So a question occurred to me today and I thought I'd ask it here: which archetype(s), for you, just didn't seem to click when you played it? What I mean is, there was not a single archetype I disliked, let alone hated.
However I could never keep my interest in the mastermind archetype. I didn't dislike it, I even rolled an MM ( heehee matt miller; self joke) or two. I just... lost interest quickly and never got very far.
Meanwhile, with Kheldians, I got great EXCITING ideas, but my interest similarly fizzled.
My account was littered with blasters and tankers - really enjoyed both a lot.
When MM (I mean Matt Miller for real here) said in the post mortem that they'd been working on the striker AT (melee/range) I yelled at my computer. I probably would have been all over that, and my favorite toon would've benefitted from being a striker...
But again I don't mean favorite/least favorite AT... just that one that you wanted to try but lost interest in
Anything other than Scrapper/Stalker and Tank/Brute. I had a Mastermind and a few Blasters, but never felt quite right playing them.
I could never really 'get' Controllers. Don't get me wrong, they were great to team with, and I loved their locking the enemy down and their supportive abilities (or debuffative... that's not a word...) but if I played one I just felt like I was a mastermind with 7 pets if I had a full team.
Never really felt good playing MMs either, I wanted to be the one throwing the punches. I was happy to support them (even during the time when Magisterium trials nerfed you for having MMs, I insisted on playing with them anyway) but I never felt good being one. I recall one bots/ff Mastermind netted me a MoITF and MoTLG badge on the same night, so they'll always have my approval in the hands of those who know how to keep them out of my doorways! :)
While I tried others, Masterminds were the only ones that did "click" for me.
COntrollers.
Since I was a solo player most of the time, controllers just didnt work. Good control, but terrible damage. It's like the choices became down to illusion if I wanted any sort of damage. Granted though, this was before all the fancy IOs and recipe stuff when I tried it. Even after, probably wouldnt made much difference as I didnt have billions to spend anyways. It was a very slow roll solo especially compared to the dominator who locked down mobs just as well, did more damge, cool secondaries that wasnt near useless solo, and had a way to be immune to holds and the likes with domination when fights got tough and guaranteed mob boss losck down with domination at the click of button., unlike the controller in CoT maps where the extra hold mag never hit at the proper moment for me and usually I end up running around trying to not get one shotted by the boss and hoping to keep it held down while I wittle the health down slowly.
Controller may not be an issue much on a more populated server but at the time was on Victory, and overseas meaning I ended up catching every time but peak so no choice but to solo most of the times and needed a toon that could solo efficiently and team ok, for those rare occasions I could find a team. The controller just didnt cut it for me.
Blasters were ok just too squishy in most situations and my playstyle. MMs were good, I liked them until I got bored of the low hp and ambushes homing in on me and not being able to withstand much damage but this was tried when they first hit, heard they came out with body guard to toughen them up later. Although even with bodyguard, the hp too low.
I mostly stuck with tanks/brutes. Scrappers were good but felt like a brute with less hp and didnt hit a hard as the levels of fury I usually maintained. The crits didnt come often at all. 5% in COX might as well meant 0.005% chance for me. So scrappers were a bit overshadowed in my stable by brutes, more hp and guranteed damage. None of that luck based extra damage with seems to happen only on minions with a sliver of health hand wasting that crit and not on bosses and AVs I needed to take down fairly quick before they take me down. Unfortunately I have no data on the actual crit thing or if I was jsut bugged. But last time I seen someone post data after they said they wasnt critting much, even les than me it seemed, they got flamed so I figured after seeing that, there would be no point in going there. The community didnt seem receptive of talking about that as it seemed the system was infallible. Even though I think it's very possible to not crit very often so I didnt makea fuss about it. Besides 5-10% isnt much. It means with each roll, there is a 90-95% chance of not critting. The chances of being in serious car crash is about 30% and I havent been in one yet. While some individuals been in dozens. And here we are talking about 5% so I didnt think much of it and just assumed that crits were not likely to happen and chose the brute where the damge is alot easier to calculate and I know exactly when and how that damage will do.
VEATS
I just felt as if I could run a Claw/SR scrapper (for NW) or Psi/Dev/Ice blaster (Fort) instead.
Then I saw spiders as either weird stalkers or weird MMs.
I was fine with peacebringers for the most part. They were like another type of blaster. With that recent buff, they started to actually outshine a lot of other ATs. I don't think most people knew the potential PBs had at the end.
Warshades, on the other hand, were just plain broken looking back. Sure they had their flaws but the stats you could gain on it, especially in a recharge+defense IO builds, was crazy. It was probably the hardest AT to use to its full potential, and maybe that's the only reason it was allowed. Highest skill cap ever. Even at level 44 with SOs I'd sometimes show up the IO'd builds.
I also didn't like how VEATS had to reach level 24 to start their big transformation, but HEATS had level 6 + level 20 for theirs.
I could never get into ANY of the villain archetypes. The best I did was got a Mastermind up to around 45. Hero-side, I pretty much always gravitated back to Defenders or Scrappers. I kept trying to stick out a Blaster to 50, but I think he topped out at 40. I WANTED to have a kick ass blaster, but I was so used to my playstyle as a Defender or a Scrapper, that Blasters pretty much spent most of their time on the floor when I played them.
Peacebringers and Warshades were an AT that I REALLY wanted to like. They just were too complicated for me. Needing a bunch of binds/macros to be really effective, and the fact that they never seemed quite as good at anything as the dedicated ATs. They were just a cool AT that I couldn't get into. Yes, I know they weren't ACTUALLY all that difficult to use, but again, after spending untold hours on my Kat/Reg scrapper and my Emp/Elec sapper, I just didn't feel all that super playing them.
Defenders. I made many many defenders, and they just never lasted. I only ever got two up to 50, and i think those were the only two i even managed to get out of the 20s. I just couldn't do defendering.
Now tankers on the other hand... I'll tank all day long and twice on sunday.
My first "main" toon was a Blaster and he was also basically my last.
For me, the damage just wasn't enough to make up for the complete lack of everything else, and so it was just frustratingly difficult to play.
Also, only ever played one Defender. I felt more like a babysitter than a hero and found myself getting annoyed at teammates who didn't stay *right* next to me.
Corruptors, however, seemed to hit the right medium for me. So I ended up rolling a lot of them when new Ranged and Support sets came out.
I can definitely relate to the blaster issues. With all of my love of the blaster, I learned quickly that rolling one the wrong way (powersets, etc) or using IOs/SOs unwisely could turn them from the "glass cannon" archetype into just plain "glass." The result is that blasters can feel kind of hit or miss (sometimes literally) - some builds I spent more time focused on enhancing range/accuracy/endurance than on offense/recharge.
Tankers meanwhile, I loved almost as much as blasters. There was nothing to me like diving headfirst into a mob and causing serious mayhem (or in hero terms, opposite of that). And it was nice to be able to deal some damage, without having the fragility of a scrapper (acknowledging that scrappers weren't necessary "fragile," just moreso than tankers). Scrappers were pretty fun in that respect too - not as much mob capability but still fun damage potential.
I can totally relate to the EAT aspect, both H and V. I always felt like I was SUPPOSED to really like them and I was SUPPOSED to be all about rolling them, and as I said, sometimes I got really excited about Peacebringer and Arachnos soldier options. I had one character storyline where my soldier was a high ranking member of Arachnos, and then switched over to the side of good, taking the tech that he had with him. It was not as fun as I would have liked. I also think I built my Arachnos soldier wrong because he spent the vast majority of time in the hospital.
I had a couple pretty intense defenders - they were pretty neat to me :)
I had one controller - not that I didn't enjoy using it! This archetype actually clicked nicely for me. But, I was a pretty shy player and only teamed up rarely. I didn't roll my first controller until a couple months before the shutdown was announced when I started to come out of my shell a bit more. I loved playing him and regret not trying out controllers earlier on (illusion/time actually worked REALLY well).
I never could get the hang of either of the Kheldians. Nothing against them, they just never clicked. Rarely did they get past lv 15 for me.
Quote from: JWBullfrog on April 23, 2013, 08:53:35 PM
I never could get the hang of either of the Kheldians. Nothing against them, they just never clicked. Rarely did they get past lv 15 for me.
Same here - I always
wanted to get to high enough level to go into lobster mode. I only think I managed that once, and I don't think I got a single one to 50.
In the early years I could not stand to play blasters, then a few years past and I couldn't stand to play tanks even though I was good at the job (And got a lot of compliments >.> <.<) Then I eventually met a guy called Xion and took after him. Don't worry so much about the AT but about the char, what fits them best blaster, tank, scrapper etc etc.
Tankers. I forced myself into the low 30s with one. If I'm playing melee, I'd rather be a brute (almost as survivable with more damage capabilities) or scrapper (moderately survivable with potentially WAY more damage).
Stalkers. I also forced myself into the low 30s with one. I didn't get back to her after the last round of changes; it might have changed my mind with her but I had already mentally and emotionally moved on.
Tanks, Controllers and Blasters, but I was warming up to tanks with my Toon "Hot Blooded Youth" after they proliferated MA to them
I struggled with MMs, finally got a 50 when demons came out, long after I'd got all the others, most of them several times over.
I ended up with a double figure number of 50 tanks, scrappers and brutes with varying numbers of the other ATs, the only singles were MM, PB, WS, Widow I think.
I only really 'clicked' with controllers. I LOVED being a controller. I had more of them than I did anything else, though I didn't have problems with most other ATs
VEATS I couldn't really click with. At all. Warshades I also couldn't really click with. And I was never really a fan of being squishy when on a blaster.
You know, I played a semi-petless MM. Found out petless MMs were mostly frown upon. Hell MMs in general it seemsed on teams. I'm not sure what other MMs do to tick off players or what or I just got lucky and always found easy going people or people that was tooo busy smashing stuff to notice what I was doing in the corner air running (DCing). Or when I had pets out, I had very good control of them and good situtiational awareness as many times people actually complimented me on that aspect and I just reply thanks just doing my job.
It was RP mostly where they only called out the pets when they needed "back up".
Although I think I got question one time on a team. "Are you a petless MM?"
My reply: "Yes, I am. I am my own man, I can stand on my own."
Their reply: :(
So the mission went on things melting away, buffing people and shooting, buffing people some more shooting.
