Look at this power (Poison/Poison Trap): http://tomax.cohtitan.com/data/powers/summon.php?id=Pets_Poison_Poison_Gas ... the web page shows it as a 100% Endurance Drain with a mag of 10. Mid's displays this at 1000% Drain. It can easily be made permanent since it has a 30 second duration (plus more... gas lasts for 30 seconds, but the stats don't show how long the debuff lasts, I assume at least 1 second so that it's permanent while the gas is active). So if I understand the power correctly, it can deliver a permanent 1000% debuff, which is enough to floor a level 50 AV's Recovery.
I'm not sure *I* understand the power correctly. Which is to say, that attribmod appears to be broken as I understand it. Essentially, if I'm looking at it correctly, that attribmod is designed to apply a Scale -1 Cur recovery debuff on the target. Its also designed to use the Ones table and its also designed to be a Mag type attribmod. That means the Scale value should be interpreted as a magnitude and not a duration, so that's a -100% recovery debuff. But it has no duration specified. It also has a redundant (and I believe ignored) Magnitude of 10. My guess is that it was supposed to be a 10
second duration debuff and the Mag was supposed to be a specified duration. Instead, I believe a dev hit tab one time too many and put a Mag in the spreadsheets when they were supposed to put a Duration. Mids is confused by the strange values and is reporting the value as -1000% when it is not. In fact, since the Mag is 10 and not
-10 if the game engine used it at all the power would apply a recovery *buff* not debuff.
Sometimes the game engine has special case logic to handle what appears to be bogus data - like 999999. But in this case, I believe the power was supposed to apply a 10 second duration -100% recovery debuff that was refreshed every second you were in the area of effect. Meaning, you would be debuffed while you were in the effect and for 10 seconds after you left it or it died. However, what it *actually* does, I believe, is apply a -100% recovery debuff for
one clock tick which promptly expires, and does so every second. In other words, it applies an average -3% recovery debuff while you're in the effect.
Assuming this isn't some clever piece of engine shenanigans, if the power works the way I think it should, its worthless as a recovery debuff. If I'm wrong and the engine does some behind the scenes correction for attribmods like this (and there are many examples of it *not* doing that) and the debuff was continuous, its resistable so the -100% recovery debuff would be only -15% vs an even conning level 50 AV. Still not much. Unfortunately, there's no way for me to test that and report back, so all we can do here is informed conjecture. Either way, though, I don't think this gets us to an AV sapper.
In addition, it might be interesting to try an Ele/Psy perma-Dom if you slot up Drain Psyche so that it gets at least 600% Endurance Drain, as that will also floor an AV's recovery.
I was actually looking at Electric/Psi dominators for a different reason:
static field makes this potentially viable in real life, but I haven't run the numbers yet. While it would be slow going it might be possible for an Electric/Psi dominator to very slowly sleep and drain the AV while also pegging recovery to a low enough value for the drain to eventually work. Might take a significant amount of time though.
This wouldn't work in team play, obviously, because anyone shooting at the AV would wake it up. But I have to admit I didn't consider this possibility until today, when I was running the numbers on Electric/Kin. Static field is too slow to be a genuinely effective drain, but it does put the AV to sleep. If you can also floor the AV's recovery without waking him up, you now have a sapped AV. Eventually. However, you also have only 40 seconds to kill it after you wake it up before its next recovery tick gives him the ability to attack again, and it would be very difficult to sap out that recovery tick before the AV could get at least one, probably several attacks off. So you'd have to sleep, drain, drain, drain, attack attack attack sleep, drain, drain, drain, attack attack attack sleep, drain, drain, drain... At least drain psyche floors regeneration also.
This would be very interesting to test, if we ever get the game servers back. I don't think this is exactly what people were thinking about when they were thinking about an AV sapper, but if you're not in a big hurry this might be the closest thing that actually works.