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Started by Ironwolf, March 06, 2014, 03:01:32 PM

MM3squints

Quote from: Ironwolf on August 12, 2015, 03:27:46 PM
It is a complex deal and Nexon made it even more difficult. Bad enough dealing with NCSoft let's throw in another random South Korean company as well.

Tell Nate to just buy them a big pot a budae jjigae and they may change their minds.

Odimodus

 Just another lurker here. I probably check the board for news 10 times a week or more. I really hope NCsoft doesn't ruin this. Jaded gamers aren't good for business. I know South Korea is a huge market for games, but ignoring the stateside business like this is more than frustrating.

Odimodus

 And furthermore, with the slew of superhero movies coming and going, it boggles my mind that a company wouldn't capitalize on this in the games market. Especially with an established game world.

On a side note, saw Fantastic Four. It was alright, but a bit lacking. Still, a good superhero or SciFi will always be better than a chick flic or staying home and pondering navel lint. 

Tubbius

Quote from: Odimodus on August 12, 2015, 04:04:47 PM
And furthermore, with the slew of superhero movies coming and going, it boggles my mind that a company wouldn't capitalize on this in the games market. Especially with an established game world.

On a side note, saw Fantastic Four. It was alright, but a bit lacking. Still, a good superhero or SciFi will always be better than a chick flic or staying home and pondering navel lint.

Depends on the chick flick.  :)  Romancing the Stone is an all-time favorite, for instance.

Odimodus

Quote from: Tubbius on August 12, 2015, 04:12:48 PM
Depends on the chick flick.  :)  Romancing the Stone is an all-time favorite, for instance.

Part action/adventure flic. And, Kathleen Turner showed some leg.

I was referring to Steel Magnolias level chick flics. While a good story, it was still painful to watch while sitting still. And sober.

Showbiz

Quote from: Odimodus on August 12, 2015, 04:04:47 PM
And furthermore, with the slew of superhero movies coming and going, it boggles my mind that a company wouldn't capitalize on this in the games market. Especially with an established game world.


I see this a lot on the CO boards, when the forumites there complain about that game's lack of development.  And eventually, someone will post what I believe is the correct response:  it is specifically Marvel superhero movies, with 50 years of name brand building and an interlocking filmic universe, that are putting asses in seats.  There is no broad support for anything and everything superhero related.  If there were, we'd still be playing CoX.

LaughingAlex

Quote from: Showbiz on August 12, 2015, 05:22:59 PM
I see this a lot on the CO boards, when the forumites there complain about that game's lack of development.  And eventually, someone will post what I believe is the correct response:  it is specifically Marvel superhero movies, with 50 years of name brand building and an interlocking filmic universe, that are putting asses in seats.  There is no broad support for anything and everything superhero related.  If there were, we'd still be playing CoX.

I wouldn't say that's a good response for CO's predicament.  I'll let ya chew on this;  Fantastic Four has gone down as worst super hero movie ever made.  It's even worst than batman and robin to a lot of people.  If CO was legitimately a good game, a lot of CoX players and comic book fans would be playing it yet CO is dwindling, shriveling up and dying why?  It's a bad game with a rotten community that resulted from very bad and horribly underhanded developers.  It even resorted to baiting and switching and the like.  Just take a look at my threads in the CO forum for that.

Games and movies have to actually be good games.  CoX was legitimately a good game, if it wasn't there would not be these efforts with everyone but CO trolls wanting this to succeed and there would not be any spiritual successors with as much attention as there is.  CO will never get that for a reason just as you'll never see a sequel to the awful fantastic four movie.
Currently; Not doing any streaming, found myself with less time available recently.  Still playing starbound periodically, though I am thinking of trying other games.  Don't tell me to play mmohtg's though please :).  Getting back into participating in VO and the successors again to.

Surelle

Quote from: Showbiz on August 12, 2015, 05:22:59 PM
I see this a lot on the CO boards, when the forumites there complain about that game's lack of development.  And eventually, someone will post what I believe is the correct response:  it is specifically Marvel superhero movies, with 50 years of name brand building and an interlocking filmic universe, that are putting asses in seats.  There is no broad support for anything and everything superhero related.  If there were, we'd still be playing CoX.

You just reminded me of some blog responses to a Massively.com article last week about CO, which had some sort of discount going on its lifetime sub.  Of course, most people had the attitude that it would be foolish to pay $200 for a game that has been in maintenance mode for years.  And then what was obviously a CO player posted, "Well, it's only been a few months that the original team has gotten back together; maybe they'll do something now...."  While someone else replied that it had actually been two years since that happened and still nothing.

Immediately I felt sorry for the CO fan, but I thought, "Nothing is ever going to happen with CO's situation, that poor kid...." 

Then I thought about us all here, still hoping against hope that CoX will someday return, and I had to kinda laugh....    ;)  Oh well.

Arcana

Quote from: Odimodus on August 12, 2015, 04:04:47 PM
And furthermore, with the slew of superhero movies coming and going, it boggles my mind that a company wouldn't capitalize on this in the games market. Especially with an established game world.