Someone at some point: "thanks for the buff. Most petless MMs dont take their buffs."
My reply: Thanks. I said I was petless, not useless.
Their reply: lol.
Then get to the Hero.
So I called out all my pets and the gang war.
Someone: WTF! I thought you was petless?"
My Reply: "I'm a villain. I lied."
Their reply: LMAO.
Quote from: Aura Controller on April 23, 2013, 09:22:55 PM
In the early years I could not stand to play blasters, then a few years past and I couldn't stand to play tanks even though I was good at the job (And got a lot of compliments >.> <.<) Then I eventually met a guy called Xion and took after him. Don't worry so much about the AT but about the char, what fits them best blaster, tank, scrapper etc etc.
Yah I had a char who was an elec/regent scrapper. I'd read a bit of criticism of elec melee, but I loved him! That said, I never could do masterminds even when I had awesome character ideas. It was strange to me
Quote from: Chance Jackson on April 23, 2013, 09:31:49 PM
Tanks, Controllers and Blasters, but I was warming up to tanks with my Toon "Hot Blooded Youth" after they proliferated MA to them
Wait I totally think I saw you once! That name is mighty familiar
I did not play redside except to get a corrupter to 20 so I could roll a widow. Had fun with that one.
So - the hardest for me to get into was the MM. Tried twice on blueside, never could quite get into it.
Next was the tanker. I did manage to push one to 50 (Golden Eve, invul/kinetic, Virtue server). Could take a ridiculous amount of punishment - at the top of hill in the ITF where you save Sister Solaris, all my teammates took a dirt nap during the Black Dwarf attack. I was still standing when they had come back from their hospital runs. 8) What I didn't like was the decided lack of offensive punch.
Next was the Controller. Again, the lack of offense. However, I did roll a Psi/Mind Dominator (Mindful One, Virtue), and had a blast with that - I got to be a controller AND a blaster at the same time! Story: was on a team with 4 dominators (including myself), 3 controllers, and a defender. Went through the opposition like a buzzsaw through butter!
Scrappers and Stalkers.. tried several.. never liked em.. very boring...
I would have to say the one that never clicked for me was my Warshade, which was rather sad because I loved her concept(Nictus mascrading as a Warshade to help hide her evil plots from Paragon's heroes...), but I just couldn't get myself into playing her because of the finicky way that the powers worked combined with no form of flight to help with teleporting around when experiencing heavy lag(pre-mayhem temp travel powers)...
I rolled my Warshade (Ruby Nova) and my Peacebringer (Saphire Nova, and yes her name was misspelled, but the spelling grew on me for some reason...) around the same time when I first unlocked Kheldians just before CoV launched, and I managed to get Saphire to 50 after around a year. Ruby however only made it to about level 14, stalled out, was deleted and rerolled, made it up to 20, then stalled out again and was virtually abandoned for the better part of 3-4 years...
I tried jumping back onto her every now and then to try and get her some levels, especially after Going Rogue with the intention of having her go Red side, but without a good team to keep momentum going, she just wasn't fun, and teams were hard to find with her for some odd reason I could never figure out...
Personally, I blame Vanguard and their anti-alien propaganda ads for the prejudices my Kheldians suffered when looking for teams!
Controlers, Warshades and Defenders . I had a 50 in eveything but them had a lot of alts spread over MM, srappers , blasters , widows , soldiers and Pb's and brutes.
Controllers and Warshades, for me...
I had at least one of everything else that I'd played to 50, including a couple of Dominators and a pair of Peacebringers, but both of my Controllers (One Kin/Illusion and one all-about-the-Fire) ended up stalled in their 30's and mostly abandoned. The shade didn't even make it that far.
With the controllers, I've never been sure quite what the problem was. I "got" crowd control well enough (Favoring Dark for defenders and corruptors teaches you all kinds of things about that... ;D), and I had a great time with my Electric and Mind/Psi doms, but something about the controllers just never quite hit the same level of fun. Eventually I made peace with that and stuck to other ATs.
For the warshade, I can pinpoint EXACTLY what I didn't like. It was too dependant on form-switching, and that didn't really fit my play-style. While I often bounced between two forms with my main PBs (They were both bi-form builds... one human/dwarf and one human/nova-), for some reason adding a third into the mix (One that was more or less required to get certain effects to work properly-) made playing my shade feel very choppy and disjointed. I saw what other people were able to do with them, so I know that the constant shifting was useful, but I didn't find it particularly fun to manage in practice.
Quote from: Stratoburst on April 23, 2013, 10:58:44 PM
I did not play redside except to get a corrupter to 20 so I could roll a widow. Had fun with that one.
So - the hardest for me to get into was the MM. Tried twice on blueside, never could quite get into it.
Next was the tanker. I did manage to push one to 50 (Golden Eve, invul/kinetic, Virtue server). Could take a ridiculous amount of punishment - at the top of hill in the ITF where you save Sister Solaris, all my teammates took a dirt nap during the Black Dwarf attack. I was still standing when they had come back from their hospital runs. 8) What I didn't like was the decided lack of offensive punch.
Next was the Controller. Again, the lack of offense. However, I did roll a Psi/Mind Dominator (Mindful One, Virtue), and had a blast with that - I got to be a controller AND a blaster at the same time! Story: was on a team with 4 dominators (including myself), 3 controllers, and a defender. Went through the opposition like a buzzsaw through butter!
Ohhh the widows... those were fun! I really liked that - the helmet that totally covered the head was really neat to me. And the dominators were so fun! Mind/Psi kicked serious butt! I also had gravity/energy, which was surprisingly difficult to level while also being a TON of fun. Nothing like throwing around cars with Propel while using the knockback/down/everywhere effects of energy assault to give added kick.
My primaries were my favorite: elec/elec blaster and elec/storm corr. Both were well loved, although the corr got a little more love. He was the favorite I think. :/
HEATs, VEATs, MMs and Stalkers all just didn't agree with me.
I was a solo player, so I never enjoyed controllers. I think I got one to the mid teens. I never tried stalkers because of all the negative publicity they had on the forums, wasn't interested in warshades because they teleported instead of flew, and never had a decent concept for dominators.
Quote from: safehouse23 on April 23, 2013, 04:12:55 PM
When MM (I mean Matt Miller for real here) said in the post mortem that they'd been working on the striker AT (melee/range) I yelled at my computer. I probably would have been all over that, and my favorite toon would've benefitted from being a striker...
That has been bugging me since the loregasm. How is that different than a blaster?
Quote from: Omega Force 1990 on April 24, 2013, 02:01:58 AM
I was a solo player, so I never enjoyed controllers. I think I got one to the mid teens. I never tried stalkers because of all the negative publicity they had on the forums, wasn't interested in warshades because they teleported instead of flew, and never had a decent concept for dominators.
That has been bugging me since the loregasm. How is that different than a blaster?
Well from what I heard on the post mortem was that the striker would have melee as the primary powerset and blasting as secondary. It would still have fairly high offensive capabilities but would balance out a lot of the other stats in a way that blasters did. I like to think I could have had a super strength/energy blast striker if the AT had ever come out
I was awful at designing my Heroine when I started. I did not understand IO's, pairs, powers well.
Took me a year or two. Went through characters, deleting my share.
Then I created I studied up on crafting, IO's, advantages of sets of the same, etc. Mids helped a little.
I spent billions in influence for rare recipes, asked fellow players for advice...
I found my niche' with Defender/Healer.
She was squishier than soggy Lucky Charms marshmallows, nil as offense...I didn't bother Battling.
Earned, filled incarnate powers up to Hybrid...(although Hybrid was, kind of useless)
My clockwork were my body guards. 8)
Venus could rez people one after another in very short time periods, Heal from long distances, TP friends/foes.
Hamidon seemed to get ticked off at this ability and shot rays at me more than other heroes....least it felt like that.
I was often told to heal the cannon fodder- i mean, :roll: Tanker in Statesman Task force against Lord Recluse's attacks.
Anything that wasn't an MA/Regen Scrapper :P
Quote from: Golden Girl on April 24, 2013, 04:13:47 AM
Anything that wasn't an MA/Regen Scrapper :P
I liked playing just about any /regen scrapper. Never got to try MA though, now that I think about it
I never took to being a blaster. I could handle any other AT. I had my fire/fire tank IOd up and he was as powerful a killer as most of my scraps. My stone/stone tank could handle anything thrown at him (well, not 8 Doms...they took me out...had to love RV).
It took me 5 years to get a blaster to 50 and I hated every minute of it. It was my son's first toon he made at age 7, so I had to see it through eventually.
As for MMs, I found bots to be the best minions and quickly made level 50 solo.
Had both Khelds and did not spend enough time on them. VEATS were next on my list, but never made it into my stable of alts.
Quote from: Golden Girl on April 24, 2013, 04:13:47 AM
Anything that wasn't an MA/Regen Scrapper :P
You've got to admire the kind of focus it takes to only ever play one character. I mean I don't share it, or understand it, and I may not even be
physically capable of it... but I respect it. Props, girl. :)
Quote from: MaidMercury on April 24, 2013, 04:12:44 AM
I found my niche' with Defender/Healer.
She was squishier than soggy Lucky Charms marshmallows, nil as offense...I didn't bother Battling.
Yeah I had an emp that ran pretty much exactly that way. Her name was London Rain, empathy/energy. When Water Blast came out I just
had to reroll her - to fit the name better, of course ;) Best choice I ever made! She was so much stronger as empathy/water. I street swept her to 19 in just a few hours, and when I hit Talos I was soloing full spawns of +4 and +5 Warriors with only a few insps to help out. It was glorious. ...Come to think of it, I'm pretty sure they would've nerfed that after a while. That doesn't seem like something an
empathy defender should be able to do.
As for me, the straightforward ATs were the ones that clicked. Scrappers and blasters made up two thirds of my roster, with the rest being one or two of each other kind except Doms or MMs. Never got into MMs; keeping track of them and keeping them fixed up and buffed just always seemed like more effort than fun to me. That's probably why support types never really took either. Just point me at something and let me go whoop its butt already, sheesh! But as time went on and I started to understand the mechanics better I was giving them more of a chance. I had one controller, a gravity that I kept around purely for Propel, and when I finally rebuilt her she felt amazingly tougher and stronger. The difference was unbelievable. So I was prepping my archery defender and my time/beam corruptor for the same treatment. After that I would've gone on to give my EATs and VEATs a fair shake, and then maybe even try out a dominator and a MM.
