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New efforts!

Started by Ironwolf, March 06, 2014, 03:01:32 PM

MM3squints

Quote from: Stitchified on August 26, 2015, 02:30:14 AM
See, I don't think Gold people should be the only ones to get Booster Packs, at the very least, Bronze should get 1, Silver gets 2 AND then Gold gets 4, that way, every Tier that pays will get at least 1 Pack thus having more of a chance to get the same things, it'll just mean Silver and Gold will have a higher chance of getting say a Rare Costume Piece than Bronze getting that same Rare Costume Piece.

All in all, I like this though, it makes sense AND it solves the problem of those who might not be able to afford $15 a month but can afford $10 or $5 a month  ;D

Well that is an example (I am no way part of business planning so the top example is just an example) Just showing if there was a tier system it could look

Stitchified

Quote from: MM3squints on August 26, 2015, 03:55:35 AM
Well that is an example (I am no way part of business planning so the top example is just an example) Just showing if there was a tier system it could look
I know, and I think the example you came up with is brilliant, I just don't think that the people paying $15 in this Tier System should be the only ones getting booster packs, seems a bit unfair to me... regardless, as I mentioned before, the example you came up with is indeed brilliant, it'd be nice if it does get followed provided a Tier System were to be put into place.

Arcana

Quote from: Stitchified on August 25, 2015, 11:57:55 PM
Sigh... I'm going to figure out how my Dad made his Teleport on his Mutation Energy Energy Blaster bind to his shift key, I mean, I know how he bound it to his shift key, but I don't know where exactly he put his Teleport on his Powers Bar, knowing him though, he put on 4 or 5 because he only used 1, 2 & 3  :P

The common teleport bind would bind teleport to something like shift + click, i.e. LSHIFT + LCLICK to activate teleport when the left shift key was held down and the left mouse button was clicked.  The clever part of the bind is that by binding to a mouse click itself teleport would activate with a target, allowing you with one click to teleport in the direction of the cursor.

Twisted Toon

Quote from: Arcana on August 26, 2015, 07:42:43 AM
The common teleport bind would bind teleport to something like shift + click, i.e. LSHIFT + LCLICK to activate teleport when the left shift key was held down and the left mouse button was clicked.  The clever part of the bind is that by binding to a mouse click itself teleport would activate with a target, allowing you with one click to teleport in the direction of the cursor.
I used that bind on my Warshade...and anyone else that I had that used Teleport. it was very handy.
Hope never abandons you, you abandon it. - George Weinberg

Hope ... is not a feeling; it is something you do. - Katherine Paterson

Nobody really cares if you're miserable, so you might as well be happy. - Cynthia Nelms

HEATSTROKE

Quote from: Arcana on August 26, 2015, 07:42:43 AM
The common teleport bind would bind teleport to something like shift + click, i.e. LSHIFT + LCLICK to activate teleport when the left shift key was held down and the left mouse button was clicked.  The clever part of the bind is that by binding to a mouse click itself teleport would activate with a target, allowing you with one click to teleport in the direction of the cursor.


Yup... used it all the time

chuckv3

Quote from: HEATSTROKE on August 26, 2015, 12:33:35 PM

Yup... used it all the time

Same here. Teleport was pretty awful unless you could LSHIFT+LCLICK. With that, and with Stamina being inherent, and freeing up slots for Hover (to prevent tele-plummet), teleport is awesome. It's probably twice as fast as fly for getting half-way across a zone (once you get the hang of exactly when you can click it after re-materializing). You couldn't press R and go AFK with it like fly, but that seemed like a small price to pay in my opinion. And you did arrive at the door or tram with lowered endurance, but when you are almost always the first one to the door you have the time to sit there and recover, or TP Friend whoever is at the back of the herd.

I'd love to see Super Jump and Teleport added to paragon chat. IIRC, SS plus SJ was a combination I used a lot on my earlier toons, and it was almost as fast as chain teleporting. Fly was definitely the most user friendly, but the slowest.

hejtmane

Quote from: chuckv3 on August 26, 2015, 04:54:19 PM
Same here. Teleport was pretty awful unless you could LSHIFT+LCLICK. With that, and with Stamina being inherent, and freeing up slots for Hover (to prevent tele-plummet), teleport is awesome. It's probably twice as fast as fly for getting half-way across a zone (once you get the hang of exactly when you can click it after re-materializing). You couldn't press R and go AFK with it like fly, but that seemed like a small price to pay in my opinion. And you did arrive at the door or tram with lowered endurance, but when you are almost always the first one to the door you have the time to sit there and recover, or TP Friend whoever is at the back of the herd.

