Author Topic: If we could bring COH back what would you change?  (Read 36276 times)

Chance Jackson

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Re: If we could bring COH back what would you change?
« Reply #20 on: March 20, 2013, 06:55:51 PM »
Some more things,
-More than 2 colors per item
-Have all armors have the same tint so that pieces from different sets will work together better than they currently do.
-2d chest details available on the back

Who says we can't bring CoH back?
No one in this thread has said that we can't bring it back  ;D
Chance Jackson was my Global, I mostly played on Triumph Toons: LIEGE CHEETATRON X - Bots/Traps/Mu lvl 50 +3; DOWN RIGHT FIERCE - SJ/Fire/Soul Brute lvl 50 +3; FIGHT OF YOUR LIFE -KM/Nin/Fire Stalker lvl 50 +3; TIME MAY CHANGE ME - Time/Sonic/Dark; INFERNAL SAMURAI - DB/Fire/Fire lvl 50 +3 replaced by "NITORYU" - DB/WP probably a brute; THUNDEROUS BRUTE - Elec/Shield Scrapper; And Many More!

Kistulot

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Re: If we could bring COH back what would you change?
« Reply #21 on: March 20, 2013, 08:32:22 PM »
Also, voices. I'd probably find them annoying and turn them off after the novelty wore off, but it seems like most MMOs have that now.

I admit, voice acting in videogames 99% of the time is unwelcome in my book even if its good. I can read faster, still get the intended emotion, and get just as involved while rushing off to the next objective.
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JaguarX

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Re: If we could bring COH back what would you change?
« Reply #22 on: March 20, 2013, 09:20:08 PM »
"Missing" in CoH meant several things, not all of them "whiffing". It could mean that the opponent dodged the attack (a la Super Reflexes, or the Combat Jumping and Weave pool powers), or it could mean the opponent completely blocked the attack in some way before it got to him (a la Energy Aura, Stone Armor, Shield Defense, Force Field, etc).  It could also actually mean you missed (due to inexperience with the power - in game terms, no enhancements - or because your aim has been hindered in some way)

I could see removing the 95% accuracy cap so that you could always hit if the opponent had no way of avoiding or blocking the attack (and no way of impairing your aim), but removing the roll entirely would make for a very different game.

Possibly, but it seemed I (me personally. Not sure about anyone else as I never played as anyone else and thus just speaking from my perspective) never seemed to hit as often as the hit rolls would suggest even at 95%. Still missed alot and after collecting about months and hundreds of hours of hit roll data, it wasnt no where near 95%. But I guess that is where the keyword of "chance" come into play. 5% chance to miss for me turned into about actually missing nearly 25% of the time (off the top of my head the actual number was about 24.6 odd % something without rounding). I guess I was unlucky. As even with 5% to hit for mobs them jokers seemed to get very lucky rolled very low quite often. In one month time period I only seen a dozen times out of over 400 hit/attempts that the mob rolled above 67. I found thta also very strange but about only about 6 others that I know experienced this. Maybe more but those the only 6 I knew about and or spoke up about it. Unlucky 6? Maybe. But that is my experience and only experience I could judge and gather as much as I did on. After about 13 months and the document becoming large I gave up. I figured if the average didnt change much after a year, then I didnt think nor had patience to do another tracking of another year. I didnt think too much of it as a niggle until I tried a game that didnt use hit rolls and loved it. Now if the same hit roll schematics was used again, I definately cant see myself going back to "whiffing" and hitting about 75% of my attacks when maxed out on acc. Yet, that is what I would change. It made it hard to play as a gruff sharpshooter when I missed more than a peace activist that neverfired a weapon before. Hawkeye would not be pleased.

That removing the 95% cap would be good idea. Very good idea indeed.

Kyriani

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Re: If we could bring COH back what would you change?
« Reply #23 on: March 20, 2013, 09:21:29 PM »
The main reason I am against voice acting for the protagonist in any game is because it robs me of MY vision for my character. Unless there's a HUGE selection of voices for both genders with varying accents and ethnicity, I'd rather not have my character voiced. Better to leave that to MY imagination instead of imposing someone else's vision upon me. That was one of my biggest peeves with Dragon Age 2. The voice we were stuck with for my male character sounded bizarre coming from the character because of how I made him look. If there has to be minimal voices for interacting (like Aion or Baldur's Gate) there should be at least 4 for each gender from late teen to adulthood age range IMO.
« Last Edit: March 20, 2013, 09:28:23 PM by Kyriani »

