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New efforts!

Started by Ironwolf, March 06, 2014, 03:01:32 PM

Illusionss

Quote from: LaughingAlex on July 09, 2014, 10:52:16 PM
Whats left of CO's community but about 50% CoX players just barely hanging in there?  I don't think it'll just be a ghost town once more, more like a server about to be shut down.  Honestly rather it not be shut down so the CO trolls stay in CO though.  Don't want the nerf-nazi'sheads coming from CO to CoX.

I would not wish a shutdown on anyone. I don't want CO to shut down. But yes I do get the sensation that about 50% of current players there are ex-Paragonites waiting and waiting and waiting, for something, anything else to happen so they can get the h. out of there.

Its really funny when people there are all "how can CoX have been that much greater than this here masterpiece? You are all delusional liars" when they never once touched CoX when it was open. We who have done both will tell you all the ten thousand ways, amirite?

The worst thing about CO is how little there really is to do there, and all of your toons have to follow the exact same path....? Or almost....

THE REAL WORST THING, though: SAPPERS AT LEVEL 14?!!!! My level 14 is not equipped to handle sappers, TYVM! I therefore will not touch Viper or Argent mishes unless forced.

Wyrm

Quote from: Super Firebug on July 09, 2014, 11:17:18 PM
Given your name, I'd bet big money that it's the Greek letter psi.
You'd win.

I've held off mentioning this initiative to some of the folks we used to play with, just because I don't want to end up doing a re-cap of this entire thread multiple times. :)

Our "core four," though - my wife and myself, and two friends that we met on Virtue and who we've now done a bizarre "twenty-first century nomad" thing with as we've wandered to Tera, to SW:TOR, to TSW, to Defiance, to Rift - have talked about it some.  We would all love to get back into our City.  Nothing else has been even remotely the same.

Huh.  If SG data aren't available when the game goes back online, I think I just found our new SG name.

Skull Thuggery

Come on, people. Greek letters were the six month veteran's reward, we should all know them by now.   >:(

Scendera

Quote from: Illusionss on July 09, 2014, 11:24:42 PM
I would not wish a shutdown on anyone. I don't want CO to shut down. But yes I do get the sensation that about 50% of current players there are ex-Paragonites waiting and waiting and waiting, for something, anything else to happen so they can get the h. out of there.


I played CO from beta and liked it as it was, then watched it turn more and more into a money extraction device and lose all the fun. Conversely, DCUO has actually *improved* with time.

I might actually keep casually playing it a bit even once we get COH back.

Fanta

Quote from: Sinister Purpose on July 09, 2014, 11:31:03 PM
Come on, people. Greek letters were the six month veteran's reward, we should all know them by now.   >:(

I may not know Greek, but I have some knowledge of sign language :D
I am an ass, but don't we all love a good ass!

Nyx Nought Nothing

Quote from: Triplash on July 09, 2014, 09:46:12 PM
I was almost exclusively on Virtue too, mostly a soloer though. When I first started I picked it purely because I liked the name. And yeah, this is pretty accurate from my experience. I remember there were always people clustered around in little groups, mostly under Atlas or on the roof of City Hall. Sometimes they'd be chatting full-bore in local, and other times you had to provide your own imaginary commentary.

Angel Wing Guy: Broody brood broody broody?

Stormcloud-Obscured Girl: Sullen broody brood.

Trenchcoat And Tattoos Guy: Broody cynical broody jaded.

Angel Wing Guy: Incredibly convenient nugget of insight.

Stormcloud-Obscured Girl: Twenty-word synonym for sighing!

Ridiculously Over-Armored Guy: Flexy brag power-spam!


... hehe, I'm just teasing of course. The RPers I actually *met* were all pretty cool folks. I just like being silly more than serious, so in hindsight Virtue really wasn't the place for me.   ;D
Well Fumarole Pixie was all about RP and being mostly silly, or at least capricious, but then she was created as a sort of fae/elemental creature who could be erratic, whimsical, and devastatingly vindictive and destructive in the space of a few minutes.

For the more moody/serious RP i had Retrofuturist...
"Nikolas Tungsten is The Retrofuturist.

