far after the update, my wizard seems ~ the same and so does my rogue (as arcanist and assassin, which wasn't what got most of the changes, but, that's what I usually play and I haven't gotten around to trying whisperknife or thaumaturge yet ). My Warlock does seem to have some more punch and options for playing dps (seems promising so far) - as a healer, I'm totally lost.

I was already pretty happy with my Fighter as dps so am looking forward to playing him in mod 19 due to Fighters look like they got (the biggest?) a good boost as dps. Where Fighters lack, to me, is as tank when getting agro and as a dps who can trigger Combat Advantage without special positioning.., which, I don't think they did anything with at all.

So far so good. My Warlock healer build was totally destroyed but it sucked anyway. I mean, I miss the stuff that went away (curse bite... near infinite heal swirlies to use with curse bite... and Warlock's Bargain which used to be good), but, I couldn't hardly play a healer good enough to warrant getting into queues with the old build. So. We'll see how things go when I get around to re-learning everything due to it has all pretty much gone away or changed a lot.

Meanwhile there is a new campaign and a new trial and new Avernus zones..
Title: Re: Neverwinter
Post by: Xev on July 12, 2020, 01:04:20 AM
If anyone does happen to need this info they can probably find it easily enough, themselves, but, I find the map of maps of Avernus (credits: Northside) handy enough that I'm gonna post it anyway..

https://drive.google.com/file/d/1A8ihWa9hg5rb5svBGT-ksqmQOxUA1pNt/view

That's a pretty long and anonymous looking link but it's from a well known source and is simply a .jpg
Title: Re: Neverwinter
Post by: Xev on July 13, 2020, 08:47:37 PM
Those maps (that drop from random mobs in the new zones) previously mentioned can, very rarely, when you can very rarely even get them - drop what are currently among the best endgame weapons in the entire game.

If you're not that lucky, as many aren't, the new campaign store for the new campaign (Fallen) sells a restorable relic that is a good start towards what are probably the 3rd best weapons in the game. I'm assuming Lion's Guard is still bis.. I've never gotten any and I don't remember the stats offhand..

So anyway, yeah. Alabaster and Burnished are soon to go the way of the dinosaur. It takes time and/or luck, but, the upgrades don't seem so hard to get so far unless you've just got your heart set on being lucky with maps and can't settle for the campaign store weapons.

It was sooooorta similar with Alabaster and Burnished. I had one toon that just could not get Alabaster to drop and so I said screw it and bought him burnished which is pretty much the same thing. Same situation with the two new weapon sets except in this case the weapon that relies on an upgradable drop (like Alabaster) is way more rare to drop for way more people and the easier to get weapon (like easy to buy Burnished) has a mostly crappy set bonus instead of both previous weapon set bonuses being more similar.

Title: Re: Neverwinter
Post by: Xev on July 28, 2020, 09:02:41 PM
OMG Neverwinter in-game mail SUCKS. I've been trying to send an attachment for the past 30 minutes in reply to a message I got. It won't go unless I don't add any text (say what the hell I'm sending..)..

HUMPH.

Ah.

Feel better..

It still sucks  : p

Similarly to Map Farming.
Title: Re: Neverwinter
Post by: Xev on August 04, 2020, 11:01:06 PM
That rant about mail can be extended to all Cryptic chat boxes that I usually end up cursing at least once per login.

Mod.. 19? I think is where we're at? It still seems good 'balance'wise. All of my toons either didn't get nerfed noticeably bad, or, better yet, got useful boosts and new play options. Can't say anything about Warlock heals yet. I've been nonstop farming RP and Legion weapons when they finally started dropping at a less than totally unreasonable (as in, don't expect them to drop any time soon, for even one toon) rate.

Anyway, yeah. I have seen some fresh life breathed into my Fighter (not tankwise unfortunately) and Warlock, and, they didn't screw up my Rogue or Wizard who I'm very happy with. So I'd call it a good mod and I like the new gear (weapons and chest) I use from it.

It's all about farming RP lately.. I've got new weapons.. new Artifacts - they've really come down in price at the same time I finally decided to learn about and invest in them and I'm nonstop farming to get them upgraded.