Kyriani

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Re: If we could bring COH back what would you change?
« Reply #24 on: March 20, 2013, 09:23:57 PM »
Possibly, but it seemed I (me personally. Not sure about anyone else as I never played as anyone else and thus just speaking from my perspective) never seemed to hit as often as the hit rolls would suggest even at 95%. Still missed alot and after collecting about months and hundreds of hours of hit roll data, it wasnt no where near 95%. But I guess that is where the keyword of "chance" come into play. 5% chance to miss for me turned into about actually missing nearly 25% of the time (off the top of my head the actual number was about 24.6 odd % something without rounding). I guess I was unlucky. As even with 5% to hit for mobs them jokers seemed to get very lucky rolled very low quite often. In one month time period I only seen a dozen times out of over 400 hit/attempts that the mob rolled above 67. I found thta also very strange but about only about 6 others that I know experienced this. Maybe more but those the only 6 I knew about and or spoke up about it. Unlucky 6? Maybe. But that is my experience and only experience I could judge and gather as much as I did on. After about 13 months and the document becoming large I gave up. I figured if the average didnt change much after a year, then I didnt think nor had patience to do another tracking of another year. I didnt think too much of it as a niggle until I tried a game that didnt use hit rolls and loved it. Now if the same hit roll schematics was used again, I definately cant see myself going back to "whiffing" and hitting about 75% of my attacks when maxed out on acc. Yet, that is what I would change.

That removing the 95% cap would be good idea. Very good idea indeed.

You also have to remember just because YOU have 95% chance to hit doesnt mean YOUR CHANCE TO HIT is 95%. I know that sounds like doublespeak but you have to take into account your targets often have varying levels of defense and what not which will often lower what you think your chance to hit is. Debuffs can sway this even more towards the mobs favor (like skull bone daddies with dark blasts which have -to-hit debuff attached).

JaguarX

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Re: If we could bring COH back what would you change?
« Reply #25 on: March 20, 2013, 09:25:49 PM »
The main reason I am against voice acting for the protagonist in any game is because it robs me of MY vision for my character. Unless there's a HUGE selection of voices for both genders with varying accents and ethnicity, I'd rather not have my character voiced. Better to leave that to MY imagination instead of imposing someone else's vision upon me. That was one of my biggest peeves with Dragon Age 2. The voiced we were stuck with for my male character sounded bizarre coming from the character because of how I made him look. If there has to be minimal voices for interacting (like Aion of Baldur's Gate) there should be at least 4 for each gender from late teen to adulthood age range IMO.

Yeah that can be an issue.


On the other hand I woundnt mind if my hero or the guy/gal I was playing on could speak a few words. Hard to be a snarky hero when ya silent, but then again I could imagine standing around Atlas equivalent and not able to even hear yourself because a bunch of people "enjoy" spamming random stuff not to mention hearing "looking for farm" or "looking for team" over and over.

InOnePiece

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Re: If we could bring COH back what would you change?
« Reply #26 on: March 20, 2013, 09:30:45 PM »
The main reason I am against voice acting for the protagonist in any game is because it robs me of MY vision for my character.

I agree - I meant NPC voices as I wrote that. I tried SWTOR and I really didn't care for the game voicing my characters. Like I say, I'd want to be able to toggle the whole thing off and just read (or in my case, not read, then click the areas needed to just get started).

JaguarX

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Re: If we could bring COH back what would you change?
« Reply #27 on: March 20, 2013, 09:30:57 PM »
You also have to remember just because YOU have 95% chance to hit doesnt mean YOUR CHANCE TO HIT is 95%. I know that sounds like doublespeak but you have to take into account your targets often have varying levels of defense and what not which will often lower what you think your chance to hit is. Debuffs can sway this even more towards the mobs favor (like skull bone daddies with dark blasts which have -to-hit debuff attached).

Yeah didnt collect data from mobs that debuffed to-hit. Too complicated with the amount and length of time I was going for. Although yeah I was under the impression that the to hit rolled reflected that as usually even with max acc where most mobs was 95% chance to hit usually fell to 75% and below with those debuffs and even lower when facing a room full of CoT where it usually indicated as low as 25-35% chance to hit.

Unless every single mob in the game had to-debuff which would seem to render the entire to hit system display moot. Which even then, still dont nullify the fact of the lack of feelign and quite frankly kills the heroic or villian feel for me standing there whiffing and thus I would remove the acc system. Especially on objects at the very least. "Super powered being can even hit a box with a hammer? wtf?"

Kyriani

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Re: If we could bring COH back what would you change?
« Reply #28 on: March 20, 2013, 09:42:41 PM »
I agree - I meant NPC voices as I wrote that. I tried SWTOR and I really didn't care for the game voicing my characters. Like I say, I'd want to be able to toggle the whole thing off and just read (or in my case, not read, then click the areas needed to just get started).

