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Started by Ironwolf, March 06, 2014, 03:01:32 PM

MM3squints

#12620
Quote from: Felderburg on October 15, 2014, 05:08:46 PM
That would be nice. Of course, they can't go too far with it, otherwise super jumping becomes obsolete. In DCUO, their super speed is essentially a combination of super speed and super jumping (and is ridiculously fun to run around with!).

People will still invest into that skill tree for acro, combat jumping, and that jump power that does dmg that is fun to use :P

Scendera

Quote from: Felderburg on October 15, 2014, 05:08:46 PM
That would be nice. Of course, they can't go too far with it, otherwise super jumping becomes obsolete. In DCUO, their super speed is essentially a combination of super speed and super jumping (and is ridiculously fun to run around with!).

Indeed..there's so much verticality to safe travel, particularly in Gotham, that it would have been functionally useless to keep it strictly ground-bound. That was my issue with it in CoH...when I couldn't hop up a relatively tiny curb with it at all and had to spend several minutes hunting a way around where my partner got with a single button push, I realized it just wasn't to my taste. In hindsight, I think I should have picked up a second, complementary power, but this was my second toon so I really didn't think that was a great plan at the time.

Twisted Toon

Quote from: Scendera on October 15, 2014, 05:47:28 PM
Indeed..there's so much verticality to safe travel, particularly in Gotham, that it would have been functionally useless to keep it strictly ground-bound. That was my issue with it in CoH...when I couldn't hop up a relatively tiny curb with it at all and had to spend several minutes hunting a way around where my partner got with a single button push, I realized it just wasn't to my taste. In hindsight, I think I should have picked up a second, complementary power, but this was my second toon so I really didn't think that was a great plan at the time.
The only place I had a lot of trouble with Super Speed was in Terra Volta...and the Shard. And maybe parts of Talos Island.

But, I usually chose Fly as a travel power. I had Super Speed on maybe 2 or three characters.
Hope never abandons you, you abandon it. - George Weinberg

Hope ... is not a feeling; it is something you do. - Katherine Paterson

Nobody really cares if you're miserable, so you might as well be happy. - Cynthia Nelms

Scendera

I usually bounced between flight and jumping depending on what seemed to fit each character best. Wished for a CO/DCUO style acro, half speed and half jumping, but at the time I just didn't know to simply combine powers. I was a dumb noob, lol...I loved the game but I was clueless as hell.

MWRuger

If this has been brought up I missed it, so bear with me.

Do you think we will be able to have special events in I23 Maintenance mode?

Here is why I ask. I seem to remember that every time a new event was scheduled there would be a big patch before the event, even if it was just double XP weekend. But since we won't have teh source code, we will not be able to recompile the game as we did.

But, on the other hand they ran events after the shutdown and I don't remember big patches so maybe it is just switches that can be thrown. My feeling is that Codewalker or Arcana can probably answer this.


AKA TheDevilYouKnow
Return of CoH - Oh My God! It looks like it can happen!

Surelle

Quote from: TheDevilYouKnow on October 15, 2014, 07:26:54 PM
If this has been brought up I missed it, so bear with me.

Do you think we will be able to have special events in I23 Maintenance mode?

Here is why I ask. I seem to remember that every time a new event was scheduled there would be a big patch before the event, even if it was just double XP weekend. But since we won't have teh source code, we will not be able to recompile the game as we did.

But, on the other hand they ran events after the shutdown and I don't remember big patches so maybe it is just switches that can be thrown. My feeling is that Codewalker or Arcana can probably answer this.

I know in other MMOs like Everquest 2 it's just a switch that they throw on.  Then there are patches just to add new stuff that wasn't there the year before.  Of course, we won't have that problem, haha, not until APR launches anyway.   ;D

Pyromantic

Quote from: TheDevilYouKnow on October 15, 2014, 07:26:54 PM
If this has been brought up I missed it, so bear with me.

Do you think we will be able to have special events in I23 Maintenance mode?

Here is why I ask. I seem to remember that every time a new event was scheduled there would be a big patch before the event, even if it was just double XP weekend. But since we won't have teh source code, we will not be able to recompile the game as we did.

But, on the other hand they ran events after the shutdown and I don't remember big patches so maybe it is just switches that can be thrown. My feeling is that Codewalker or Arcana can probably answer this.

I asked this question a while back.  Never got an answer.  A lot of people seem to be assuming you can, but perhaps not.

