A sample of what the data looks like so far:
Note - I am still working on it to include more.
Eventually it will contain the Power Effects and the PVE Damage Scale image
(the image will be either base64 converted or hosted on something called IPFS (Interplanetary File System) - archiving it for all time.)
I can also add the data itself to the IPFS network, making it so no one has to host it.
(Also - If we had an html version of the original site- we could put it on the IPFS, where it would live forever and not need hosted by any one person)
[
{
"Id": "Controller_Control.Electric_Control",
"Name": "Electric Control",
"Powers": [
{
"MoreDetail": {
"Level": "1",
"Type": "Click",
"PvE damage scale": "1.000000",
"Accuracy": "1.2",
"Modes required": "",
"Modes disallowed": "Disable_All",
"Range": "80 feet",
"Activate period": "",
"Interrupt time": "",
"Cast time": "1.67 seconds",
"Recharge time": "4 seconds",
"Endurance cost": "7.8",
"Attack types": "Ranged, Energy",
"Effect area": "Character",
"Radius": "",
"Arc": "",
"Max targets hit": "",
"Entities affected": "Foe",
"Entities autohit": "",
"Target": "Foe",
"Target visibility": "Line of Sight",
"Nofity Mobs": "Always"
},
"Id": "Controller_Control.Electric_Control.Electric_Fence",
"Name": "Electric Fence",
"NotAvailable": false,
"Type": "Ranged, Moderate DoT(Energy), Foe Immobilize, -End, -Fly, -Knockback",
"Description": "Surrounds and Immobilizes a single target in an Electric Fence. Deals some damage over time and slowly drains some Endurance. Useful for keeping villains at bay and bringing down fliers. Damage: Minor(DoT), Recharge: Fast"
},
{
"MoreDetail": {
"Level": "1",
"Type": "Click",
"PvE damage scale": "1.000000",
"Accuracy": "1.2",
"Modes required": "",
"Modes disallowed": "Disable_All",
"Range": "80 feet",
"Activate period": "",
"Interrupt time": "",
"Cast time": "2.17 seconds",
"Recharge time": "8 seconds",
"Endurance cost": "8.528",
"Attack types": "Ranged, Energy",
"Effect area": "Character",
"Radius": "",
"Arc": "",
"Max targets hit": "",
"Entities affected": "Foe",
"Entities autohit": "",
"Target": "Foe",
"Target visibility": "Line of Sight",
"Nofity Mobs": "Always"
},
"Id": "Controller_Control.Electric_Control.Tesla_Cage",
"Name": "Tesla Cage",
"NotAvailable": false,
"Type": "Ranged, Moderate DMG(Energy), Foe Hold, -End",
"Description": "Tesla Cage confines the target in an electrical prison. The target is overwhelmed by the electrical charge and is left helpless and can be attacked. The target is drained of some Endurance and some of that Endurance may be transferred back to you. Damage: Minor, Recharge: Moderate"
},