I don't mind npc voices (in fact I enjoy them a great deal) as long as the volume of them can be adjusted/muted and text is still available for their dialogue.

houtex

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Re: If we could bring COH back what would you change?
« Reply #29 on: March 21, 2013, 04:09:39 AM »
I don't think this has been mentioned yet:

The question as put is "If we could bring COH back what would you change?"  And my answer is:

I would change who owns it, specifically Paragon Studios, so it couldn't be shut down again.  This would involved a little manipulation of time, but hey, I figure it'd be ok, right?

Other than that one thing, I don't... on the face of it... think I'd change anything else.  I just want it back, and Paragon Studios back in action if at all possible, and that they'd be rolling on towards I27 and beyond.

Tenzhi

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Re: If we could bring COH back what would you change?
« Reply #30 on: March 21, 2013, 08:13:14 AM »
A few off the top of my head:

I'd get rid of all the extraneous currencies and make everything cost Inf.

I'd ditch the TO/DO/SOs and replace them at vendors with basic IOs of appropriate level for the same costs.

If you have your difficulty set to never face you up against Bosses when solo, then by golly no Bosses or Elite Bosses will show up in your mission regardless of which mission it is.

I'd make all toggles not get detoggled by status effects, rather than just purely defensive ones.

I'd make all costume unlocks account-wide.
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Kyriani

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Re: If we could bring COH back what would you change?
« Reply #31 on: March 21, 2013, 11:54:12 AM »
I don't think this has been mentioned yet:

The question as put is "If we could bring COH back what would you change?"  And my answer is:

I would change who owns it, specifically Paragon Studios, so it couldn't be shut down again.  This would involved a little manipulation of time, but hey, I figure it'd be ok, right?

Other than that one thing, I don't... on the face of it... think I'd change anything else.  I just want it back, and Paragon Studios back in action if at all possible, and that they'd be rolling on towards I27 and beyond.

You mean NCSoft not Paragon Studios. If Paragon Studios had owned City of Heroes it wouldn't have been shut down. NCSoft is who disbanded Paragon Studios and shut down the game.

Chance Jackson

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Re: If we could bring COH back what would you change?
« Reply #32 on: March 21, 2013, 03:21:43 PM »
I think he was saying that "if he could bring it back, he would do so with Paragon owning it"
Chance Jackson was my Global, I mostly played on Triumph Toons: LIEGE CHEETATRON X - Bots/Traps/Mu lvl 50 +3; DOWN RIGHT FIERCE - SJ/Fire/Soul Brute lvl 50 +3; FIGHT OF YOUR LIFE -KM/Nin/Fire Stalker lvl 50 +3; TIME MAY CHANGE ME - Time/Sonic/Dark; INFERNAL SAMURAI - DB/Fire/Fire lvl 50 +3 replaced by "NITORYU" - DB/WP probably a brute; THUNDEROUS BRUTE - Elec/Shield Scrapper; And Many More!

Kyriani

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Re: If we could bring COH back what would you change?
« Reply #33 on: March 21, 2013, 03:28:01 PM »
I think he was saying that "if he could bring it back, he would do so with Paragon owning it"

Ah I see... it seemed to me the other way around but I suppose it makes more sense your way lol

Chance Jackson

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Re: If we could bring COH back what would you change?
« Reply #34 on: March 21, 2013, 03:57:54 PM »
Ah I see... it seemed to me the other way around but I suppose it makes more sense your way lol
It's all good :)
Chance Jackson was my Global, I mostly played on Triumph Toons: LIEGE CHEETATRON X - Bots/Traps/Mu lvl 50 +3; DOWN RIGHT FIERCE - SJ/Fire/Soul Brute lvl 50 +3; FIGHT OF YOUR LIFE -KM/Nin/Fire Stalker lvl 50 +3; TIME MAY CHANGE ME - Time/Sonic/Dark; INFERNAL SAMURAI - DB/Fire/Fire lvl 50 +3 replaced by "NITORYU" - DB/WP probably a brute; THUNDEROUS BRUTE - Elec/Shield Scrapper; And Many More!

houtex

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Re: If we could bring COH back what would you change?
« Reply #35 on: March 21, 2013, 07:25:30 PM »
Yes, my Yoda, coming out in my speech, it was. :)

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Re: If we could bring COH back what would you change?
« Reply #36 on: March 21, 2013, 08:27:13 PM »
I agree - I meant NPC voices as I wrote that. I tried SWTOR and I really didn't care for the game voicing my characters. Like I say, I'd want to be able to toggle the whole thing off and just read (or in my case, not read, then click the areas needed to just get started).

Agreed. The bar has been set very high indeed for NPC voiceover (and overall cutscene) quality in The Secret World. In TSW, the player characters remain silent in the cutscenes...which a couple of the NPCs actually make wisecracks about.