Taceus Jiwede

Quote from: Scendera on October 15, 2014, 05:47:28 PM
Indeed..there's so much verticality to safe travel, particularly in Gotham, that it would have been functionally useless to keep it strictly ground-bound. That was my issue with it in CoH...when I couldn't hop up a relatively tiny curb with it at all and had to spend several minutes hunting a way around where my partner got with a single button push, I realized it just wasn't to my taste. In hindsight, I think I should have picked up a second, complementary power, but this was my second toon so I really didn't think that was a great plan at the time.

Ya I hated running into this problem.  You could limit how frequently it occurred if you had Combat jump + S.S but there were still times you find your self in a place that required some alternative routes.

(Following text unrelated to quoted post above) 

While I like the idea of adding the ability to run up a building using S.S.  I honestly would prefer they don't add that, or much of any changes to the game.  Patches to address balance, mechanics, and bugs I think are all gravy.  But if too much stuff is changed it risks changing what made CoH great.  I think the dev's had a good thing going.  To start changing things to appeal to smaller masses instead of the game as whole risk's losing what made the game great.

Darkfaith

Quote from: Pyromantic on October 15, 2014, 08:10:35 PM
I asked this question a while back.  Never got an answer.  A lot of people seem to be assuming you can, but perhaps not.

Many events were turned on and off for us in the final days between the announcement and the closure, all without patches, so it stands to reason that it's a safe assumption, for many events at least. After the announcement we got Summer Blockbuster 2012, Halloween 2012, Winter Event 2011, Double XP, and a Rikti Invasion.
"We can't just cling to childish things
As evil just grows closer
Humanity's in jeopardy
This fight is far from over"
- RWBY Vol 2, "Time to Say Goodbye"

CG

The patches were probably for the new stuff they added that year?

Noyjitat

I think our free to play system was good and not terrible. Not excellent but not terrible... You could do everything minus incarnates and the market and those two are a no brainer. no market reduced the chances of Chinese and other foreign gold farming sites a free way to keep coming back and using our market and incarnates was the one big system to encourage you to subscribe because our game wasn't contaminated with a lottery lock bock or any other system to make money from those not paying. Sure we had superpacks but you got something valuable and useful in all of those unlike the lockboxes present in most other games *Cough perfect world mmos* *cough 100s of dollars and no good drops*

I guess I'm in the opinion that everything our mmo did, all others have done horribly, far worse or not nearly as good...

BadWolf

Quote from: FloatingFatMan on October 15, 2014, 04:40:17 PM
I saw the movie first, which made me seek out the books.  I will always love the movie just for that one thing alone.  And yes, it IS a good movie.. .I just wish they'd never made that special edition, as it was... well.. There's a good reason Lynch withdrew his name from it!

The special edition is actually the one I'm most familiar with, because I taped it off a showing on television and was able to watch it at my leisure. I don't think it was better, or anything, but I'd hesitate to call it a travesty either.

Felderburg

Quote from: Taceus Jiwede on October 15, 2014, 08:10:52 PM
While I like the idea of adding the ability to run up a building using S.S.  I honestly would prefer they don't add that, or much of any changes to the game. 

Oh no, making super speed to be the same as DCUO's would completely invalidate superjump as a travel power, regardless of other jump pool powers being picked. I probably spent most of the time I played DCUO running up the sides of buildings and leaping off. So fun!

Quote from: Noyjitat on October 15, 2014, 09:16:17 PM
You could do everything minus incarnates and the market and those two are a no brainer.

:o  I'm just going to eat my popcorn over here...
I used CIT before they even joined the Titan network! But then I left for a long ol' time, and came back. Now I edit the wiki.

I'm working on sorting the Lore AMAs so that questions are easily found and linked: http://paragonwiki.com/wiki/Lore_AMA/Sorted Tell me what you think!

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Jorge Firebomb

Looking back over the F2P system that the game had at shutdown, and it seems pretty reasonable. I'm not sure how much of it would be changeable for a relaunch of Issue 23, it kind of depends how integrated into the actual code the entire store was. Without having the source code to make changes, it could be impossible to change how the F2P system worked, though hopefully this is not the case. I wouldn't mind the previous setup, personally, though I think the prices should be reduced if there isn't going to be money going towards further game development.

Just looking at all of this stuff has convinced me that I am glad that I am not in a position of having to deal with this from anything other than a customer side. There will no doubt be a contingent of people that are insistent on having everything they had before, but without a customer database how is anybody supposed to verify such a thing? Anybody can claim that they had 30+ reward tokens earned. Maybe the solution is to just give everybody 34 tokens so they can fill up tier 8, and then if you want more than that you have to go VIP? That would still leave paying for epic archetype unlocks and going VIP for incarnate content, which seems reasonable to me but I don't know if that would be sufficient to keep the game running.

Best of luck to those that have to figure this out!