I think it was having to actively track multiple targets and what effects I had already stacked on them and so forth. I'm a horrible multi-tasker, see. And I do mean horrible. So any playstyle that requires me to keep moving and switching targets and monitoring minions and actively blocking... that's just not gonna work for me. I've tried it, I'm not good at it, it's not fun for me... there's just no point.
Quote from: JaguarX on April 23, 2013, 10:28:29 PM
You know, I played a semi-petless MM. Found out petless MMs were mostly frown upon. Hell MMs in general it seemsed on teams. I'm not sure what other MMs do to tick off players or what or I just got lucky and always found easy going people or people that was tooo busy smashing stuff to notice what I was doing in the corner air running (DCing). Or when I had pets out, I had very good control of them and good situtiational awareness as many times people actually complimented me on that aspect and I just reply thanks just doing my job.
It was RP mostly where they only called out the pets when they needed "back up".
Although I think I got question one time on a team. "Are you a petless MM?"
My reply: "Yes, I am. I am my own man, I can stand on my own."
Their reply: :(
So the mission went on things melting away, buffing people and shooting, buffing people some more shooting.
Someone at some point: "thanks for the buff. Most petless MMs dont take their buffs."
My reply: Thanks. I said I was petless, not useless.
Their reply: lol.
Then get to the Hero.
So I called out all my pets and the gang war.
Someone: WTF! I thought you was petless?"
My Reply: "I'm a villain. I lied."
Their reply: LMAO.
You sir, are a true villain!
I actually cannot say this, because I did play every AT, and enjoyed them. Now, I did not play them how people expected me to, for instance I ran a FF/Rad defender who was more tankmage than anything else. But I could find a way to play any AT.
I didnt play many chars and Im more a solo Player, but I gave up early on Controlers and Defenders.
I liked my Ninja/Storm MM wich was my first char to 50 and always did new Content first.
I made a Claw/Regen stalker that I liked and dual Blade/Acrobatics Brute. Somehow the Brute could do evrything.
The Stalker was practically the better Version of my Widow.
I had an Earth/earth Dominator, with a big Hammer, but that char was too powerless against Elite Bosses. I always got killed.
I liked my Corruptors too, but only touched them up near the end of the Game. I also tried the new Poserset for Blasters on Beta. I felt like an action Hero, shooting Pistols and going in with some Kicks. :-)
Lydia Frost MM
In this order:
1. Kheldians - instant "meh" when I tried one.
2. Defenders - I'm just not into playing pure support
3. Stalkers - Scrapper with invis > Stalker
4. Masterminds - never could keep minions alive, and the "AI" of minions had me pulling my hair out.
When your blaster minion tries to tank, and the tank tries to blast .... IMO the AT was unplayable.
Quote from: silvers1 on April 24, 2013, 11:31:27 AM
In this order:
1. Kheldians - instant "meh" when I tried one.
2. Defenders - I'm just not into playing pure support
3. Stalkers - Scrapper with invis > Stalker
4. Masterminds - never could keep minions alive, and the "AI" of minions had me pulling my hair out.
When your blaster minion tries to tank, and the tank tries to blast .... IMO the AT was unplayable.
Hmmm what made you prefer the scrapper w/invis over the stalker? To me I preferred the stalker's stealth (well I always considered it invisibility in my characters' storylines, I had this one who was born with invisibility but developed the other powers later).
Quote from: LydiaFrost on April 24, 2013, 09:30:41 AM
I didnt play many chars and Im more a solo Player, but I gave up early on Controlers and Defenders.
I liked my Ninja/Storm MM wich was my first char to 50 and always did new Content first.
I made a Claw/Regen stalker that I liked and dual Blade/Acrobatics Brute. Somehow the Brute could do evrything.
The Stalker was practically the better Version of my Widow.
I had an Earth/earth Dominator, with a big Hammer, but that char was too powerless against Elite Bosses. I always got killed.
I liked my Corruptors too, but only touched them up near the end of the Game. I also tried the new Poserset for Blasters on Beta. I felt like an action Hero, shooting Pistols and going in with some Kicks. :-)
Lydia Frost MM
I never got on board with the "hammer" or "sword" powers when it came to the elemental powersets. I always replaced those with other things, like pool powers and such. I was pretty much equal between the stalker and the widow, but I had more stalker ideas than widow ideas so i went with stalkers more.
Did you ever try to roll a grav/earth dominator? That experience was
beastly!
Blasters. Blastersblastersblasters. And then when I wanted to be something other than a Blaster... I played a Corruptor.
A lot of people kept telling me how much Blasters sucked, but I'm pretty sure they were crazy. Because they're a ton of fun. Sure, I died a lot, but that was fine. And on my Energy/Devices Blaster, I basically never died anyway(a quick dash out of enemy range with my speed-boosted Hover, some Aid Self, and then a return to the fray with full health got me through anything). And they were about to be EVEN BETTER! and then the game shut down oh no whyyyy
Corruptors were a lot of fun too, though they were just "heres some different secondaries for your blasting" to me once the side-swap stuff was removed. Honestly, when CoV was kind of it's own isolated thing, I didn't even touch Corruptors- I just kept playing Brutes and Masterminds. Brutes because of the smashyness, and Masterminds because I could have dancing robots and who wouldn't want that? And those were fun. Scrappers were fun too.
But it always came back to the ranged damage for me. Defenders were alright, but Blasters were where it's at. (and Corruptors ain't bad either)
Main AT that I didn't "get" was Scrapper, followed by Blaster. And Stalker, too.
Reason is that I found that all ATs did damage, while the other ATs had "other things" that they did. Control, buff, debuff, manage aggro, etc. But when the character's only purpose was to do as much damage as possible, regardless of buffing, debuffing, controlling the target, etc, it got boring compared to other ATs.
Not boring compared to other games, since even Scrappers/Blasters/Stalkers had their controls and debuffs, but compared to the non-damage abilities of other ATs, they didn't do much besides deal damage.
Kheldians and Widows, it seems. At least those were the only three archetypes I never took to fifty. I would have liked to, though.
Loved me some 'trollers, though.
Most of my characters were Brutes and Masterminds, with a growing number of Dominators and a few Tanks. I was just starting to get into Controllers when the game shut down, after a long time ignoring them. I was really enjoying my Dark/Dark controller and wish I could have gotten him to 50.
As for ATs I just couldn't seem to get into...
All the EATs. I loved my Crab Spider conceptually, but I couldn't really figure out how to play him very well. The same for my Widow, but I ran out of steam with him at level 10. My Nightshade never made it out of the single digits before I got fed up with him and deleted him, and my Peacebringer only got to level 20.
Scrappers definitely were a class that just never clicked with me. I didn't dislike them, I just didn't actually enjoy playing them. I never quite figured out why.
I never played a Corruptor or Defender that I actually stuck with, though I had plenty of ideas for both classes. I couldn't get into the proper stealthy mindset to play a Stalker (I much prefer less-subtle melee characters).
And, again, I liked my Blaster on a conceptual level, but he was way too fragile for me. (I got him to 50+1 right at the end; maybe I would start struggling less as he got even more Incarnate powers, but I never got the chance, and I was in no rush to raise another Blaster to 50)
So, basically... most of them.
Reading through these, I gotta say... it reminds me of how much I enjoyed playing with people who liked different ATs than I did. When teammates preferred a different playstyle than you, it really brought home just how different the various ATs were, yet at the same time how comparably powerful they were relative to one another.
You could run a team of any eight ATs at all, it didn't matter a bit. You'd still melt anything in your path. But watching the different ATs at work, it really felt like it was different characters using different tactics, and not just eight copy-pastes of the same build. I always loved that part.
Quote from: Triplash on April 24, 2013, 08:33:43 PM
Reading through these, I gotta say... it reminds me of how much I enjoyed playing with people who liked different ATs than I did. When teammates preferred a different playstyle than you, it really brought home just how different the various ATs were, yet at the same time how comparably powerful they were relative to one another.
You could run a team of any eight ATs at all, it didn't matter a bit. You'd still melt anything in your path. But watching the different ATs at work, it really felt like it was different characters using different tactics, and not just eight copy-pastes of the same build. I always loved that part.
That's the beauty of this game. Every archetype was functionally compatible with the others when it came to teaming, while being perfectly acceptable soloing. Even controllers, while difficult, were soloable (my illusion/time for one). I loved how all of these came together, and seeing what everyone thinks of the different archetypes is so fascinating!
And I loved teaming (on the rare occasions that I did it) so much for that very reason.
I was a late arrival to Controllers, but once I finally came up with one with a concept I loved so much that I couldn't not level her up, I ended up loving the AT. But even loving the character from a concept/RP standpoint wasn't enough to get me to take my one and only Mastermind past the late 30's (and I made her in the first week of CoV...). I just never enjoyed playing the AT.
I liked every other AT, although I don't think I ever properly figured out Dominators and I never actually got a Kheld to 50 (had capped Widows and Fortunatas, though...).
Faves? Dark Defenders and Stalkers, with a shout-out to Tankers, too.
Quote from: Dollhouse on April 25, 2013, 01:29:40 AM
I was a late arrival to Controllers, but once I finally came up with one with a concept I loved so much that I couldn't not level her up, I ended up loving the AT. But even loving the character from a concept/RP standpoint wasn't enough to get me to take my one and only Mastermind past the late 30's (and I made her in the first week of CoV...). I just never enjoyed playing the AT.
I liked every other AT, although I don't think I ever properly figured out Dominators and I never actually got a Kheld to 50 (had capped Widows and Fortunatas, though...).
Faves? Dark Defenders and Stalkers, with a shout-out to Tankers, too.
Dark was pretty awesome - I really enjoyed the darkness control that they came up with in issue... what, 21? 22? My favorite single dark power was shadow maul :)
After all the time I spent making toons to 50, I had a toolbox of epic proportions. The only AT that I never got into, never liked be it graphics, sound, or playstyle was the Kheldians.
I prefered brutes or tanks, and after Incarnate Fireball, I felt more like a survivable blaster on a timer. My favorite AoE doomstick was a Elec/Elec/Pyro Stalker. Just so many AoEs to throw at the Incarnate stuff, and able to survive most of the end game.
