I've never been able to grasp why MMO's haven't been able to reach a point where everything stops feeling like a mundane sequence of linear objectives.
"Click X # of these."
"Kill X # of those."
I dont know if you ever played Everquest Online, the first, not 2.
There wasnt a quest Tracker or anything. you had to find the NSC and say some Keywords in chat, Something like: Hail, Trevin, I want to go to the Gates of Discord, what Ragebringer, and so on.
Then you got an answer, and better made a screenshot.
You had to search the right Zone, the right Contact or Monster to continue with the Quest.
That was difficult as Hell, without any Forum Help or Quest Guides.
If you solved a quest it meant something.
Now EQ has Simpler Quest Mechanisms too.
Times change.
The Autorun feature to the quest is the easy way and i know it from some games now.
Only one Game I know of ( Forsaken World ) lets you setup an ingame Bot after lvl 60 to do the fighting for you. They have acompaing quest like kill 240 Dark dwarf Miners. The Bot does this for you. ( It has Nice Quests befor Lvl 60 though )
I think the Storytelling is lost from the modern MMOs now, they either drown you in X times n Quests or concentrate on PvP to make the Player the Content.
I Miss CoX for the Storys.
Lydia Frost MM