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Started by Ironwolf, March 06, 2014, 03:01:32 PM

Tubbius

Quote from: slickriptide on June 09, 2016, 04:39:44 PM

However, the most well-loved task forces were those with a good story to support it. The mission architect produced a lot of farms, but it also produced some real story gems amongst the dross.

If you had CoH back today, would you be playing it for the stories or for the punching enemies in the face?


If I had CoH back today, I would not have spent the day watching early Seventh Doctor Doctor Who episodes.  I would have been writing the heebie jeebies out of some Mission Architect and playing some City of Heroes.

ivanhedgehog

Quote from: hejtmane on June 10, 2016, 04:10:59 AM
Now if you ever want to feel helpless never join a group with four Illusion  controllers. I joined a group with my Ill/Rad troller and there where three more illusion controllers with different secondaries yes this was high level so we all had PA on short recycle poor tank it was complete chaos but man was it funny.

we did an all ill ITF..wow was that fun. rommy killing his own nictuses was a blast

eabrace

Quote from: Arcana on June 10, 2016, 01:49:45 AM
I haven't played SWTOR in a long time, but at least when I was playing it there were no real player tanks in SWTOR.  There were, however, pet tanks.
I try to build my Trooper as close as I can, but even if I sacrifice so much firepower that soloing any content becomes painfully slow, I can still be flattened by some bosses like I'm made out of paper.  Definitely not the same.
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I was once being interviewed by Barbara Walters...In between two of the segments she asked me..."But what would you do if the doctor gave you only six months to live?" I said, "Type faster." - Isaac Asimov

Thunder Glove

I haven't found any games where their "tank" class is even as durable as a CoH Brute or Scrapper, let alone a CoH Tanker.  Most games, "Tank" means "a character who taunts enemies, wears slightly heavier armor, and dies in three hits instead of two (unless a healer is constantly dumping their best heals on him)".

Azrael

#24804
Quote from: Thunder Glove on June 10, 2016, 07:02:47 AM
I haven't found any games where their "tank" class is even as durable as a CoH Brute or Scrapper, let alone a CoH Tanker.  Most games, "Tank" means "a character who taunts enemies, wears slightly heavier armor, and dies in three hits instead of two (unless a healer is constantly dumping their best heals on him)".

CoH Tank was a 'Rock.'  What I liked that as you built your tank...you started off pretty tough...but  as you went on...you could really 'take it.'  And you could build out a 'it's going down' tank.

'HuRH! or 'A-ahh?' or 'Ha...HA!'  3 unique voice taunts.  Hilarious being able to do that.  And then 'smack your fist' into your hand.  Repeatedly.  Very funny.  'Come and get some...' kind of thing.

So many different types with their own unique flavour.

Fire.  My Duo partner swore by this.  The mobs really ran after him...and they never looked happy...and with SS Rage he seemed to do a bit of damage too.  He was quite proud of it until I introduced him to my Shields/SS brute... (with fire epics...)
Ice. 
Willpower. 
Dark.
Defence.
Invulnerability.  SS or Energy melee.  Both were fantastic.  Rage for S.S was great damage!  Energy melee was my personal favourite though.  Cool fx.  Very showy. ;)
Stone.  It was cool.  I did like the Stone hammer.  Great fun.  Did like the slow speed on rooted.  Even with x3 swift.  Too slow.  But conceptually, the stone tank had some great powers for defence.  Very well reasoned I thought.
Electricity.  I thought this was an excellent tank.  Had it with Mace.  Great AoE to put the mobs down and hold aggro and some hard hitting attacks!  Regen' button on it worked a treat to save my skin as I started to 'lose it' and almost hit the mat, you could bring the battle back around.

The last three I rolled to 50.  I didn't get to really try the others but I'd like to now. ;)  I think I did trial a WP tank up to around Striga...watching the green bar go down...then up...

I liked how you could build up your tank from Training Origins to Single Origins to become a much more rounded tank depending on your slotting.  (I remember my duo partner slotting his En/Invul tank for damage...and wondering why his defences were weak...  He was 'Skanking.')

He also rolled an Ice/Fire or Ice/Ice tank he let me have a go on.  Excellent mob herder.  Really agitated them to the pull and follow..!  Really liked that one.  Another I wished I'd got to L50.  Really liked 'Hibernate.' :)  And the auras were excellent in appearance and in action.

You could be a taunter, punchvoke, just walk into a room, pull, pull to corner, again, 'walk into a room', hide behind a pillar i.e. pull to pillar, pull to Devices (very fun....BOOM!), you could be a damage based tank, you could be a herd specialist, you could choose to have less attacks to 'specialise' your role as tank.  Tactically, really loved tanks the way they could swing/turn the tide of battle with patient determination.

There were so many combinations of primary and secondary.  My own personal favourite was Energy Invulnerability. I rolled it early in the game...and couldn't quite understand why I was getting swarmed with Clocks in a warehouse mission.  Years later, I took it to L50 and IO'd the you-know-what-out of it.  Diamond hard resistance with huge defence numbers which scaled with mob.  Whirling hands in the middle of loads of mob whittling down the mobs gradually.  Very exciting tactical battle.  How many can you 'take' before your defences collapse?  Dull Pain...will it come around fast enough.  Energy Transfer to deliver the 'gift' to the 'anyone' who thinks he's hard enough mob.