I'd love to see Super Jump and Teleport added to paragon chat. IIRC, SS plus SJ was a combination I used a lot on my earlier toons, and it was almost as fast as chain teleporting. Fly was definitely the most user friendly, but the slowest.

I still have a copy of the teleport bind builder for teleport that zooms everything out for you made it fun to use

Mistress Urd

Quote from: MM3squints on August 26, 2015, 01:21:29 AM
Well they can do a Tier Model:

F2P: Like how the old system was, only difference, all of the chat is enabled regardless (I always thought that was a weird move. Why disable one of the key MMO aspect to attract new customers) Also they will disable the IO bonus, but retain the IO buffs (another big problem from before)

$5 Bronze: AE +  Incarnate stuff enabled +10% discount on Paragon Point Stuff + small paragon points stiffen

$10 Silver: AE + Incanate stuff enabled + the SSAs + 20% discount on Paragon point stuff + some paragon points stiffen

$15 Gold: AE +  Incanate stuff enabled + the SSAs + a power that allows you to gain 50% more xP for 1 hour that has a CD of 24 hours + 4 booster packs every month + 30% discount on Paragon point stuff + More paragon points stifen

Something like that where it won't give an over advantage for those willing to pay 15 but will reward them for their support.

Only problem with this is I don't see much incentive to pay until I had at least a couple of level 50s. There were several folks who didn't like the incarnate stuff at all, I doubt they would ever pay. The $15 per month isn't that much honestly.

What you are asking for is probably way too much for free and several folks could easily abuse it.

MM3squints

#19188
Quote from: Mistress Urd on August 26, 2015, 09:12:01 PM
Only problem with this is I don't see much incentive to pay until I had at least a couple of level 50s. There were several folks who didn't like the incarnate stuff at all, I doubt they would ever pay. The $15 per month isn't that much honestly.

What you are asking for is probably way too much for free and several folks could easily abuse it.

To be fair, the whole objective to to get people in first. They will do that by playing a basically free game (in a sense you can call it the lvl 1-50 promotion free to play.) Once they get to a lvl 50 and want to explore more (or in other word, get emotional attached to their toons) the chances of the player will be willing to spend the extra money to pay for the sub fee for the post 50 content will be greater.

What I was proposing that was free is basically what was given when CoX was online with amendments. From my experience and talking to former players, the two biggest turn off was they wanted to play the game as a f2p, but they couldn't get a team together because they couldn't use the full extent of the chat systems. Communication is basically what makes MMO (all the raid, all the teaming, all the content really doesn't mean anything if you can't communicate, let alone broadcast that you want to team up.)

The second complain I've seen was people who did sub then went freemium complained they had to change out their entire IOs set for SOs because they completely disabled them. this disfranchised players of going through the effort of respec, storing the IOs, re SO, etc. Instead of doing that, just give them the buffs that the IOs would have give them, but all the set bonuses are disabled. That way people can enjoy their toons, but if they want to feel they want to use their toons to the fullest, they can resub and power back the IOs bonuses.

Like I said before, I am not associated with any of the project teams and they are just examples, but just in my mind, in order to get a good base of customers (especially when attracting new customers with to be frank, outdated graphics game by today's standard), you need to strongly intensify them to just pick it up.  Keep in mind, sub is not the only steam of income, there are people who will spend money in the Paragon Store for other stuff, so you will get revenue from a secondary source. Giving away the game while having a store open for vanity or misc items is very profitable, possibly the best example of this is Valve's Team Fortress 2 and and DoTA 2.

Mistress Urd

Quote from: MM3squints on August 26, 2015, 09:28:07 PM
To be fair, the whole objective to to get people in first. They will do that by playing a basically free game (in a sense you can call it the lvl 1-50 promotion free to play.) Once they get to a lvl 50 and want to explore more (or in other word, get emotional attached to their toons) the chances of the player will be willing to spend the extra money to pay for the sub fee for the post 50 content will be greater.

What I was proposing that was free is basically what was given when CoX was online with amendments. From my experience and talking to former players, the two biggest turn off was they wanted to play the game as a f2p, but they couldn't get a team together because they couldn't use the full extent of the chat systems. Communication is basically what makes MMO (all the raid, all the teaming, all the content really doesn't mean anything if you can't communicate, let alone broadcast that you want to team up.)

