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New efforts!

Started by Ironwolf, March 06, 2014, 03:01:32 PM

Benchpresser

Quote from: Tyrannical on July 12, 2014, 02:36:45 PM
I know it's been said quite a few times before that when/if we get the game back we'd be at I24 until the development of CoH2. But I'm hoping that there will at least be a few updates along the lines, just to keep the game going. I'm sure most of us are content with just having I24, but new players we're hoping to get on board don't have the same standards as we do.

New players will be wanting a game that regularly updates with new content, as all other MMOs do, if we don't I think we'd be falling behind and having people lose interest real quick, if we want this game to have a loyal fanbase beyond veterans, we gotta appease people who are expecting a game with longevity.

I wont lie, I like the idea of regular updates too, beats playing a shadow of the former game when we can actually give it life, and I suppose it'll be good practice for the new development team for handling CoH2 updates and so on. There was so much on the horizon I was looking forward to, and if the game is released and comes to a standstill, constantly looking to the horizon but never willing to explore it, then it's not making the most of the money paid to get the game.

I know I sound like a broken record, but it all depends on what's in the deal conditions.  I don't THINK the Rad sets were at the animation stage (the ones in Mids are copies of other sets) but who knows what is still there- I'd love more of those power pools like Sorcery In I24... they were working on Utility Belt and Gadgetry and oh my.....  Same with the Battalion- I get the feeling IF we see the Battalion it may not be intil CoH2.  why introduce a BIG bad until you can display them in all their glory using a newer engine like UR4?

Tyrannical

Quote from: HEATSTROKE on July 12, 2014, 02:42:47 PM
Go back to Square one

GET THE GAME.

Do not Pass Go.. Do not collect 200.00...

Yes yes, the whole 'get the game' thing is a nice reminder and all but as Ironwolf said, these boards are watched by the new team, so expressing concerns/making suggestions is always good.

There's 250+ pages of people wanting their thoughts to be heard, all of them knowing the game is a big 'if' right now, and regardless of it people are gonna be quizzical about what happens next.

Quote from: Benchpresser on July 12, 2014, 02:45:31 PM
I know I sound like a broken record, but it all depends on what's in the deal conditions.  I don't THINK the Rad sets were at the animation stage (the ones in Mids are copies of other sets) but who knows what is still there- I'd love more of those power pools like Sorcery In I24... they were working on Utility Belt and Gadgetry and oh my.....  Same with the Battalion- I get the feeling IF we see the Battalion it may not be intil CoH2.  why introduce a BIG bad until you can display them in all their glory using a newer engine like UR4?

I look forward to CoH2 as much as everyone else, and as for the new sets? from the looks of it they have all but the visuals and animations done, visuals and animations that could easily be 'borrowed' from what's already in the game, doesn't even have to be from other powersets, there's looooaaads of assets to choose from.

Though it's an unbearable wait for CoH1 to be released, I'd rather have that game be kept alive and updated nicely while we then wait even longer for CoH2. Even if it's just the odd bit of market content or new bits of storyline (like the Who Will Die and Cimemoran arcs) that aren't necessarily the main plot but provide a little more to the game as it goes along. Stagnation is the main killer of games

Nyx Nought Nothing

Quote from: Mistress Urd on July 11, 2014, 10:11:40 PM
Facebook is so last year.  :P When mom and dad use it, you know its time to bail. (Disclosure, I have an account, but I don't use it)
Belongs in a museum, right? Still, it does have some practical uses in terms of keeping in touch with people i know. Of course email is even older than Facebook, but i still use it as well. Not as much as i used to, but it still has some uses.

Quote from: Wyrm on July 11, 2014, 10:08:13 PM
If it were possible to use that command on someone else, believe me, I would have.  I didn't want to open the dialogue tree that starts, "Boy, I wish I could un-stick you" in that situation, though...
"I wish I knew how to /quit you."  ;)

Quote from: TheDevilYouKnow on July 11, 2014, 11:02:07 PM
Very unlikely. If hating on them would encourage a sale it would have sold before it closed or shortly there after. I'm no fan of them but there were some really dreadful and hateful things directed at people who worked there rather than the policy that cost us the game. I know of no way to stop facebook but I'll be glad to take the pledge!

