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Started by Ironwolf, March 06, 2014, 03:01:32 PM

FloatingFatMan

Quote from: AlienOne on July 14, 2014, 12:19:55 PM
TOTALLY agreed... I started with an Elec/Elec Blaster in 2005, then as soon as I hit 50, I made a Peacebringer. I made a Warshade as soon as that toon hit 50, and I never looked back...haha

I had a stable of about 2 dozen 50s, but anyone who knew me could tell you I was on either my PB or my WS 90% of the time. I mainly wanted to have my other 50s so I could have flexibility for TFs in case a team really needed a specific type of support or some extra damage... :)

I only had about 5 level 50's.  Spent WAY too much time on my Khelds!  The Nictus shard that was forced out of my PB eventually became a WS and is my other main. :p

Shadowe

Quote from: FloatingFatMan on July 14, 2014, 12:21:43 PM
... Duuuuuuuuuuuude!  :o  :-[  ;D

Oh how I miss those absolutely MASSIVE arguments Ellie and Richard used to get into at the statue...  They were truly epic!

Makes two of us, squire!

Haven't had a good reason to dust off Dicky-boy in far too long. Must... R... P...
The wisdom of Shadowe: Ghostraptor: The Shadowe is wise ...; FFM: Shadowe is no longer wise. ; Techbot_Alpha: Also, what Shadowe said. It seems he is still somewhat wise ; Bull Throttle: Shadowe was unwise in this instance...; Rock_Powerfist: in this instance Shadowe is wise.; Techbot_Alpha: Shadowe is very wise *nods*; Zortel: *Quotable line about Shadowe being wise goes here.* FFM: I think you're mostly wise in this instance, apart from one part.

AlienOne

Quote from: FloatingFatMan on July 14, 2014, 12:23:58 PM
I only had about 5 level 50's.  Spent WAY too much time on my Khelds!  The Nictus shard that was forced out of my PB eventually became a WS and is my other main. :p

Dude, there's no such thing as "too much time" on a Kheld... ;P

https://images.weserv.nl/?url=isaacwatson.com%2FWarshadeHours.jpg
"What COH did was to show [developers of other] MMOs what they could be like if they gave up on controlling everything in the game, and just made it something great to play."  - Johnny Joy Bringer

FloatingFatMan

Quote from: AlienOne on July 14, 2014, 12:36:14 PM
Dude, there's no such thing as "too much time" on a Kheld... ;P

I concede the point (though I was over 2500 hours :p ).

Solitaire

Quote from: AlienOne on July 14, 2014, 12:36:14 PM
Dude, there's no such thing as "too much time" on a Kheld... ;P

https://images.weserv.nl/?url=isaacwatson.com%2FWarshadeHours.jpg

Seeing screen shots/videos of the game always brings a smile to my face, so many good memories, then I get a little bit sad as I realise I can't play anymore. I really hope we get the game back, keeping fingers crossed for the team.
"When you have lost hope, you have lost everything. And when you think all is lost, when all is dire and bleak, there is always hope."

"Control the Controlables"

ortophonic

My feels =[. I want to get back and play so bad.

FloatingFatMan

Quote from: ortophonic on July 14, 2014, 12:56:38 PM
My feels =[. I want to get back and play so bad.

Amen to that, brother.

ObsidianPhoenix76

Quote from: Taliseian on July 10, 2014, 04:09:27 PM
Ironwolf,

Curious if the Team - once the sale is final - has considered a Kickstarter to help fund startup costs in order to get the revenue stream going.

It could also be used as a way to pump the hype machine and gauge interest in either working/creating any needed dev tools for CoX and possibly interest level in CoH2.

Just thinking, and hoping...

T

Umm...  Kickstarter to bring back CoX after the sale is* done?!

*pulls out check card*

*Waits for the KS link*

Well??!!  Still waiting!   ;)

* note:  the word "is" was intentional...


Golden Girl

Quote from: FloatingFatMan on July 14, 2014, 12:39:27 PM
I concede the point (though I was over 2500 hours :p ).

Part-timer :P
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Relitner

Quote from: FloatingFatMan on July 14, 2014, 12:39:27 PM
I concede the point (though I was over 2500 hours :p ).

That's slightly more than a year, in terms of a 40 hour work week.  :o
in nomine Patris, et Filii, et Spiritus Sancti amen

FloatingFatMan

Quote from: Relitner on July 14, 2014, 02:01:50 PM
That's slightly more than a year, in terms of a 40 hour work week.  :o

I'll have to see if I've got a screenie of her hours total... I think it was probably more than that...

Bear in mind this is since June 2005. :p  But yes, she's a -very- intensely RP'd character with a huge back story behind her built up over 7 years of almost daily in-game RP, and 2 years of out of game.

AlienOne

Quote from: FloatingFatMan on July 14, 2014, 02:11:50 PM
I'll have to see if I've got a screenie of her hours total... I think it was probably more than that...

