Author Topic: Looking for CoX-type info pages  (Read 2179 times)

Super Firebug

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Looking for CoX-type info pages
« on: August 09, 2013, 04:14:40 AM »
I'd really like to find websites like folks made for CoX - ones that critique the powers, and make recommendations.

For instance, I have a toon that seemed especially squishy, and found (on a different toon, by accident) that Mental's Empathic Healing is like having green inspirations handy. Also, I was running my Darkness toon (Void Hunter) in Support role for the better energy management, and had trouble finding a slotted passive that worked with Support. (I finally found Aura of Radiant Protection for healing, and colored it purple to make it blend in.)

It'd be great to find at least one site that breaks down the powers and lets us know what to look for when we need something in particular. Does anyone know if there's one out there?

EDIT: spelling correction
« Last Edit: August 09, 2013, 05:20:33 PM by Super Firebug »
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SARobb

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Re: Looking for CoX-type info pages
« Reply #1 on: August 09, 2013, 10:17:50 AM »
I donno of a site that does specifically that... but here's the CO version of Mids:
http://powerhouse.nullware.com/powerhouse.html

Now it's not as number friendly as Mids was/is.  You won't know things like what your final stats will be and whatnot, but what it does do is give a fairly good explanation of what each power is and does.  I troll around looking for all info CO builds and now that I know what you want I'll spend some time digging to see if I can find anything.  Two sets of eyes are better than one after all...
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Xev

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Re: Looking for CoX-type info pages
« Reply #2 on: August 09, 2013, 01:43:04 PM »
That's one of the first things I did too was look for another Mids. As you've prolly seen already, Powerhouse is no Mids. I miss Mids. Sometimes tweaking Mids was as fun as being in game and it was always a good compass for making new builds as well as just being there to help comb through/compare all the data.

And yeah, I realize that both are free and player made and shared for the rest of us and if I wanted something better than Powerhouse I could spend a lot of time and try to do it myself. hehe

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SARobb

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Re: Looking for CoX-type info pages
« Reply #3 on: August 09, 2013, 02:29:22 PM »
just being there to help comb through/compare all the data.

One thing you'll learn about any game Uncle Jack has his hands in, is the detailed numbers aren't normally released to the public.  That's most likely why the PH is the way it is.
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Xev

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Re: Looking for CoX-type info pages
« Reply #4 on: August 09, 2013, 02:40:14 PM »
We prolly both assumed you googled "CO Wiki" already but just in case...

The Wiki gets a bad rap sometimes but I use it all the time and have found it to have a lot of useful data.
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SARobb

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Re: Looking for CoX-type info pages
« Reply #5 on: August 09, 2013, 02:45:42 PM »
Here's some handy info... again, you'll notice the lack of reference to numbers.  There really is a metric crap-ton of useful info in the main forums if you don't mind the slog through all the data. (this is specifically for defenses I believe)

(Disclaimer: copied from the main CO site)
1) Innate Bonuses

Every stat provides some sort of benefit to your character. These are described in game and you can place your cursor over the stat in your Character window to see how much of a benefit they provide to each thing. These benefits are the same for everyone, regardless of powers. Here is the list:
Strength
Increases Knockback strength for all knockback attacks.
Increases resistance to Knockback.
Increases ability to break from tangible holds.
Increases melee damage (excluding Ego Blades). The damage bonus caps at 20% and should be easy to reach without Str as a Super Stat.
Increases the weight that can be lifted by "Pickup and Throw" ability.
Constitution
Increases hitpoints.
Ego
Increases critical strike damage.
Increases ability to break from intangible holds.
Ego does NOT universally improve the strength or duration of holds. Confirmed by a developer here.
Recovery
Increases Energy Equilibrium
Increases the percentage of your Total Energy gained when using Energy Building attacks, requiring fewer attacks to reach full Energy.
Dexterity
Increases critical strike chance.
Increases effectiveness of stealth powers.
Intelligence
Reduces Energy costs.
Reduces cooldown times.
Increases Pet damage.
Increases stealth detection.
Presence
Increases threat in Defensive role.
Decreases threat in Offensive and Support roles.
Increases Pet health.
Increases Healing and Buffing effects.
Endurance
Increases maximum Energy.
Increases the numerical amount of Energy gained by Energy Building attacks, but you still take the same number of hits to fill your Energy.

