I think we are getting a tiny bit derailed with focus on changed to a game versus making the game cease to function at all. I'm not saying ad hoc changes are good...but every new coh issue was a patch, bug fixes come in patches also...there are also bad patches out there....and patches have been rolled-back. There are games in which you can take and refuse patches (for example Sims) but any game that involves co-op or competitive play requires everyone to have pretty much the same software to functon properly. There are a number of games that do have the ability to operate in two modes, one for your personal use and one while teamed with others....and many, many games with very active, and even encouraged,modding communities. (Half life, never winter nights, sims, etc). There are aso many older games that are designed to and legal opperate on private servers,
MMOs are a new beast and somewhere along the way the concept got twisted by some of these companies.
Half of the game purchased is stored on servers for two and only two reasons...to make it easier for devs to manage and update the product and so consumers don't need enormous resources/ performance is better....and when a developer is done maintaining or updating that product then their "service add-on for subscription" has ended.
At that point...they have one responsibility and one responsibility only...to leave their players with a functioning product or allow another entity to do so. Product is a functioning game that we bought with our disks, subscription fees allowed us updates, devs, maintenance. servers, tech support.
A company can accomplish this goal by selling a server module, they can even sell a devl
module, for those who have not already purchased disks/digital downloads once they would be reasonable to sell them COH: "Sunrise" for a small and rational fee...let's say 19.99 to put anumber out there which performs the transition to a functioning new format and points all clients to options that will continue functioning.
After that the IP holder may continue to release "sunrise" and tool kits fo a fee, or give it to god old games, or free to the community.
Finally once no longer running the servers or updating they may at any time release additiona paid or free content...which the private servers or client based games can choose whether to aquire.
They can still release a sequal or a console game, or any other use of the IP.
They could technically set *some* limits on further developmnt and/or modding but with nothng being developed by them...they hve effectively abandoned the field and it is effectively fan fic.