Author Topic: Man I Miss COH's attitude about gear ...  (Read 13927 times)

Kaos Arcanna

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Man I Miss COH's attitude about gear ...
« on: March 03, 2013, 11:18:09 PM »
So I've enjoyed DC Online, Champions Online, and now I've been dabbling a bit in Diablo 3.

I am REALLY missing COH's attitude about gear.

"Save your money, you'll need it for your gear", "You'll need to do raids for gear"...

I miss how in COH I could get a character to 50, and not have to worry about gear. Sure, I could
farm for IOs or buy them from the market, but there was plenty to do if I DIDN'T. I could roll up
dozens of alts-- I wound up with over 100 toons by the end-- and had plenty of content to entertain
me along the way.

Now it feels like every game I play now is expecting me to do raids or something else to trick my
character out... so I can do more raids...

Don't get me wrong. I've had fun in both DC Online and CO, but I'm not a raidy, gear kind of guy.

I just want something that doesn't seem to point me in only one direction for what I'm supposed to do
after I level a character.

Nos482

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Re: Man I Miss COH's attitude about gear ...
« Reply #1 on: March 04, 2013, 02:10:58 AM »
You're preaching to the choir here.
I'm bad and that's good.
I'll never be good and that's not bad.
There's no one I'd rather be than me.

...unless I could be Batman, of course. Everybody wants to be Batman.

Rotten Luck

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Re: Man I Miss COH's attitude about gear ...
« Reply #2 on: March 04, 2013, 04:03:02 AM »
Amen!
One way or another... Heroes will fly again!

WolfSoul

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Re: Man I Miss COH's attitude about gear ...
« Reply #3 on: March 04, 2013, 04:12:55 AM »
Got to agree. Although, what frustrates me the most about gear is having to repair it. I don't want to stop someone and spend money "repairing" my gear, what a PITA.

Kuriositys Kat

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Re: Man I Miss COH's attitude about gear ...
« Reply #4 on: March 04, 2013, 04:23:51 AM »
Right there with you! 
In the game I play now *cough* involving a certain circular golden band object*cough* the gear question is always coming up.  Frankly I am tired of having to recalculate what  piece of armour is better for me and this is in just normal adventuring mode not raiding not PVPing.  Ah to be able to say this power is uber DPS  with a long recharge: three Damage, 1  Accuracy, 2 recharge and DONE!
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Mistress Urd

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Re: Man I Miss COH's attitude about gear ...
« Reply #5 on: March 04, 2013, 05:09:33 AM »
So I've enjoyed DC Online, Champions Online, and now I've been dabbling a bit in Diablo 3.

I am REALLY missing COH's attitude about gear.

"Save your money, you'll need it for your gear", "You'll need to do raids for gear"...

I miss how in COH I could get a character to 50, and not have to worry about gear. Sure, I could
farm for IOs or buy them from the market, but there was plenty to do if I DIDN'T. I could roll up
dozens of alts-- I wound up with over 100 toons by the end-- and had plenty of content to entertain
me along the way.

Now it feels like every game I play now is expecting me to do raids or something else to trick my
character out... so I can do more raids...

Don't get me wrong. I've had fun in both DC Online and CO, but I'm not a raidy, gear kind of guy.

I just want something that doesn't seem to point me in only one direction for what I'm supposed to do
after I level a character.

I really prefered the pre ED game with no hamidons. No loot made the game casual friendly. However, loot sells and keeps people playing and paying.

Tenzhi

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Re: Man I Miss COH's attitude about gear ...
« Reply #6 on: March 04, 2013, 05:14:25 AM »
I was quite often worried about gear in CoH.  It started out as a really irritating issue, as I could often scarce afford to move to DOs and then SOs much less worry about the fact that if I leveled up during a mission I might suddenly find myself a great deal weaker than before I leveled up.  I mean, lots of games have a system where your equipment can eventually "break" from use, but I think  CoH might be the only one I've played where all your equipment can break because you gained a level.