2) Power Bonuses

Certain powers are made stronger by certain stats. They will list the effect in the description. Here is a list of which powers scale based on which stats:
Electricity
Electric Form
End - Increases Energy damage (Electricity, Sonic, Particle) buff.
Rec - Increases Energy damage resistance.
Fire
Fiery Form
Pre - Increases Elemental damage (Fire, Ice, Toxic) buff.
Rec - Increases Elemental damage resistance.
Force
Personal Force Field
End - Increases the amount of damage the force field can absorb.
Ego - Increases the amount of health the force field regains every 3 seconds.
Ice
Ice Form
End - Increases Elemental damage buff.
Dex - Increases Elemental damage resistance.
Archery
None
Gadgeteering
None
Munitions
Holdout Pistol
Dex - Increased damage when landing a critical hit.
Killer Instinct
Dex - Returns Energy when you land a critical hit with a munitions power.
Ego - Increases the amount of Energy returned by critical hits.
Power Armor
Invulnerability
Str - Increases the fixed damage reduction.
Con - Increases the percentage damage reduction.
Martial Arts (Claws, Single Blade, Dual Blades, and Unarmed)
Lightning Reflexes
Dex - Increases dodge and avoidance.
Telekinesis
Telekinesis (the power)
Ego - Increases the size of objects that can be lifted and damage done.
Ego Form
Con - Increases damage reduction.
Ego - Increases the damage of second blade.
Ego Surge
Ego - Increases the damage of second blade.
Telepathy
None
Might
Defiance
Con - Increases defense gained.
Enrage
Str - Increases damage buff.
Darkness
Shadow Form
Con - Increases defense gained.
End - Increases damage buff.
Sorcery (all)
None
However, Int increases pet damage and Pre increases pet health, heals, and buffs. This set is almost entirely pets, heals, and buffs.
Supernatural
Regeneration
Con - Regeneration does NOT heal based on total health, CON has no impact on this power. You can see my test results here.
Rec - Improves the regeneration rate.
Dex - Is NOT supposed to allow Regeneration to crit, confirmed by a developer here.
Resurgence
Con - Resurgence appears to heal based on total hitpoints, so higher Con indirectly improves Resurgence.

3) Super Stats

Lastly, you will choose 2 super stats at 5 and 13. These two stats will be granted a bonus every level (at level 40 you get +80 to each super stat). These two stats also provide a bonus to damage for ALL powers. If I chose DEX and CON and had 100 of each, I would do just as much base damage (with the same powers) as someone else who chose EGO and END with 100 in each. The key is deciding which Innate bonuses and Power bonuses are important to you and then choosing your two super stats based on how you want your character to perform. I'll give you another example:

My main character is a Mentalist who uses a mixture of Force/Telekinesis/Telepathy powers, including Personal Force Field. I choose EGO and END for my super stats, as a result I get the following bonuses from these two stats:

EGO
-Increased inmaterial hold resistance (Innate)
-Increased Critical hit damage (Innate)
-Increased PFF absorption regen (Power)
-Increased Telekinesis strength (Power) -- That is the Telekinesis power for lifting objects, not the whole Set
-Increased base damage on every damage power I have (Super Stat)

END
-Increased Total Energy (Innate)
-Increased Energy from Energy Building Attacks (Innate)
-Increased PFF total damage absorb (Power)
-Increased base damage on every damage power I have (Super Stat)

At the same time, I could take DEX instead of END to build a "critical hit" type character, but my Personal Force Field and Total Energy would suffer because I would be more focused on DEX gear. I can still get the DEX +critical with END as a super stat. But since I'd lack the +DEX super stat bonus, and I'd focus more on END gear for all of its benefits, my critical chance would not likely be as high.

edit: stuff... like spelling    :roll:
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Brou

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Re: Looking for CoX-type info pages
« Reply #6 on: August 09, 2013, 02:56:15 PM »
Some of us still have wiki editing privileges.

