I'd say yes. However, I'll only say that here. If asked anywhere else about the Save CoX Movement, however, I direct 'em here. Kind of like when the media asks me for my take on the whole inclusion of women in combat. I tell them, "Well, gee, I think you'd better talk to my commander about that." And I smile, nod, and point up higher.
But, again, yes, I think you're losing momentum. This is the first time I've checked these boards in well over a month. You've certainly lost me. There's an incoherent scramble on multiple fronts in the software department, people are running around trying last-ditch efforts only to be shouted down by other people for not going along with their last-ditch efforts, as if they're in charge or something...
Its been two months, folks. I'm gonna call it, if no one else is. CoX is, despite all attempts at resuscitation, dead.
I'd love to eat those words. But I don't think that's going to happen. The Commies are going to hold onto the IP for this even if they go belly-up over it, specifically to save face. All this overly-politically correct shenanigans about it being racist or whatever for pointing out the cultural differences is unrealistic. The fact of the matter is, they're Korean, they made a decision, and they're going to ride it 'till the wheels fall off because they made that decision and its final. Its what they do. Its just how they are. No amount of politically correct protest against stereotype is going to change that, it is what it is. There are usually stereotypes for a reason.
Also, to be frank, even if NCSoft does bring back CoX, I don't think I'd play it anymore. I've got a funny feeling that if it does come back, its not going to be the same City that I knew and loved. I sure as hell miss it, and I wish I was in touch with more of my friends from it, but its gone, folks. If it does come back, its going to be a pale, Frankenstein-ed together mess trying to fill the shoes of its successor. That's just what happens in the natural course of events. Look at Star Trek. First, it was a very story-driven science fiction tale, and it was good. Then they tried again, and it was almost as good as the original. Deep Space 9 rolled around, and it ended up being more about blinky-flashy firefights in space than story and by the time Enterprise rolled around, it was a bunch of goobers bleating, "Hey, remember when Star Trek did this? We're doing it now, too! Can we be cool? Please? Please like us?" And when they handed it off to J.J. Abrams, everything became a bloated caricature of itself complete with overdone, poorly written plot contrivances and characters handled as if the director had only ever seen Family Guy's caricature of classic Star Trek and never a real episode.
Paragon Studios has been scattered to the four winds, there's basically nobody left to turn the lights back on. And just as Star Trek began to die a slow, lingering death after Gene Roddenberry passed away, CoX died when Paragon did. I don't think anyone but the original team could make CoX viable again, and how many will come back?
Perhaps its better this way. As a Trek fan, I've had to sit through the new garbage, hoping that someone will get it right, and being painfully disappointed at every attempt. As a CoX fan, I got to enjoy an awesome game played by awesome people made by an awesome development staff. Unfortunately, everything died at once, but I think I'm actually okay with that now. Once I got over the grieving stage, anyway. Do I like the way it ended? Did I like the way Captain Kirk had a bridge dropped on him? Hell, no. Absolutely not. One of the worst ways to go in both instances. But did the main body of work give me countless hours of fun and joy? Yeah. Yeah, it did, and man.... What a ride!