As the game evolved, income for DOs and SOs became a non-issue.  However, the specter of gettting-weaker-on-leveling still loomed until basic IOs came along.  At first those were prohibitive to get for me because I hate crafting, then they were available on the market in great quantities and I was able to purchase them (though really, they should have just replaced the existing and rather terrible TOs/DOs/SOs in the regular stores at *reasonable* prices), but after awhile they became scarce on the market.

And, of course, I would have liked to gear up with sets, but that whole system was irritating.  Some bits of sets seemed to be available in strangely located vendors using one of the bajillion currencies that I didn't accrue near enough of to be able to reasonably purchase anything - in recipe form, of course, which meant dealing with the annoying crafting system anyway.  Then there was the rare useful recipe drop.  And, of course, the possibility of paying way too much for them on the market (or else not being able to find it on the market because it wasn't popular enough to sell for hundreds of milliions of Inf so no one put it up for sell).

On top of that, in CoH you were concerned with equipping, what, 70+ pieces of gear by the time you got to level 50?  The usual number of equipment slots is a lot less than that.

The only good things I can say about it, is that it allowed for micromanagement of your equipment bonuses (at a basic level, even, IO set bonuses notwithstanding) and it didn't impact character appearance.
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Re: Man I Miss COH's attitude about gear ...
« Reply #7 on: March 04, 2013, 03:50:59 PM »
In the game I play now *cough* involving a certain circular golden band object*cough* the gear question is always coming up.  Frankly I am tired of having to recalculate what  piece of armour is better for me and this is in just normal adventuring mode not raiding not PVPing.  Ah to be able to say this power is uber DPS  with a long recharge: three Damage, 1  Accuracy, 2 recharge and DONE!
As much as I actually like the setting of that game one of the main reasons I don't play it anymore is that I find the clothing-based gear system it uses to be very tedious/annoying.  Having to worry about whether my dwarvish pinky-ring that provides +3.5% protection versus toxic damage on Tuesdays works well with my elvish pants that gives me +4.7% versus Goblins with pink polka dots is just far too much open-ended micro-management for my evolving tastes in gaming.  Sure you could say CoH's IO system required micro-management too, but at least it was more structured/limited and didn't rely on random items providing random combinations of buffs. :-\

I was quite often worried about gear in CoH.  It started out as a really irritating issue, as I could often scarce afford to move to DOs and then SOs much less worry about the fact that if I leveled up during a mission I might suddenly find myself a great deal weaker than before I leveled up.  I mean, lots of games have a system where your equipment can eventually "break" from use, but I think  CoH might be the only one I've played where all your equipment can break because you gained a level.

As the game evolved, income for DOs and SOs became a non-issue.  However, the specter of gettting-weaker-on-leveling still loomed until basic IOs came along.  At first those were prohibitive to get for me because I hate crafting, then they were available on the market in great quantities and I was able to purchase them (though really, they should have just replaced the existing and rather terrible TOs/DOs/SOs in the regular stores at *reasonable* prices), but after awhile they became scarce on the market.

And, of course, I would have liked to gear up with sets, but that whole system was irritating.  Some bits of sets seemed to be available in strangely located vendors using one of the bajillion currencies that I didn't accrue near enough of to be able to reasonably purchase anything - in recipe form, of course, which meant dealing with the annoying crafting system anyway.  Then there was the rare useful recipe drop.  And, of course, the possibility of paying way too much for them on the market (or else not being able to find it on the market because it wasn't popular enough to sell for hundreds of milliions of Inf so no one put it up for sell).

On top of that, in CoH you were concerned with equipping, what, 70+ pieces of gear by the time you got to level 50?  The usual number of equipment slots is a lot less than that.

