Author Topic: possible good news?  (Read 64445 times)

healix

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Re: possible good news?
« Reply #120 on: April 29, 2013, 12:25:12 PM »
Well, you can't argue with their logic

Listen to the 'mustn'ts'. Listen to the 'don'ts'. Listen to the 'shouldn'ts', the 'impossibles', the 'won'ts'. Listen to the 'you'll never haves', then listen close to me... Anything can happen . Anything can be.

Joshex

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Re: possible good news?
« Reply #121 on: April 29, 2013, 03:22:57 PM »
Well, you can't argue with their logic



yep, can't argue, it does get results. they even found a way to make non-hormonally crazed people interested in the lingerie unsealer, you see, theres special rare lingerie, that as you might be able to figure out; gives you huge bonuses, but of coarse you can't wear lingerie ontop of lingerie so the initial lingerie (the seal) must be removed.

"Got any mepsipax? no, no doesn't matter.. erm, 10 dollar; manuel, 10 dolla you love manual long time"
There is always another way. But it might not work exactly like you may desire.

A wise old rabbit once told me "Never give-up!, Trust your instincts!" granted the advice at the time led me on a tripped-out voyage out of an asteroid belt, but hey it was more impressive than a bunch of rocks and space monkies.

TimtheEnchanter

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Re: possible good news?
« Reply #122 on: April 29, 2013, 04:09:05 PM »
One thing I'll never understand is the obsession with gear-based appearances.

Who cares if it's "realistic?" (as if less armor is more protective than less) Let people look how they want to without having to sacrifice stats.

Joshex

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Re: possible good news?
« Reply #123 on: April 29, 2013, 04:37:29 PM »
One thing I'll never understand is the obsession with gear-based appearances.

Who cares if it's "realistic?" (as if less armor is more protective than less) Let people look how they want to without having to sacrifice stats.

indeed a huge thing CoH fixed, it says you can do so in SB, but apparently you need to have aquired the clothing you want to make yours look like, kinda hard to ahve an inventory full of costume types and still play the game.
There is always another way. But it might not work exactly like you may desire.

A wise old rabbit once told me "Never give-up!, Trust your instincts!" granted the advice at the time led me on a tripped-out voyage out of an asteroid belt, but hey it was more impressive than a bunch of rocks and space monkies.

LydiaFrost

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Re: possible good news?
« Reply #124 on: April 29, 2013, 05:24:32 PM »
I've never been able to grasp why MMO's haven't been able to reach a point where everything stops feeling like a mundane sequence of linear objectives.

"Click X # of these."
"Kill X # of those."

I dont know if you ever played Everquest Online, the first, not 2.
There wasnt a quest Tracker or anything. you had to find the NSC and say some Keywords in chat, Something like: Hail, Trevin, I want to go to the Gates of Discord, what Ragebringer, and so on.
Then you got an answer, and better made a screenshot.
You had to search the right Zone, the right Contact or Monster to continue with the Quest.
That was difficult as Hell, without any Forum Help or Quest Guides.

If you solved a quest it meant something.

Now EQ has Simpler Quest Mechanisms too.

Times change.

The Autorun feature to the quest is the easy way and i know it from some games now.
Only one Game I know of ( Forsaken World ) lets you setup an ingame Bot after lvl 60 to do the fighting for you. They have acompaing quest like kill 240 Dark dwarf Miners. The Bot does this for you. ( It has Nice Quests befor Lvl 60 though )

I think the Storytelling is lost from the modern MMOs now, they either drown you in X times n Quests or concentrate on PvP to make the Player the Content.

I Miss CoX for the Storys.

Lydia Frost MM

Segev

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Re: possible good news?
« Reply #125 on: April 29, 2013, 05:32:25 PM »
One of the things I'm really excited about in the Phoenix Project is our "leads" system for investigating/planning missions and heists. Leads are clues, tips, evidence, and rumors you acquire as inventory items. (Possibly in their own inventory space, possibly shared; we've not decided yet and it will depend on a number of factors.) You can acquire them from talking to contacts, from skulking about the bad part of town and listening for information, from beating up thugs on the street and discovering a clue to a larger plot, during missions from investigating glowies, reading the paper/newsfeed online/listening to the radio/police scanner...all sorts of ways.

You then put them together, police-crime-drama bulletin board style, and a mission is "built." It's the result of your investigations that allow you to discover something is going down at the docks involving Commander Creepvine and his mutagenic experiments, or that the Thirty and Third street museum is displaying the priceless works of Leonardo De Vinci, while you have the ingredients to replace them with the works of Leonardo DiCaprio when you steal them.

In the end, you are just doing another mission...but it's one you built out of numerous leads. You're investigating and discovering and planning. And collecting the leads make up their own mini-game that ensures progression along story arcs in ways that make sense.

JaguarX

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Re: possible good news?
« Reply #126 on: April 29, 2013, 07:40:12 PM »
I fully agree of coarse, but it's true, many people play it as if it's just an MMO, no emphasis on boobs or butts and if you talk about it in the main chat channels people will make snotty remarks about your maturity.