Bear in mind this is since June 2005. :p  But yes, she's a -very- intensely RP'd character with a huge back story behind her built up over 7 years of almost daily in-game RP, and 2 years of out of game.

Yes, we Khelds are a dedicated bunch... On top of that nearly 2k hours on my Warshade, I had 24 fully IO'd lvl 50 heroes (about 75 toons total with all my alts), and countless hours spent in Mid's (Best companion program for a game ever created imo)... I wasn't an RP'er (more of a min/maxer I guess, since the "end game" was where I had fun challenging myself), but that's the beauty of CoH... They had the content to please the people who liked the journey to 50, and they had the kind of balance necessary to please the end-game guys like myself.

It really WAS an extremely well-balanced game. If you (as a dev) can get people like me and a lot of my friends to have discussions for hours on end about "build possibilities" and all of them be equally valid builds, you've essentially built the "perfect storm" as far as balance in concerned. With the accompaniment of Mid's, min/maxing (to me) really became its own "game within a game."

I can't wait for its (inevitable) return... It may take a while, but I have faith.

It's just too good a game development achievement to stay dormant.
"What COH did was to show [developers of other] MMOs what they could be like if they gave up on controlling everything in the game, and just made it something great to play."  - Johnny Joy Bringer

Deadflame2

Quote from: AlienOne on July 14, 2014, 02:21:39 PM
and countless hours spent in Mid's (Best companion program for a game ever created imo)

Absolutely agree!  I can't tell you how many times I've played other MMO's and have just not been able to get over the fact that none of them have a tool such as Mids.  It really is an awesome tool for an awesome game.
Reminder: No game = No data, no characters...nothing.  However, no data/characters != No game.

FloatingFatMan

Indeed, that was a big part of its success... Virtually every play style was catered for, with the exception of PvP (that was a monumental bleep up, that was).

It's only failing really was the old engine, and even then, the devs managed some impressive things with it.

Relitner

Quote from: FloatingFatMan on July 14, 2014, 02:11:50 PM
I'll have to see if I've got a screenie of her hours total... I think it was probably more than that...

Bear in mind this is since June 2005. :p  But yes, she's a -very- intensely RP'd character with a huge back story behind her built up over 7 years of almost daily in-game RP, and 2 years of out of game.

I did get a Warshade to 50 (Mighty Eight... one of my CO crossover toons), but was never able to stick with a Peacebringer long enough. He was rather squishy.
in nomine Patris, et Filii, et Spiritus Sancti amen

Relitner

Quote from: AlienOne on July 14, 2014, 02:21:39 PM
Yes, we Khelds are a dedicated bunch... On top of that nearly 2k hours on my Warshade, I had 24 fully IO'd lvl 50 heroes (about 75 toons total with all my alts), and countless hours spent in Mid's (Best companion program for a game ever created imo)... I wasn't an RP'er (more of a min/maxer I guess, since the "end game" was where I had fun challenging myself), but that's the beauty of CoH... They had the content to please the people who liked the journey to 50, and they had the kind of balance necessary to please the end-game guys like myself.

It really WAS an extremely well-balanced game. If you (as a dev) can get people like me and a lot of my friends to have discussions for hours on end about "build possibilities" and all of them be equally valid builds, you've essentially built the "perfect storm" as far as balance in concerned. With the accompaniment of Mid's, min/maxing (to me) really became its own "game within a game."

I can't wait for its (inevitable) return... It may take a while, but I have faith.

It's just too good a game development achievement to stay dormant.

My hopes are that some of the original team are involved. It was their inspiration and creativity that really drove the whole thing.
in nomine Patris, et Filii, et Spiritus Sancti amen

FloatingFatMan

Quote from: Relitner on July 14, 2014, 02:52:00 PM
I did get a Warshade to 50 (Mighty Eight... one of my CO crossover toons), but was never able to stick with a Peacebringer long enough. He was rather squishy.

The secret to a good PB is NOT to go pure human form initially... You NEED the other forms in the lower levels to survive.  Once you get in the 40's and have decent slotting, you'll find yourself using them less and less. 

Mine was built as a triform, and was on the road to being as maxed out as it was possible to get.  It had easily been a couple of years before shutdown that I'd ever faceplanted on her for anything other than RP reasons.  Hell, after the Cosmic Balances changes, I could even outclass Tanks and Brutes. Not bad for a "Jack of all trades, master of none" archetype. ;)


HEATSTROKE

Quote from: FloatingFatMan on July 14, 2014, 02:58:15 PM
The secret to a good PB is NOT to go pure human form initially... You NEED the other forms in the lower levels to survive. 

I dont necessarily agree. I played my PB from level 1-50 all human and never took the other forms. It was no different than playing one of my blasters. When I got to the later levels. managed to get the IO build I wanted combined with the Kheld changes he became a beast.. in fact one of the best toons I had..

