Author Topic: Answering the Call  (Read 4135 times)

Mckittens

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Answering the Call
« on: June 07, 2013, 06:29:54 PM »
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shadeovblack

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Re: Answering the Call
« Reply #1 on: June 07, 2013, 07:26:48 PM »
City of heroes was just that, a city, and cities have souls. What makes a city isn't just the streets or the businesses, It's the people on the streets, and in the businesses that make a city. You can't just shut off a city. As long as we keep showing up, here or anywhere else, talking together, and playing together, and working together, the city lives. Even if the game never gets turned back on, the city still lives, because we are the city.

JaguarX

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Re: Answering the Call
« Reply #2 on: June 07, 2013, 08:40:02 PM »

LadyVamp

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Re: Answering the Call
« Reply #3 on: June 08, 2013, 12:47:07 AM »
I usually liken our game to a bar where we all went to hang out.  Think of the bar in the old tv show Cheers.  It's the place we all went to hang out, relax, and throw down with the best of them (especially if you fought hami in the last issue).

I have to tell you guys and gals.  The other night, I had a dream.  It was our beloved game and yet it wasn't.  the graphics were very nice and almost real in the feel.  One of my old mouse toons was there.  It was CoH but not CoH if that makes sense.  It was so incredibly vivid.  Almost like a blend of gw2's graphics and play combined with heroes/villains toons with updated looks and better animations.  I woke too soon to really get into the game but for an instant it felt like CoH.

Vivid dreams like that for me at least seem to become feelings of deja vu a few years later.  And then I find myself reliving the dream but in real life.  Needless to say, I'm hopeful. 
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Golden Girl

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Re: Answering the Call
« Reply #4 on: June 08, 2013, 01:06:52 AM »
You were probably just dreaming about "Heroes and Villains" ;)
"Heroes and Villains" website - http://www.heroes-and-villains.com
"Heroes and Villains" on Facebook - https://www.facebook.com/HeroesAndVillainsMMORPG
"Heroes and Villains" on Twitter - https://twitter.com/Plan_Z_Studios
"Heroes and Villains" teaser trailer - https://www.youtube.com/watch?v=tnjKqNPfFv8
Artwork - http://goldengirlcoh.deviantart.com

LadyVamp

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Re: Answering the Call
« Reply #5 on: June 08, 2013, 04:29:18 AM »
Possible.  I've never seen the specific graphics with the mouse toon before.  In fact, I can't remember ever playing any game with that specific scene.  Dreams are usually rehashes of events of the past week.  The very rare never seen dreams have a way of becoming true usually 2 to 5 years later. 

Does the new game have a coast line with a forest behind it and a glass smooth lake that seems to go on forever in it?  An entrance to somewhere I don't know was there too with plenty of toons present.  The forest dark with a dark green ground covering leading up to the water.  The scene lit by nothing but bright moonlight with the moon turning the lake into a grayish colored body of water.

The memory is a few days old but still strong.  No names above the toons so I couldn't tell you who was there.  The hud was minimal at best unlike what I usually ran in CoH.

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Golden Girl

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Re: Answering the Call
« Reply #6 on: June 08, 2013, 04:33:38 AM »
Well, Titan City is on the East Coast, and has water in and beside it - as well as forested areas around it - but the HUD isn't really minimal :P
"Heroes and Villains" website - http://www.heroes-and-villains.com
"Heroes and Villains" on Facebook - https://www.facebook.com/HeroesAndVillainsMMORPG
"Heroes and Villains" on Twitter - https://twitter.com/Plan_Z_Studios
"Heroes and Villains" teaser trailer - https://www.youtube.com/watch?v=tnjKqNPfFv8
Artwork - http://goldengirlcoh.deviantart.com

Mckittens

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Re: Answering the Call
« Reply #7 on: June 08, 2013, 04:57:12 AM »
I usually liken our game to a bar where we all went to hang out.  Think of the bar in the old tv show Cheers.  It's the place we all went to hang out, relax, and throw down with the best of them (especially if you fought hami in the last issue).

