Lately, I've been looking over the powers in CO, and I've noticed... there are a lot of subtle ways you can support allies even if you're not really a support class, especially those allies that have energy unlocks. In the interest of encouraging good teamwork (something that's
sorely lacking in CO, which is a big part of why Archetypes are seen as weak because they can't do everything themselves), I'm going to give a ton of examples..
NOTE: I didn't mention stuns, holds, sleeps, snares and other forms of crowd control. The means of using these to support your allies should be pretty obvious to anyone who understands how MMORPGs work. There are powers and advantages that leverage these effects, but again, capitalizing on crowd control should also be second nature.
MightYou have a surprising number of ways to synergize with others.
Clobber can apply
Disorient, which will be desired by users of
Cleave (Heavy Weapons),
Eruption (Heavy Weapons),
Skullcrusher (Heavy Weapons), and
Telepathic Reveberation (Telepathy). Your fellow
Earth-using Bricks will appreciate
Beatdown, as it can apply
Stagger. Stagger, in turn is utilized by their
Onslaught,
Upheaval,
Cave In,
Tremor,
Fissure,
Fault Line, and
Land Slide powers.
Iron Lariat with the Kyoketsu Shoge advantage can inflict
Bleeding, which is utilized by a bevy of powers -
Reaper's Embrace (Single Blade),
Form of the Swordsman (Single Blade),
Dragon's Bite (Single Blade),
Bite w/Furor Venenum advantage (Bestial Supernatural),
Massacre w/Blood Mess advantage (Bestial Supernatural),
Aspect of the Bestial (Bestial Supernatural),
Devour Essence w/Phlebotomist advantage (Infernal Supernatural), and
Venomous Breath w/Paralytic Bile advantage (Supernatural sets).
Demolish reduces the enemy's resistance to physical damage, and with the Below the Belt advantage, it provides additional resistance reduction for Crushing Damage. This is not only your primary damage type, but also the primary damage type of many of your fellow Bricks.
Havoc Stomp w/Cry Havoc advantage inflicts
Fear, which is used by a number of powers -
Spirit Reverberation (Darkness),
Shadow Blast w/Psychotic Break advantage (Darkness),
Shadow Embrace w/Fatal Allure advantage (Darkness),
Lifedrain w/Vampiric Sympathy advantage (Darkness),
Void Horror (Darkness),
Ebon Ruin w/Nyctophobia advantage (Darkness),
Frenzy w/Fear Sense advantage (Bestial Supernatural), and
Gunslinger w/Trick Shot advantage (Munitions).
Heavy WeaponsYou have a lot of powers that either apply
Disorient, or with advantage apply
Clinging Flames. If you have allies with
Telepathic Reverberation or
Thermal Reverberation, you can help them regain energy more easily.
Bludgeon,
Arc of Ruin,
Decimate, and
Brimstone all apply Disorient, while
Eruption and
Brimstone both apply Clinging Flames with advantage.
Fire ProjectorYou can't help your allies much, but an ally capable of applying
Clinging Flames can benefit if you hurl a
Fireball with advantage onto their target once they do.
Frag Grenade (Munitions),
Eruption (Heavy Weapons), and
Brimstone (Heavy Weapons) can all benefit from this if they have the right advantages. Your
Fire Snake can reduce the elemental resistance of enemies near it, so try to throw it out against a tough foe in the middle of a mob, especially if you've got buddies armed with ice, fire, or toxic powers.
Wind ProjectorNobody like repels or knockback, but allies with
Cleave (Heavy Weapons),
Eruption (Heavy Weapons),
Skullcrusher (Heavy Weapons), and
Telepathic Reveberation (Telepathy) will appreciate your ability to cause
Disorient with
Wind Lash,
Wind Breath,
Gust, and
Updraft. Similarly, Gust, Wind Breath, and
Typhoon are prized by
Earth set players, as they're among the few powers outside their set that can inflict
Stagger, which is utilized by
Onslaught,
Upheaval,
Cave In,
Tremor,
Fissure,
Fault Line, and
Land Slide.
GadgeteeringPulse Beam Rifle w/Infinite Improbability Engine advantage can provide a number of status ailments, among which are
Fear,
Disorient, and
Bleeding. In the interest of space, I'm not going to repeat all the powers that leverage these three status ailments. Suffice it to say that if you've got allies that use Heavy Weapons, Telepathy, Darkness, and Supernatural powers, they might enjoy watching the wacky outcome of your rifle.
Sonic Boom Generator can inflict
Disorient as well, which once again is desired by those using
Cleave (Heavy Weapons),
Eruption (Heavy Weapons),
Skullcrusher (Heavy Weapons), and
Telepathic Reveberation (Telepathy).
MunitionsSubmachinegun Burst w/Aggression advantage can inflict
Bleeding, which can be utilized by those with
Reaper's Embrace (Single Blade),
Form of the Swordsman (Single Blade),
Dragon's Bite (Single Blade),
Bite w/Furor Venenum advantage (Bestial Supernatural),
Massacre w/Blood Mess advantage (Bestial Supernatural),
Aspect of the Bestial (Bestial Supernatural),
Devour Essence w/Phlebotomist advantage (Infernal Supernatural), and
Venomous Breath w/Paralytic Bile advantage (Supernatural sets).
Gatling Gun w/Listen to Reason advantage can apply
, utilized by [url=http://www.champions-online-wiki.com/wiki/Spirit_Reverberation]Spirit Reverberation (Darkness),
Shadow Blast w/Psychotic Break advantage (Darkness),
Shadow Embrace w/Fatal Allure advantage (Darkness),
Lifedrain w/Vampiric Sympathy advantage (Darkness),
Void Horror (Darkness),
Ebon Ruin w/Nyctophobia advantage (Darkness),
Frenzy w/Fear Sense advantage (Bestial Supernatural), and
Gunslinger w/Trick Shot advantage (Munitions). Finally,
Frag Grenade w/Incendiary Grenade advantage applies
Clinging Flames, which can be taken advantage of by
Fire Strike w/Wildfire Advantage (Fire Projector),
Thermal Reverberation (Fire Projector),
Fireball w/Unstable Accelerant advantage (Fire Projector) and
Energy Storm (Energy Projector sets).
TelepathyEgo Blast,
Summon Nightmare, and
Ego Sleep all inflict
Disorient, which can be leveraged by
Cleave (Heavy Weapons),
Eruption (Heavy Weapons),
Skullcrusher (Heavy Weapons), and your own
Telepathic Reveberation.
DarknessMany of your own powers inflict and leverage
Fear, but allies with
Frenzy w/Fear Sense advantage (Bestial Supernatural), and
Gunslinger w/Trick Shot advantage (Munitions) can benefit from it too.
Shadow Bolt,
Shadow Blast,
Grasping Shadows,
Shadow Embrace, and
Void Shift w/Emerging Nightmares advantage can all be used to apply Fear to foes.
(Real-life interruption forced me to submit this post early. I'll finish up the other sets when opportunity permits.)