Arrr well it's back to the gem mines.. With all mains as fun or funner than ever, farming their fingers to the bone. Yes, I could just buy the RP outright, but, humm, yeah, I just accidentally deleted a toon with probably 1 million+ AD in tradeable gear, soo, humm, I'm being cheap. I was already being cheap but then I did that and it reinforced the idea.

My Warlock actually got #2 Paingiver 3x in a row in random Trials today. Am hoping that was the free retcon and not just luck. This action moved him up the line for some shovelfuls of RP..
Title: Re: Neverwinter
Post by: Xev on August 06, 2020, 02:18:53 PM

My Warlock actually got #2 Paingiver 3x in a row in random Trials today. Am hoping that was the free retcon and not just luck. This action moved him up the line for some shovelfuls of RP..

The luck continued with a string of #2 and even a #1 Paingiver, never got less than #2. Looking forward to finally getting him some artifact gear.. (yes, that was a now not so subtle brag).

I am proud to say that if any of my gear is "BIS" it is total luck, and, I have no idea what a BIS Warlock build is supposed to be. This should be encouraging to the seemingly very few in NW who do things their own way.

Ah well anyway. Had to brag a lil. It's taken a fair amount of effort up to this point. NW has a lot of good players. We won't even talk about the redq..
Title: Re: Neverwinter
Post by: Xev on August 07, 2020, 09:15:14 PM
OK so it must be mentioned that the #1 Paingiver often doubles, and even nearly triples my score..

Having said that, I managed to hang on to my #2's yesterday and even pulled out a #1 on a redq.. We failed the epic dungeon (lomm), but still, I'll take it. I'm still not sure I should even be running redqs (they generally end very badly and I feel I often contribute to that outcome) but I'm thinking to give them another go. I have to run them every once in awhile to remind myself how bad of an idea it is.

Title: Re: Neverwinter
Post by: Xev on August 08, 2020, 04:55:54 PM
My second banana streak Endeth.. Coincidentally or not ~ the same time I upgraded his gear.

*sigh*

Well. It was good to be #2 for awhile.. Err..
Title: Re: Neverwinter
Post by: Xev on August 13, 2020, 06:27:09 PM
The Siege of Neverwinter starts today.

If you're level 40+ and don't miss 1 day of the 14 day event that means you get a free Epic mount and lots of guild vouchers.

Also, at this time of mass carnage, there happens to be a 2x refining stone drops 'event' starting for those of us sucking for refining points for our new Legion weaps and the recent flood of cheap Artifacts..

So, all in all, a good couple of weeks for all and a great couple of weeks for newbs 40+
Title: Re: Neverwinter
Post by: Xev on August 14, 2020, 05:21:40 PM
https://www.arcgames.com/en/games/neverwinter/news/detail/11477213

So... The gist, is, it's a serverwide dynamic event in which we all contribute to the progress in some way. Something I never saw them do and that is rare to see in PC gaming.

Title: Re: Neverwinter
Post by: Xev on August 19, 2020, 12:33:36 AM
Hmm.. so.. yeah.. It's not as dynamicy as I'd hoped for, but, yeah, Redeemed Citadel is a worthy farm fest. I'm enjoying it so far. They are really ...fleshing out Avernus from its humble beginnings. Not that I'm excited to spend more time in Hell.. but, yeah, they've made major strides to bring the zone to...life.

I just got done nearly fully upgrading my OLD NEW gear... on my first toon... so.. yeah.. must be time to farm up some New New Soon to be Old New Gear. But hey, they did it in a way that filled up 100ish instances earlier with busy ppl. (I shoulda looked how many there actually where.)

The new weapons are ~ as good as Lionheart but you don't have to farm Lionheart. So there's that. So far it looks similar to how we got the Old New Gear (Legion). Which was fairly straightforward and.. accessible as compared to Lionheart.

I can still get creamed in the harder Epic Dungeons (getting better! I can deeps a Lomm finally..) and don't run them often so I haven't even tried the hardest one yet.

Anyway, yeah. Thumbs up so far.
Title: Re: Neverwinter
Post by: Xev on August 24, 2020, 06:59:00 PM
Quote
While it may have been one of our worst kept secrets, Mythic quality mounts have now arrived.