Behold the power of steam!
The Prussian Prince of Automotons may have taken steam technology to levels undreamed of by most, but he wasn't the only one. 50 years ago my great-grandfather Johann Steamkopf had developed a steampowered armor suit using some of the designs of Nikola Tesla. Unable to convince the Department of War to further fund his research, the prototype was put into storage at the end of World War I.
When the Rikti attacked my father took the suit into battle to help repel the invasion. During the height of the battle to bring down one of the motherships a line corroded by decades of storage in a leaky shed ruptured and boiled him alive. He died a hero, and my great-grandfather and I have rebuilt (and cleaned out) the suit with the latest esoteric technology. A suit I now wear to prove the power of the Retrofuturist!
((The suit smells faintly of baked ham. Don't  think about it too much.))"

All that aside, are we there yet?
https://farm4.staticflickr.com/3866/14578734044_e94b4e6183_o.jpg
Also: 86 pages! Woot!
So far so good. Onward and upward!

Remidi

Quote from: Super Firebug on July 09, 2014, 11:05:17 PM
I commented to a team, after dying in a cave yet again, that my character was spending so much time face-down on rock as to become a geology expert.

I had a female blaster in a very skimpy costume that landed face up and spread-eagle when she was killed.  Some of my teammates were snickering at the image, so I posted, "*singing*  Oh, sweet mystery of life, at last I've found you..."

Odimodus

Pics or it didn't happen  ;D

LaughingAlex

#4268
Quote from: Illusionss on July 09, 2014, 11:24:42 PM
I would not wish a shutdown on anyone. I don't want CO to shut down. But yes I do get the sensation that about 50% of current players there are ex-Paragonites waiting and waiting and waiting, for something, anything else to happen so they can get the h. out of there.

Its really funny when people there are all "how can CoX have been that much greater than this here masterpiece? You are all delusional liars" when they never once touched CoX when it was open. We who have done both will tell you all the ten thousand ways, amirite?

The worst thing about CO is how little there really is to do there, and all of your toons have to follow the exact same path....? Or almost....

THE REAL WORST THING, though: SAPPERS AT LEVEL 14?!!!! My level 14 is not equipped to handle sappers, TYVM! I therefore will not touch Viper or Argent mishes unless forced.

It's not that I want a shutdown on CO but feel it'll happen at this rate regardless of what happens anywhere else.  HALF the players left already when they removed most drops from half the end bosses of adventure packs in the game as well as the destroids.  But I really would rather it remain up just to keep the nerf heads from coming to CoX as they did nothing but cry nerf endlessly and got whatever they wanted nerfed, nerfed, all the time.

CO is unpopular for a reason, and it's for perhaps the worst reason of just the wrong people having influence.

Edit: Logged into CO after posting, player counts in MC: Instance one 97, Instance 2 69, instance 4 69, instance three had only 25.  Thats less than 300 people.  A few months ago you had about 350-500 people in MC.  Yeah.
Currently; Not doing any streaming, found myself with less time available recently.  Still playing starbound periodically, though I am thinking of trying other games.  Don't tell me to play mmohtg's though please :).  Getting back into participating in VO and the successors again to.

MWRuger

Quote from: Nyx Nought Nothing on July 09, 2014, 11:45:18 PM
50 years ago my great-grandfather Johann Steamkopf had developed a steampowered armor suit using some of the designs of Nikola Tesla. Unable to convince the Department of War to further fund his research, the prototype was put into storage at the end of World War I.


I would guess they used some kind of converter that took the steam power and changed into electricity since Tesla best work was with electrical energy. Maybe heating water until it is plasma hot, bursting the weak atomic forces and freeing up huge amounts of energy, not unlike a small fission reactor to power the suit.

Perhaps he even helped improve it after the armistice. He lived until 1943 so he was around for sometime after 1917. Of course, he wasn't quite right in some ways, but a genius none the less.
AKA TheDevilYouKnow
Return of CoH - Oh My God! It looks like it can happen!

Blackstar5

Quote from: Remidi on July 09, 2014, 11:47:53 PM
I had a female blaster in a very skimpy costume that landed face up and spread-eagle when she was killed.  Some of my teammates were snickering at the image, so I posted, "*singing*  Oh, sweet mystery of life, at last I've found you..."
Nice Young Frankenstein reference.

Super Firebug

Quote from: Nyx Nought Nothing on July 09, 2014, 11:45:18 PM
(snip)
50 years ago my great-grandfather Johann Steamkopf had developed a steampowered armor suit using some of the designs of Nikola Tesla.
(snip)

One of my CO characters is Brass Man, a steampunk Iron Man. In civilian life, he's Professor Artemus Stark, Tony's great-great-great-great grandfather. It's won a few costume-contest prizes.
Linux. Because a world without walls or fences won't need Windows or Gates.

