And they've promised working forums for us as well! The forums over on the new site have been very active, but the software itself has been repeatedly failing in all sorts of entertaining and bizarre ways. Although threads being corrupted by "love" in the thread title is one of the better bugs. So far it's amazingly free of unicorns as well. The frameworks laid out for the CoT setting, visual design, and game systems sound very promising as well.
Oddly enough CoT and a more traditional RPG i backed on Kickstarter at the same time both concluded successfully on the same day. Serendipity that.
Yeah I think they are working it out.
Although it's not surprising it's free of unicorn as even within the community and or most people that know about that forum, all had about the same goal in mind since the beginning. What mostly caused "you're a unicorn" "no, you're the unicorn." divide was mostly simply neither side wanted to hear or see or understand the other side point of view and instead devolved into "I think this way anyone that dont is a unicorn." stuff. But then again, those were emotional times for some and many of those could not fathom why someone wouldn't be as emotional as they were and thus those that wasn't, unicorn. While those that wasn't attached couldn't fathom why some are so attached and thus those that are, unicorns. Now that the emotions have died down and things are a bit more clearer, it simple naturally balanced out where more people realized, the goal is simply the same and there is more than one view to reach that goal. Get the successor going which right now seem to the be the focus.
Now when the game get up and running, I hope both sides let by gones be by gones and stop pulling out the unicorn card every time someone have a different view like in the old forum. Because not everyone gets a second chance that may turn out better than the first. We will need everyone regardless if they hate ncsoft, don't hate ncsoft, play Wildstar or don't play wildstar or think COX was crap or think COX was perfect to make this game succeed in the long run or else it will simply end up some side project that is another thumb tack of not only that self made games tend to fail, but also used as there is no major market for super hero MMO yet. This project with the other two H&V and Valiance is a shot to really prove that someone besides major game companies can make a successful game and that cant happen if it merely make pennies because one side think one way and think everyone is a unicorn if they disagree and try to run them off. 680,000 and 5,000 people for fund raising, that is nothing to sneeze at. Great work. But it will take more than 5,000 people to show the industry we dont need big corporate ran games. But if it hovers in the 5,000 player range or some relative low number that may be higher or lower than 5,000 due to people busy trying to unicorn the unicorns and play rooster with the game, then it wont be success and instead will help big corporation as another stat that shows that "See indie games cant even keep the community long enough to sustain a decent sized population. That is why the industry need us. We bring in the players which brings in the money. "
But when the game is made, the devs did their part. After that it's up to use to let that petty unicorn stuff go and make it happen. Let people have their opinion as much as we like to have ours even if they love NCSOFT or they hated COX guts, or think Wildstar did a system better or prefer GW2 PvP. Let them have it, as much as people hated people, not too long ago, telling them to get over it. Remember that feeling when people was told that, and do not do it to others and lets make this game work beyond another indie project barely breaking 100,000 a year.