The only problem with it though, as an overall set, is the same problem almost all melee builds have in CO. No PBAOE. I know that doesn't bother some people but it always annoys me because melee cones are finicky to work with, even moreso in CO than in CoH because things move a lot faster. Not in actual movements, but combat just seems to flow a lot faster than it ever did in CoH for the most part. Which means that by the time you've lined them up to hit them all with a melee cone, they're dead or they've moved to attack the ranged guys pounding on them.
If it were me, Particle Accelerator would be 120 degrees instead of 90 like it is, and Lightwave Slash would've been upgraded to a full PBAOE and doing full damage to all targets instead of half damage to secondary targets like it is now. Of course, were it up to me all the melee sets would have PBAOEs just as a general point of balance.
Always seemed weird to me that almost all of the ranged sets have PBAOE powers, when they're not meant to be next to enemies to use them anyway. And then almost none of the melee sets that ARE meant to be next to enemies have them.