Yeah that is what I play it for.

Although like any mmo you have different people with different maturity levels. Some act like B&S is the first time they ever seen a pair and butt before and cant control themselves from humping thier computer screens, while others, it's just another MMO, no different than seeing nudity or rather lack of clothing in a sex scene in a movie. Some people can pick up a playboy read the articles glance at the pics, put it down like nothing happened. While other even see the word Playboy they immediately release their reproduction cells onto their inner clothing.

Although i dont pay  much attention to people getting "carried away". One one hand I understand. They are playing an avatar that is basically walking around without apparel. In many areas and many people mind, it's taboo. To me, it's just the human body. No big deal, especially the virtual version that I cant do anything with to begin with, coupled with the sex drive of a sterile 95 year old, it's not even a stir of anything sexual meaning to me. Many of the innuendos actually went over my head until someone actually pointed them out and it took a bit to even realize the meaning.

Hell even in real life, when a woman shed the clothes half the time that I walk in or in the situation it's more like, "Hey what's up. I like your hair. " and keep it moving when most other males would be humping her leg like no tomorrow. It has its ups and downs. Ups many feel more comfortable I'm not salivating over them like a dog over meat. Down, they may think I dont find them attractive and may make some feel even mre self concious. :-[

WildFire15

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Re: possible good news?
« Reply #127 on: April 29, 2013, 08:04:36 PM »
One of the things I'm really excited about in the Phoenix Project is our "leads" system for investigating/planning missions and heists. Leads are clues, tips, evidence, and rumors you acquire as inventory items. (Possibly in their own inventory space, possibly shared; we've not decided yet and it will depend on a number of factors.) You can acquire them from talking to contacts, from skulking about the bad part of town and listening for information, from beating up thugs on the street and discovering a clue to a larger plot, during missions from investigating glowies, reading the paper/newsfeed online/listening to the radio/police scanner...all sorts of ways.

You then put them together, police-crime-drama bulletin board style, and a mission is "built." It's the result of your investigations that allow you to discover something is going down at the docks involving Commander Creepvine and his mutagenic experiments, or that the Thirty and Third street museum is displaying the priceless works of Leonardo De Vinci, while you have the ingredients to replace them with the works of Leonardo DiCaprio when you steal them.

In the end, you are just doing another mission...but it's one you built out of numerous leads. You're investigating and discovering and planning. And collecting the leads make up their own mini-game that ensures progression along story arcs in ways that make sense.

It is a brilliant idea. Personally, I think they need their own inventory (CoH could have used some cleaning up with it's multitude of inventories, but I thought having separate ones for different things was better then bunging everything into one inventory and leaving the player to organise them. Maybe press I to open an inventory with separate tabs for each type or something)

Joshex

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Re: possible good news?
« Reply #128 on: April 30, 2013, 02:00:33 AM »
no offense to the pheonix project.. I was all for it when it started.

but the more time passes on, the more different it becomes and the less I want to play it, at this point I just want CoH back..

[inane babble about knowing the future removed]

there comment done, I'll not flap my lips any more today.
There is always another way. But it might not work exactly like you may desire.

A wise old rabbit once told me "Never give-up!, Trust your instincts!" granted the advice at the time led me on a tripped-out voyage out of an asteroid belt, but hey it was more impressive than a bunch of rocks and space monkies.

Triplash

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Re: possible good news?
« Reply #129 on: April 30, 2013, 04:28:10 AM »
no offense to the pheonix project.. I was all for it when it started.

but the more time passes on, the more different it becomes and the less I want to play it, at this point I just want CoH back..

I can understand feeling that way, for sure. Keep in mind though that describing a game just with words is almost never enough to give you the true feeling of playing it. It's too soon to count out any of the three projects just yet. Once they get playable alpha builds out the door, and have had a chance to act on our feedback, then we can start forming opinions. Personally though, I wouldn't say Like or Dislike until at least the second or third beta build, minimum.

Hang in there, my friend. Let's see what they've got. You wouldn't want to miss something great :)

Joshex

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Re: possible good news?
« Reply #130 on: April 30, 2013, 12:40:52 PM »
I can understand feeling that way, for sure. Keep in mind though that describing a game just with words is almost never enough to give you the true feeling of playing it. It's too soon to count out any of the three projects just yet. Once they get playable alpha builds out the door, and have had a chance to act on our feedback, then we can start forming opinions. Personally though, I wouldn't say Like or Dislike until at least the second or third beta build, minimum.

Hang in there, my friend. Let's see what they've got. You wouldn't want to miss something great :)

my videogame philosophy is a Historical philosophy, as a videogame Historian I have seen too many already existent games torn to bits in a scrum process and put together with all the bits that weren't there before so that the game entity is too wildly different to even be considered close to it's old premise. and so wildly different there of that it would mean rebuilding the game mechanics from scratch inorder to compensate.

I have learned that the only way to fix it, is to nip it in the bud before the ideas leave the scrum process, otherwise it will never change.
There is always another way. But it might not work exactly like you may desire.