The only good things I can say about it, is that it allowed for micromanagement of your equipment bonuses (at a basic level, even, IO set bonuses notwithstanding) and it didn't impact character appearance.
I suppose one could argue that CoH's gear system was a little hard to deal with, especially in the first few years and/or if you never got involved with crafting.  On the other hand if you did do a bit of crafting you could literally afford almost any gear possible in the game without having to do hyper-annoying raids where you only have like 1 in a 1,000 chance to get the super rare "+5 Holy Vorpal Toothpick of Doom" or some-such that you have to suffer with in other games. :'(

I never really considered myself to be a major crafter in CoH.  But by the end I managed to streamline a specific set recipes I could churn out that would net me roughly 100-150 million INF a day with only about 10 minutes of effort a day.  That's not even counting any big loot I'd get in drops to make even more INF.  This almost trivial amount of crafting allowed me to easily equip all of my alts with decent enhancements and eventually get multiple purple/PvP IO sets for my mains.

I'll always consider CoH's loot system to be much less "headache-inducing" than most games.  By the end the game's market/crafting system made it effectively a non-issue.
CoH player from April 25, 2004 to November 30, 2012

LadyShin

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Re: Man I Miss COH's attitude about gear ...
« Reply #8 on: March 04, 2013, 05:14:04 PM »
 :roll: just wait, there'll be a summer blockbuster event where The Watcher will allow top level heroes in DCUO to unlock their potential in a hybrid IO/Incarnate slotting system.  :P
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Re: Man I Miss COH's attitude about gear ...
« Reply #9 on: March 04, 2013, 05:22:07 PM »
I'll always consider CoH's loot system to be much less "headache-inducing" than most games.  By the end the game's market/crafting system made it effectively a non-issue.

So far I agree.  While I had trouble affording super-top-end gear in COH -- it took me about three months each time I decided to put set IOs onto a 50, and I only completed a limited number of "finished builds" -- I could do it.  In NO other game have I gotten top-end gear more easily; it's always harder or outright impossible.  I still play Diablo 2 at least once a week, sometimes more often; its "statistical rarity based" distribution of top end gear means there are still items I've never found one of despite what, 12-13 years of playing?

zaprobo

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Re: Man I Miss COH's attitude about gear ...
« Reply #10 on: March 04, 2013, 05:45:21 PM »
For me, I miss the detachment of "gear" from appearance.

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Re: Man I Miss COH's attitude about gear ...
« Reply #11 on: March 04, 2013, 08:46:02 PM »
In GW2 they do provide a method to combine the looks of one armor with the stats of another through the use of an item that's dropped frequently enough that I have like 60 so far.  However these won't work on armor that is at the level cap, you need an item that's only available at their proxy currency shop.  Fortunately they provide a way to earn proxy currency in game so you don't need to spend real money.
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Taceus Jiwede

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Re: Man I Miss COH's attitude about gear ...
« Reply #12 on: March 05, 2013, 08:35:47 AM »
For me, I miss the detachment of "gear" from appearance.

This has become somewhat common in MMO's actually.  It is still a rising trend but its seem to be catching on faster and faster.  A lot of people like the way their gear looks, but the gear is also effectively getting them killed because it just doesn't suit the level you are.  So companies like Blizzard and Bioware have added the ability to take you raid armor/high level gear.  And make it look like what ever you want, you just transfer the stats from that armor to the other one.  Makes PvPing a PITA.

JWBullfrog

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Re: Man I Miss COH's attitude about gear ...
« Reply #13 on: March 05, 2013, 03:15:21 PM »
Well, there is sort of a compromise system going on over in TSW. Your appearance and your stats are completely (with an exception I'll come back to) seperated. Nothing you wear effects how tough you are. That is all handled by the stats you put points into and the talismans (non-visible) that you wear.
Yes, you do have to upgrade your talismans as you progress but I've found that they are given out as rewards often enough. Also, if you choose to brave their crafting system, you can make your own. In either case, you never see them.
The only exception to this are your weapons which are always visible and can (with modifications) affect your stats.
 