My one regret on that was not going Incarnate slot to speed up the Dull Pain turn around.  Almost perfect build.

I started off the game with a fire/fire blaster but at the end it was the tank class (and Dominators!) that I appreciated most.  Tactically. 

I feel CoV archetypes eclipsed the original CoH types.  ie.  The original classes got given a 'spin' or gimmick and a thorough design overhaul and made something greater.  I thought the brutes and dominators were excellent spins on tanks and blaster/controllers.  I played the hell out of dominators.  Stone and Electricity were simply brilliant.  Brute force vs elegance.

They were just starting to go back to the original types and improve them eg. Issue 24 for Blasters to 'go back' and shine the lamp on what made those types great in the first place.  Ie.  Make a blaster 'more so' with SOME self buff regen and end regain capability. 

Though my Ice-Ice blaster seemed to be the one blaster that seemed to have that mitigation I was searching for as a blaster.  Hold.  Blast, blap...  Simple.  It was one or two that I got to L50.  My En/En was the first.

Azrael.

PS.  As I play 'WoW'...I don't see any of the above.  I'm rather bemused by it.

Sinistar

Quote from: Tubbius on June 10, 2016, 04:20:26 AM
If I had CoH back today, I would not have spent the day watching early Seventh Doctor Doctor Who episodes.  I would have been writing the heebie jeebies out of some Mission Architect and playing some City of Heroes.

If I had Coh back today, I would not be spending the day watching the classic DOCTOR ONE era episodes of Dr Who.  Seriously, I have been watching them.  I'd forgotten how good some of the stories were.

I'd be spending the day reclaiming character names, get a character to L10 to reactivate my private SG base, then level up as fast as possible to 25 to unlock the Kheldians, write up some Architect missions and farms and go crazy wild in the game.
In fearful COH-less days
In Raging COH-less nights
With Strong Hearts Full, we shall UNITE!
When all seems lost in the effort to bring CoH back to life,
Look to Cyberspace, where HOPE burns bright!

Azrael

I don't recall anyone mentioning this.

But isn't Champions a lot like a Superhero version of WoW?

Cartoon 'colourful' graphics.  The 'model' look. 

Mini map in the same place.  Mega map pull out.

Loot.

Quest system.

Minimised mob combat.

Even the health bar goes down about the same amount when you have a few mob around you.  ie.  Tanks can't take a kicking like they can in CoH.

Even the 'mega big' environments seem familiar.  Like 'Monster Island.'

Very derivative to me.  Right down to the 'team up' graphics in the top left of the interface.

I'm surprised they left Cryptic to chase the WoW model of success.  Should have stuck with Coh. :P

Azrael.

hejtmane

Quote from: ivanhedgehog on June 10, 2016, 04:26:51 AM
we did an all ill ITF..wow was that fun. rommy killing his own nictuses was a blast

That is pretty funny never did an one with my Troller only with my scrappers

Tubbius

Quote from: Sinistar on June 10, 2016, 09:40:57 AM
If I had Coh back today, I would not be spending the day watching the classic DOCTOR ONE era episodes of Dr Who.  Seriously, I have been watching them.  I'd forgotten how good some of the stories were.

I'd be spending the day reclaiming character names, get a character to L10 to reactivate my private SG base, then level up as fast as possible to 25 to unlock the Kheldians, write up some Architect missions and farms and go crazy wild in the game.

Those episodes ARE great.  I have them all on DVD--at least the ones available on DVD.  The thing is that I have already watched them, and I'm working from the end of four through. . . oh, about as far as I would like to go.  :)  Currently, I'm on 7th, having watched through 5 and 6 already.

LadyVamp

#24809
Quote from: hejtmane on June 10, 2016, 04:10:59 AM
Now if you ever want to feel helpless never join a group with four Illusion  controllers. I joined a group with my Ill/Rad troller and there where three more illusion controllers with different secondaries yes this was high level so we all had PA on short recycle poor tank it was complete chaos but man was it funny.

been there. done that.  all troller team.  4 ills, 1 fire, 1 ice, 1 mind, 1 grav.  pretty much all secondaries represented.  illo/sto for my part.  statesmant tf.  poor gw couldn't do much and half the time we had her confused.  man it was fun.  did it again the next night with 8 mms.  all primaries represented.  talk about pet hell and lag-fest.  had the zombie/ff rat instead of the demon/dark mouse.  might have been more fun with the demon/dark though.
No Surrender!

LadyVamp

I don't know about the rest of you, but I could go for a statesman or an itf  or even a hami raid right about now.
No Surrender!

Arcana

Quote from: Thunder Glove on June 10, 2016, 07:02:47 AM
I haven't found any games where their "tank" class is even as durable as a CoH Brute or Scrapper, let alone a CoH Tanker.  Most games, "Tank" means "a character who taunts enemies, wears slightly heavier armor, and dies in three hits instead of two (unless a healer is constantly dumping their best heals on him)".