Quote
Free Pack

We also wanted to make sure everyone could enjoy the new mount features right away. When the changes go live, players will be able to claim one free pack per account from the reclaim agent which will give you the following items:
•75 Mount Upgrade Tokens
•Free Epic Mount Collar Choice Pack
•150 Stones of Empowerment – upgrade material for collars
•50 Greater Stones of Empowerment – upgrade material for collars
•100% off companion coupon.

Details:
https://www.arcgames.com/en/games/neverwinter/news/detail/11477413
Title: Re: Neverwinter
Post by: Xev on August 26, 2020, 07:50:23 PM
95 full or nearly full Avernus instances and on a Wednesday with the Neverwinter Siege going on.. Not too shabby..
Title: Re: Neverwinter
Post by: Xev on August 27, 2020, 04:05:04 PM
The newest breed of MMO farmers are carrying the torch, I tell ya.

In the latest Avernus farming effort (there have infamously been several already) we are all on a gauge. There is a leaderboard listing the farming efforts of everyone farming the latest farmables... I've already farmed my brains out in Avernus to the point that if I never see it again - that will suit me just fine. I am currently placed in the Mid Four Thousands... Like, you know, ~ 4500.

Title: Re: Neverwinter
Post by: Xev on September 15, 2020, 05:56:34 PM
Wow big patch:
https://www.arcgames.com/en/games/neverwinter/news/detail/11478343

Sooo first of all, the first campaign - Staff of Savras(sp) - is no more. Sibylla's shop is no more (I think..). The AI campaign is no longer available until level 60..  The Mount Change is live.. 'Most' Zen store companions are now Bind to Account instead of Character... Which ofc is very good.. BUT.. I think they are also no longer tradeable to other players due to as soon as you claim the comp with any of your characters he is Bind to Character... Which seems not so good.. We're in Redeemed Citadel Milestone II now..

And etc and so on.

Fairly big patch.
Title: Re: Neverwinter
Post by: Xev on October 17, 2020, 09:24:03 PM
It's really too bad the wiki never gets updated anymore. I mean the game is pretty active and there are more than a few people regularly making how-to and other videos but the wiki hasn't been updated since I started playing and it is such a good resource for most/much of the game.

The big falling out seems to have happened when mod 16 came out. A lot of people left the game and I think that's when the wiki got left behind too.

Thing is, Mod 16 gave us Undermountain. If you started during Mod 16... like I did.. you might see it as one of the best mods ever just based on the Campaign. It's a straight line from beginning to end with endgamish rewards along the way including boons. (Different!) Quest (Different!) quest (Different!) quest, run Expedition, get Boon - rinse & repeat until complete. Simple. No time gates(?).. No multiple campaign paths... Much less repetitive quests. I would even go so far as to say it's overall enjoyable except I really don't like relic hunting in Expeditions - which you don't have to do.... but then you don't get a shot at some of the best companion gear in the game. I can't say that about any other campaign in the game. I LOATHE previous campaigns to one degree or another (not so much, the Mod 17+ ones, which are time gate and repetitive, but, fairly painless). All the time gating.. All of the tedious quests you do over and over and over. They feel like they take *forever* (and I never complete them like I always do with Undermountain on all my toons). They feel like a total waste of time except that they do give rewards that everyone wants if you have the patience (or spare RL cash laying around that you are willing to spend as a payoff for not having to play the content) to get them.

Anyway, yeah. It's too bad about the wiki. It used to be really great and it's a shame it's been abandoned. There's still plenty of people playing the game and making videos.
Title: Re: Neverwinter
Post by: Xev on December 05, 2020, 04:36:13 PM
Ballsy.

That is the best word I can think of for Neverwinter developers. Ballsy. Big brass ballsy.

https://www.arcgames.com/en/games/neverwinter/news/detail/11481603

I say that not only due to the link but due to the link is not unusual.

I think this kind of thing is what loses a lot of players in any mmo. To be clear the link is talking about not just tweaking the core mechanics of the game but changing them completely. This is something that NW seems to do on a regular basis.

Now, anyone reading this is probably a long time mmo player. I don't have to explain to you what changing the core mechanics of a game can do to the core players. I came into NW after Mod 16, just a few mods ago, into a level 20 guild with all the best boons - that was deserted and never recovered. This mod coming up looks to be 'the next Mod 16'. I'm betting Mod 16 was 'the next Mod something else'.

Ballsy ballsy.