The second complain I've seen was people who did sub then went freemium complained they had to change out their entire IOs set for SOs because they completely disabled them. this disfranchised players of going through the effort of respec, storing the IOs, re SO, etc. Instead of doing that, just give them the buffs that the IOs would have give them, but all the set bonuses are disabled. That way people can enjoy their toons, but if they want to feel they want to use their toons to the fullest, they can resub and power back the IOs bonuses.

Like I said before, I am not associated with any of the project teams, but just in my mind, in order to get a good base of customers (especially when attracting new customers with to be frank, outdated graphics by today's standard), you need to strongly intensify them to just pick it up.  Keep in mind, sub is not the only steam of income, there are people who will spend money in the Paragon Store for other stuff, so you will get revenue from a secondary source. Giving away the game while having a store open for vanity or misc items is very profitable, possibly the best example of this is Valve's Team Fortress 2 and and DoTA 2.

You would then be raising prices behind the "paywall" which is another common F2P complaint. I have no doubt that under your proposed plan people will still be complaining.

I might be more receptive to your F2P level at $5 per month. However if there is very little restriction for free play there is very little reason to pay.

I want to pay so the game can be around and new content be created but even I see little reason to pay with what you are proposing.

If empty servers were a problem there were more populated servers to play on. While server merges were suggested, it created a total pissing contest on the forums and it wouldn't have been an easy process and other folks suggest it purely means DOOM

I also like to play a game and not be spammed by constant advertising or Pay to Win which is ultimately where these F2P games tend to go. Its a total turnoff.

Mistress Bloodwrath

Quote from: chuckv3 on August 26, 2015, 04:54:19 PM
Same here. Teleport was pretty awful unless you could LSHIFT+LCLICK. With that, and with Stamina being inherent, and freeing up slots for Hover (to prevent tele-plummet), teleport is awesome.

I've seen this reference about "needing" hover for teleport and I've often scratched my head over it. I never needed it. Some people must have had slow reflexes or something...  ???

MM3squints

Quote from: Mistress Urd on August 26, 2015, 09:44:27 PM
You would then be raising prices behind the "paywall" which is another common F2P complaint. I have no doubt that under your proposed plan people will still be complaining.

I never said anything about raising prices behind a paywall and before people would hit the paywall of incarnate, AE, SSA content, they would have experience the vast majority of the game. Regardless of what is proposed, like you said, some people will complain, but you can't try satisfying everyone. If you do, you end up having no one happy.

Quote from: Mistress Urd on August 26, 2015, 09:44:27 PM
I might be more receptive to your F2P level at $5 per month. However if there is very little restriction for free play there is very little reason to pay.

My case study on giving away the barn with a store is based on Team Fortress 2 and DoTA 2. If you download those games right now, can you play them fully, absolutely. Are there people who will play those games without ever giving a dime to Valve, you can bet that is happening. But with around 400k+ active users on any given time, if 1% of that buys something that is usually around 3 dollars (and normally they just don't buy one, they buy multiple) that gives a decent amount of money. I don't know the overhead cost of operation, but according to venture beats, in 2013, Valve made 80 million dollars on micro transactions alone

http://venturebeat.com/2014/01/22/doat-2-made-around-80-million-in-microtransaction-revenues-in-2013-according-to-analyst-firm/

Granted CoX will not get 400k players at one given time, but it is something to explore

Quote from: Mistress Urd on August 26, 2015, 09:44:27 PM
I want to pay so the game can be around and new content be created but even I see little reason to pay with what you are proposing.

To my understanding so far with the deal, the game will be in maintenance mode, so I think new content would be out of the question. The only financial objectives I can see for CoX is keep the lights on, keep some level of support available, and generate a little side profits for the people involved.

Quote from: Mistress Urd on August 26, 2015, 09:44:27 PM
If empty servers were a problem there were more populated servers to play on. While server merges were suggested, it created a total pissing contest on the forums and it wouldn't have been an easy process and other folks suggest it purely means DOOM

I don't know where this came in from, but I never mentioned anything about server mergers.


Quote from: Mistress Urd on August 26, 2015, 09:44:27 PM
I also like to play a game and not be spammed by constant advertising or Pay to Win which is ultimately where these F2P games tend to go. Its a total turnoff.

I can't agree with you more, that is probably the most annoying thing in game advertisement to pay to win. Personally I thought the "Store Button" when CoX like was a bit intrusive because there is no way I knew of to get it off your screen. Hopefully our new overlords will think of a cleaver way.

Arcana

Quote from: Mistress Bloodwrath on August 26, 2015, 09:50:47 PM
I've seen this reference about "needing" hover for teleport and I've often scratched my head over it. I never needed it. Some people must have had slow reflexes or something...  ???