Getting misty eyed over the loss of my stable of toons now...darn it!
The only thing I really clicked with was my Defender. Every time I took out another class, it was fun, but, eventually something would happen where I wished I was on my 'fender.
Usually when someone screwed up and aggroed all the spawns or suddenly faceplanted or such.
Quote from: safehouse23 on April 24, 2013, 09:42:50 PM
Even controllers, while difficult, were soloable (my illusion/time for one).
Apparently once you figured out all their tricks, they were beasts. Controllers and defenders were mostly what people used to solo giant monsters :o
Quote from: Triplash on April 25, 2013, 09:43:07 AM
Apparently once you figured out all their tricks, they were beasts. Controllers and defenders were mostly what people used to solo giant monsters :o
When I first started about three years ago, I tried to roll a controller because the description interested me - at once the weakest and the strongest archetype. So it was, like, the third toon I created and it did
not work out. After that experience I was like "phht with emphasis on the
weakest," deleted it and kept going on with blasters and tankers. How naive I was, because about two years later, when time manipulation came out, (Ooooh I remember, October 2011!) I decided to try one more time, against that voice inside me that was like "no damage, no damage, don't do it, it has no damage!" (that voice inside me was still naive and a little stupid)
Majestique ended up alongside Safehouse as one of my favorite characters. And yes, he really was a beast
The AT I just couldn't "get" were the Masterminds - which was really frustrating, because they had the coolest concept I thought. They just couldn't hold my interest for long and when I finally did seemingly "get" a Mastermind - Robotics/Traps - the playstyle was so mind numbingly slow as to just fritz me completely.
The AT I ended up falling in love with, conversely...was the Dominator. I'd run Blasters, Scrappers, Defenders, Controllers, etc...but when I recreated Thoughtforce as a Psi/Mind Dominator...oh my the fun that was had. Pretty soon I had Dominators is pretty much every flavor of the rainbow. Below the Dominator, I had the most fun being a Brute.
Essentially, the ATs that got stronger over time, as opposed to those that got weaker a la Blasters and Scrappers. Those were my loves.
Defenders were the key one for me. I just didn't have the mentality to remember to keep buffing people. I tried a Dark/ one at some point just because it had no buffs, but that just made me rather play my MMs, who I could keep an eye on buffs, while not worrying about the lesser damage and lack of use for some powersets solo.
I...Think I might have gotten to 30 on a defender once?
Along the same lines, Khelds. I could see how they worked, I just could never really get it to work.
The Epic Archtypes in general never really interested me. I always meant to try out a Warshade and make him a Villain, but I never got around to it. Besides, Teleport is by far my least favorite Travel Power.
Quote from: Rust on April 25, 2013, 10:45:11 PM
The Epic Archtypes in general never really interested me. I always meant to try out a Warshade and make him a Villain, but I never got around to it. Besides, Teleport is by far my least favorite Travel Power.
The Teleport was my biggset problem that kept me from enjoying warshades . I had Peacebingers in single form and multiform at 50. I had a Widow and a soldier at 50, I had a crab at 45 when they pulled the rug out from beneath me. I had started a Warshade on test and got the Sorcery power pool so I could have flight. I loved the flight power.
Quote from: Triplash on April 25, 2013, 09:43:07 AM
Apparently once you figured out all their tricks, they were beasts. Controllers and defenders were mostly what people used to solo giant monsters :o
Yep. My made-just-for-fun Luna Lovegood tribute (Illusion/Kinetic) racked up about a dozen solo AV takedowns (pre-Incarnate, no nukes/Shivans). Perma-Phantom-Army (yes, it was an expensive build...) turns that combo into a pseudo-tank in terms of survivability, and while I had to be patient, she could take out the majority of enemies eventually. There were a good few AVs she couldn't generate the damage to beat, but they never beat
her, either. Since she almost never grabbed aggro away from the PA, she could always disengage when she realized she wasn't going to be able to do enough damage.
Quote from: Optimus Dex on April 25, 2013, 11:21:32 PM
The Teleport was my biggset problem that kept me from enjoying warshades . I had Peacebingers in single form and multiform at 50. I had a Widow and a soldier at 50, I had a crab at 45 when they pulled the rug out from beneath me. I had started a Warshade on test and got the Sorcery power pool so I could have flight. I loved the flight power.
Get 'em up to level 6 and it stops being a problem. Thank You, Flying Squid Form! (And does anyone else still type out things like "Flying Squid Form" and quickly count out to see if they're 20 characters or less?)
For me, controllers were the bottom of the totem pole, because I soloed a lot and the low damage was frustrating. That said, I got a fire/kin up to 32...and then about thirty seconds later, she was 50. Because fire/kin after 32 is like some kind of unholy perfected killing machine. :)
Dominators were tricky for me, because in theory they should have been awesome--controllers with actual damage! But they were also controllers without any heals or debuffs, and you don't notice how good those are to have until they're gone. Think my highest was mid-20s.
Tankers, Corruptors and Defenders were middle of the road for me, because the damage wasn't up there. I had a couple of 50 defenders, though.
Blasters were TOO SQUISHY! :)
Stalkers were alright, but it felt oddly unengaging to play them because you could just walk right up to enemies and kill them before they knew you were there. You really didn't so much "fight" enemies as "brutally murder" them.
All the EATs fell into a range of "fun, yes, but..." for me. I liked them, but not as much as I liked the archetypes I loved.
Scrappers were my favorite until CoV came out. Hard-hitting, survivable melee types who could mix it up and put bad guys down fast. Especially loved regen, because the blue bar ceased to be an issue.
Then my twin loves, Masterminds and Brutes. Couldn't be more different, but each one hit the sweet spot of what I loved about their respective types. Masterminds were like being Defenders in a team where everyone did exactly what you told them, and Brutes had that crack cocaine Fury bar that just kept dragging you on from fight to fight to fight to fight to fight to fight...loved both of them.
I was big into controllers and defenders with tankers becoming a "late love" as well. I never actually managed to get a Blaster very high because most of the secondaries made me feel like I was playing with only a primary set since I didn't want to melee. Devices and later Mental were the only exceptions but both of them were thematically difficult for me to work with. I was finally psyched to make a Blaster when I tested out Martial Manip on the I24 beta. THAT would have been a blaster I could take to 50.
While I always loved defenders in the end I began to have a renewed appreciation for them due to the base values they got on buffs specifically. Using defender mods you could make some very sturdy characters. They might not be uber damage dealers but they could have incredible mitigation if built right.
Although melee wasn't a big focus of my play, I began to see some interesting concept possibilities with scrappers. I had planned out a great staff/energy/soul scrapper using the sorcery pool to make a melee mage character with some ranged capability. All in all thematically it looked great. I am only sorry I never got the chance to see it come to life.
Quote from: BadWolf on April 26, 2013, 06:54:54 PM
Get 'em up to level 6 and it stops being a problem. Thank You, Flying Squid Form! (And does anyone else still type out things like "Flying Squid Form" and quickly count out to see if they're 20 characters or less?)
For me, controllers were the bottom of the totem pole, because I soloed a lot and the low damage was frustrating. That said, I got a fire/kin up to 32...and then about thirty seconds later, she was 50. Because fire/kin after 32 is like some kind of unholy perfected killing machine. :)
Dominators were tricky for me, because in theory they should have been awesome--controllers with actual damage! But they were also controllers without any heals or debuffs, and you don't notice how good those are to have until they're gone. Think my highest was mid-20s.
Tankers, Corruptors and Defenders were middle of the road for me, because the damage wasn't up there. I had a couple of 50 defenders, though.
Blasters were TOO SQUISHY! :)
Stalkers were alright, but it felt oddly unengaging to play them because you could just walk right up to enemies and kill them before they knew you were there. You really didn't so much "fight" enemies as "brutally murder" them.
All the EATs fell into a range of "fun, yes, but..." for me. I liked them, but not as much as I liked the archetypes I loved.
Scrappers were my favorite until CoV came out. Hard-hitting, survivable melee types who could mix it up and put bad guys down fast. Especially loved regen, because the blue bar ceased to be an issue.
Then my twin loves, Masterminds and Brutes. Couldn't be more different, but each one hit the sweet spot of what I loved about their respective types. Masterminds were like being Defenders in a team where everyone did exactly what you told them, and Brutes had that crack cocaine Fury bar that just kept dragging you on from fight to fight to fight to fight to fight to fight...loved both of them.
I hated the flying suid form - the tenatacles moving gave me aheadache. I noticed the same thing with wings in motion. For a while I changed the perspective so I did not see them but it just did n ot work for me.
Quote from: Kyriani on April 26, 2013, 08:01:01 PM
I was big into controllers and defenders with tankers becoming a "late love" as well. I never actually managed to get a Blaster very high because most of the secondaries made me feel like I was playing with only a primary set since I didn't want to melee. Devices and later Mental were the only exceptions but both of them were thematically difficult for me to work with. I was finally psyched to make a Blaster when I tested out Martial Manip on the I24 beta. THAT would have been a blaster I could take to 50.
While I always loved defenders in the end I began to have a renewed appreciation for them due to the base values they got on buffs specifically. Using defender mods you could make some very sturdy characters. They might not be uber damage dealers but they could have incredible mitigation if built right.
Although melee wasn't a big focus of my play, I began to see some interesting concept possibilities with scrappers. I had planned out a great staff/energy/soul scrapper using the sorcery pool to make a melee mage character with some ranged capability. All in all thematically it looked great. I am only sorry I never got the chance to see it come to life.
OMG Martial Combat was my love. I wanted to see that go live more than anything else. I was one of those people pulling for it a LOT for a long time. I had an energy/martial blaster made in the beta - one who I had outlined, story in all, for about a year.
Anything other than Scrapper/Tanker/Defender. Made hundreds of chars, the only ones that ever stuck around were these 3 classes.
Quote from: Ashen Fury on April 27, 2013, 05:37:43 AM
Anything other than Scrapper/Tanker/Defender. Made hundreds of chars, the only ones that ever stuck around were these 3 classes.
Did you ever end up making a Staff Melee toon? I know it came around pretty late in the game, but I was able to make one and it turned out great!
Quote from: safehouse23 on April 27, 2013, 01:43:50 PM
Did you ever end up making a Staff Melee toon? I know it came around pretty late in the game, but I was able to make one and it turned out great!