It's sad to see a game lose its core players but it's good to have an active development team that's not afraid to take chances for the greater good. But but.. The chances we are talking about wouldn't need to be taken if a 10 year old game could figure out how to scale properly. As far as I can tell, this is the driving force behind changes being (regularly?) made to the core of game.

I hope all works out well. I'm not sure how the changes will ultimately affect me and I'm not overly concerned about it due to I'm not married to the game but I do like playing the game and wish they'd eventually get to the Tweaking part of development rather than completely changing the rules every year or so. Take those Bonding Runestones that are going away, for example. It took me more than a few months to get mine to the highest rank and they were probably my most prized possession. After the next mod I can't even slot them. You wanna keep that kinda thing to a minimum when trying to retain the players you already have.

Title: Re: Neverwinter
Post by: Xev on December 24, 2020, 08:02:29 PM
~~~
Edit: Disregard! I didn't read properly.. There's no giveaway. They're selling something. To a tough audience.
~~~

5x Rank 15 Enchants FREE!

https://www.arcgames.com/en/games/neverwinter/news/detail/11482483

Now who exactly is gonna pick which ones they want before Mod 20 hits..? Not me. If it ain't cheap I'm part of the buying freeze. Will be happy to toss these in my ever fattening bank though for sure.

Title: Re: Neverwinter
Post by: Xev on January 02, 2021, 08:07:16 PM
Quote
For the next week (ending January 7 at 10am PT (19:00 CET)), players can claim 50 Reward Reroll Tokens* and the title “Unitis Constamus” at the RCA. We look forward to venturing into the new year together.

Almost forgot to post about more Free Stuff..

Anyone playing any of the other Cryptic games - feel free to post when there's free stuff because I know at least 1 person who'll log in to claim it.
Title: Re: Neverwinter
Post by: Xev on January 21, 2021, 01:12:43 AM
Quote
nitocris83nitocris83 Member, Cryptic Developer, Administrator Posts: 3,585Cryptic Developer › Community Manager
January 20 in News & Announcements

The changes to combat, Bonding Runestones, and Companions will be live tomorrow on PC. Additional bug fixes will be included in tomorrow's patch and patch notes will be made available later today.

These changes will be released on Console at a future date.
Title: Re: Neverwinter
Post by: Xev on January 22, 2021, 06:54:53 PM
I think I already said it all on the subject, but, just to summarize..



Quote

nitocris83nitocris83 Member, Cryptic Developer, Administrator Posts: 3,585Cryptic Developer › Community Manager
January 20 in News & Announcements

The changes to combat, Bonding Runestones, and Companions will be live tomorrow on PC. Additional bug fixes will be included in tomorrow's patch and patch notes will be made available later today.

These changes will be released on Console at a future date.

Ballsy.

That is the best word I can think of for Neverwinter developers. Ballsy. Big brass ballsy.

Title: Re: Neverwinter
Post by: Xev on January 25, 2021, 02:51:58 AM
OK so we have Percentages, now, with our stats, and we know when we are reaching our soft and hard caps on all content at a glance..

This is a positive thing.

I am real puzzled why Cryptic could do this with CoH a few hundred years ago but they are just now getting around to it with Neverwinter. And while they are at it - why not let me put those percentages on MY HUD. Like they did with CoH a few hundred years ago?

I mean and Neverwinter is like 10 years old, huh?

Other than that, so far, I have no major gripes with this major update (it's major because they changed the rules of combat and gear). I mean, not like you read nonstop in PE chat. I think those people maybe need to spend that time tweaking their gear and going out and play. I don't have any hard to get gear and I'm still doing the content I did before. So far! So far.

Now lemme put my numbers on the HUD, huh?



Title: Re: Neverwinter
Post by: Xev on February 16, 2021, 04:28:03 PM
So Mod 20 is finally live after a week delay which is rare for Cryptic.

After that last Mod 19 patch (that was re-patched a few times)... it just doesn't seem as.. exciting? I mean, the last Mod 19 patch 'combat rework' changed the game. This patch adds a new campaign.

Anyway, yay it's out. I'm looking forward to it. I always said that I would have much rather started playing the game when a zone like Sharandar came out than when Hell Pit did.. Actually, Hell Pit has been one of my favorite events but I didn't need to play in hell/Avernus for an entire year or so..

