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Archive => Save Paragon City! => Topic started by: DrOrrery on September 17, 2012, 11:02:29 AM

Title: End of double XP
Post by: DrOrrery on September 17, 2012, 11:02:29 AM
Playing the game 5 minutes ago when an announcement came over saying they were shutting down the server to end the double XP period. 

Now, this is major tea leaf reading, but that does seem a bit strange.  Why turn off double XP if the game is definitely shutting in November?  As I say, it's drawing a very long bow, but still.
Title: Re: End of double XP
Post by: Knightslayer on September 17, 2012, 11:16:55 AM
Hah, I was just thinking the other day how 3 months of Double XP could be a very bad thing if they DID decide to save the game...
It might be a positive sign, but I still wouldn't read too much into it. (it might as well linked to the whole "We can only run one event at a time" thing.)
Title: Re: End of double XP
Post by: The-Hunter-JLJ on September 17, 2012, 11:17:53 AM
YEah, that does seem a bit odd. I thought they were talking about leaving double XP on until the end. Not the only strange thing I've seen lately, either. All this mystic stuff is making my head hurt, I need the servers to come up so I can relog to one of my magic origin characters who isn't bothered by it.  :roll:
Title: Re: End of double XP
Post by: The-Hunter-JLJ on September 17, 2012, 12:59:46 PM
Servers are back up, and as of 0900 ET AP33 is not back on Virtue. Will be interesting to see if someone puts it back.
Title: Re: End of double XP
Post by: jacknomind on September 17, 2012, 01:12:24 PM
We can try a flash mob at like 8-9 PM EDT if no one has by then.
Title: Re: End of double XP
Post by: CapaDevans on September 17, 2012, 01:17:53 PM
There's a rally on Guardian at 6-9pm EST today.
Title: Re: End of double XP
Post by: Patribot on September 17, 2012, 01:41:56 PM
Quote from: CapaDevans on September 17, 2012, 01:17:53 PM
There's a rally on Guardian at 6-9pm EST today.

Thanks for the Heads-up on this one. This was our original server back when my wife and I started playing. That's where we stand Vigil with our first 50s. We'll try to make it over there tonight if Real Life allows for it, otherwise we'll be on the City Hall steps holding torches.
Title: Re: End of double XP
Post by: Mindscythe on September 17, 2012, 01:43:59 PM
I can't help but be guardedly optimistic. The only logical reason to shut off double xp is if leaving it on would create some future problem. Yup, hope quotient just increased a tad.
Title: Re: End of double XP
Post by: Paindancer on September 17, 2012, 02:23:44 PM
It certainly is a move that keeps options open, opposed to saying 'we dont care what you do with it now'.
Title: Re: End of double XP
Post by: Omega Mark V on September 17, 2012, 02:56:51 PM
Glad I got my main to level 50 when I did yesterday!

Still, it's a bit strange that they would turn this off, if they were "going to leave it on til November 30th."
Title: Re: End of double XP
Post by: Codewalker on September 17, 2012, 03:12:35 PM
Edit: Confirmed that double XP is indeed off after the server restart.

I wonder if that means anything, or if it's just a server admin who didn't get the memo (after all, they always turn off double XP on the next Monday after enabling it, probably a standard procedure).
Title: Re: End of double XP
Post by: Flamazing Sally on September 17, 2012, 04:03:16 PM
No worries...gonna keep playing till the lights go out.  Maybe the double xp will magically re-appear......hey, it could happen!
Title: Re: End of double XP
Post by: TimtheEnchanter on September 17, 2012, 04:05:54 PM
That's... interesting.

And I was thinking the same thing about DoubleXP. I've heard before from many that they think PLing via AE drastically shortened the life of the game by making it too easy. If that's true, then perpetual doubleXP would NOT help matters any.

Turning it off again, definitely makes it sound like someone opted to not hit the final nail into the coffin.