First rule of New Efforts is - Don't Talk About New Efforts

Second Ruleof New Efforts is - Don't Talk About New Efforts

Third Rule of New Efforts is - Don't post in threads about New Efforts
Posted in a thread about new efforts.  :roll:

Quote from: PSI-on on July 12, 2014, 03:06:13 AM
I've thought of that too, maybe in terms of the way Guild Wars did it. Need tank for your team but can't find another player, you could add an NPC, such as someone from the Freedom Phalanx or one of the NPC heroes from Mayhem's or even the Raising Stars to join. They do something similar with Henchmen and Heroes, they even eventually added a way to use your own characters as heroes for your other characters.
On the one hand i can see how that would be useful and reassuring for some players. On the other hand if you're running content that's difficult enough to require a specific AT then the NPC AI is likely to be problematic. i guess if it gave you controls similar to MM pets... On the other hand there were a number of rather tanky high damage pets available as temp powers, both from card packs and earnable from missions in game, so adding an NPC that sold pet summoning powers for inf isn't out of line.
So far so good. Onward and upward!

Risha

All right, I'm out of this thread.  I faithfully read it up to 251, and while it is interesting and some topics came up, some are being rehashed.  I would prefer not to ascribe negative motives or feelings to the new team, new devs and freak them out.  I'm just as excited as everyone else, and I'm still crossing every digit that this goes through, but I have a book behind deadline and must concentrate on that, especially since there is no outward movement, only inward speculation.  I'll check in every day, but I'll keep my scan to the update page or Ironwolf's posts.

Later, all!
Writer of Fantasy and Fantasy Romance

HEATSTROKE

 I have tempered my expectations.. My focus is getting the game. Until that happens I see everything else as extraneous. Do I want my character data.. sure.. but what is the most important aspect.. I actually have character data to a degree.. I have my Sentinel files and all my Mids Builds.. but what good does that do me without the actual game...

Even if I couldnt get the character data could I recreate my characters?.. absolutely.. would it take more time.. yes..  but I would need THE GAME for that to happen... would I play as much as I did before.. No. I would not.. but thats because my life has changed.. But would I support the game ABSOLUTELY.. If the game was still 15 bucks a month with the same options as before.. ABSOLUTELY..

And I would support it. and not for myself..

I would support it for Tavy..Mbar.. Khai.. Brix.. Down.. Utah.. Boot... Deep Freeze.. Tropo...Vu.. and a host of others SG mates I know would return..

I would support it for Ironwolf and Downix.. and Harpo.. and Fanta.. and Codewalker.. and Hyperstrke.. and Father Xmas.. and TonyV and others..

I would support it for all the legions of Facebook fans..

I would support it for the New Developers and the Financial backers who believe in City of Heroes and believe in this community..

I would support it because of Posi.. and WarWitch.. and Arbiter Hawk.. and a host of other Devs who poured YEARS of their life into making something that all of us find so special...

So YES..

   GET THE GAME !!!!!

MaxDefense

Quote from: Risha on July 12, 2014, 03:36:12 PM
All right, I'm out of this thread.  I faithfully read it up to 251, and while it is interesting and some topics came up, some are being rehashed.  I would prefer not to ascribe negative motives or feelings to the new team, new devs and freak them out.  I'm just as excited as everyone else, and I'm still crossing every digit that this goes through, but I have a book behind deadline and must concentrate on that, especially since there is no outward movement, only inward speculation.  I'll check in every day, but I'll keep my scan to the update page or Ironwolf's posts.

Later, all!

Same here :-\

Mageman

Quote from: HEATSTROKE on July 12, 2014, 01:48:47 AMI think what many people might be neglecting is people going to NC Softs own page and bombarding it.. Unfortunately even though I have seen people ask the pages to keep quiet and just hope for the best, the reality is that Facebook is a type of mob mentality,, I have seen Downix try and calm the masses as well as Ironwolf..