Sadly, no. I came back from a break a month or two before the announcement and I'd only had time to buy a couple sets, and titan weapons was the one i really wanted to try. I really really wanted to try street justice(id been waiting for that set since the beginning but i already had a few bare fists fighters by then) and max out a water blast hero but sadly I never got the chance :( Staff would have been next.
I always wanted to love the Dominator AT, especially since my first-ever character was a Dominator. Sadly, I just couldn't get the hang of them for the longest time. I finally rolled one that worked just right for me when NCsoft decided to pull the plug! >:( I WILL NEVER FORGIVE THEM!!! Unless they decide to bring our game back, of course.
I almost always preferred blasting things - which meant that I concentrated on Blasters, and also played Defenders, Corruptors, Controllers and even Dominators like Blasters/Blappers. I loved my SoAs, again, playing them like Blasters.
But that meant that I really didn't click eith any of the Meless classes, although I had a couple of Scrappers, Stalkers, and Brutes that were fun because they were high damage (I also played my stalker like a blaster in that I was very careful of where the aggro range was and picked my fights the same way as my blasters because of perceived fragility).
I never got a Tank above about level 9 - 12. I also found my Kheldians becoming sadly neglected.
Quote from: Kyriani on April 26, 2013, 08:01:01 PMI was big into controllers and defenders with tankers becoming a "late love" as well. I never actually managed to get a Blaster very high because most of the secondaries made me feel like I was playing with only a primary set since I didn't want to melee. Devices and later Mental were the only exceptions but both of them were thematically difficult for me to work with.
You should have taken a look at Energy Manipulation as a secondary. Yes, it was loaded with melee attacks, but your tier-1 attack was a punch with a sizeable knockback -- useful for re-establishing distance, particularly when slotted a bit for knockback -- and the tier-9 was a similar emergency fallback to use when a mob got too close. Between them, though, was the gem of the set: Boost Range. With a single Recharge SO, it was essentially perma out of the box. With a few sets of Positron's Blast for the 16% range bump and the opportunity to slot the under-desired Dmg/Rng HOs -- my AR/EM/Mun Blaster slotted LRM Missile with three Dmg/Rng HOs, two Acc IOs, and a Rch IO, and with Boost Range running could deliver AoE fun out past the range where you could see the effects, and a Snipe slotted with Positron's Blast, with Boost Range up will hit from far enough away that you almost always have time for a second shot before your target even
reacts.
Quote from: srmalloy on April 29, 2013, 05:20:19 PM
You should have taken a look at Energy Manipulation as a secondary. Yes, it was loaded with melee attacks, but your tier-1 attack was a punch with a sizeable knockback -- useful for re-establishing distance, particularly when slotted a bit for knockback -- and the tier-9 was a similar emergency fallback to use when a mob got too close. Between them, though, was the gem of the set: Boost Range. With a single Recharge SO, it was essentially perma out of the box. With a few sets of Positron's Blast for the 16% range bump and the opportunity to slot the under-desired Dmg/Rng HOs -- my AR/EM/Mun Blaster slotted LRM Missile with three Dmg/Rng HOs, two Acc IOs, and a Rch IO, and with Boost Range running could deliver AoE fun out past the range where you could see the effects, and a Snipe slotted with Positron's Blast, with Boost Range up will hit from far enough away that you almost always have time for a second shot before your target even reacts.
Yea it really wasnt enough. It's nice that there's a useful power or two in the secondaries but they never felt like full sets to me (barring devices and to a lesser extent mental manipulation). One or two useful powers just made me take a step back and see I was drowning in pool power picks because I wanted virtually nothing from the secondaries I had available. Martial COmbat was the first breath of fresh air since mental.
Here's what I saw as useful in the secondaries. If I don't list it, its not useful to me and my style of play.
Energy: Build Up, Power Boost
Darkness: Penumbral Grasp, Dark Pit
Devices: Web Grenade, Caltrops, Targeting Drone, Cloaking Device, Smoke Grenade, Trip Mine, Gun Drone
Electric: Electric Fence, Build Up, Lightning Clap, Power Sink, Shocking Grasp
Fire: Ring of Fire, Build Up, Consume
Ice: Chillblain, Build Up, Ice Patch, Freezing Touch
Mental: Subdual, Psychic Scream, Concentration, Drain Psyche, World of Confusion, Scare
Martial: Ki Push, Reach for the Limit, Burst of Speed, Reaction Time, Inner Will, Throw Sand
Probably Peacebringers.
Now don't get me wrong, I had one and I loved her (Prismatic Surge was my first EAT,even,) but The powers never quite clicked together for me like my Warshade, Fortunata, or Crab. I was starting to almost get a rhythm to her powers when the big announcement hit, and I had a hard time playing her compared to other ones I had and truly loved running amok with.
Some day she'll pop another wakey and leap back into the fray...
Quote from: Ashen Fury on April 28, 2013, 11:40:36 AM
Sadly, no. I came back from a break a month or two before the announcement and I'd only had time to buy a couple sets, and titan weapons was the one i really wanted to try. I really really wanted to try street justice(id been waiting for that set since the beginning but i already had a few bare fists fighters by then) and max out a water blast hero but sadly I never got the chance :( Staff would have been next.
Street Justice and Water Blast were two AMAZING additions, and I had two toons that leveled
fast when I finally made them. SJ/regen and WB/Dark were SO FUN. I read a lot about Street Justice before it came out, and some of the stuff surprised me, because it didn't seem overly popular. But when I finally started it I was extremely pleased - not super strength, not martial arts, but something that to me kind of combined best aspects of the two. I liked the combo aspect of it and the effects looked really neat. It was just a plum fun set to train!
Street Justice in my opinion was one of the few sets to be more fun on a stalker than it was on a scrapper. Though that may also have something to do with the stalker changes around the same time. The sped up version of SJ assassin strike was just so satisfying.
Quote from: General Idiot on May 04, 2013, 08:57:50 PM
Street Justice in my opinion was one of the few sets to be more fun on a stalker than it was on a scrapper. Though that may also have something to do with the stalker changes around the same time. The sped up version of SJ assassin strike was just so satisfying.
Seriously! So cool. They should have called it SWEET Justice.
Thinking back on it, I don't recall hating a single AT. Although I must admit I haven't tried all of them.
Not only that, but game sorta encouraged you to give it a try. Rather then have you log in, be unsatisfied and remake your character. Maybe that's just me though :P
Scrappers/Stalkers never clicked for me, would rather run a tank or brute instead. I played defenders and controllers mostly til CoV, then pretty much abandoned those ATs for Corruptors.
Quote from: Altaranalt on May 05, 2013, 02:21:06 PM
Thinking back on it, I don't recall hating a single AT. Although I must admit I haven't tried all of them.
Not only that, but game sorta encouraged you to give it a try. Rather then have you log in, be unsatisfied and remake your character. Maybe that's just me though :P
Altaranalt, unless I'm mistaken I'm pretty dead certain that I watched your CoH let's play last week. It was really great!
Dominators and warshades are the only two I never got to level 50 on, had 38 lvl 50s when the game ended, tons of scrappers and blasters, a few controllers and masterminds, and a bit of everything else too. Really missed the game today and ended up watching 2 hours of the last demo records I took on the last day. So many players that I hadn't seen in ages logged in that last day inculding players I hadn't seen in over 7 years. okay, back on track, Loved my scrappers more than any other AT but didn't get my first scarpper to 50 until the game had been out for almost 3 years.
I loved Controllers and Masterminds. They were by far my favourite AT's. No other MMO seems to capture the feel they had. None.
Quote from: Gothenem on May 08, 2013, 12:12:45 AM
I loved Controllers and Masterminds. They were by far my favourite AT's. No other MMO seems to capture the feel they had. None.
I concur. I mean, controlling powers exist in so many MMOs, but not in the capacity that Controllers used them. And I don't think Masterminds (or whatever you wish to call a pet heavy archetype) exist anywhere else. The closest I've seen were Summoners from the FF series
My very first villain (and third character at all) was a Mastermind, and I miss playing him very badly (Demon/Time/Soul inspired by the Courts of Chaos.) Once I got an idea of what I was doing, he was insanely fun to play. Controllers took me longer to get into, but at the end, I was on a serious Troller spree and agree that there's not really anything out there quite like them.
See, I think the reason I could never get into Masterminds was because I was the kind of player who NEEDED to get into the action. I wanted to be the one diving in (even if, in the case of blasters, it meant I kept going to the hospital). As a Mastermind, I just felt I couldn't do that as much as I wanted to.
Quote from: safehouse23 on May 10, 2013, 11:26:42 AMSee, I think the reason I could never get into Masterminds was because I was the kind of player who NEEDED to get into the action. I wanted to be the one diving in (even if, in the case of blasters, it meant I kept going to the hospital). As a Mastermind, I just felt I couldn't do that as much as I wanted to.
I don't know if you tried one with /Dark as a secondary, but the restricted area of your heal meant that (at least, as I tended to play mine) you were almost always riding right behind the front line of your pets so that they would be in your heal aura, dealing out support as needed.
Quote from: safehouse23 on May 10, 2013, 11:26:42 AM
See, I think the reason I could never get into Masterminds was because I was the kind of player who NEEDED to get into the action. I wanted to be the one diving in (even if, in the case of blasters, it meant I kept going to the hospital). As a Mastermind, I just felt I couldn't do that as much as I wanted to.
I feel the same way but the way I dealt with it for my masterminds was to actually take their attacks and... well... attack! My Demon/Pain/Soul was awesome to play. I charged in with my demons in bodyguard mode and engaged the foes very proactively :) I slotted him up to get as much personal damage as I could out of him without neglecting my demons (I still had leadership powers) and he became quite formidable. Maybe not "optimal" but I was not afraid of any specific type of content. I also had enough recharge to have perma world of pain and painbringer so my pets were always sturdy and two of them were usually big damage dealers thanks to painbringer and hell on earth.
Oh man, Street Justice. I think that might have ended up going down as my favorite power set. I played it on a SJ/EA Scrapper and freaking loved it. I solo'd a lot and leveled crazy, crazy fast. Energy Aura (or was it Armor?) post buff was an amazing, very active defense set, it probably contributed to how much I liked that character.
