I'd probably be playing STO right now if it wasn't for my mom. I'm ~ 99.978% sure.
When she had her own business and no one had a computer I wrote some bookkeeping software for her that she used nightly but she never played anything until now and it's kinda cool to see her take off with it. She's a total newb in every sense of the word...lol..but she's having fun and has stuck with it for like a year now and so I stick around. I've managed to take a couple of week break and am hoping some of the magic will be back when I start playing more again. My guild is full of people who I don't know in an Alliance full of people I don't know, so that surely hasn't been a draw and I'm not looking forward to trying the queues again either.
I didn't leave STO due to unfunness or disimmersion (such as the above) but I've been gone from it long enough to become de-immersed. When it came to loot I always thought STO devs were the wizards of it and I did enjoy/do miss those queues...
Whenever you remove content it's gonna rub someone wrong, though. I can never remember a time it didn't.
That's the thing with games is once they touch a nerve... like with the daily retcons in CO... or the missing missions in STO... or ruining the queues in NW... turning out the lights in CoH..... you lose immersion. Once immersion is gone it's game over. If you're lucky you come back someday and the magic returns.
Thank you, for this. Taking out missions and/or areas and adding nothing to replace it. Shows weakness in the dev teams. I remember player created missions, that could have help. Yet, the devs thought it would be awesome to yeet this away.
One thing though. While City of. is offically gone, it is back. And I'm happy about this. I do get your sentiments though.
As for Neverwinter, let me guess their reasoning. "We want to update these zones to the current level of value." "So instead of leaving these areas up. We're taking them down."