On the main topic, one thing I'd love to see change in a resurrected CoH is power rooting. It just seems so very, very obsolete now. Might require a pretty serious engine revamp, though...

Mistress Urd

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Re: If we could bring COH back what would you change?
« Reply #37 on: March 21, 2013, 09:45:14 PM »
1. No more Hunts. After getting the hunt 10 CoT mission in Kings Row back when the game started I hated them ever since. I always try to "slum" them when I get them or autocomplete.
2. No more escort missions. Too many NPCs getting stuck on things and having to move them at a snail's pace in sometimes very large mission maps.
3. WW/BM/AH - Update that UI again!

Kaiser Tarantula

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Re: If we could bring COH back what would you change?
« Reply #38 on: March 21, 2013, 10:04:31 PM »
What would I change... oh the list goes on and on.

Eliminate TOs/DOs/SOs, replace with enhancements that are functionally identical to standard IOs: Because who uses standard IOs, and who uses TOs/DOs/SOs when they have access to IOs, or IO sets?  The old TO/DO/SO system is kinda depreciated, and also annoying in that your enhancements can totally shut off when you gain a level, actually leaving you weaker for levelling up. This would stop that crap from happening.

Crab Spiders can Wear a Cape: 'nuff said, basically.  I hated the fact that taking even a single crab spider power in any of my alternate builds kept me from using the Bane Spider backpack that sported a cape.  C'mon, gimme a caped crab-pack - Lord Recluse wears one!  (well, kinda...)

Crab Spider Suppression gets buffed: I always hated the fact that Suppression, which basically represents a wall of spastic Channelgun firing, and is the signature ranged attack of a Crab Spider, was so much weaker on a per-hit basis than Channelgun itself.  While I wouldn't buff the damage to the point where each tick of Suppression was equal to a Channelgun shot, I'd certainly make the damage roughly on par with a Longfang tick.

The ability to mix AT-specific and generic costume parts: I was always miffed that I couldn't wear any parts from my AT costume as an Arachnos Soldier or Widow in my basic outfit, with the exception of required AT-specific parts, like the crab pack, assault rifle, and claws.  I would love to wear a Crab Spider helmet 24-7.

Eliminate all involvement from NCSoft: NCsoft's screwed me over one too many times.  I would rather have any company, with the possible exceptions of Ubisoft and EA, running CoH instead.

Allow for Offline Play:  Your single-player and multiplayer characters would probably have to be kept separate, but being able to play singleplayer when the servers are down would be great.  It would also provide excellent 'insurance' in the event of a game shutdown.

Allow for personal servers: Move the game over to a Buy-to-Play model like GW2 is using, and grant the user a server-license in addition to their game license, as well as some basic (but functional!) multiplayer server software.  This way, players can host their own servers, and the game's company doesn't have to host a metric ton.  They can let the playerbase do that.  being able to host their own servers would also provide yet more 'insurance' in the event the game gets shut down for good.  The official server would close, but playermade servers would still work just fine.

Voiced Cutscenes, and more emote animations for characters to use in them: I would love to hear villains' diabolical monologues and heroes' pithy one-liners during cutscenes.

Costume Unlocks Revamped: Just about every costume option available should be earnable ingame, without cash-shop BS.  You can unlock them via the cash shop and save yourself a grind, but if you want to earn it, you can.  New costume options/packs would be released in the cash shop ~3 months before they're available ingame, allowing the fashion-conscious to ride the latest trends while those more frugal will wait for the ability to earn it to open up.  All costume unlocks, without exception, will be accountwide.

Unlocking new powersets: Every powerset that's locked off by default should be earnable in-game, perhaps via a task-force style epic story arc, possibly coupled with a merit grind of some kind to unlock the ability to take the story arc.  You could pay the cash shop to unlock it immediately, but if you wanted to earn it, you could.

No merit or inspiration restrictions on free accounts: C'mon, free players can't even earn merits?  Or any inspirations except small ones?  That's BS.  I can understand keeping vet costume parts and vet powers locked behind subscription, but insps of all sizes and merits should still be earnable.

Long-term free accounts in good standing recieve whisper/mail privileges: The biggest reason why free accounts got their whisper/mail privileges locked was because of spammers.  If an account goes several months without any infractions, and the account has clearly been played regularly during this time, the whisper/mail restriction should be lifted.

Mr. NoPants

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Re: If we could bring COH back what would you change?
« Reply #39 on: March 22, 2013, 09:28:41 PM »
I'ld link abilities that do damage and increase stats tot he damage done.  So if an ability does damage to a NPC and heals the player the amoutn of healing would be a percentage of that dealt, healing enhancements would increase the percentage.