Likewise, because Time Manipulation had a four PBAoEs (three for allies, one debuff that could take some vicious IOs,) my MM was right in the middle of the brawl with his demons, liberally applying all sorts of pain to anything nearby.
Tankers and Brutes. I usually found myself soloing so these something with a high defense and HP should work for me but they feel really slow. (Especially Tankers.) That said I have one fifty who's a Scrapper and another who's a Stalker so I do like melee classes, but Brutes and Tankers aren't my idea of one.
Archetypes I'm a bit iffy about are Dominators, Controllers and Kheldians but this is mostly because I could never find a good concept for them. But, Controllers are the most difficult of this bunch because they are severely lacking in attack powers (which would be no problems if they were, say, Masterminds).
I never really had any problem with any of the archetypes, I did perfectly well with all of them. That said the only archetypes I really enjoyed playing were Controllers and Dominators, being able to stop a mob in it's tracks was one of my favourite parts of the game.
Scrappers and Stalkers.. hated em.. boring..
Quote from: HEATSTROKE on May 12, 2013, 11:51:03 PM
Scrappers and Stalkers.. hated em.. boring..
OUt of curiosity, did you try Stalkers after their buff? Made a big difference in how much I enjoyed them, especially with the ATO proc...
Quote from: srmalloy on May 10, 2013, 05:04:30 PM
I don't know if you tried one with /Dark as a secondary, but the restricted area of your heal meant that (at least, as I tended to play mine) you were almost always riding right behind the front line of your pets so that they would be in your heal aura, dealing out support as needed.
Hmmm I should've given that a try. If/when it comes back, I'll keep it in mind and check it out :)
Quote from: Lightslinger on May 10, 2013, 05:43:25 PM
Oh man, Street Justice. I think that might have ended up going down as my favorite power set. I played it on a SJ/EA Scrapper and freaking loved it. I solo'd a lot and leveled crazy, crazy fast. Energy Aura (or was it Armor?) post buff was an amazing, very active defense set, it probably contributed to how much I liked that character.
SJ is definitely my favorite, at least of the melee sets. With invulnerability or regeneration it turned out to be a pretty amazing set.
Quote from: Phaetan on May 10, 2013, 09:46:57 PMLikewise, because Time Manipulation had a four PBAoEs (three for allies, one debuff that could take some vicious IOs,) my MM was right in the middle of the brawl with his demons, liberally applying all sorts of pain to anything nearby.
I regret not having the time to do much with my Ice/Time Corruptor; I think that the combination of two powersets loaded with ways to slow your opponents would have been amazingly fun. But I had too many other characters that I wanted to engrain firmly into my memory after the shutdown announcement...
Tankers - I just couldn't do it. Never even got one out of single-digits.
Brutes - I was starting one when the curtain came down and there wasn't anything wrong with it, just didn't get around to it until late.
Peacebringers - Got one to 41 before the raw mediocrity of it all just got to be too much.
Spiders - Never tried one.
I was learning to love Masterminds, Widows and Warshades, with one of each well on their way to 50 at the end.
I found my Dominator to be hard to play, but perhaps that was because I tried the Praetoria/First Ward path on him.
Stalkers, Blasters, Controllers, Corruptors, these were all good fun.
Of course Defenders and Scrappers were what I loved best.
I leveled all 14 ATs to 50.
Here is my "didn't click" list.
Lolstalkers - Well it took a long time for the devs to admit how fail the AT was. They got small buffs which testers said fell short and time and again were proven right as lolstalkers were shunned from teams. Then after years of begging were finally given the buffs to make them fun. I had 1 level 50 stalker until the final change and I then had 3 level 50s when the servers went dark.
Peacebringers - Oh gawd this was my 3rd 50 and it was a terrible struggle to 50. Back in the old days when void/quantum bosses could 1 shot you and it didn't you'll die on the 2nd shot since the first did KB and by the time you stood up you were dead. The problem with the PB is simple, AoE KB sucks royally in teams and made worse by designing the AT to team. :P Again, the problem was reduced by the nerfing of voids/quantums and KB to KD IO \o/
Blasters - Yep, too much glass and too many other ATs with cannons. Even I24 was going to fall short. That said, I still had 4 level 50 Blasters. If you want to see a proper "Blaster" look up Diablo 2 sorceress.
Dominators - If you think Blasters were bad, they were just then 2nd worst Hero AT, only PBs were worse. Villainside had outright shunning of ATs because they suck. It took awhile for devs to admit they fell short with Dominators too. They started out with the "Happy Fun Button" then it would go down and you were left with a gimped blaster. The removal of damage from Domination helped but even when the servers went dark I only had 1 level 50 Dominator. I was working on a 2nd one when news of the shutdown happened.
Quote from: Phaetan on May 13, 2013, 01:20:49 AM
OUt of curiosity, did you try Stalkers after their buff? Made a big difference in how much I enjoyed them, especially with the ATO proc...
Hated em.. just found them boring.. I had a level 50 Spines/Fire Scrapper.. I deleted every Scrapper or Stalker I tried.. even when I would make them my SG mates would take bets on what level I would delete them by..
I may be one of the few players who really didn't take to any sort of damage ATs. For me, the idea of of being the one who brings DPS or just straight damage dealing in general was rather boring. Tanking wasn't much of a thing for me either (especially because so many of you had it down to a SCIENCE). I really, really, enjoyed playing as a defender. The only character that I reached level 50 with in 7 years was my energy kin/def. I had many alts of various builds but when the mission went south and we were backed against a wall I would bring him in and find a way to help turn the tide. He was the most versatile build that I have ever had in a game. More than once I ended up having to tank or wade into a mob to save the tank. Of course that also meant hitting the debt ceiling more times than I care to remember. I've said it before, but that character ruined support classes in every other game for me. :P
Quote from: Olde Glory on May 14, 2013, 03:51:51 AM
I may be one of the few players who really didn't take to any sort of damage ATs. For me, the idea of of being the one who brings DPS or just straight damage dealing in general was rather boring.
I certainly liked doing damage personally, but I can see what you're getting at. Sometimes my Blasters and Scrappers felt like the "manual laborers" of the team; everyone else set things up and we had the task of just plowing through the hit points.
The Arachnos soldier, particularly the soldiers themselves. I've played a widow to 50, and had a duel build, one for the night widow and another for the fortunata, but on the other spectrum I didn't play the arachnos soldier, I had neither a crap spider nore a bane spider. Admittedly I couldn't get into "rifles" in city of heroes, because of the fact that it's like they made shotguns and assault rifles the same weapon in general. On hero side, I had issues making a peace bringer, evne though i had a warshade.
Other archtypes, well, it's hard for me to say, but I had played all but stalkers to 50 of the "villain" archtypes.. Hero side, I never got a tanker to 50, because they were to defensive for my playstyle(I was rather aggressive). I did get one into the low 40s however. So peacebringers, arachnos soldiers, stalkers and tankers. Would I make a tanker again? Very likely, just cause it's funny seeing mobs wail on you in vein. Or sneak up on badguys to assassin strike them.
Quote from: LaughingAlex on May 14, 2013, 06:04:32 PMi had neither a crap spider nore a bane spider.
Well, nobody liked the crap spiders. ;)
I still remember running an all spider team through a redside respec trial a couple of days after they came out and just completely ruining it. All spider or even mostly spider teams in general were just made of so much murder it wasn't even funny.
Quote from: General Idiot on May 16, 2013, 03:45:05 PM
I still remember running an all spider team through a redside respec trial a couple of days after they came out and just completely ruining it. All spider or even mostly spider teams in general were just made of so much murder it wasn't even funny.
I had a Huntsman build that was amazing on teams. I focused on the AOE attacks and debuffs, took every VEAT Leadership Toggle and every Leadership Pool toggle. Just by standing around, I gave a team +Def, +Tohit, +Damage +Perception in spades all the while packing some very potent debuffs. Not a great solo build but when teamed VEATS were a great force multiplier.
Quote from: General Idiot on May 16, 2013, 03:45:05 PM
I still remember running an all spider team through a redside respec trial a couple of days after they came out and just completely ruining it. All spider or even mostly spider teams in general were just made of so much murder it wasn't even funny.
Sort of reminds me of all Controller/Dominator teams. They were like being part of an avalanche. You could see it coming but there wasn't a thing you could do to stop it.
Tanks, Brutes, Controllers, Defenders, and Doms.
Never could get into any of thos. Tanks were boring to play, Brutes hand the chase the red bar thing, Trolers Defenders and doms were all to squishy. I kept on wanting to like Doms but I think I only got my stone/stone to L25/30 at most. I was kinda holding out for a Gatling gun assault/Grenade Launcher Control Powerset combo to come out.
On the other hand MM's, Petless Crab spiders, Scrapers, and Cors I had a lot of fun with. I think I miss my MM's the most though, its rare to find a game that lets you have a lot of pets, mostly because they use up so many server resources I think.
Mmmm...Controllers. Redside, the SOldiers (never even tried a Widow)
Controller was so BORING.....soldier was like a half-assed scrapper/blaster mix....marginal at both, at best.
What I lived to run: blueside, Scrapper or Blaster. luvs me some Scrappers & blaster. They hit REALLY FREAKING HARD. Defender was not shooty enough. Tank not smashy enough. Redside: Brutes & Corruptors & Stalkers...Smash, shoot, stab.
;D
Quote from: Bronze Knight on May 20, 2013, 07:24:17 PM
Tanks, Brutes, Controllers, Defenders, and Doms.
Never could get into any of thos. Tanks were boring to play, Brutes hand the chase the red bar thing, Trolers Defenders and doms were all to squishy. I kept on wanting to like Doms but I think I only got my stone/stone to L25/30 at most. I was kinda holding out for a Gatling gun assault/Grenade Launcher Control Powerset combo to come out.
On the other hand MM's, Petless Crab spiders, Scrapers, and Cors I had a lot of fun with. I think I miss my MM's the most though, its rare to find a game that lets you have a lot of pets, mostly because they use up so many server resources I think.
How I dealt with brute, didnt worry too must on red bar especially solo. If I could and was in position to get it to rise, which was easy and easier with the later buffs, to do within a few mob attack or attacks. Of course I found it easier to maintain the bar solo because I controlled the pace compared to teams where there was lot ofstandign around between mobs waiting for the support toon "special power to recharge" thus the rage bar in teams situation wasnt my burden. If they want a brute with full rage bar they had to cut down either down time between mobs or use their other powers until the one they are waiting on recharge.