My suggestion is this to Ironwolf.. stop giving updates. I wouldnt give them on Facebook.. nor would I give them here until something concrete is established and hope the noise dies out..  I would keep those you trust or have established relationships behind the scences with information.. like Tony V and others.. but thats it..

I think that if Ironwolf or anyone stops giving updates, that will just increase the speculation and wild speculation going on FB and here right now.
My Reality:
#1 I love my wife!
#2 I miss CoX!
#3 Refer to rule #1!
#4 I seem to have an itch!

GamingGlen

Quote from: Thunder Glove on July 12, 2014, 12:21:43 PM
I would hate this, actually.  If CoH is going to be stuck at Issue 24 forever, I'd want a CoH 2 to start with the arrival of the Coming Storm (i.e., where Issue 25 was going to start).  It's been such a big threat building in the background that to have them just go "Oh, that was all solved offscreen.  Sorry.  Maybe you'll get to play in the next big event that we spend nine years building up to" would be a major anti-climax and a major letdown.

I'd rather have the Coming Storm turn out to be a comet that passes by the Earth and the only thing affecting the Earth is meteor showers as the Earth goes through the comet's path a few months later.  And the Battalion is some made-up alien conspiracy hoax.  In other words, let's skip it.

Let's move on to better things, like cookies, or Martians hidden deep within their planet where the water is.

Triplash

Quote from: Thunder Glove on July 12, 2014, 12:21:43 PM
I would hate this, actually.  If CoH is going to be stuck at Issue 24 forever, I'd want a CoH 2 to start with the arrival of the Coming Storm (i.e., where Issue 25 was going to start).  It's been such a big threat building in the background that to have them just go "Oh, that was all solved offscreen.  Sorry.  Maybe you'll get to play in the next big event that we spend nine years building up to" would be a major anti-climax and a major letdown.

Yeah I feel the same. That storm has been a looong time coming... I want to face it, once and for all. I want to send those mangy aliens limping back to their own planet, hurting so bad that all the other aliens get bruises just from looking at them. I want the whole GALAXY to know that Earth's got teeth.

And a moon base wouldn't suck either.  ;D

Angel Phoenix77

Quote from: GamingGlen on July 12, 2014, 04:41:34 PM
I'd rather have the Coming Storm turn out to be a comet that passes by the Earth and the only thing affecting the Earth is meteor showers as the Earth goes through the comet's path a few months later.  And the Battalion is some made-up alien conspiracy hoax.  In other words, let's skip it.

Let's move on to better things, like cookies, or Martians hidden deep within their planet where the water is.
How about a movie that shows the coming storm, samuraiko could make the movie, she is amazing and does wonderful work.

City of Heroes could take place after the Battalion attack. Just like City of Heroes Legacy did with the Rikti.
One day the Phoenix will rise again.

CoyoteSeven

Quote from: HEATSTROKE on July 12, 2014, 02:42:47 PM
Go back to Square one

GET THE GAME.

Do not Pass Go.. Do not collect 200.00...

Square-Enix are the ones trying to buy CoH and re-open it???? OMG!!!

*tells everyone!*

Byakuya523

Quote from: silvers1 on July 11, 2014, 06:57:37 PM
COH2 needs to be COH with upgraded graphics, period.  Leave the combat system and powersets as is.