It's just too bad they have to get rid of the original Sharandar.. That is probably my favorite zone or at the least at the top of the list.

Luckily the 40k IL entry level requirement (geezus..) is waived for the first week or two when new Sharandar is out. Whatever it said in patch notes..

https://www.arcgames.com/en/games/neverwinter/news/detail/11484223
Title: Re: Neverwinter
Post by: Xev on March 06, 2021, 06:58:27 PM
Who doesn't like a good character planner....

If you play or are considering to play NW I would highly recommend a newly majorly updated player made character planner from a well known Neverwinter youtube video creator, Rainer.. Neverwinter Character Creator plus:

https://www.patreon.com/posts/neverwinter-plus-48386108

I've just started using it (have my main and his main loadout in it) and don't even know all the options yet and am already recommending it. It has so many features and is pretty accurate and easy to use and is actively being developed. It also has the ability to link to submitted builds that you can load into this character planner to see what other people are using/doing without ever leaving the program. For example, I always wondered how much Bonus Healing people were running around with out there (it's so expensive to build up..) and with this tool I was able to see what people's total bonus healing was and exactly how they built it up.

I have not tried the wiki linkup or some of the other interesting looking options, yet, but, I've already seen enough to know that this can be a very helpful tool that looks good and is easy to use.

Use at your own risk, of course!

This program did give false positives for viruses when I installed and ran it. I say they are false due to I have never read a single complaint about this well known creator or his software, and, when I submitted the files my virus scanner flagged as being infected when I first ran the software to the errr virus company they came back marked clean.

Anyway, enjoy! If you aren't already..
Title: Re: Neverwinter
Post by: Xev on April 24, 2021, 08:43:24 PM
That character creator/planner is pretty good... ^^ Its helped me make some significant improvements.

Now I need to find some good guide to keybinds... Neverwinter has the worst documented keybinds of any Cryptic game. I wouldn't want to play STO or CO or CoH without them but I can't figure out how to make 1 useful keybind in Neverwinter.

Title: Re: Neverwinter
Post by: Xev on May 17, 2021, 02:44:42 PM
Well... I know this isn't the hottest spot in the world for Neverwinter stuff, but.... I feel compelled to mention this info in case it helps someone not miss out..

Remember those 100% off companions coupon they gave us awhile back after the latest... rework? Well, if you grabbed it you can use it right now to get some of the most uber comps in the game that are in a special limited time bundle that ends Thursday.

4 of the mythic comps you can choose 1 of (plus you can choose 2 legendary including alpha compy and tamed velociraptor btw..) have abilities no other comps have had until now. Most notable are probably the +bonus healing and +forte single stat augment comps. All 3 comps are accountwide reclaimable.

Just look in the Zen store for the Golden Companions bundle. I'm sure glad I got mine! Now I just have to choose the comps..

Never did find a good keybind guide btw! My first Cryptic game not filled with custom keybinds.. It can be so frustrating trying to put that new damn healer mark on someone in a pinch.

Title: Re: Neverwinter
Post by: Xev on June 04, 2021, 01:55:36 AM
Oh lord...

https://www.arcgames.com/en/games/neverwinter/news/detail/11489273

Mod 21.

I don't like how they develop this game. I don't like how they developed Champions Online, either. Star Trek Online, now there's a good dev team. All three games are great Cryptic games but only one was blessed with a good dev team. Only one of them is evolving. The other two just... change.
Title: Re: Neverwinter
Post by: Thunder Glove on June 05, 2021, 12:36:22 PM
I have to admit, that's pretty... um... original.  I've never seen a MMO drastically *drop* the level cap and entirely remove large swaths of the map. (Revamp, sure, but not "vault" like that)

I forget what level I even was when I stopped playing.

Edit: I was going to log in and check, but it told me the update would take three hours, so I just shut it off.
Title: Re: Neverwinter
Post by: Xev on July 23, 2021, 09:27:55 PM
Dangit my mail program hasn't been showing me my Titan updates! So I missed your post until just now. I like it because it makes me feel less like it's just me..

Here's some very bland Preview Reviews picked by Perfect World today.. https://www.arcgames.com/en/games/neverwinter/news/detail/11492373

All the time they keep saying 'to make Neverwinter more like real D&D' when they talk about quickly getting to level 20 instead of slogging to level 80.. (I've slogged many much sloggier slogs in other games..) "More like real D&D - More Streamlined" to loosely quote many posted statements on the subject.

