The game was being made better, enhanced to be more fun, cutting out the crap that was old and not enjoyable to make the game a more fun experience.
This is one of the things I most resent about the "sunset." The game was mature and well-developed, with
lots of conveniences and lots experience balancing ATs and cleaning up bugs (although some certainly remained). Issue 24 was going to do even more of that. And then, boom.
People have suggested going to "newer" games. Games that still have a lot of things to work out. But new games often fail or fold before ever reaching the level of development (and the immense labor of love behind that development) that eight-year-old COH had. I don't want to be floundering around again watching developers blunder through the process of finding out what does and does not work, system-wide nerfs/buffs, and so on -- I
liked the "mostly completed" COH, with its many quality-of-life improvements, (mostly) well-thought-out AT balance, and huge trove of missions, activities, and minigames.
And what are the odds a new game will outlive teething troubles and get to be eight years old? Not many games get to 8 and still make money. (And, dammit, COH still made money!)
I'm trying The Secret World these days. It's good, but it's no COH. TSW is facing a large-scale rebalancing of items and abilities in the next patch/issue; it's not yet two years old, and already there are threads in its forums on "reviving this dead game," "I've come back after a long time, what's changed?" and "game is losing players/old/defunct/whatever." I see those and think, "But you're just
starting!" If people consider a less-than-two-year-old game defunct, how will we ever GET one to eight?
Gah.
Half the fun with you first toon was trying to get across the Hollows or Steel Canyon without getting killed.
The Hollows in those days was fear, and effort, and sudden death; the Hollows was hard missions, far from help, hospitals, or resupply; the Hollows was running, running until you could almost
feel the stitch in your side, almost
hear your own labored breath catch as those purple-conning Trolls turned --
had they spotted you? I hated it and loved it. I was all-too-often dead, but I felt
alive.
On that last night, at "sunset," I was alone, far across the Hollows, atop Eastgate Heights, my first 50 sitting in the lotus position, at the moment the world ended.