Ohioknight

Quote from: Darkfaith on October 15, 2014, 08:31:22 PM
Many events were turned on and off for us in the final days between the announcement and the closure, all without patches, so it stands to reason that it's a safe assumption, for many events at least. After the announcement we got Summer Blockbuster 2012, Halloween 2012, Winter Event 2011, Double XP, and a Rikti Invasion.

My opinion is that it's not worth worrying about whether we will or won't be able to do anything in particular if and when the deal goes through -- it's only afterwards that we'll find out what the community's capabilities and options are given the resulting situation. 

I strongly suspect that previously not-discussed (indeed unrealized) options may well become doable when we know what exactly is available and allowed, but we won't know that until a deal happens.
"Wow, a fat, sarcastic, Star Trek fan, you must be a devil with the ladies"

Jorge Firebomb

Well I'm not worrying, per se. I am more speculating on what the possibilities are, which I find moderately entertaining and it keeps me from spending even more time in Icon or Mids'.

Trying to figure out what the final setup would look like, or how many servers are needed, or any number of other things is really only a way to pass the time while not worrying about if the deal will go through or not. Just a bit of harmless fun. :)

Twisted Toon

Quote from: Scendera on October 15, 2014, 06:37:54 PM
I usually bounced between flight and jumping depending on what seemed to fit each character best. Wished for a CO/DCUO style acro, half speed and half jumping, but at the time I just didn't know to simply combine powers. I was a dumb noob, lol...I loved the game but I was clueless as hell.
Once Ninja Run came out, I used that on the majority of my natural type characters. nice speed with good altitude. Allowed me to get over a lot of the walls a normal jump couldn't handle. it also, allowed Roof Top City Jumper (Yep, that was his name) to stay on the roof tops for most of his traveling. He liked running around in Kings Row mostly.
Hope never abandons you, you abandon it. - George Weinberg

Hope ... is not a feeling; it is something you do. - Katherine Paterson

Nobody really cares if you're miserable, so you might as well be happy. - Cynthia Nelms

MWRuger

Quote from: Ohioknight on October 15, 2014, 10:41:55 PM
My opinion is that it's not worth worrying about whether we will or won't be able to do anything in particular if and when the deal goes through -- it's only afterwards that we'll find out what the community's capabilities and options are given the resulting situation. 

I strongly suspect that previously not-discussed (indeed unrealized) options may well become doable when we know what exactly is available and allowed, but we won't know that until a deal happens.

I'm not worried. I just think the answer is probably already known to either Codewalker or Arcana considering the knowledge they have of how the game worked.

I could easily play for years just plain old CoH. But I did enjoy the events, especially Christmas and Halloween.
AKA TheDevilYouKnow
Return of CoH - Oh My God! It looks like it can happen!

Angel Phoenix77

Quote from: Noyjitat on October 15, 2014, 09:16:17 PM
I think our free to play system was good and not terrible. Not excellent but not terrible... You could do everything minus incarnates and the market and those two are a no brainer. no market reduced the chances of Chinese and other foreign gold farming sites a free way to keep coming back and using our market and incarnates was the one big system to encourage you to subscribe because our game wasn't contaminated with a lottery lock bock or any other system to make money from those not paying. Sure we had superpacks but you got something valuable and useful in all of those unlike the lockboxes present in most other games *Cough perfect world mmos* *cough 100s of dollars and no good drops*

I guess I'm in the opinion that everything our mmo did, all others have done horribly, far worse or not nearly as good...
I would agree with you had they developed new missions for everyone and not just the vips. Like the monthly they could have easily made those free for everyone, then they were making new story missions in Kings Row and Brick just for the vips. In this that was very terrible then added the fact they lumped all the 5+ year players in with the free to players that just started playing was beyond wrong to me and that is what cause me to leave.
One day the Phoenix will rise again.

Noyjitat

If you're talking about signature story arcs like "who will die" we knew from day one that those were going to be tied behind a price or subscribe. I mean seriously that's very little content omitted from free to play... They could of made all the content free and then charged you 20$ for new archetypes and 50$ for character slots and for those of you that hate incarnates which would you of preferred?

I don't mean to sound rude or anything but you guys just don't realize how good we had it here compared to all the other numerous free to play games. Where simple services such a server transfer or a rename cost as much as 25$ and some classes (archetypes) are either weaker when you aren't subscribed or cost as much as 20$ a piece.

Champions Online recently got auras and not only do you have to pay for them... They are per character or tradeable among your account and if you want more than one aura active you have to pay for a slot which that slot also is per character.

They really could not of made the game more free than they did without suffering severe profit loss.