Am I correct too that this wasn't a regularly scheduled shutdown?
Title: Re: End of double XP
Post by: Ampithere on September 17, 2012, 04:08:35 PM
Quote from: Codewalker on September 17, 2012, 03:12:35 PM
Edit: Confirmed that double XP is indeed off after the server restart.

I wonder if that means anything, or if it's just a server admin who didn't get the memo (after all, they always turn off double XP on the next Monday after enabling it, probably a standard procedure).

I'm wondering that as well.

Did the message just say "Admin" as the name? If so, that could be an automated message maybe?

Still though, it seems odd that they wouldn't have gotten the memo to leave it on. I'll cross my fingers but I'm not holding my breath just yet. Keep up the noise and activity. Everyone go to Guardian tonight and hop into Pocket D for dance party shenanigans.
Title: Re: End of double XP
Post by: TimtheEnchanter on September 17, 2012, 04:53:10 PM
Quote from: The_Hunter_JLJ on September 17, 2012, 12:59:46 PM
Servers are back up, and as of 0900 ET AP33 is not back on Virtue. Will be interesting to see if someone puts it back.

It's back...
Title: Re: End of double XP
Post by: DrakeGrimm on September 17, 2012, 05:05:31 PM
Quote from: TimtheEnchanter on September 17, 2012, 04:53:10 PM
It's back...

AP33 has returned, and is already full of those standing vigil.
Title: Re: End of double XP
Post by: JetFlash on September 17, 2012, 06:18:20 PM
Quote from: DrakeGrimm on September 17, 2012, 05:05:31 PM
AP33 has returned, and is already full of those standing vigil.

Is it possible that anyone logged in to AP33 at the time of server reboot would automatically re-create AP33 when logging back in?  Mere conjecture on my part...
Title: Re: End of double XP
Post by: TimtheEnchanter on September 17, 2012, 06:25:04 PM
I was wondering that too, but it seems like there'd be a lot more odd-numbered instances on the servers if that were the cases.
Title: Re: End of double XP
Post by: Ampithere on September 17, 2012, 06:34:55 PM
I don't believe that someone logging back into a character that was in AP 33 would restore AP 33. I'm not positive, but I'm leaning towards the opinion that the server drops you into the lowest available instance when you log in.

I seem to recall times in the past when I was logged out in Pocket D 4 or 5 for example and logged back in the next day to find myself in plain old Pocket D.
Title: Re: End of double XP
Post by: ohms on September 17, 2012, 07:01:01 PM
The Admin message specifically mentioned turning double xp off:

Quote from: Admin[Admin]  Attention! In 30 minutes, City of Heroes and City of Villains will go down for end of double XP event server maintenance. The downtime window is two hours long but maintenance may or may not take that entire time. We will have the game back up as soon as possible. Thanks for your patience!

Make of that what you will.
Title: Re: End of double XP
Post by: Mantic on September 17, 2012, 07:26:47 PM
Quote from: Knightslayer on September 17, 2012, 11:16:55 AM
Hah, I was just thinking the other day how 3 months of Double XP could be a very bad thing if they DID decide to save the game...

Really? It's going to matter if people add one or two level 50s to their collection of thirty+?  ???

Nahh...

I need to screenshot the three or four hundred enhancement boosters I still have in inventory to top off builds I haven't even gotten to fifty yet. Far as I'm concerned, the devs could bump all 200+ of my alts the rest of the way to 50, it wouldn't make much difference. I still have to go through Ouro and all the same TFs to get the key accolades, and even if I were able to fully Incarnate slot them all (something I haven't done on one, to date), I'd still be playing them. They're more than just the journey, they're the build, the concept, the character.

The leveling process is just an annoyance, interrupting things every time the latest batch of enhancement go *pift*

Not to mention I wasn't even aware double XP had been turned on in the first place.
Title: Re: End of double XP
Post by: Aquashock on September 17, 2012, 08:19:21 PM
Bah!