Quote from: Wyrm on July 11, 2014, 07:41:15 PM
I wouldn't mind them adding a bunch of new powersets and/or ATs with CoH2.  In fact, I'd kind of expect it.  Keep all the elements of CoH/V and add MOAR while they're making it shinier.

agree with what both of you are saying, have played many games since the closing of CoH/V and nothing feels the same. A update in gfx will be welcomed but i'll still play it if it wasn't. Can only have so much fun in making costumes with Icon, I need the actual game play
Nahar 50 Energy/Energy Blaster
DraconicSins 50 Fire/Fire Tank
Chaotic Princess 50 Robotics/Thermal Radiation MM
Kugari 50 Titan Weapon/Super Reflex Brute

HEATSTROKE

Quote from: Byakuya523 on July 12, 2014, 05:39:39 PM
agree with what both of you are saying, have played many games since the closing of CoH/V and nothing feels the same. A update in gfx will be welcomed but i'll still play it if it wasn't. Can only have so much fun in making costumes with Icon, I need the actual game play


  I stopped doing Icon.. too much heartache.. I believe in perseverance therefore I believe City of Heroes will come back one day.. and I will be there waiting..

primeknight

Quote from: Thirty-Seven on July 12, 2014, 09:34:15 AM
I think you have a good point, especially with Mace and Axe, hell you can almost add Broadsword to that list.  In the game files, IIRC that is, they used to be part of the same Medieval Weapons set.  Eventually they got split into seperate power sets entirely.
Yeah, I don't think that's an entirely logical point of view.  How are you gonna attract new players to the game to keep CoH2 afloat if you can't innovate and change things?!  Personally, I feel as though some of the earliest power sets were a bit boring... especially the melee ones.  That is doubly true when your melee character has a passive defensive set where you just set it and forget.  Some of the later sets had unique flavor to them that made you actually pay attention a little to what buttons you pushed: Staff, Dual Blades, Titan Weapons, etc.

Also, they did a great job with Bio Armor in making it have a form that was more offensive and a form that was more defensive.  It was almost like going from Brute, to Tank to Scrapper all in one secondary.
I'm gonna go ahead and pull this out again to highlight it.  This really should be the operative question going forward with the sequel.  Is the essence the same?  Is the game familiar, but not stagnant?  After all, we'll need a lot more people to like it than just us.  And not even half of the target audience probably will have played the original, but that isn't to say that we shouldn't all feel right at home.  Not that that means we need to have it exactly the same as it was to feel like we belong.  At least I won't.

As one of my mains and my first 50 my claws/sr scrapper was awesome.  There were a few 1v1 melee attacks, a couple ranged attacks and a melee cone attack.  It made the character and the set very versatile.  And I loved how SR was just turn in on and leave it going (exception: PB).  My character was easily the funnest and fastest played character and I'm very happy that each attack attack power was capable of standing on it's own (exception Follow Up). 

I tried dual blades and it's combo system felt more like work than play, and I wanted to use it for a stalker but that seemed like the combos would be wonky.

I think you're missing the point: innovation and improvement is great.  But when things are removed for someone's perceived sense of improvement:  the removal itself is a loss.  And that loss can translate to disappointment and losing players.  Especially if a certain powerset was loved and main'ed in the past. 


And example from another game of a power that was changed for the worse in my opinion and decreased my fun.  Super Smash Bros:  Melee to Brawl: Link's boomerang changed from the regular to the wind version.  It's new abilities removed it's old function:  the attack tactic changed Link more from a keep opponents at bay just out side of melee until desired to force opponents into melee.  Link was is my main, but I prefer not to play brawl, and I rather play the older melee, or the brawl mod: "M" where they changed Link's boomerang back to the old way.  There were several other changes I disagreed with, but that's just a glaring example. 
I bought the Wii just for Super Smash Bros, but I won't be purchasing a Wii U

My main point to summarize:  perspectives are different and we all loved aspects of CoH or we wouldn't be here.  Keep the old stuff as is, and add new  stuff as desired.  Add a claws "2" with grapple ability or something, but leave claws "1" alone.  Add a mace 2 powerset that's different, but there's probably plenty of people that enjoyed the old mace and main'ed with it so leave it as is. 

As a programmer I'm very good and giving extra options.  And memory for new code is cheap.  Graphics will always be time consuming, but 2 powersets with similar animations with two different playstyle would work great until time/effort can be made for additional animation.

That's my 2 cents...or 25 or whatever all that adds to.

gypsyav

Quote from: Ironwolf on July 12, 2014, 12:19:35 PM
I tried this once before let's see if it works - now for me in my other hobby!

