Hmmm.... y'know what would be even cooler? If the high heel and boot costume parts just automatically added to the leg slider. I know I sort of let my neurotic tendencies about accuracy go when it came to characters wearing high heels, since their body height obviously wouldn't be the same with heels.
Alternatively, players could manually change the leg length of any character wearing heels. And if a character is already maxed out, just make their legs slightly shorter. Probably no one will notice.
Yes, that would be even cooler, but would require extra programming that I wouldn't want other people to worry about. Just to clarify, from the normal leg position, the slider only allows for about one inch of increase, while boots and heels go up to 5"+. So the tailor already modifies legs by shortening to maintain the same height. What I'm proposing is that the limit be increased slightly to allow for this on chars with already max length leg slider. That would be playing within the numbers already created by the game (.02), while adding more realism. I'm a stickler for details as well, and as long as there is an opportunity to "fix" this now, why not try it. It never made any sense to me to have the slider increase when your costume just nullifies the changes anyway. The best way to change this would be to have Icon tailor recognize it for everyone and the .costume txt files without modifying the db obviously.
Just a quick thanks to the cape DJ's and all the supers last night at pocket D, I had a blast. So nice to see the city alive again!