I know it's not a game for everyone, just mentioning.
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Tenzhi

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Re: Man I Miss COH's attitude about gear ...
« Reply #14 on: March 07, 2013, 05:38:11 AM »
I never really considered myself to be a major crafter in CoH.  But by the end I managed to streamline a specific set recipes I could churn out that would net me roughly 100-150 million INF a day with only about 10 minutes of effort a day.  That's not even counting any big loot I'd get in drops to make even more INF.  This almost trivial amount of crafting allowed me to easily equip all of my alts with decent enhancements and eventually get multiple purple/PvP IO sets for my mains.

Up until the last year I never had a single character who had 100+ million Inf at any given time.  I'm not sure if they upped rare salvage drop rates, but before that last year there were often times I'd be grinding through missions for hours on end without seeing a single rare salvage drop (and when I did it wasn't always one of the expensive bits).  People were doing things with Tickets to get salvage and recipes, but I could never accrue them quickly enough for that to be worthwhile.  When there were Hero/Villain merits I eventually got around to checking out where to spend them (and had a heck of a time locating the entrance and then the vendor itself inside the place) only to find out that the prices were predictably out of my meager range not to mention that the offerings were woefully incomplete.  And I never had enough regular merits on any given character to afford anything of note from *those* ridiculously overpriced vendors.

However, in the earlier days of sets, while recipes of all sorts were far more plentiful, over a gratuitous length of time I managed to setup a single character almost exactly how I wanted it (minus a couple of Regen/Recovery Uniques which were far too costly for me).  It took many days of chewing up minions in Founders Falls hoping for the elusive orange bit of salvage to appear, and trying to remember which of those bits I was actually going to need for the crafting annoyance lest I have to inefficiently repurchase something I had gotten via drop and then sold.  Unfortunately that character was a Toggle-Man inspired build and the setup was necessarily focused on Recovery and Endurance bonuses.  He didn't kill most things fast, and he could easily get in over his head, but he rarely ran out of Endurance despite running as many toggles as I could acquire.

So, yeah, the only good experiences I had with crafted sets were the hypothetical constructions I made in Mids. 
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Kaiser Tarantula

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Re: Man I Miss COH's attitude about gear ...
« Reply #15 on: March 07, 2013, 10:56:27 AM »
CoH's system was a little wonky, but I loved it.

I kinda agree with Tenzhi that outright losing benefits from your enhancements as you levelled was dumb.  The way generic IOs functioned should've been how TOs/DOs/SOs worked.

However, this was, and is, my sole complaint with the system.  I enjoyed IOs when they were released, and I crafted the hell out of them when they were still new and market prices were still cheap (few people had hundreds of millions of inf).  The ability to use my enhancements without fear of them suddenly becoming useless was a vast, vast improvement over having to struggle with enhancement obsolescence, to the point where I eventually started selling any standard enhancements I picked up to NPCs in order to fund the purchase of more invention salvage.

Even with nothing but generic IOs, I was able to feel appropriately strong, was never really hard up for money (though I was never fantastically wealthy either), and felt that I was contributing to my team unless teamed with people running tricked out IO-set builds, or who were loaded up with things like Hami-Os.  Further, my enhancements never bothered my appearance, and within the limits of the costume parts available to me, I could always look JUST the way I wanted.

That was the beautiful thing about CoH's gear system.

So far, few games have ever let me have that level of customization.  Sure, there are games that let you separate a piece of gear from its stat bonuses, or allow you to graft the looks of one piece of equipment onto the stats of another, but it always feels like a poor substitute for the sheer versatility and flexibility of CoH's costume creation system.  Thus far, only Champions Online even comes close (and to be honest, it's actually a bit better in some ways - easier to create asymmetrical characters, for instance, even if it is more cartoony.)

MindBlender

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Re: Man I Miss COH's attitude about gear ...
« Reply #16 on: March 07, 2013, 01:07:00 PM »
I would run a tank or two in AE to get tickets for rare salvage and sell at Wents for big money.  I was happy a lot of folks did not know running AE could just net the salvage from tickets  ;)  Made a bunch of cash off that.