Every time I read that I think to myself "have you ever levelled a character to 20 in Real D&D?" Have you? Haaaaaave you? No. You have not. If they had they would know there is nothing streamlined about levelling in real D&D unless things have drastically changed since I played (which is possible I guess..). I played on weekends for a couple/few years and never made it past like level 10-12.. 14 at best but I think it was closer to 10. I remember playing forever to get to like level 4 or 5. So I call BS on that whole 'more streamlined like Real D&D" stuff.

And all the zones going away... I still can't believe they already removed my favorite zone (for atmosphere) in the game. Sharandar.

Oh, and I just got all my tradeskills to 80. Guess what the new tradeskill cap is...? Same as the level cap..


Edit: I was going to log in and check, but it told me the update would take three hours, so I just shut it off.

And who are those 3 hours of updates for?

I mean, it's great that they're hard at work but who are they hard at work for? Have you ever, ever, ever, ever, Ever, Once, Ever, heard someone say "omg I love this new mod", ever. I mean, it's like they have an agenda for Neverwinter and are always working on it but who's driving it and where to? I only ever see complaints and people leaving after new mods. It's been that way since the first week I played Neverwinter and the mass exodus that was mod 16 had just happened. They definitely seem to have no concern whatsoever regarding their popularity when it comes to development. It feels like it's all about the New money to me. That could just be me straining to find the logic.



Title: Re: Neverwinter
Post by: Xev on July 27, 2021, 05:31:01 AM
Mod 21.

https://www.arcgames.com/en/games/neverwinter/news/detail/11492643-patch-notes%3A-version%3A-nw.131.20210712b.7

They really take a lot of chances with Neverwinter. I've put some time into thinking about it and the only reason I can come up with is that they haven't been happy with their playerbase since at least one mod before I started playing a couple of years ago. They seem to constantly be on the search for a new one.

*shrug*

Just my best guess. Can't come up with anything else that makes any sense. I can't remember ever playing a game that radically changed its core so often and so much and never with player support.

The only consistent change seems to be a dumbing down of things. Like you would do if you were trying to go for a new/broader audience?

I don't know. Just guessing. There's been a lot of people leave since I started playing but they've managed to not ruin the game for me so far and I wouldn't mind sticking around to play it some more. We'll just have to wait and see how it goes. Like with every mod. Hopefully they find the playerbase they're into making new mods for eventually. Ones we can look forward to instead of dread. That would be an enormous positive change for Neverwinter all by itself. As-is it's always Russian roulette and a feeling that you're just not the player they're looking for yet.
Title: Re: Neverwinter
Post by: Xev on July 29, 2021, 02:45:49 PM
Well I couldn't leave things hanging.

I'm not ready to be positive yet but the only real negative I've ran into so far is the new random queues. What a mess. Trials are ok. Skirmishes are ok. Epic dungeons are not ok. Regular dungeons are very not ok.

Bards.

Well, my new Bard seems very traditional to PC bards up to now at level 10. Very true to its predecessors in other games. Awkward to play and plays with its own set of rules. There's people that play Bards and then there's the rest of us.

Having said that, up to now.... mine's fun and I'm curious how it's going to turn out.

I wish I could remember what someone said in Zone so I could quote them and didn't have to say it myself... but I have to admit that with the exception of being about to get booted from my guild (there's another one that's been waiting for me I just don't like packing/unpacking) and the state the Random queues (where I live in all Cryptic games) are in, I'm looking forward to logging in more than I have for a long time. I've just been levelling a new toon though so I have no idea yet what's happened to my regular routine.
Title: Re: Neverwinter
Post by: Xev on August 02, 2021, 06:56:07 PM
Hey, I'm still in my guild! I hate packing.

So, here's that long-awaited mod 21 review. I'm gonna call it part 1 because I've only experienced part of what's going on now.

The queues are harder.

If you're a new player or maybe even just have a new undergeared toon who hasn't got all its powers yet you might not be able to complete even the simplest random queues.

If you're a seasoned player who may be a little undergeared and unexperienced in the new Epic/Advanced dungeons in the random advanced dungeon queues... you might not be able to complete this dungeon either.