If you see an inconsistency, let us know.
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SARobb

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Re: Looking for CoX-type info pages
« Reply #7 on: August 09, 2013, 03:05:09 PM »
See...Hats off to you Brou, I've been in since Beta... but I've never had the patience time to help with the Wiki.
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Xev

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Re: Looking for CoX-type info pages
« Reply #8 on: August 09, 2013, 03:19:47 PM »
Some of us still have wiki editing privileges.

If you see an inconsistency, let us know.

I've heard complaints in-game that the wiki has outdated data but to this point I've always found the wiki to be correct and handy and chock full o' useful.
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General Idiot

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Re: Looking for CoX-type info pages
« Reply #9 on: August 09, 2013, 04:08:28 PM »
Quote
EGO
-Increased inmaterial hold resistance (Innate)
-Increased Critical hit damage (Innate)
-Increased PFF absorption regen (Power)
-Increased Telekinesis strength (Power) -- That is the Telekinesis power for lifting objects, not the whole Set
-Increased base damage on every damage power I have (Super Stat)

This isn't entirely correct. Increased crit damage was something you got from ego before I think the On Alert update, same one that revamped gear and switched to the current one primary and two secondary super stats rather than just two super stats outright. It no longer gives crit damage, unless you take it as your primary stat and get the specialisation that makes it do so. Instead, it gives a boost to all ranged damage much like how strength boosts melee damage. I think they even use the same math for it.

If you pulled that from a forum post, I suspect the whole thing is probably similarly outdated.

SARobb

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Re: Looking for CoX-type info pages
« Reply #10 on: August 09, 2013, 04:15:42 PM »
It's entirely possible.  I honestly didn't check the date. <hangs head in shame>
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Thunder Glove

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Re: Looking for CoX-type info pages
« Reply #11 on: August 09, 2013, 04:20:39 PM »
« Last Edit: August 09, 2013, 04:26:19 PM by Thunder Glove »

Super Firebug

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Re: Looking for CoX-type info pages
« Reply #12 on: August 09, 2013, 05:44:21 PM »
Regarding the stats: I divide my toons into ranged damage and melee damage, and assume that the stats work the same, no matter the powers. For both, I tend to set them on Support role, because it gives a higher energy set point AND recharges the energy bar faster. That way, I can focus the stat, talent and gear selection on EGO (increased ranged damage), DEX (increased crit chance) and PRE (defense against holds) for ranged toons, and not have to focus on INT (decreased energy usage), END (more energy potential) or REC (higher energy set point). For melee, it's the same list, but with STR (increased melee damage) replacing EGO. I also try to figure in the other gear info (Defense boost, Offense boost, Cooldown Reduction, etc.). By increasing EGO/STR, DEX and Offense, I try to crank DPS up enough to take down opponents before they can do serious damage to me; that way, I don't need to focus so much on CON and Defense (in any game, I tend to orient toward damage output).

I know that I could bypass Support role, and concentrate on increasing INT, thereby not draining the energy bar as quickly, while keeping the toon's "natural" DPS higher than Support allows. That takes a bit more juggling of stats as a whole.

I imagine that my impression of how all of this works is likely oversimplified. If so, feel free to correct. But the main subject of my original post is still to find webpages that explain what powers do more clearly than CO tends to, and to find player recommendations of power-oriented solutions to toon weaknesses.
« Last Edit: August 09, 2013, 06:08:55 PM by Super Firebug »
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Super Firebug

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Re: Looking for CoX-type info pages
« Reply #13 on: August 09, 2013, 05:50:13 PM »
By the way, I do know of one certain way to tell if CO game info is outdated. I recall that either EGO or PRE (I forget which; probably PRE) used to provide increased aggro, before the big overhaul in how the game works. So, if the info mentions that, it's VERY outdated. :)
« Last Edit: August 09, 2013, 05:56:46 PM by Super Firebug »
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