The teaming thing is a double edged sword in my opinion.
On the one hand, I am pleased that so little content in the game requires me to grab other people to play to finish it. I can even run the Adventure Packs-- arguably the best writing in the game IMO-- without having to get a team together.
On the negative side, there is precious little reason for you to team in CO. You get nothing extra from it, really-- and for people who DO like to team-- I enjoyed a good team in COH but I was really happy once the 40-50 arcs removed the "AV At the end of every arc" requirement-- it's pretty hard to get a team if you don't happen to have a group of friends who play.
Indeed. It has it's ups and downs tha tis for sure. Although in COX, there have been many times, since some stff required a team, it was hard to complete the stuff unless one knew someone that knew someone on that particular server, played at the right time, and just happen upon a group of people that was interested in that same task as you were at that precise moment. Which lining up all of that sometimes ended up being a PITA because in COX, no team sometimes simply meant, a person cant do the task they want to do at the moment even if they might be physically able to.
In CO, it's mostly if one cant find people interested in that same task, they can go ahead and do it anyways. That is kind of why I like CO "solo" focus more than COX system. Because my play time is not dictated on the interest of other people. Hey, I want to do that comic arc, anyone care to join? No, then I'll do it by myself. In COX it's hey anyone want to do this TF? No? I need 5 people? *hours later* Well geez. Plus it's about time that people that cant schedule and may not have popular farm interest or cant play at peak time, or a mass stable of friends that are always one at the same time are kept in mind for once as considered actual paying customers and gamers. And apparently there is more than thought because in CO once teaming without perks or gated material, now it can be hard for people who like to team because there is no mass interest in it because it's not artificially created to be "needed". People still can team if they chose, yes, it still can be fun but in CO, that is wrong place to team simply for the usually perks and enticements that other games use to make it look like "OH look, everyone enjoys and love teaming".
Usually people will do what they find fun either team or solo but when one must artificially nudge people into teaming and then say "look people *love* to team" usually that means not as many people actually enjoy teaming as thought. The true measure of how much people like to team is to take away the teaming perks, put it even aka nothing extra for teaming and see what happens. CO is that example.
Now this leaves people that love to team a bit in a lurch, although in a way I say, about time. It been too long that solo players or those that cant be one at the exact peak times or isn't Mr popularity in the game, been in a lurch with being locked out of content that is gated behind team requirements. But this lurch is that now that people are not forced to team at all or enticed to team for perks, many simply wont which leaves the people that truly enjoy teaming for the sake of teaming which in a way can make finding those types far and in between. I wish there was a mechanism where people can see teams, how many is in that team, open invite meaning say if there is a team lurking around set to open invite and there is an opening, one can click on it, and be on the team, or a que system for a team. Even in COX every so often there were a wave of LFG and looking at it between a time span of 10-30 min, you could see that they could gather up and form a team. Suppose there was some sort of pool like a list where someone could see people LFT, and even can be broken down into particular TF equivalents, and click on the name and the team starts to be formed. It will ease the LFM and LFT team stuff and make it easier for those that do want to team find each other. I think CO have a rudimentary form of a system like that but it could be better IMO.