Can't even get the most basic of facts straight.
Which facts were misreported? I started CoH play 5/2010, playing essentially non-stop (practically daily, nightly too for many hours) until game shutdown. The facts reported, e.g.
City of Heroes beginning 8 months prior to the initial launch of
World of Warcraft and other facts accord with what I've read and retained from what longtime fans and players have reported here on Titan and other forums. Mr. Connolly notes the uniqueness of the Character Creator - as so many of us have noted here and other forums. He provides subscription numbers during the life of CoH, numbers I've not seen reported before (or if so, do not recall.) CoV was well established when I started under Issue 15; I'd not read/heard prior to his article
http://www.parablegames.net/site/2013/01/post-mortem-city-of-heroes-city-of-villains/ that CoV characters max'ed out at level 40 initially, even when the max for Hero characters/blueside avatars was 50. I am merely curious about the facts which are in error, but do not wish V.V. or anyone to take time from more pressing matters to satisfy my curiosity in this matter (e.g. urging Stephen Colbert's Colbert Nation to champion our cause.)
Quoting the source article: " ...what it did have was a plethora of interesting and novel features as well as a decent standalone identity in a world, where the MMO market mostly consisted of sword and spells RPG archtypes" and "All that aside the closure notice was met with quite a vocal backlash from the active community of the game and those who loved it, protests were staged in the games major city in Atlas Park under the statue of one of the games flagship characters. Players petitioned and pleaded with NCSoft not to shut down the title and even went so far as to raise money to treat everyone who worked for Paragon out for dinner." and "City of Heroes was a unique game in a very competitive market, not only did it stray away from the comfort of the swords and spells RPG but it attempted to do things its own way, whilst that way may not have been for everyone in a game marketplace where the WoW model was considered the most suitable and most profitable it managed to stay alive, and much longer than most games these days do before shutting down. With 42 million characters created and a lot of game time logged for some people, this is a title that will obviously be missed by some." Okay, he could have omitted that concluding "by some" to just "obviously be missed" IMO, but overall I feel Mr. Connolly accurately captured and told our story and saga. /em holdtorch