Well, maybe we should just charge 200 dollars and let someone make an immediate level 50, with all badges and any I/O's they want. I don't like grinding so let's throw in incaranate powers as well with enough to salvage to pick whatever you like as well being inf capped. This is a logical extension if you want to make the game as easy and as pointless as possible.
I have no idea what would left for you to do, but there you go. Can't even hunt Giant monsters because already got the badges for it.
Wut
A global unlock =/= getting it handed to you for nothing. You still have to actually do it.
You know, I had almost all these things you describe there. Inf cap, accolades, incarnate powers, all the IOs. And yet, magically, I still played the game, and cared not one bit for badging. I made my own fun and challenges. Why, I even ran the ITF when I already had the badge for it! It's almost like CoH supports many different playstyles and goals!
Tell me, where is the "sense of accomplishment" of grinding out 200 Fake Nemesis? it's certainly not challenging to twoshot bosses several levels below you, only to wait for them to respawn. Over and over again. On dozens of toons.
Getting HP/End accolades was
not playing the game. It was pointless busywork that, in the case of PvPers,
prevented them from playing the game as they wanted to because it was the cost of entry for participation.
The only thing grinding out these accolades compares to in your poor slippery slope argument is the incarnate grind. And guess what? Lots of people complained about only being able to get incarnate powers via trials, so devs added the solo incarnate content. There is no alternate way to earn accolade powers, and once you've earned them a few times, it gets stale and boring as sin.