Just because people want to watch it, doesn't mean people want to play it.  And even if they do, not everyone likes the same kind of gameplay: not all superhero games are or would appeal to the same people.

You could in fact argue that the high popularity of the Marvel movies actually deters many people from trying to make any other large scale mainstream MMO not licensed to that property, because they'd have to fight upstream against the expectations of the viewers of those movies.  No less than Warner/DC is feeling the pressure of constantly being compared to Marvel/Disney, and they have arguably the most recognizable properties in the space.

Arcana

Quote from: Showbiz on August 12, 2015, 05:22:59 PM
I see this a lot on the CO boards, when the forumites there complain about that game's lack of development.  And eventually, someone will post what I believe is the correct response:  it is specifically Marvel superhero movies, with 50 years of name brand building and an interlocking filmic universe, that are putting asses in seats.  There is no broad support for anything and everything superhero related.  If there were, we'd still be playing CoX.

I'd say there's now broad acceptance for superhero movies as a genre, but not broad hunger for them.  While Marvel is frequently criticized for constraining directors and compelling them to "Marvel Universalize" their movies, its also true that starting with the first Iron Man their general principle has been not to make superhero movies explicitly, but to make good movies based on their properties that happen to be superhero movies.  You don't pick people like Jon Favreau and Kenneth Branagh to direct your movies if you just want a conventional superhero action flick.  Probably the most critically acclaimed Marvel movie was Winter Soldier and that doesn't have a lot more "superheroics" than many other action movies that aren't in the comic book superhero genre.

What most movie audiences want from their popcorn movies is enough familiarity to be comfortable, and yet enough novelty to be entertaining.  I think the Marvel movies do this extremely well by setting the movies in a familiar world, but making each movie sufficiently different that they are widely entertaining.  Winter Soldier, Avengers, Guardians of the Galaxy, and Ant Man are all completely different movie-going experiences, appealing to different tastes of a wide audience.  In the same way that Pixar created a brand based on a particular kind of storytelling that audiences now seek out, I think Marvel has done the same thing in reverse: creating a brand based on a particular storytelling environment that allows different storytellers to tell different stories in a comfortable setting.  They can take chances because we the audience are willing to let them take chances and walk away with moderate successes, which is what Ant Man basically is.  And movies like Ant Man are in the long run just as important if not moreso to the health of the Marvel Cinematic Universe as the Avengers movies are.  You can only make so many Avengers movies before you'll burn your audience out, but you can make a lot more Guardians, Ant Man, and Captain America movies.  Especially if they continue to succeed with Black Panther, Dr. Strange, and Inhumans.

What Marvel is doing cannot be generalized to "superheroes" any more than what Pixar is doing can be generalized to all animated movies.

Valtyr

Yeah, the large reason no one has made an MMO with modern superheroes as the theme is because the two biggest players (Marvel/DC) have already made their own. Trying to create an independent idea that doesn't step on either of their toes is a daunting task. Relatively speaking it was a lot easier fifteen years ago when they weren't so near the forefront of entertainment.

Arcana

Quote from: Valtyr on August 12, 2015, 07:03:48 PM
Yeah, the large reason no one has made an MMO with modern superheroes as the theme is because the two biggest players (Marvel/DC) have already made their own.

And look at the roaring successes they were.

Pyromantic

Quote from: Auroxis on August 12, 2015, 07:41:00 AM
The slot shortage and the disabling of toggles on Khelds was the major turn-off for me. It made adding defense to builds a lackluster affair, and pure resistance characters were very prone to fail due to all the debuffs hitting you. It was nice for farming and adding damage to a team, but unless you had the proper defense buffs you couldn't really act as the tank against heavy debuff mobs.

So to me, Khelds were "DPS, and tank depending on the team and mobs". I'd rather have my character's secondary role more independent and/or flexible than that.

The difficulty of running supplementary defense toggles like CJ, maneuvers and weave is one of the arguments in favour of a human-only or human-focused build, but to me that really wouldn't be as much fun.   8)

However, I think you can reasonably argue that Gravitic Emanation is as important as Eclipse for allowing triform WS's to solo a lot of content.  I know I used it constantly, though a long history of playing more controllers than anything else may well have influenced my playstyle towards leveraging that power.  Point being that control is just as effective as defense in mitigating debuffs.

LaughingAlex

#19033
Quote from: Surelle on August 12, 2015, 06:31:32 PM
You just reminded me of some blog responses to a Massively.com article last week about CO, which had some sort of discount going on its lifetime sub.  Of course, most people had the attitude that it would be foolish to pay $200 for a game that has been in maintenance mode for years.  And then what was obviously a CO player posted, "Well, it's only been a few months that the original team has gotten back together; maybe they'll do something now...."  While someone else replied that it had actually been two years since that happened and still nothing.

Immediately I felt sorry for the CO fan, but I thought, "Nothing is ever going to happen with CO's situation, that poor kid...." 

Then I thought about us all here, still hoping against hope that CoX will someday return, and I had to kinda laugh....    ;)  Oh well.