Also, in the early days, I would buy up cheap lvl 50 SOs on the market and sell to a store for extra cash...much slower, but kept my low to mid level toons up to date.
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LadyShin

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Re: Man I Miss COH's attitude about gear ...
« Reply #17 on: March 08, 2013, 12:34:19 PM »
I would run a tank or two in AE to get tickets for rare salvage and sell at Wents for big money.  I was happy a lot of folks did not know running AE could just net the salvage from tickets  ;)  Made a bunch of cash off that.

Also, in the early days, I would buy up cheap lvl 50 SOs on the market and sell to a store for extra cash...much slower, but kept my low to mid level toons up to date.

For some reason I wasn't able to run AE events (even as a premium account), so I was never able to capitalize on the extra cash..  :(

On top of that, I let the Blockbuster Event IO set(s?) slip out of my hands.  :gonk:
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Kistulot

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Re: Man I Miss COH's attitude about gear ...
« Reply #18 on: March 08, 2013, 10:06:16 PM »
Overwhelming Force's no KB with Solar Flare on a Peacebringer was the most sick thing I've ever seen in my life. Fully IO'd out, on a team with an Emp and a Time Manipulation character...

oooooh the memories...
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Sailboat

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Re: Man I Miss COH's attitude about gear ...
« Reply #19 on: May 14, 2013, 01:55:16 PM »
Overwhelming Force's no KB with Solar Flare on a Peacebringer was the most sick thing I've ever seen in my life. Fully IO'd out, on a team with an Emp and a Time Manipulation character...

oooooh the memories...

Heh.  Try Overwhelming Force's -KB proc in Tornado on a Stormie.  Auto-hit Tornado.  It made the 'Nado stay in place (mostly) instead of jumping around to new targets; it would just sit on someone and repeatedly hammer them to the floor while stacking disorient and buzz-sawing their hit points away.  It was easily permed.  It could not be killed or targeted.

I tried to make a Stormie in a couple of pen'n'paper roleplaying games and each time the GM was aghast at the idea that any system might let a player have a self-targeting, auto-hit, big-damage, AoE, unkillable, permanent, control pet. 

Too overpowered, I was told.  I wasn't allowed to have it as my ONLY power.  And Storm had plenty of OTHER powers.

:(

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Re: Man I Miss COH's attitude about gear ...
« Reply #20 on: May 14, 2013, 03:51:08 PM »
So I've enjoyed DC Online, Champions Online, and now I've been dabbling a bit in Diablo 3.

I am REALLY missing COH's attitude about gear.

"Save your money, you'll need it for your gear", "You'll need to do raids for gear"...

I miss how in COH I could get a character to 50, and not have to worry about gear. Sure, I could
farm for IOs or buy them from the market, but there was plenty to do if I DIDN'T. I could roll up
dozens of alts-- I wound up with over 100 toons by the end-- and had plenty of content to entertain
me along the way.

Now it feels like every game I play now is expecting me to do raids or something else to trick my
character out... so I can do more raids...

Don't get me wrong. I've had fun in both DC Online and CO, but I'm not a raidy, gear kind of guy.

I just want something that doesn't seem to point me in only one direction for what I'm supposed to do
after I level a character.

While I agree about the concept of divorcing appearance with abilities, we had gear and once upon a time you had to run sub-par because you couldn't afford to upgrade.  We could get SOs at 25 but only the "power 10" unless you opened up a origin contact who would sell you the rest at that level at a mark up.  That was actually OK because you simply didn't have enough inf to even buy all the Acc, Dam, Rec, End Red SOs at 25.  I wasn't able to outfit myself fully until sometime like 33, 34.

Of course this was before Issue 9 with IOs, salvage/recipe drops and Wentworths.  Then it was easy to get a drop where you won the lottery or skim the market for cheap recipes where you could sell them to a FF rep for 10x the amount you paid for it and earn a couple 100,000 there in 1/2 hour dashing between the WW and the rep in Kings Row.

