Can you clarify my understanding here? I'm assuming that in some cases a stub is fine and complete and nothing more needs to be added for an entry to be complete. Examples would be various non-contact NPCs and also "Lots of High Explosives" and other simple things that are psuedo-contacts (which became more common with the rlelease of Going Rogue).
So if a stub is complete with all required information, does it still require the {{stub}} tag?
As I said (note emphasis):
You can change the designation from wip to stub if you feel it's not actually "WIP" and more "stub" (missing significant information/formatting)
A. "WIP" means there's editing comments, incomplete sections; there's still information to be added/updated/removed.
B. Stub means the article can stand alone (all the basic details are there), but is not actually complete (whatever minutiae applies is not there).
From here marks how I have been working:1. If something is marked with {{wip}} but is no longer actually "in progress", can stand alone, but is not actually complete, you can change it to {{stub}}.
1a. If it still has editing comments, don't remove wip unless you clean out the comments (preferably by fixing what the comments are calling on
)
1b. {{Missing}} and the various {{Missing ...}} (Missing Store, Missing Too Low Level, etc) don't count against removing stub unless there's way too much missing to be considered "complete".
2. If something is marked with {{stub}} but has a lot of editing comments, remove stub and add wip.
2a. Or fix what the comments are calling on. Can remove stub if the results make a complete article.
3. If something is complete (
not missing significant information/formatting), you can remove wip or stub, as applicable. After all, it's neither a work in progress, nor is it a stub.
4. For completeness sake (I'm sure you know this already): Never use both stub and wip on the same article.