I have to tell you guys and gals.  The other night, I had a dream.  It was our beloved game and yet it wasn't.  the graphics were very nice and almost real in the feel.  One of my old mouse toons was there.  It was CoH but not CoH if that makes sense.  It was so incredibly vivid.  Almost like a blend of gw2's graphics and play combined with heroes/villains toons with updated looks and better animations.  I woke too soon to really get into the game but for an instant it felt like CoH.

Vivid dreams like that for me at least seem to become feelings of deja vu a few years later.  And then I find myself reliving the dream but in real life.  Needless to say, I'm hopeful.

Sounds like an interesting dream..... We should make this dream of city of heroes coming back a reality hmm?
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Golden Girl

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Re: Answering the Call
« Reply #8 on: June 08, 2013, 06:28:06 AM »
It will be ;)
"Heroes and Villains" website - http://www.heroes-and-villains.com
"Heroes and Villains" on Facebook - https://www.facebook.com/HeroesAndVillainsMMORPG
"Heroes and Villains" on Twitter - https://twitter.com/Plan_Z_Studios
"Heroes and Villains" teaser trailer - https://www.youtube.com/watch?v=tnjKqNPfFv8
Artwork - http://goldengirlcoh.deviantart.com

Quinch

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Re: Answering the Call
« Reply #9 on: June 08, 2013, 02:54:44 PM »
City of heroes was just that, a city, and cities have souls. What makes a city isn't just the streets or the businesses, It's the people on the streets, and in the businesses that make a city. You can't just shut off a city. As long as we keep showing up, here or anywhere else, talking together, and playing together, and working together, the city lives. Even if the game never gets turned back on, the city still lives, because we are the city.

Heh. I saw your post and was reminded of this.

Omega Mark V

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Re: Answering the Call
« Reply #10 on: June 08, 2013, 02:56:08 PM »
I have to tell you guys and gals.  The other night, I had a dream.  It was our beloved game and yet it wasn't.  the graphics were very nice and almost real in the feel.  One of my old mouse toons was there.  It was CoH but not CoH if that makes sense.  It was so incredibly vivid.  Almost like a blend of gw2's graphics and play combined with heroes/villains toons with updated looks and better animations.  I woke too soon to really get into the game but for an instant it felt like CoH.

Vivid dreams like that for me at least seem to become feelings of deja vu a few years later.  And then I find myself reliving the dream but in real life.  Needless to say, I'm hopeful. 

I'm hopeful that you will share with us what this dream turns out to be when it happens! I'm still hoping my dream of City of Heroes before comes to pass, where I'm back in game as my main under Atlas. :)
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LadyVamp

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Re: Answering the Call
« Reply #11 on: June 08, 2013, 03:52:55 PM »
I'm hopeful that you will share with us what this dream turns out to be when it happens! I'm still hoping my dream of City of Heroes before comes to pass, where I'm back in game as my main under Atlas. :)

I have a good feeling by the time I realize I'm in the game, we will all already be in the game.  Just how it works for me.  It is quite possible Golden Girl's "Heroes and Villains" is it.

No Surrender!

batqueen

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Re: Answering the Call
« Reply #12 on: June 08, 2013, 08:26:40 PM »
I admit, I'm really hopeful for Heroes and Villains, love the characters I seen for that so far on their site, Valiance Online, AND a resurrected COH server. I expect to be busy. ;D

Turjan

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Re: Answering the Call
« Reply #13 on: June 08, 2013, 10:32:43 PM »
What is a video game really? What is a MMO?  Is it just simply a game? Maybe, but that would imply that the game ends when the servers shut off. But yet this game lives on even after death, tell me what does that mean?

It means that City of Heroes was more than a game - it was a dream.
Our dream.
And every one of us here was a part of that dream.

Every single hero that appeared at the bottom of those steps in Atlas Park...that was not just a digital costume, it was one person's dream of what it meant to be a superhero : what that hero looked like, what powers it had, what story had created those powers - every character was a little piece of someone's imagination made real.