In those situations where steamrolling wasnt option, then rage bar was least of the worries. It was survival more than "look how much damage my brute can do. I'm awesome right? Right?"
I personally did more damage and had good guage on on how much damage I'd do on a brute than a Scrap, which seemed to crit. in my hands very rarely and was lot more squish with same amount of work (meaning SO to SO IO to IO compare and compare of tricked out scrap with the best enhancements comapred to a brute still pushing DOs.)
Quote from: CheerGunbunny on May 31, 2013, 02:42:55 PM
What I lived to run: blueside, Scrapper or Blaster. luvs me some Scrappers & blaster. They hit REALLY FREAKING HARD. Defender was not shooty enough. Tank not smashy enough. Redside: Brutes & Corruptors & Stalkers...Smash, shoot, stab.
;D
I'm a scrapper and I approve this message.
:D
I had 50's of almost everything except a Peacebringer and a Crab. Tried starting a PB multiple times on 2x weekends but just never felt at home on that char. The odd thing was I did like my Warshade although I didn't play it much once I got it to 50. I kept going back to my spines/dark scrapper and my illusion/storm controller for my post lvl 50 activities.
I honestly loved every freaking AT cause you could spec them to do what the others did if you slotted them right. If I had to choose the least fun AT it would have to be a MM. I get that multiple pets are fun and I had at least 5 MM's but I did get bored with them faster than the other AT's. The main reason for my boredom was sitting watching my pets fight, I like to do the fighting, so targeting a NPC then sickin' my pets on it made it so boring IMO of course.
Quote from: Mazz vs The World on May 31, 2013, 07:02:54 PM
I honestly loved every freaking AT cause you could spec them to do what the others did if you slotted them right. If I had to choose the least fun AT it would have to be a MM. I get that multiple pets are fun and I had at least 5 MM's but I did get bored with them faster than the other AT's. The main reason for my boredom was sitting watching my pets fight, I like to do the fighting, so targeting a NPC then sickin' my pets on it made it so boring IMO of course.
Back to back convos Mazz! I agree, I have never been much of a summoner class. Besides DAoC's therguaist that is. I also agree the way you slotted them was huge. My main blaster could take a hell of a beating, he often was the last one standing on a team wipe. But not at the sacrifice of his DPS:) Nova should 1 hit everything that isn't bosses, that was my guideline for DPS lol.
QuoteThey hit REALLY FREAKING HARD
Blaster power!!!!!!
and scrappers.....
I could never quite do the Epic ATs, nor Masterminds. Everything else was fine. What I find funniest is that Defenders and Corruptors were my favorite (first and longest lived character was a Storm Defender) but my two 50s were one of each control AT...
Quote from: Mazz vs The World on May 31, 2013, 07:02:54 PM
I honestly loved every freaking AT cause you could spec them to do what the others did if you slotted them right. If I had to choose the least fun AT it would have to be a MM. I get that multiple pets are fun and I had at least 5 MM's but I did get bored with them faster than the other AT's. The main reason for my boredom was sitting watching my pets fight, I like to do the fighting, so targeting a NPC then sickin' my pets on it made it so boring IMO of course.
See I only did the "target that guy and send in the pets" in specific situations such as say... sappers or other particularly annoying guys that need to die ASAP. On my MM's I took the attacks and I charged in with my pets in defensive and let them do as they willed while I led them into battle! My personal dps may not have been uber but I was applying debuffs with my attacks and felt like I was DOING something besides healing and buffing the pets. Don't get me wrong I did that too but it wasn't all I was doing. My demon/pain MM was prolly my fav of the MM's though beast/nature was looking to have quite a bit of potential fun!
Dominators and Controllers. The powers available to them just screamed FUN and better than Blasters and Corruptors, but no matter the combo I made I just couldn't play one. They both felt weak to me. But I do know better than that, simply from the number of other people that played as them and would literally dominate. I've always wanted a permadom.
I didn't dislike any of them. Lest played would have to be either tanker or defender because I'm a damage nut. Blasters were amazing for me early game but when i started looking for more challenges and RP material, I looked at scrappers and stalkers. Found out a few years into my MMO life that I tend to play a game longer if I make 1 ranged character and one melee that both do high damage.
I had at least one 50 Incarnate of every AT and I build for solo play with team play as a given. Here's how I rate the AT's:
1. Blasters, Brutes and Controllers were the powerhouses in my arsenal.
2. Tanks, Corrupters and MMs were my team balancers.
3. Fortunata was my super survivable Blaster
4. Stalkers and Dominators were my rainy day guys.
5. Crab Spider was a solid off Tank
6. Peacebringers and Warshades I rate at the bottom of the heap. The DEVs tried to cram too much into them and didn't allow them any niche to excel at.
After the Regen nerf, Scrappers just lost it for me, and with Going Rogue, Brutes were better at nearly everything a Scrapper could do and 75% of what a Tanker could do. Hami, AVs and Incarnates; a Tank was better than a Brute, but missions; a Brute could herd as well as a Tank and kill faster.
Hmmm, interesting question. I didn't like melee, so only rolled two tanks (got one all the way to level 18, heh) and zero scrappers or brutes. And no regrets there at all. Anyway, I think the AT that I most wanted to love and just never got into was the PB. It was just all over the place and seemed squishy even to me (who played nothing but squishies). I'm not sure really what I didn't like about them, but they just felt "off" as if they were pod-toons or something. I tried several times over the years since they came out, but . . . nope, just didn't get too far on them.
The other toon that I wanted to love and think I might have if I could have stuck with her longer was the widow. I just got tired of the (to me!) boring slash, slash, twirl, slash stuff that you had to get through to the Fortunata stage . . . never made it. But I was close there at the end, and it was one of my "goals" after we learned about the shutdown to get her to lvl 24 and ranged, but I didn't get to it. I had a looong list of goals and didn't really meet too many of them because . . . well, I was so sad about the game ending, and while I did enjoy the last months, there was that horrible black cloud hanging over everything, making everything so urgent. I just had to see this one more time, run those favorite arcs, omg, I can't not go back to Praet, and what about my water blaster? my nature affinity MM? So much to do and so very little time that I just never got around to my widow. I wish I had but don't exactly regret not doing it--I did what I needed to do at the time, and I'm good with that.
For now. Until COH rises once more . . .
Quote from: Kyriani on June 01, 2013, 01:30:38 AM
See I only did the "target that guy and send in the pets" in specific situations such as say... sappers or other particularly annoying guys that need to die ASAP. On my MM's I took the attacks and I charged in with my pets in defensive and let them do as they willed while I led them into battle! My personal dps may not have been uber but I was applying debuffs with my attacks and felt like I was DOING something besides healing and buffing the pets. Don't get me wrong I did that too but it wasn't all I was doing. My demon/pain MM was prolly my fav of the MM's though beast/nature was looking to have quite a bit of potential fun!
/this
I was having so much fun on my beast/NA, but alas never made it very far with her. My favorite MM was demon/dark; omg, she was uber fun and kept me very busy. Ditto demon/poison, actually.
controllers. I tried and I tried and I tried but it just wasn't happening.
I never really enjoyed playing Peacebringers or Warshades, though I saw some folks do some really amazing things with them.
I didn't get the swing of Defenders but that's mostly because I loved soloing. So, Defenders just didn't do it for me. I would say the same thing went for Controllers -- though, it wasn't that I hated controllers. I just always ended up going with a dominator instead because I enjoyed their special Domination move.
The Spider Classes were okay but just when I started getting used to them, the game ended. What kept me from playing them for so long was it felt like they already had their character's story behind them. I guess that goes with the peacebringer and warshade. And while I knew you could 'creative' your way around that story, nothing else seemed to call me to them. But a month or so before the game ended, I really got into my Spider Soldier. So, I could have seen myself ticking the Arachnos folks off my list of 50's soon.
My favorite class? I loved Dominators (I loved confuse so much). And I loved Brutes and tanks. Blasters and corruptors were good for a whirl but didn't keep my focus for too long. I loved Masterminds -- but only thugs. Why? Cause I loved talking like a thug whenever I was on my MM and have my wife and cat judge me. Scrappers and Stalkers were cool -- not great, but fun and easy to do.
I could never figure out Stalkers. Oddly enough, I did just fine on a Bane Spider build (and if it weren't for the Crab Pack, I would've preferred it to my Crab Spider build), but I just couldn't really wrap my head around a genuine honest-to-Recluse Stalker.
I clicked well with virtually all Hero ATs except the Peacebringer (seriously, what can you do that a defender or blaster or warshade can't do better?), and the Defender (So squishy unless you're a bubbler, and Vigilance was so mediocre, especially in solo play, that it was almost like not having an archetype inherent at times).
My personal favorites were the VEATs (you can tell from the name, right?), particularly the soldier, Masterminds, Controllers, Dominators (to a lesser extent, I loved having buffs as my secondaries on a 'troller), Brutes, and Tankers.
I had everything up to 50 except a Warshade and Stalker. Unfortunately game ended before I could get there...
And for me Scrappers and Stalkers just were terribly terribly boring..
For me, my selection was small. Scrappers, Dominators, and Masterminds were the only classes I felt comfortable playing. It's not that I disliked the other classes, but I never leveled any of them up very far before losing interest.
Dominators, Controllers, and Kheldians were classes I never seriously played. They didn't have much staying power, from what I remembered.
Quote from: Sajaana on June 08, 2013, 03:08:31 PM
Dominators, Controllers, and Kheldians were classes I never seriously played. They didn't have much staying power, from what I remembered.
Kheldians actually could be quite powerful on teams and after the final changes they were very good even when solo.
Dominators and Controllers admittedly were often dependent on power choices and combinations, but they had tremendous staying power because mobs that are held, stunned, slowed and debuffed are very little danger to the Dominator/Controller. My dominators/controllers were some of the most powerful toons I owned.
Quote from: safehouse23 on April 23, 2013, 10:35:22 PM
Wait I totally think I saw you once! That name is mighty familiar
Well I played on Triumph so it was quite possible that you saw me there at some point
I tired defenders I just couldn't play the at :( same with the blasters even though my main was 1 and made it to 50
Dominators, corruptors, and stalkers; but I think that was more down to a general lack of enchantment with redside (yes, I know, but I never could bring myself to create a wrongsided AT). A brute was enough to see redside, and my one remotely successful mastermind was a Praetorian, so that was that.