I am the one in the middle with the white belt:

http://s1323.photobucket.com/user/spiketheguppy/media/Facebook/Photos%20of%20Me/10477433_10152528223044084_6405675306580782131_o.jpg.html

For fun I once recreated my SCA fighter self in the game. Wish I still had a picture of that.
Imagination is the seed of intelligence. Nourish it and watch it grow.

Samuraiko

Quote from: Angel Phoenix77 on July 12, 2014, 05:11:59 PM
How about a movie that shows the coming storm, samuraiko could make the movie, she is amazing and does wonderful work.

City of Heroes could take place after the Battalion attack. Just like City of Heroes Legacy did with the Rikti.
You should see the storyboards/script I have for what the Issue 25 trailer was going to look like (heralding the arrival of the Battalion). It'd have been hellish to make, but DAMN would it have looked GOOD.

Michelle
aka
Samuraiko/Dark_Respite
The game may be gone, but the videos are still here...
http://www.youtube.com/samuraiko
http://cohtube.blogspot.com

PSI-on

Quote from: Nyx Nought Nothing on July 12, 2014, 03:12:26 PM
On the one hand i can see how that would be useful and reassuring for some players. On the other hand if you're running content that's difficult enough to require a specific AT then the NPC AI is likely to be problematic. i guess if it gave you controls similar to MM pets... On the other hand there were a number of rather tanky high damage pets available as temp powers, both from card packs and earnable from missions in game, so adding an NPC that sold pet summoning powers for inf isn't out of line.

Oh no, you've quite right. In GW, not all content can be solo'd or done with the help of NPC henchmen or Heroes (two different things) and I believe they take some of the XP, Money, AND drops (something might drop, assigned for them then disappear instantly, a pain if say you're trying to get a sword from a boss or something). Heroes had more control (you could put runes on them, decide what class they were, what weapon they had, and what skills they had, and had very elementary controls over them and henchmen beyond that (go here, attack target, passive, if I recall). They were not right for all situations, however if they choice between trying anyway without enough people and failing (or couldn't start cause a hard amount of people was required), waiting hours to get someone, or just giving up on it, the option to have those kinds of NPC fillers can be useful, at least that's how it plays out there and how I always looked at it. The idea here would be the NPC would be added to a team by the leader from the team finder window, they'd appear and in this case would act JUST like a player, stay with group, follow orders when they can, attack, taunt, or heal as they are programmed, and if defeated can be rezzed (different from how NPC's were handled in CoX missions). This could make for a cool idea for both solo and desperate teams for a CoH2. (just elaborating on the idea of with some context of how it works in the game I gave as an example.
Please don't send blind requests in games to me, I learned to ignore them in CoX, no offense meant. (this is only here until I can figure out how to put it in my actual profile on here.)

Byakuya523

Quote from: HEATSTROKE on July 12, 2014, 05:46:14 PM

  I stopped doing Icon.. too much heartache.. I believe in perseverance therefore I believe City of Heroes will come back one day.. and I will be there waiting..

it is a heartache but all i can do til it returns which i really hope is soon
Nahar 50 Energy/Energy Blaster
DraconicSins 50 Fire/Fire Tank
Chaotic Princess 50 Robotics/Thermal Radiation MM
Kugari 50 Titan Weapon/Super Reflex Brute

Battlechimp

Quote from: CoyoteSeven on July 12, 2014, 05:14:47 PM
Square-Enix are the ones trying to buy CoH and re-open it???? OMG!!!

*tells everyone!*

That's totally off.  It was a Monopoly metaphor. That obviously means that Hasbro is the mystery buyer!

And then our chances of getting a Micheal Bay directed movie goes up!  Well that might not be all that great
Some men were born to greatness, others had it thrust upon them.  Me?  I punted. - Col Cranston Snord

Blow things up! Blow things up! Blow things up! Blo... wait, not that!! - Jammers everywhen

Cryono

don't even joke about that

we already have enough pony characters in CO