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Big NPC Menu for Icon (or, the MFH)

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batqueen:
Big NPC Menu (or, the MFH)

download NPC Menu for Icon 1.71 here:

https://app.box.com/s/y4v3ofnfcwv3vifrn6ja

download Time Menu for Icon 1.71 here:

https://app.box.com/s/0xj6i4fkk64sbi2afd6n

NPC Menu updated 9/16/13


How To Use

download from link above, and place in your Coh folder, in \data\texts\English\menus
and then, type /popmenu npc in the chat window, and press enter

or, you can bind to a key of your choice, using ( bind 'keyname' popmenu npc ) and at the press of a button, all the mobs and objects will be yours to use and abuse as you see fit.
and don't forget to add ( bind_save ) when you are done, so it saves your keybind. the next time you load keybinds, it will still be there.

tip- you might want to start with your pointer over in the upper left hand corner of your screen, sometimes menus do go on a bit.

...

this is the Big NPC Menu. or as it has become known to me, the NPC MFH (menu from hell).

I made this for myself as an accessory to Icon, and I use it every time I go ingame.

I finally decided it's done enough to share with others.

This is made with references from the Coh codex, the Paragon wiki, and the 8 thousand item long list of npcs on google docs. I know it's not "everything", but I did what I could short of insanity. (i think)

This is for picture takers, film makers, or if you just want an inpromtu boombox dance party in the Atlas Park of your choice.


npc models and costume set models make good "other players" many times, there are a lot of npcs I just didnt happen to run across ingame, so they're new to me, and I use em.

Basic structure of the menu-   when you first open it, you'll find:


A basic starting list. Every line where there is an arrow, it opens up more.

And as you open it up, you'll find things like:


Mobs were so long, they had to be broken down into 2 lists.

and in Pets, Masterminds, you can see how things are always arranged.


Generally, a mob list will  start with the smallest critters and work their way down to the big bosses, giant monsters, and various npcs.

The hierarchy of a list.


and don't forget objects as well as npcs- it considers many objects to be npcs as well



some are in groups when theres many items of a type, and some are single objects.


Some really are just effects, like the alarm. Remember the blaring lights and sound inside a bank of jewelry store? it's right here, in the single objects (part 1).


The alarm, just dropped on a counter. The light flashes, and it's noisy.


you have no idea how loud this is right now- unless you've done bank mishes, of course. Then you're already covering your ears.

Combine NPCs and Objects..
You can add citizens, cars and a blimp to the street, add some walkcycle emotes, and its a much more normal looking day.



cars turn on headlights at night, and they make car sounds, which is nice.


and so do tanks, aiming spotlights up at giant monsters. Tank are in Vehicles, Military.


Here is a simple shot of a tank with it's lights on, at night. The tank is on the right, in case you're distracted.
And yes, there is a section called "Fires" in objects, in case you , too, feel the need to light up a few trees.

and speaking of monsters, they can be found each in their appropriate section, and then AGAIN in giant monsters list at bottom, in case you just want a giant monster tea party- who wants to spend time looking up just the giant monsters? I don't.




How To Use

download from link above, and place in your Coh folder, in \data\texts\English\menus
and then, type /popmenu npc in the chat window, and press enter

or, you can bind to a key of your choice, using ( bind 'keyname' popmenu npc ) and at the press of a button, all the mobs and objects will be yours to use and abuse as you see fit.
and don't forget to add ( bind_save ) when you are done, so it saves your keybind. the next time you load keybinds, it will still be there.

tip- you might want to start with your pointer over in the upper left hand corner of your screen, sometimes menus do go on a bit.

they'll still work if you don't, but can be harder to see.

I know there are many things missing, but I don't know what exactly. at this point, I'm blind from several weeks working on it and testing.

if there is something missing you can't live without, ask and i will try to fix it.

if you find a problem, ask and I will try to fix it.

I'm not making films, but i use it to dress up an area I'm playing in, like Croatoa or Halloween, or the Ski Chalet.  I already have a server for another game, DAoC, and I'm ok with making up my own stories and changing everything to suit myself. In fact by this point, I almost expect it.

and then there are the tea partys. Huge, huge tea partys.


so, play around with it, rewrite it if you want, ask for help if you want it, and have fun. once again, thanks to the Mighty Codewalker who made Icon available to all, and wyldhunt who steered me onto menus in the first place by sharing the wonderful Maps Menu.

and one last note... this has given you a brief look into the state of my city today. Although not completely back up to fully functional, it is also not the smouldering ruin it once was. The streets are cleaning up pretty well, transportation is being restored between city regions thanks to the maps menu, and life is slowly returning. It is getting better. It will get better still. Work with what you have, and appreciate the little things. It's a lot easier that way.


Statesman signing autographs in the park across from Atlas.

signing off.


Xenos:
Ahhh, this looks brilliant. I can't even imagine how much work it was to organize all these NPCs and objects into a menu system. I am looking forward to trying it out. This will make overcrowding City Hall (against the strict AP fire code) so much easier.

Thank you very much for sharing this.

Defiant Target:
Super job, Thanks  ;D

Phaetan:
Thank you for this.

Tacitala:


It's... beautiful.  Thank you.

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