A wise old rabbit once told me "Never give-up!, Trust your instincts!" granted the advice at the time led me on a tripped-out voyage out of an asteroid belt, but hey it was more impressive than a bunch of rocks and space monkies.

Illusionss

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Re: possible good news?
« Reply #131 on: April 30, 2013, 06:07:20 PM »
I loled at that video (As it's a video of SB, not safe for work unless you have lightning fast alt-tab)

I love that narrator, he seems like a fun guy to know. Also completely agree with his assessment of the game. At least you do get SOME choice when picking out which boobs you want to play, which is more than many games can say.

I'd like to know where this idea comes from that boobs are naturally filled with weighted helium, but what do I know.

Aggelakis

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Re: possible good news?
« Reply #132 on: April 30, 2013, 06:11:13 PM »
At least they are not B&S's lemon boobs.
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TimtheEnchanter

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Re: possible good news?
« Reply #133 on: April 30, 2013, 06:35:09 PM »
I love that narrator, he seems like a fun guy to know. Also completely agree with his assessment of the game. At least you do get SOME choice when picking out which boobs you want to play, which is more than many games can say.

SB is just pretty much B&S spelled backwards. But it still fits my general description of what the entertainment industry is always pushing.

Stilted Boobes.

I could scarcely believe what I was seeing when I first saw an ad for that game. Just... wow. I guess it was only a matter of time before before someone decided to just abandon the idea of subtle sexual advertising and actually make it the entire plot.

Whipper? Seriously?

Sadly though, probably the only reason that "porn" MMO's aren't already the norm, isn't because businesses don't want to do it. It's just because there's no way to make sure that underage kids don't snatch their parents' credit cards and log on.

Pretty sure there was an online Sims game that actually got taken down because some kids were using the game for sex. And sex wasn't even the focus of the game.

Triplash

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Re: possible good news?
« Reply #134 on: April 30, 2013, 06:48:19 PM »
I'd like to know where this idea comes from that boobs are naturally filled with weighted helium, but what do I know.

I'm not supposed to tell you this since I could get kicked out of The Guys Club for it, but here goes. In the year 7, a group of the world's most trusted men was commissioned to seek out every last piece of confirmed knowledge about the female gender and collect it all into a single book, henceforth to be known as "Thee Officiale Scholare's Guide to Woemankinde". We rely on it immensely; it's our primary tool for female-based research and communications. To this day we still hand out a copy to every new member when he enters the Club. Sadly however, it hasn't been updated since that first printing. It was supposed to be, but... well you know how guys are.

In all fairness though, you should've seen how primitive the world was before we put that book together. Those people thought some crazy-*** stuff, I tell you what. ???

Illusionss

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Re: possible good news?
« Reply #135 on: April 30, 2013, 08:29:53 PM »
Not to mention, the idea that women cannot fight witheout displaying boobs is simplistic and sort of insulting, like that is all we are good for: boobs. All the other things women can do are nullified, our whole worth is tied to boobs - or lack thereof.

What about a game where "real" women really fight? [as opposed to the silliness linked above] That would be interesting. They could even be good looking women.

As a real-life aside, I found this article really interesting: its about women's combat experiences IRL. I am not sure where I stand on this issue, there are issues on both sides of the pro/con women-on-the-front-lines argument. But these ladies.... wow. From the article:

Quote
....After we were captured, there was a mock execution where they have a gun at the back of your head and they're trying to get you to talk. The gun goes click, and I guess you're supposed to be scared so maybe you'll be more forthcoming. I had nothing to say. Part of the mistreatment included being sexually assaulted. There's a thought that says if a woman with them is sexually assaulted, men will do some stupid heroic thing and get themselves killed. A fellow POW was there; he didn't try to do anything about it. They grabbed my broken arm to pull me upright and displaced the bone. Nobody ever died of pain.

RESPECT.

http://www.gq.com/news-politics/newsmakers/201305/united-states-military-women-gq-may-2013?printable=true

Kind of puts the "women-warrior" helium boobs where they belong: in the kiddy sandbox.

Keyne

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Re: possible good news?
« Reply #136 on: April 30, 2013, 10:39:49 PM »
Well, you can't argue with their logic



Same game, different race



Death comes for us all. Sometimes, death is tiny and huggable.

Surelle

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Re: possible good news?
« Reply #137 on: May 01, 2013, 02:10:28 AM »
Okay, those character models look incredibly like Tera's Castanic and Elin, respectively.

Nyx Nought Nothing

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Re: possible good news?
« Reply #138 on: May 01, 2013, 03:49:47 AM »
Okay, those character models look incredibly like Tera's Castanic and Elin, respectively.
Maybe Tera is cross-licensing to Scarlet Blade?
So far so good. Onward and upward!

Keyne

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Re: possible good news?
« Reply #139 on: May 01, 2013, 07:08:58 PM »
Okay, those character models look incredibly like Tera's Castanic and Elin, respectively.

They are from Tera. People like to not do their homework. Scarlet Blade's models are, honestly, hideous titty-monster plastic people. Some Elin in Tera enter uncanny valley territory as well...