Serpine

Quote from: Illusionss on July 09, 2014, 11:24:42 PMI would not wish a shutdown on anyone. I don't want CO to shut down. But yes I do get the sensation that about 50% of current players there are ex-Paragonites waiting and waiting and waiting, for something, anything else to happen so they can get the h. out of there.

Its really funny when people there are all "how can CoX have been that much greater than this here masterpiece? You are all delusional liars" when they never once touched CoX when it was open. We who have done both will tell you all the ten thousand ways, amirite?
If 50% of the playerbase of CO are lost CoX players just waiting for something else, you would imagine the incidence of ones favoring CO without ever having touched CoX would be lower? The number of "I'm from CoH and CO sucks" broadcasts / conversations (which I'm sure have done wonders to how CO fans view us) I've witnessed would better support the percentage. Anecdote wise, of maybe a couple of hundred people I'm aware of from CoH SGs, I'm aware of maybe 3 that actually moved on to CO for more then a quick pit stop.

As to the "ten thousand" ways, honestly I feel both games have numerous areas they outperform the other when you look at them objectively. For instance, while CO may have more linear quest lines these take place in areas with far more environmental variety includes an arctic wasteland, a desert with a robot cowboy theme park in it, the demonic realm, a tropical island populated by monsters, and an underwater kingdom at war you have to swim around in. Some of their open world quest designs involve tracking npcs over a wide travel range or scanning citizens who are disguised as aliens. Since you aren't required to do all the quests on one character, and it would be difficult to anyway if you are leveling at reasonable pace, it is not actual hard to have a different play experience for different ones.

In any case, it would be a tragedy if the resurgence of CoH significantly damaged CO, as I feel they are both equally worthy uses of my time. CO has enough trouble on its own anyway. :)
Guns don't kill people, meerkats do.

Illusionss

Quote from: LaughingAlex on July 09, 2014, 11:53:04 PMBut I really would rather it remain up just to keep the nerf heads from coming to CoX as they did nothing but cry nerf endlessly and got whatever they wanted nerfed, nerfed, all the time.

We had our share of those on the CoX forums, as I recall. Not likeable people.

Thirty-Seven

#4274
Quote from: Illusionss on July 10, 2014, 12:15:42 AM
We had our share of those on the CoX forums, as I recall. Not likeable people.
I can't say I remember too much of that.  Besides, the Devs were good at figuring out what nerfs made sense and what was a bridge too far.

LaughingAlex

Quote from: Serpine on July 10, 2014, 12:14:40 AM
If 50% of the playerbase of CO are lost CoX players just waiting for something else, you would imagine the incidence of ones favoring CO without ever having touched CoX would be lower? The number of "I'm from CoH and CO sucks" broadcasts / conversations (which I'm sure have done wonders to how CO fans view us) I've witnessed would better support the percentage. Anecdote wise, of maybe a couple of hundred people I'm aware of from CoH SGs, I'm aware of maybe 3 that actually moved on to CO for more then a quick pit stop.

As to the "ten thousand" ways, honestly I feel both games have numerous areas they outperform the other when you look at them objectively. For instance, while CO may have more linear quest lines these take place in areas with far more environmental variety includes an arctic wasteland, a desert with a robot cowboy theme park in it, the demonic realm, a tropical island populated by monsters, and an underwater kingdom at war you have to swim around in. Some of their open world quest designs involve tracking npcs over a wide travel range or scanning citizens who are disguised as aliens. Since you aren't required to do all the quests on one character, and it would be difficult to anyway if you are leveling at reasonable pace, it is not actual hard to have a different play experience for different ones.

In any case, it would be a tragedy if the resurgence of CoH significantly damaged CO, as I feel they are both equally worthy uses of my time.

Meh, CO was a tragedy anyhow, http://cityoftitans.com/forum/mistakes-co-what-avoid contains all the problems CO ran into.

It had potential to easily out-do CoX, but failed utterly due more because of trying to appease the wrong players constantly, and a tendency away from moderation.  The tragedy is that, unfortunately, CO was doomed long before CoX was even close to being shut down.  The developers were just way to backwards, or they were forced to copy other bad mmorpgs and the like.  Things like korean-style 10000 hour grinds for very trivial things rather than actual content only made it worst, along with over-buffing or over-nerfing things every time, or forcing the holy trinity to be required for the fire and ice rampage, CO's identity was destroyed over a long period of time by a lot of mistakes.
Currently; Not doing any streaming, found myself with less time available recently.  Still playing starbound periodically, though I am thinking of trying other games.  Don't tell me to play mmohtg's though please :).  Getting back into participating in VO and the successors again to.