Next on the list, as a fairly inveterate soloist:
Controllers (especially before Containment) and other tickle-to-death merchants - most 'fenders and tankers. This also got greatly improved with dual builds, where I could just switch between solo and team builds and pack the former with attacks - still anaemic soloing, but at least you weren't there all day.
That suggests I'm going to be another damage worshipper, but I never did get on with ranged blasters. If the game came back tomorrow on the condition I could only play one AT and powerset, I'd be hard put to choose between a MA/Willpower scrapper and an Energy/Energy blaster.
ETA: I realised after a while that 1) I'd finally reached level 50 in spite of rampant altoholism and 2) you didn't need 50 for a squid anymore, but I never did anything significant with squids nor VEATS, so no opinion...
I think if there's one AT I just couldn't play, it'd be defenders. I just couldn't enjoy them. Their buff role was great, but when you weren't buffing, you might as well be throwing insults at the enemy for all the damage you're doing. Blasters were better in that regard, and while Controllers' buffs were not as potent, at least your off-time was spent mezzing baddies.
Controllers were probably my favorite AT, though. Eart/TA FTW. :P
Quote from: SentaiRed on September 10, 2013, 06:05:27 AM
I think if there's one AT I just couldn't play, it'd be defenders. I just couldn't enjoy them. Their buff role was great, but when you weren't buffing, you might as well be throwing insults at the enemy for all the damage you're doing.
Once I knew what I was doing, I tended to pick /Psi on defenders. The damage is still laughable, but it comes with a reasonable selection of mez effects; on a team, at least, you're getting something done when you're not buffing. The extremely long range doesn't hurt, either, if you're not an in-their-face type like Kinetics.
Defenders, and pretty much any support role. I can manage them, but it feels really weird.
Quote from: PunkusJR on September 12, 2013, 12:29:23 AM
Defenders, and pretty much any support role. I can manage them, but it feels really weird.
... a shorter version of my original post might be "apparently you're not always meant to scrapperlock, who knew?". :-)
Quote from: thunderforce on September 12, 2013, 10:55:10 AM
... a shorter version of my original post might be "apparently you're not always meant to scrapperlock, who knew?". :-)
Heh, yeah scrapperlock is kinda like spandex... just because you
can wear it does NOT mean you should :o
Quote from: Triplash on September 12, 2013, 11:44:06 AM
Heh, yeah scrapperlock is kinda like spandex... just because you can wear it does NOT mean you should :o
Indeed. Scrapperlock is only appropriate if there is an enemy visible in front of you. You're allowed to turn around while checking. Yours, A. Scrapper. :-)
Quote from: thunderforce on September 12, 2013, 11:46:02 AMIndeed. Scrapperlock is only appropriate if there is an enemy visible in front of you. You're allowed to turn around while checking. Yours, A. Scrapper. :-)
If you've gone past enemies to engage a different group of enemies, then you're not properly in scrapperlock, unless you've moved
through the closer group of enemies to reach the farther group, just to have a bigger fan club to beat down. Leaving unengaged, un-aggro'd enemies behind you means that you failed to extract the maximum hate as you proceeded through the mission.
Here's another vote for the Khelds. They were neat, but the quant weakness got on my nerves. Always cracked me up how quants would show up with any baddie group at all that had to fight a Kheld...was there a hotline? A website? www.rent-a-quant.com? While we expect certain little sillinesses in MMO's that always seemed particularly extraneous.
Quote from: Mike D on September 12, 2013, 10:35:55 PM
Here's another vote for the Khelds. They were neat, but the quant weakness got on my nerves. Always cracked me up how quants would show up with any baddie group at all that had to fight a Kheld...was there a hotline? A website? www.rent-a-quant.com? While we expect certain little sillinesses in MMO's that always seemed particularly extraneous.
On the other hand, I remember some glorious battles back when the game was hard with those Nictus thingies. Happy days.
I can tell you which AT DID click for me far more than anything else...
BLASTER
Something about the shooty shooty from way out in the bleachers and doing massive amounts of damage, well it just sat with me.
As for one that didn't sit well? I just didn't like pet AT's *shrug* couldn't stand them.
I really tried to love my dark/dark defender. She had a killer backstory, and a fantastic name. But she was totally unsoloable until about 25. Even then it was a grind, at least for me (I was partial to scraps and tanks).
But I miss her just as much as the rest of my toons.
Quote from: PunkusJR on September 12, 2013, 12:29:23 AM
Defenders, and pretty much any support role. I can manage them, but it feels really weird.
I hear ya. I remember the first time I tried to play a TA/Archery defender:
(https://i813.photobucket.com/albums/zz55/KansasCrawford/Funny%20Pics/femalefootarcher.jpg)
It just seemed
way more complicated than it should have been. :o
I just could not make Stalkers work. Yes, I know the Devs changed the rules on them, near the end, but by that time I had already deleted all of the ones I'd made and replaced them with something else. I also had issues with multi-form Kheldians, but my Human-form one was a heck of a lot of fun! Pretty much became my 'ultimate' character.
Otherwise, I had dozens of Tanks and Controllers, and at least one of every other AT.
Be Well!
Fireheart
Controllers were the problem archetype for me, definitely. I don't know how many of them I made over the years that got deleted before I ever hit level 12. I never have figured out exactly what it was that made 'trollers just not feel right to me.
Solo I liked blasters, scrappers, brutes and masterminds. Group play I liked almost anything except masterminds. I never got much in stalkers and I didn't like the Kheldians or VEATS at all.
I had a bad case of alt-it is so my overall goal was to get one level 50 from each of the base 10 archetypes. Since CoH went freedom, I made some real progress on that goal but fell a little short. I still needed level 50 stalker, dominator and corrupter. I was getting pretty close though as I had just got 3 more level 50s in the last few months before the announcement. After the announcement of CoH closing I just got too depressed to finish up. I think I had a couple of level 50 blasters and maybe a couple of level 50 scrappers but those were mainly due to the fun new sets that got released in the year before closure that I just loved so much I played them up to 50.
Quote from: Floride on September 13, 2013, 02:47:53 AM
I really tried to love my dark/dark defender. She had a killer backstory, and a fantastic name. But she was totally unsoloable until about 25. Even then it was a grind, at least for me (I was partial to scraps and tanks).
I was having much the same problem in reverse with my Archery/TA Corruptor; I'd wanted to see if the powerset combination was better with Archery as the primary than with a TA/Arch Defender (whom I'd gotten to 50 at the cost of about 80% team play after about the mid-30s), but despite having all
kinds of flexibilty with soft controls, she never really had the outright damage to stand on her own; it got better after I got her to 22 and could stuff her full of SOs, but she still underperformed compared to my other Corruptors. And redside being underpopulated meant that I was going to have to flip her blueside to get decent teaming, and I never got around to it before shutdown; there didn't really seem to be any point in making the effort for a character I wasn't going to be able to see through to 50.
Quote from: srmalloy on September 17, 2013, 04:23:11 PM
I was having much the same problem in reverse with my Archery/TA Corruptor; I'd wanted to see if the powerset combination was better with Archery as the primary than with a TA/Arch Defender (whom I'd gotten to 50 at the cost of about 80% team play after about the mid-30s), but despite having all kinds of flexibilty with soft controls, she never really had the outright damage to stand on her own; it got better after I got her to 22 and could stuff her full of SOs, but she still underperformed compared to my other Corruptors. And redside being underpopulated meant that I was going to have to flip her blueside to get decent teaming, and I never got around to it before shutdown; there didn't really seem to be any point in making the effort for a character I wasn't going to be able to see through to 50.
Yeah, most of my dark/dark 'fender's levels were made during events when peeps just wanted to go nuts on ol' Snaptooth.
The one AT I never did roll was a Corruptor. I always figured I'd have time to roll one eventually.
I think I managed to do okay with most of the archetypes. being ambidextrous and having the type of brain that comes along with that probably helps in being able to pay the trinity of close in, ranged and support equally well. But I just never ever got the hang of pets. Being able to manage my own powers, manage my pet's powers and targeting, and monitor my health just seemed to elude me. I enjoyed watching other people who herded masses of demons, robots, or zombies with ease, but I just never was able to do it myself.
Quote from: Floride on September 13, 2013, 02:47:53 AM
I really tried to love my dark/dark defender. She had a killer backstory, and a fantastic name. But she was totally unsoloable until about 25. Even then it was a grind, at least for me (I was partial to scraps and tanks).
But I miss her just as much as the rest of my toons.
My dark/dark def was always my favorite, but I can understand this. Soloing a Dark/dark takes some patience, particularly at low levels when your pet hasn't shown up yet and protections are still maturing. Even at high levels, it's more of a slow, steady, but safe progression rather than death personified (Incarnate powers aside). For just unleashing raw destruction solo, I went with a scrapper, but for turning almost any team into a pantheon of gods and an AV into a sniveling infant, the dark/dark was my character of choice.
Quote from: Yoru-hime on September 18, 2013, 05:13:37 PM
My dark/dark def was always my favorite, but I can understand this. Soloing a Dark/dark takes some patience, particularly at low levels when your pet hasn't shown up yet and protections are still maturing. Even at high levels, it's more of a slow, steady, but safe progression rather than death personified (Incarnate powers aside). For just unleashing raw destruction solo, I went with a scrapper, but for turning almost any team into a pantheon of gods and an AV into a sniveling infant, the dark/dark was my character of choice.
Oh yeeaaah. When my dark/dark fender was on a Giant Monster hunt once, sidekicked to level 49, I realized dark/dark was quite possibly the coolest of all support toons. If I had started her out just following around some tank in the Hollows instead trying to solo her, in hindsight, I would've realized how immensely cool dark/dark really was.
I tried a scrapper a few times....forced myself to bring them up to lvl 20 (didn't matter the combo) I just could stay interested in them. I've played fire blasters, fire tankers....they were fun for sure....but my fav is controller. After I built my controller (illusion/storm) the way I wanted, I could solo. Took her to the arena and competed against sg mates to see where strength and weaknesses were....went to PvP....never was a match for a stalker.....assassin strike wins every time.....