A digital reality perhaps, but reality nonetheless. In terms of concept alone, just because something is made out of pixels doesn't mean it's any less real than that same concept drawn on paper or written in words, or cast as a sculpture in bronze.

Paragon City was a place where those dreams could come to life.

And you know the funny thing about dreams? The thing that makes them different, makes them unique?
A dream cannot die.
The force that gives life to a dream comes from within us. It is our curiosity, our wonder, our drive to create and explore...that is where dreams spring from. The human heart is what powers a dream, and as long as it beats, the dream lives.

When they closed the servers, NCsoft thought that was an end to it. But they didn't understand - couldn't understand, because City of Heroes was never their dream. They thought they were killing a game.
But they were wrong.

What they were trying to do was kill a dream - and you cannot kill a dream.

Heroette

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Re: Answering the Call
« Reply #14 on: June 09, 2013, 12:38:00 AM »
It means that City of Heroes was more than a game - it was a dream.
Our dream.
And every one of us here was a part of that dream.

Every single hero that appeared at the bottom of those steps in Atlas Park...that was not just a digital costume, it was one person's dream of what it meant to be a superhero : what that hero looked like, what powers it had, what story had created those powers - every character was a little piece of someone's imagination made real.

A digital reality perhaps, but reality nonetheless. In terms of concept alone, just because something is made out of pixels doesn't mean it's any less real than that same concept drawn on paper or written in words, or cast as a sculpture in bronze.

Paragon City was a place where those dreams could come to life.

And you know the funny thing about dreams? The thing that makes them different, makes them unique?
A dream cannot die.
The force that gives life to a dream comes from within us. It is our curiosity, our wonder, our drive to create and explore...that is where dreams spring from. The human heart is what powers a dream, and as long as it beats, the dream lives.

When they closed the servers, NCsoft thought that was an end to it. But they didn't understand - couldn't understand, because City of Heroes was never their dream. They thought they were killing a game.
But they were wrong.

What they were trying to do was kill a dream - and you cannot kill a dream.

That was very insightful.  I agree 100%.

johnrobey

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Re: Answering the Call
« Reply #15 on: June 11, 2013, 09:33:03 AM »
It means that City of Heroes was more than a game - it was a dream.
Our dream.
And every one of us here was a part of that dream.

Every single hero that appeared at the bottom of those steps in Atlas Park...that was not just a digital costume, it was one person's dream of what it meant to be a superhero : what that hero looked like, what powers it had, what story had created those powers - every character was a little piece of someone's imagination made real.

A digital reality perhaps, but reality nonetheless. In terms of concept alone, just because something is made out of pixels doesn't mean it's any less real than that same concept drawn on paper or written in words, or cast as a sculpture in bronze.

Paragon City was a place where those dreams could come to life.

And you know the funny thing about dreams? The thing that makes them different, makes them unique?
A dream cannot die.
The force that gives life to a dream comes from within us. It is our curiosity, our wonder, our drive to create and explore...that is where dreams spring from. The human heart is what powers a dream, and as long as it beats, the dream lives.

When they closed the servers, NCsoft thought that was an end to it. But they didn't understand - couldn't understand, because City of Heroes was never their dream. They thought they were killing a game.
But they were wrong.

What they were trying to do was kill a dream - and you cannot kill a dream.
You are so right about it being impossible to kill a dream! Especially one as fun and positive as this one.  Heck, probably been at least a couple of weeks since I last dreamed about CoH, but it still usually isn't more than 3-4 days (at most) that I don't think about CoH at least once when I am awake and in that state that passes as "conscious" for me.   ;)
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Omega Mark V

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Re: Answering the Call
« Reply #16 on: June 11, 2013, 01:45:14 PM »
I admit, I'm really hopeful for Heroes and Villains, love the characters I seen for that so far on their site, Valiance Online, AND a resurrected COH server. I expect to be busy. ;D

This is the one thing that I find awesome about our community; even though CoX is gone, it spawned three other games to be in development.

That along a possible CoX resurrection will create an amazing future for Super Hero genre titles, me thinks. :D
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