I noticed an upswing in activity with DXP -- which I feel was a good sign. DXP, for all its other benefits, does get people motivated to run more team-based content.
Title: Re: End of double XP
Post by: StarRanger4 on September 17, 2012, 08:57:42 PM
Quote from: Ampithere on September 17, 2012, 06:34:55 PM
I don't believe that someone logging back into a character that was in AP 33 would restore AP 33. I'm not positive, but I'm leaning towards the opinion that the server drops you into the lowest available instance when you log in.

I seem to recall times in the past when I was logged out in Pocket D 4 or 5 for example and logged back in the next day to find myself in plain old Pocket D.

You would be correct.  However, this game has Dev's to kill to keep and they clearly respawned 33 as soon as it came back up to show their support of our support for them.
Title: Re: End of double XP
Post by: DrakeGrimm on September 17, 2012, 09:22:20 PM
Quote from: StarRanger4 on September 17, 2012, 08:57:42 PM
You would be correct.  However, this game has Dev's to kill to keep and they clearly respawned 33 as soon as it came back up to show their support of our support for them.

While I lean in this direction personally, we really have no proof that this is what occurred. It's pure speculation.
Title: Re: End of double XP
Post by: Teege on September 17, 2012, 09:29:16 PM
I'm sure somebody can confirm Andy was able to "spawn" AP33 for us in the past after the server went down (this was during the massive rally which initially spawned AP33). That and the server would simply create AP2 if traffic increased and not AP33, would it not?
Title: Re: End of double XP
Post by: Ampithere on September 17, 2012, 09:32:29 PM
Quote from: Teege on September 17, 2012, 09:29:16 PM
I'm sure somebody can confirm Andy was able to "spawn" AP33 for us in the past after the server went down (this was during the massive rally which initially spawned AP33). That and the server would simply create AP2 if traffic increased and not AP33, would it not?

Correct. That's our main proof. The game simply doesn't create a thirty-third instance of a zone because the first one is full.
Title: Re: End of double XP
Post by: Heavy Ion on September 17, 2012, 09:52:27 PM
I can almost certainly confirm a Dev is respawning AP33. I often stay logged in as Heavy Core in AP33 overnight with an active AE mission, and last week I woke up one morning to find myself staring at a login screen instead. I got on to find AP33 had vanished and went to regular old Atlas Park where I stood with a few others that were bummed about the disappearance of AP33. Someone (labeled as "Admin" if I remember correctly) said "AP33 Forever" in all channels and shortly thereafter AP33 reappeared. We also all briefly turned into Statesman which was pretty hilarious.

The same thing kind of happened this morning. I woke up to find AP33 was gone and went to Atlas Park to stand vigil. Suddenly we all started dancing simultaneously and shortly afterwards AP33 was back. Someone is watching over us. :)

BTW, simply logging out in an instance will NOT keep that instance alive. You have to remain active in it AND the server cannot go down (i.e. forced logout).
Title: Re: End of double XP
Post by: dwturducken on September 17, 2012, 10:00:12 PM
This thread is a study in over-analysis of minutia.
Title: Re: End of double XP
Post by: DrakeGrimm on September 17, 2012, 10:13:01 PM
Quote from: dwturducken on September 17, 2012, 10:00:12 PM
This thread is a study in over-analysis of minutia.

...yeah. More or less. :P
Title: Re: End of double XP
Post by: Victoria Victrix on September 18, 2012, 12:03:27 AM
Quote from: dwturducken on September 17, 2012, 10:00:12 PM
This thread is a study in over-analysis of minutia.

Because we have nothing else to study but the black hole of non-information.
Title: Re: End of double XP
Post by: eabrace on September 18, 2012, 12:13:45 AM
Quote from: Victoria Victrix on September 18, 2012, 12:03:27 AM
Because we have nothing else to study but the black hole of non-information.
Oh, but black holes and their relationship to information are much more complicated (http://en.wikipedia.org/wiki/Black_hole_information_paradox) than all that.  ;)
Title: Re: End of double XP
Post by: dwturducken on September 18, 2012, 12:52:44 AM
If only we could direct all this idle energy at Fermat's Last Theorum or the Epitaph of Stevinus...  ;)