Super Firebug

Quote from: Serpine on July 10, 2014, 12:14:40 AM
(snip)
As to the "ten thousand" ways, honestly I feel both games have numerous areas they outperform the other when you look at them objectively.
(snip)

I'll give CO points for more-realistic powers usage in the case of Munitions as compared to Assault Rifle. In CoX, you bounce from one type of attack to another while you wait for the ones you've just used to recharge. In real life, that would be switching from regular automatic rifle to slug-thrower (a slug being a much bigger round than regular bullets) to flamethrower to shotgun to regular rifle again, etc. CO's Munitions is more realistic: click & hold a particular power, such as Assault Rifle, until the "maintain" bar is empty, then you "load a fresh magazine" and fire again.

I'll likely keep a token presence in CO after CoX returns, but overall, CoX has my heart.
Linux. Because a world without walls or fences won't need Windows or Gates.

Kaos Arcanna

Quote from: Serpine on July 10, 2014, 12:14:40 AM
If 50% of the playerbase of CO are lost CoX players just waiting for something else, you would imagine the incidence of ones favoring CO without ever having touched CoX would be lower? The number of "I'm from CoH and CO sucks" broadcasts / conversations (which I'm sure have done wonders to how CO fans view us) I've witnessed would better support the percentage. Anecdote wise, of maybe a couple of hundred people I'm aware of from CoH SGs, I'm aware of maybe 3 that actually moved on to CO for more then a quick pit stop.

As to the "ten thousand" ways, honestly I feel both games have numerous areas they outperform the other when you look at them objectively. For instance, while CO may have more linear quest lines these take place in areas with far more environmental variety includes an arctic wasteland, a desert with a robot cowboy theme park in it, the demonic realm, a tropical island populated by monsters, and an underwater kingdom at war you have to swim around in. Some of their open world quest designs involve tracking npcs over a wide travel range or scanning citizens who are disguised as aliens. Since you aren't required to do all the quests on one character, and it would be difficult to anyway if you are leveling at reasonable pace, it is not actual hard to have a different play experience for different ones.

In any case, it would be a tragedy if the resurgence of CoH significantly damaged CO, as I feel they are both equally worthy uses of my time. CO has enough trouble on its own anyway. :)


I quite like CO myself. It could use some new content, but I do enjoy the powersets and such. Also, you can retcon one power at a time if you want or change from one AT to another in a Retcon or if Gold pick powers from different sets.

The fact I really liked Cox doesn't mean I can't like another game too. Even CO. :D



Goddangit

Quote from: Tubbius on July 09, 2014, 11:23:21 PM
That. . . might, might, MIGHT have been me.  Pretty sure I had that setup once.  I held a lot of costume contests.  Was it on Justice, by chance, and how tall/short was the toon?

Oh, probably about seven or eight feet tall.  I can't recall the server with certainty, but I don't think it was Justice.  Though I did have a couple of characters there for teaming with a RL friend we met up pretty seldom.

LaughingAlex

Quote from: Super Firebug on July 10, 2014, 12:26:05 AM
I'll give CO points for more-realistic powers usage in the case of Munitions as compared to Assault Rifle. In CoX, you bounce from one type of attack to another while you wait for the ones you've just used to recharge. In real life, that would be switching from regular automatic rifle to slug-thrower (a slug being a much bigger round than regular bullets) to flamethrower to shotgun to regular rifle again, etc. CO's Munitions is more realistic: click & hold a particular power, such as Assault Rifle, until the "maintain" bar is empty, then you "load a fresh magazine" and fire again.

I'll likely keep a token presence in CO after CoX returns, but overall, CoX has my heart.

Yeah CO had a few things, I'll just say it had a lot of potential but it really ruined itself.  Honestly I feel ultimately that it's biggest enemy is itself and its own community more than it's competition.  It's competition ends up hurting it more because unfortunately it has only taken measures to make itself more like other mmorpgs in the mid 2000 years rather than being a game made in the year 2009 that could have been a success.  It just kept taking steps backwards.
Currently; Not doing any streaming, found myself with less time available recently.  Still playing starbound periodically, though I am thinking of trying other games.  Don't tell me to play mmohtg's though please :).  Getting back into participating in VO and the successors again to.