This is useful and interesting information for the Phoenix Project, I think. Can you please go into what your next steps were? Particularly anything that didn't require actually picking a fight with something or getting a mission to perform.
We will take these into consideration as we plan our the precise development order of things with the character builder for the Phoenix Project, and how it develops going forward towards the base builder.
I know that, for me, I had about five minutes of "fidgetting." I had to go through and accept all the veteran's rewards (not a chore, just a necessary housekeeping routine), "fix" my interface, and then organize my powers in the tray. Now, it's not that I
had to do these things, but I
could! I think that's one of the things that bugs me about so many other games is not so much that I have to get used to a new interface, but I can't adjust the interface to be more comfortable to me. Now, my original layout was born of having a smaller, regular aspect ratio screen compared to what I have now, but I have yet to find an game with an interface as intuitively adaptable.