So basically it's like it was when I was a new player, and, when I first felt seasoned.

You are only level 20 now instead of level 80..

Who cares. If you were max level, you still are. If you weren't - it doesn't matter either because levelling is levelling - it's all about the quests you complete, not how many times you ding. They could have chosen to make us ding 100 times before the questlines were over, but, they chose 20.

Which brings me to what I think is the biggest change. You can look at it as good or bad but this is how I look at it - Getting to max level is like running one long tutorial now. For any character you make and level up it's the same quests, the same (nice!) rewards. I said that in Alliance chat and someone said "yeah but it only takes hours to level". Hmm well, if you subtract the time it takes to experiment with your new powers solo and in a team then, yeah, maybe. They aren't like 2 or 3 hours though and you'll do them every time you level a new toon. That is the biggest change in Mod 21. Forced Tutorialvling. (And a bunch of zones that understandably seem to mean a lot to people, but that I personally never go to, went away). I can never remember actively playing a game where every time I made a new toon I had to do the exact same quests every time to get all my levels.

You know how everyone in nearly every game complains that they have to do the same newb mishes over and over when they level a new toon? Well Neverwinter takes that to the next level in mod 21. It sounds really restrictive and it is and I don't like restrictive stuff by nature so I instinctively didn't like this, but... For now, the rewards are current. I can still do other stuff while I follow my straight line to max level. The only difference is that there's no XP for....anything. Just the 'tutorial'. When I do go back to levelling I know how to pick up ..exactly.. where I left off on the reward/level trail and I know I'll do all the quests that give me all the special rewards I want.

Oh, and BARDS. That's new.

I'm gonna go back and play mine right now.. Even though I already have a fully geared healer who's perfectly fun I'm playing a wha?

And that is my part 1 review of the beast that is mod 21. If you are endgame this doesn't really change much for you that I see except that you can get into more dungeons in the random queues now. Oh and that you have to spend bigillions to upgrade your insignias to Mythic in order to keep up with the Joneses. But lets face it. If you're NW endgame what else do you have to spend bigillions on to be uber ... lately  : p If you are new, this is like the best time to make a new character with the new quest rewards + the Lord Neverember recruitment event + (?) and new class to try. If you're the Get Off My Lawn type, it's festival time in Zone chat. Something for everyone.
Title: Re: Neverwinter
Post by: Xev on August 05, 2021, 02:56:39 PM
Quote
20 WEEKS OF NEVERWINTER
WEEK 2


 

We are in week 2 of our 20 Weeks of Neverwinter celebration. This week we are giving away 50 free mount upgrade tokens to you just for logging into Neverwinter! Mount upgrade tokens allow you to power up your mount as well as upgrade your mount quality.

Stay tuned to your inbox as we celebrate 20 Weeks of Neverwinter!

~~~

Just had to come back and mention that, really, if you ever wanted to try the game now is the time. The new quest rewards are useful. The Lord Neverember event rewards are useful. They're giving away stuff every week..

I mean, except for the weekly giveaways it's all Bind to Character so you're not going to get a pile of goodies to sell or twink with but if you're making a new character to play, I never saw a better time. My latest newb has stuff my Main doesn't have! Stuff he would use. He's pretty well geared too.
Title: Re: Neverwinter
Post by: Xev on August 12, 2021, 03:49:33 PM
https://www.arcgames.com/en/games/neverwinter/news/detail/11494253-patch-notes%3A-version%3A-nw.131.20210803b.6

I know of 2 flawed healer bard mechanics. Reported 1. They mentioned 0, replied 0.

It's not like them.

*shrug*

Oh and there's not a single gem on any normal mob in alllllll of Avernus. Zero. None anywhere except from Boss encounters. Avernus is a big place fat with refining stones. Normally. Mentioned that to them too and got 0 reply.

*shrug*

I dunno what else to say about that.


~~~~


Well I got my reply and part of it was explaining how busy they are. A little bit later the servers went down to patch the new tutorial-levelling system due to 1 missing NPC in the quest chain that has to be ran to level up any new character. So no one could level up past that point. I took it as an indication of their sincerity. I rarely send/have sent anything to support in any Cryptic game but normally I get something back from them within 24 hours if it's not the weekend when I do/did. I'm guessing they really are busy. They didn't reply to my report on it yet or put it in patch notes but they did fix that Avernus gem thing in the last patch.
Title: Re: Neverwinter
Post by: Xev on September 16, 2021, 09:37:37 PM
Garyx Vs. Drozgerach...

https://app.box.com/s/q4j1rr4r86z0z628cb6d6l5pon51ndds

Nothing unusual. Except this time Droz actually wins against the Devil boss invading his territory.

