I really do get it that your vision is not being fulfilled -
My vision is doing just fine.

Right now - the first team is working on it and why on earth would we want to skew their efforts?
The "first" team or "just another" team?
Gosh, Ironwolf, who exactly are the first team?
I agree; why skew efforts? But that is what everyone seems to do around these parts. This 'community' is skewed all over the place. The fact that only certain people can be in the know and that there are so many different efforts speaks volumes. Each one its own agenda, but somehow every one is altruistically only interested in bringing the game back for the love of the community?
At least I'm open about my stance.
I'll bet there's far less of the "for the love of the community" than advertised on that first team, or else if they were all about the community, it would be well documented who they are and what their plan really is.
The reality is this is NOT a blockbuster title that is going to bring in $500 million in its life time. It was at its peak likely bringing in for a short time $5 million a quarter and at the end it was $10 million gross a year.
If it was grossing $10M a year and needs 15 devs:
At $100k per dev, that'd be $1.5M, call it $2.25M annually including ERE; double it for rent, ops, server and transaction fees... what about the other $5.5M?
And what would
real marketing do for it?
Is that not enough reality for you?
I have no illusion that someone might have ulterior motives for trying to buy and run the new beast.
Do you think it can start at $10 million? I would imagine getting ROI in 5 years is reasonable to assume. Basically for 4-5 years the game won't have paid for itself - I could be vastly wrong and it suddenly is rolling in the dough, I highly doubt that.
Somehow I think the numbers support that it would easily pay itself off...
Now if the game is ported to another engine - many of which exist but UnReal 4 seems the likely fit - a second game in 3-4 years MIGHT be a blockbuster.
Hmmm, you think maybe the "first" team is a team that's using Unreal 4?
You ignore that passion and love for the game kept those that are trying to get it back - here. We stayed, we fought and the heartless entity thing was done - it failed us. NCSoft for all of their billions of dollars - walked away and closed the game. It wasn't personal, it was strictly business and it sucked.
Geez.
I'm not ignoring anything.
This bears repeating for those who have never heard it.
The people who log into forums on the internet are not the whole CoH community.
They're not even half of it; or a third; or an eighth.
The implication is really arrogant when you say "We stayed, we fought"; though it's awesome that a significant fraction of all the people who played stayed to hold a torch; I was/am one.
No one "failed"
us anymore than we failed us or the devs failed us.
If the game had better development, it might have gained a larger audience.
If it had gained more funding, it might have been too profitable to close.
If when it went free to play, everyone had stayed on subscription anyway, maybe it would have made it.
If everyone who came back when they heard it was closing to play the last month of the game had never left, it might have lasted...
Whatever is happening, I hope it achieves success.
And along with it, I hope the exclusionary attitudes that certain people seem to exhibit when they start measuring 'who has the best interests of the community' begin to fade just as fast as the game cranks up again.
TonyV here is no more qualified than my wife (the best empathy ever to play on Protector

) to represent the community; whose to say he loved the game more than she, or you more than I, or I more than Downix? (Although I would totally say without question TonyV has demonstrated he is a better webmaster/site specialist and has put in a crap ton of work and dedication on this site!).