I routinely laugh every time a co player says they are better for being around when everyone won't touch co with a 20 foot pole while also wanting CoX to return.  CO has suffered not just a damnation to never improve but it's suffered from having commited cultural suicide.

Then i remember that everyone wants to play CoX.  And that we got spiritual successors.  And businessmen trying to get the game back.  And artists remaking the game, even and we got a place to roleplay again.  We are the cultural victors in the fight, and thats the ultimate one.  And we win not just for the right reasons but also that our opponent had done what it done and will never recover from that, ever.

I feel bad for those of the CO community who are legitimately good people.  Really do.  Ahh well, can't win em all.
Currently; Not doing any streaming, found myself with less time available recently.  Still playing starbound periodically, though I am thinking of trying other games.  Don't tell me to play mmohtg's though please :).  Getting back into participating in VO and the successors again to.

ivanhedgehog

Quote from: Ironwolf on August 12, 2015, 03:27:46 PM
It is a complex deal and Nexon made it even more difficult. Bad enough dealing with NCSoft let's throw in another random South Korean company as well.

Well then, you need to use your jedi powers and get things going!!!! chop chop mister!!


Little lord recluse has never had a teddy bear.
every day he goes to bed in not-so-grandville wondering if tomorrow will bring world domination, or more of the same.
Please send your prayers and incantations to "help save the Evil Overlord"

You can make a difference, or you can turn the page.

DragonLord

has there been any news anywhere this waiting is getting annoying I'm ready to get back to playing the real COH

Taceus Jiwede

QuoteActually, if you have a lot of experience playing blasters, then right out of the gate you can appreciate Dominators since they have a similar level of offense at low levels but someone pushed the pause button on the enemies and they aren't shooting back.  You tend to notice that right away.

I knew there was a reason I enjoyed Dom's

Quote from: Arcana on August 10, 2015, 09:02:03 PM
My recommendation back then was to play Mind/Earth.  Not only was it training wheels for Dominators (you have so much control in practically every single power its easier to see how the damage mitigation combines with offense) its practically training wheels for the entire game from level one.

My first dom was a Mind/Earth, I never finished building the character up all the way which was a shame.  Because I found a great AV Killer Perma Dom build on the CoH forums.  I cant say for sure, but I am pretty sure it was a build you posted.

Shibboleth

Quote from: Surelle on August 12, 2015, 06:31:32 PM
You just reminded me of some blog responses to a Massively.com article last week about CO, which had some sort of discount going on its lifetime sub.  Of course, most people had the attitude that it would be foolish to pay $200 for a game that has been in maintenance mode for years.  And then what was obviously a CO player posted, "Well, it's only been a few months that the original team has gotten back together; maybe they'll do something now...."  While someone else replied that it had actually been two years since that happened and still nothing.

Immediately I felt sorry for the CO fan, but I thought, "Nothing is ever going to happen with CO's situation, that poor kid...." 

Then I thought about us all here, still hoping against hope that CoX will someday return, and I had to kinda laugh....    ;)  Oh well.

Difference being that CoX was a good game that got shut down, not a bad game which continues to limp along.

Sinistar

Quote from: Pyromantic on August 12, 2015, 07:20:16 PM
The difficulty of running supplementary defense toggles like CJ, maneuvers and weave is one of the arguments in favour of a human-only or human-focused build, but to me that really wouldn't be as much fun.   8)

However, I think you can reasonably argue that Gravitic Emanation is as important as Eclipse for allowing triform WS's to solo a lot of content.  I know I used it constantly, though a long history of playing more controllers than anything else may well have influenced my playstyle towards leveraging that power.  Point being that control is just as effective as defense in mitigating debuffs.

IF I were to be the new owner or at least programmer of the game for the new owners, I would very much like to be the dev in charge of the Khelds and do some tune ups to PB and WS.

1. When created a PB or WS can choose teleport or flight for travel.  One of my main gripes about WS was being forced to be a teleporter.

2. pool powers working when transformed.  I would have to test this to ensure that the alt forms do not become "overamped". If that became the case then I would go for suppression rather then deactivation of pool powers when transformed.

4. At L40+ Khelds gain 4 enhancement slots instead of 3.  If this again proves to be too many and makes them "overamped" then I would look at L45+ being 4 slots instead.

5. Get power customization into the Khelds.  I always wanted to make my main PB into a gold colored alt forms and blood red for my WS

6. Take a serious look at PB's and the "wisdom" of having KB in all their powers.  While KB can be managed by those that know PB's,  removing KB from some of their powers may not be a bad thing.   If energy melee can have stun instead of KB,  why not PB's also? 
In fearful COH-less days
In Raging COH-less nights
With Strong Hearts Full, we shall UNITE!
When all seems lost in the effort to bring CoH back to life,
Look to Cyberspace, where HOPE burns bright!

Shibboleth

Quote from: Auroxis on August 12, 2015, 03:19:16 PM
How did you do against heavy debuff enemies like Malta and Carnies?

My Dark Melee/Electric Armor Brute had one foe in the Malta that had to be paid attention to--the Sapper. With two ways to generate endurance, so long as I dealt with them quickly the rest weren't so bad. Carnies were simply high in annoyance factor.