Originally, teleport did not have a residual hover.  Which means, as soon as you materialized you began to fall unless you had hover or fly turned on.  No matter how fast you were with teleport binds, those were very tricky days to have teleport and not have hover turned on.  Even with perfect teleport-queueing your path across the sky was a vertical zig-zag.

Later, teleport gained the residual hover that most players are familiar with, and expert teleporters didn't need hover to prevent falling in the middle of a teleport sequence.  But novice teleporters still could benefit from it, and to be honest I never made a teleporter character without hover even though I considered myself an expert teleporter.  It wasn't so much because of the need to chain teleport quickly, but simply the fact that without hover teleportation was not as flexible as it was with hover.

Valtyr

I was really looking forward to the new pool powers. The only one I got to play with was the Sorcery one that included both a flight power and a teleport power.

Minotaur

Quote from: Arcana on August 26, 2015, 10:26:03 PM
Originally, teleport did not have a residual hover.  Which means, as soon as you materialized you began to fall unless you had hover or fly turned on.  No matter how fast you were with teleport binds, those were very tricky days to have teleport and not have hover turned on.  Even with perfect teleport-queueing your path across the sky was a vertical zig-zag.

Later, teleport gained the residual hover that most players are familiar with, and expert teleporters didn't need hover to prevent falling in the middle of a teleport sequence.  But novice teleporters still could benefit from it, and to be honest I never made a teleporter character without hover even though I considered myself an expert teleporter.  It wasn't so much because of the need to chain teleport quickly, but simply the fact that without hover teleportation was not as flexible as it was with hover.

So everybody originally teleported like a granite :)

brothermutant

I really wanted to see those Power Pools as well. They really looked like they would fill quite a few gaps that many of my toons lacked (even a travel power or two in some), which really could have been nice on some toons.

Graydar

I never made a teleporter character because the endurance costs were way too high to manage. Half way through a zone I'd run out and plummet into a mob. Ow.


Arcana

Quote from: Graydar on August 27, 2015, 12:11:51 AM
I never made a teleporter character because the endurance costs were way too high to manage. Half way through a zone I'd run out and plummet into a mob. Ow.

If you were going to long-range teleport without resting, you needed to do two things.  One: obviously slot for endred.  Two: don't teleport at maximum speed.  With practice, you could find the sweet spot between teleporting too slowly and falling too much in between 'ports, and teleporting too quickly and increasing your eps burn rate too high to be sustainable (at least long enough to reach your destination).  A middle-ground "lazy" teleport pace would try to rest for as long as possible during the residual hover not to necessarily recover end per se, but to reduce the burn rate to something about half as high while still being pretty fast in terms of distance traveled.

I used to slot one range one endred, and that did me pretty well while teleporting.  Detoggling everything off while teleporting long-range also helped.

Twisted Toon

Quote from: Mistress Bloodwrath on August 26, 2015, 09:50:47 PM
I've seen this reference about "needing" hover for teleport and I've often scratched my head over it. I never needed it. Some people must have had slow reflexes or something...  ???

I neer needed Hover in conjunction with Teleport. On the few occasions that my Endurance was very low and I hadn't reached my destination, I Teleported to a flat horizontal surface and let my Endurance bar restore itself. I also turned off all my toggles to help conserve as much Endurance while Teleporting. The only time I didn't de-toggle was when I was Teleporting in combat. Mainly because of the 4 billion Caltrops of Dooooooooooom! tossed out by the KoA or Chimera's minions.
Hope never abandons you, you abandon it. - George Weinberg

Hope ... is not a feeling; it is something you do. - Katherine Paterson

Nobody really cares if you're miserable, so you might as well be happy. - Cynthia Nelms

Twisted Toon

Quote from: Graydar on August 27, 2015, 12:11:51 AM
I never made a teleporter character because the endurance costs were way too high to manage. Half way through a zone I'd run out and plummet into a mob. Ow.
I managed to Teleport about 2/3 of the length of Independence Port Before Fitness was Inherent with a build that did not have Fitness. The trick was not to Teleport as rapidly as possible, and to maintain as high an altitude as possible, except when you were going to stop and rest. The only place that I really needed Hover was the back end of the Shadow Shard. Finding a place to set down and rest there was problematical.
Hope never abandons you, you abandon it. - George Weinberg

Hope ... is not a feeling; it is something you do. - Katherine Paterson

Nobody really cares if you're miserable, so you might as well be happy. - Cynthia Nelms