FloatingFatMan

Quote from: HEATSTROKE on July 14, 2014, 03:00:55 PM
I dont necessarily agree. I played my PB from level 1-50 all human and never took the other forms. It was no different than playing one of my blasters. When I got to the later levels. managed to get the IO build I wanted combined with the Kheld changes he became a beast.. in fact one of the best toons I had..

That can work too, but it's rather a lot slower as you'll be a weaker, single target hitter for longer without the squid attacks.  More of an "Offender" build Defender, than a Blaster.  And as I said, in the later levels it became much less important. 

Also, I used to see lots of people complaining about the lack of mez/knockback protection on PB's. Well..  THAT'S WHAT DWARF FORM WAS FOR, YOU NINNIES! :p

TBH, by endgame, I'm fairly sure my PB was about as close to a tankmage as it was possible to get.


Ooh... I just had a delicious thought.  I never got around to making a new PB after the Kheld changes were brought in...  I bet they were MUCH MUCH better than they used in the lower levels after those!  Now I know what I'll be doing if we get the game back, even if we get our chars returned to us!

Felderburg

Quote from: gdgiordano on July 14, 2014, 09:50:09 AM
https://www.youtube.com/watch?v=NYBzs5P3eBs
I don't know if this has been posted but there was assets in place for an Issue 28 with a moonbase? On top of that Matt Miller KNEW the game might close and didn't tell his employees or the fans? REALLY? kind of agitating.

http://paragonwiki.com/wiki/Lore_AMA/Sorted#7 <- Moonbase Lore AMA question (The art was approved on the final day, not sure if that means just concept art or actual game assets. See also: http://paragonwiki.com/wiki/Moon_Zone). Also, I was under the impression it was Brian Clayton that was leading Paragon's side of the negotiations, and that he was keeping all the employees up to date as the deal went on.

Quote from: Thirty-Seven on July 14, 2014, 05:54:33 AM
As far as too close to Grav?  I don't necessarily think so.  If they spin it as more like "metal control" it could be made very distinct.

A "metal control" type power set would be cool, although I can't see it being much more than a "regular" control set with metal visuals. Maybe some sort of "magnetic" gimmick, where you build up charges and eventually they grow so much that you can do extra damage... But a CoH2, where the environment can be affected, is where metal control would shine. Not only would the visual be there, but you would actually be able to move lamp posts and wrap them around bad guys, or fling mailboxes at people (the post office learned years ago not to keep mail in those things - they're all glued shut).

Quote from: Thirty-Seven on July 14, 2014, 07:09:29 AM
There was though.  Unlike fire, or electricity, or anything else that has a real life analogue, Kheldian powers were entirely invented by CoH and the Devs.  The mere fact that the powers were given the colors they were WAS the lore on the issue.

So, the lore did contradict your IC rationale, because, in the lore they were Kheldian colored (also Kheldian powers did appear in the CoH comics).

While the canonicity of the comics is debatable, if you look at Blue King 11 (available here: https://drive.google.com/#folders/0BzbPxewaK5DgdTlFM0p6czRuVU0) Horus is quite green, while Requiem is a very pinkish shade. Additionally, arguing that colors are canon because the game made them that way would mean that before customization, the colors we had were canon, and that one day, heroes became very colorful all of a sudden - when in reality, it could be argued that the colors people chose for powers were what the characters always looked like, the game engine just couldn't show it.

I'm also not sure what the "real life analogues" of fire or e- have to do with Kheldian colors - if anything, that's an argument against color customization of any power that has a "real life analogue". Psychic power sets were all very pink; psychic power blasts don't exist in real life, and were given that color by the devs - and as you say: "The mere fact that the powers were given the colors they were WAS the lore on the issue," ...until power customization.

Plus, even before color customization, Kheldians in human form could have Auras that were any color they chose, which doesn't make sense if they truly are monochromatic beings.

Quote from: Serpine on July 14, 2014, 07:37:46 AM
Unfortunately an arbitrary choice in fiction tends to become a fixed point in canon once deployed, barring retcon. The length of Lord Recluse's nose may have been arbitrary but once we had seen it, any significant change to it would have required some justification. Likewise the colors for our alien buddies, since unfortunately they were supposed to be specific aliens.

I seem to recall seeing one version of Recluse with an actual nose, and others where he looked more ape-like...  :P

Quote from: FloatingFatMan on July 14, 2014, 07:28:36 AM
I was also the one who got the Khelds method of interstellar travel out of the devs too (and spent ages laughing at the sillyness of it).

For those curious, that method is detailed here: http://paragonwiki.com/wiki/Kheldian#How_did_they_GET_here.3F (along with a link to an archived fiction piece by FloatingFatMan nicely illustrating the concept).

What I don't get is how they traveled between star systems before they had joined with the aliens that gave them their forms.
I used CIT before they even joined the Titan network! But then I left for a long ol' time, and came back. Now I edit the wiki.

I'm working on sorting the Lore AMAs so that questions are easily found and linked: http://paragonwiki.com/wiki/Lore_AMA/Sorted Tell me what you think!

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