If you've spent any amount of time farming Garyx you've had to have wanted to see this. It never happens.

This time the agro was just right that he was agroed on me (I had a red agro bar) but I was (knocked to) on the edge of his agro range and so he didn't come after me, and, he also didn't just go invul and reset agro as he is want to do.. He also didn't retaliate against Droz, who, proceeded to literally kick his butt up and down the edge of The Scab's demon elite area with knock attacks as Garyx stood there like a cardboard cutout locked on me.

This isn't an exploit or farming trick (I dunno if I could do it again anyway) due to it's fastest to just jump in and go at it without trying to be fancy. But. It was a pretty satisfying moment. I always root for Droz but he never had the perfect storm of agro until today.

The screenie is grainy and far off but you can clearly see Garyx's HP bar and Droz's lightning (sword).

Title: Re: Neverwinter
Post by: Xev on September 17, 2021, 05:52:42 PM
Not particularly a fan of Droz or anyone in Avernus (Lulu is ok.. Zariel is ok..), or, Avernus itself. Just happened to have a decent screenie and just happened to have brought him up yesterday..

https://app.box.com/s/k84b5v4mpfscl25y5f6axjfb2r1e3j1z

I miss my direct link screenies  :/
Title: Re: Neverwinter
Post by: Xev on October 10, 2021, 07:46:18 PM
Good lord what a horrible time to be playing this game!

It's all over Reddit and the chat channels since weeks or more so I know it's not just me. I've refrained from venting up until now.

If you like just jumping into a random queue with people to go in and kick some butt and be done with it, it can't be done. I mean it can... but it's like Russian roulette and there's only 1 bullet missing..

The queues are so screwed up. It's like someone hooked a huge vacuum labelled "FUN SUCKER" up to all of them and flipped it on high. Skirmishes are probably your best bet to have any kind of fun and that's about all the reward you'll get for them, too.

One other thing that I never have seen in a Cryptic game to this point - actual pay to win. The best Tank event loot for the current event - you gotta pay 25 bucks for. There's no other way to get it and it's "best in slot".

So, yeah. In-game they are giving away nice things, weekly, during this event.. so it should be a great time to play. Nope. Not.

I rly am only staying in the game due to my mom's in it and it's her first game like this and she's finally starting to ...sort of... figure things out. Meanwhile, I'm trying to find a way to continue to suck some kind of fun out of it for myself.
Title: Re: Neverwinter
Post by: Xev on August 17, 2022, 01:13:59 AM
Quote
WiCKiD Memorial

A new NPC tribute to the departed player WiCKiD has made his home in the Well of Dragons quest hub, providing guidance to those seeking helpful tanking tips. Speaking to WiCKiD will also award a title.

Wow, I did do the Dragon Hunts recently and logged on within the past few days and this is the first I head of this. In Patch Notes.

Wickid was one of the first people I saw in Zone chat. Calling out dragon spawns in... gah I can't remember the zone. The first dragon zone where the Harpers are. I thought it was really cool someone would take the time to do that like he did and it also helped me and a lot of others out. I'm in the private channel he started for Tanks due to I could use the tips. Tried to get my mom in his guild once when she first started playing but he was too full up for a newb at the time.

I think everyone who played the game for any amount of time knew who he was and I was shocked and sad to see his name like I did, today, in that quote from Patch Notes. Good on them they made a home for him in-game. I think he would like that a lot and he earned it.


~~~~


Neverdeath was the name of that zone I couldn't remember. I just got back from there. And he was calling out what instance Charthraxis was in. That was the first dragon of the game, then. Now the zone's been wiped out pretty much and we don't level up outside of a tutorial.

However.... Well of Dragons, where Wickid has his home in-game, seems as good a place as any for me and my first memories with him. The Harpers are here.. You can see a dragon from where he stands. And he'll teach you something about tanking if you talk to him. They did good. I never knew him but I miss him.