Lets face it: there aren't many MMOs in which the tank  class was more durable than my main Blaster.  I don't think its entirely fair to compare CoH tanks to most other MMO tanks because most MMO tanks are specifically designed around certain balance concepts that for all intents and purposes didn't exist at all in CoH.  The devs all but admitted that the rough "balance" point for the design at high levels was something between +1x3 and -1x6 for average slotting.  Soloing that would count as a decent to strong tank in most other MMOs, and in City of Heroes you were supposed to be able to do that with the average everything.

SWTOR, for example, was obviously designed to balance players against 1v1 and 1v2 combat.  1v3 combat was very difficult without especially strong builds or well coordinated player/pet combinations.  1v6 in SWTOR was comparable to 1vITF in CoH.

Arcana

Quote from: eabrace on June 10, 2016, 06:29:41 AM
I try to build my Trooper as close as I can, but even if I sacrifice so much firepower that soloing any content becomes painfully slow, I can still be flattened by some bosses like I'm made out of paper.  Definitely not the same.

My best "tank" was a Counsellor with Qyzen as the pet.  It almost felt like soloing in CoH, if you liked soloing unslotted defenders and stalkers.

eabrace

Quote from: Arcana on June 10, 2016, 06:54:39 PM
It almost felt like soloing in CoH, if you liked soloing unslotted defenders and stalkers.
I took one of each class to the (then) cap, and I'd say that sounds about accurate.

(I've only really played my Trooper since they started with the new story format and bumped the cap to 65.)
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I was once being interviewed by Barbara Walters...In between two of the segments she asked me..."But what would you do if the doctor gave you only six months to live?" I said, "Type faster." - Isaac Asimov

Sharde

Wouldn't mind logging my Spine/Regen for some PvP or my Elec/Shield for some power farming.
Can't believe how long it's taking to get this game back.
If indeed it ever comes back (< Blasphemy, I know)

Sinistar

Quote from: Tubbius on June 10, 2016, 04:23:50 PM
Those episodes ARE great.  I have them all on DVD--at least the ones available on DVD.  The thing is that I have already watched them, and I'm working from the end of four through. . . oh, about as far as I would like to go.  :)  Currently, I'm on 7th, having watched through 5 and 6 already.

Yeah I've watched the entire classic era of the Doc,  but sometimes I like to rewatch them especially Doctor One and Two era shows.   I always encourage the fans of the relaunch episodes to go back and watch the classics to get a better grasp of the history of the show as well as history of certain enemies like Daleks, Cybermen and the Master.

As to the Doc 6 era.....to me that was the era that I think really hurt the franchise.  The producer had been around a bit too long, some of the stories were bad, and while a somewhat maniacal Doctor was cool, the Sixth Doctor is the one Doctor that nearly went crazy after regeneration and almost murdered his companion. Then there was that rather eye watering colorful costume.....

Doc 7: a bit more sinister and cunning version of the Doctor. Some good stories but for me the show began to suffer greatly from franchise fatigue.
In fearful COH-less days
In Raging COH-less nights
With Strong Hearts Full, we shall UNITE!
When all seems lost in the effort to bring CoH back to life,
Look to Cyberspace, where HOPE burns bright!

TonyV

Quote from: Codewalker on June 02, 2016, 11:28:12 PM
Made of jelly beans? That sounds unpleasant. Why couldn't it have been a relatively harmless parallel universe, like the world without shrimp?

Dammit, man.  I LOVE shrimp.

And now you've got me wondering if there's a parallel universe out there where parallel me loves some unbelievably euphoric delicacy wondering, "I wonder if there's a parallel universe out there without [whatever that stuff is]?  That would suck so bad.  I mean, what would it be like to never have even known that [whatever that stuff is] exists!!?"

If so, I hope to hell at least that parallel universe doesn't have shrimp.

TonyV

Quote from: Arcana on June 03, 2016, 08:33:20 PM
Probably not as creepy as the NPC named Jesus carrying the two pieces of lumber around.

:o

Taceus Jiwede

Quote from: Arcana on June 10, 2016, 01:49:45 AM
I haven't played SWTOR in a long time, but at least when I was playing it there were no real player tanks in SWTOR.  There were, however, pet tanks.

When I was playing at release I played a Sith Assassin tank and was damn near un-killable in PVE.   I remember the Revan HM bossfight was glitched and his lightning would one shot the whole group, and the Sith Assassin was the only class that could survive it because of its "Oh snap!" 5 second invul.  The raids you needed real tanks, companions couldn't do anything.

The holy trinity was very much so alive in SWTOR.  I had a pocket healer and two pocket DPS I rolled with for every group.  I could even hold entire rooms worth of aggro.  The Sith Assassin had some amazing AoE threat generation attacks.

kiario

So ncsoft owns coh name? Does anyone know why they wont let it go or restart the business again?
Is there nothing we can do more with paragon chat without colliding with the copyright laws?