Now there were some folk who would discriminate and not invite you onto some TF speedrun they were doing because you weren't IOed out (they could see what bonuses you had doing an info on you) or insist this team was incarnate only.  Because you know gaming is serious business and nothing should interfere with maximizing farming for purples.
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LaughingAlex

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Re: Man I Miss COH's attitude about gear ...
« Reply #21 on: May 14, 2013, 04:14:18 PM »
I miss that about CoX in general, that you could have so many abilities and how using your powers mattered more then your gear or whether or not you had a healer.  Had a discussion with corp in CO(I admit, I actually dislike most CORP players, they tend to be way to narrow minded and even hateful of CoX at times) about the healer role and how it shouldn't be a be-all-end-all of support.  And they were all aghast at the idea of healing being a last line of defense rather then a primary line of defense.  They then accused me of threatening their play style of holy trinity, in fact they seemed to think the holy trinity was supposed to be the only way to play mmo's.  It really annoyed me.  It annoys me how so many people seem to think team play HAS to involve that one play style and support has to be healing first buffs second.

They just don't get that CoX's success was more that it was how you used your powers that truely mattered in the game, not anything else.  It wasn't whether you had uber gear, or had a healer and tank taking everything for you, but it was how you used your powers.  Just the standard of mmo's anymore seems to be "Well gear has to make a difference, but we don't want to scare casuals so we have to make it make a bigger difference then player skill....we also want to make sure that the damage is low enough for healers to be effective."  I tried secret world...I got bored at how slow paced the game felt for me.  Some fights were lasting a full minute and I had to wait like 10-15 seconds in between each fight, ugh.
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Re: Man I Miss COH's attitude about gear ...
« Reply #22 on: May 14, 2013, 06:36:26 PM »
I miss that about CoX in general, that you could have so many abilities and how using your powers mattered more then your gear or whether or not you had a healer.  Had a discussion with corp in CO(I admit, I actually dislike most CORP players, they tend to be way to narrow minded and even hateful of CoX at times) about the healer role and how it shouldn't be a be-all-end-all of support.  And they were all aghast at the idea of healing being a last line of defense rather then a primary line of defense.  They then accused me of threatening their play style of holy trinity, in fact they seemed to think the holy trinity was supposed to be the only way to play mmo's.  It really annoyed me.  It annoys me how so many people seem to think team play HAS to involve that one play style and support has to be healing first buffs second.


Yeah some people in CO and COX and other games seem to always hold truth to the holy three and of course their way is the only way and any other way is wrong because no team can be successful without a tank/healer/damage and regardless of what those teams without did and the wonderful success, it's still wrong.




I like CORP. Havent seen much hate on that channel but seen plenty on COX channel ironically and narrow minded thinking in all games. I just took it as one those things when dealing with people. But I've been spending more and time on CORP channel as I found it to be more laid back and enjoyable. COX, too much debating over little things, too much serious, and it's getting like Zone Chat Lite recently. But the biggest thing is the dark cloud bringers which on one hand I understand but it's kills my enjoyment most instantly as each day there is someone still grieving, understandable grieving, and just kills the mood. It's like having a party and some guy comes in talking about his recently dead father and how close they were and how he miss them. That is cool and dandy but it's kind of hard to have fun with that person around in that state of mind. I find it might be kind of odd and they probably will and have taken it the wrong way if someone let them know they are killing the buzz. Then it gets turned into "Oh you all are paid NCSoft shills and dont understand what's it like to lose a game" and etc. Just straight killing the mood of enjoying the old friends and enjoying the game but it's understandable they are still grieving and if that is the place they feel comfortable letting it out, more power to them. But I'm trying to enjoy the times there but wont stand in their way or get on their case. I just found there is not much of that in CORP and I can enjoy people convo without dark cloud coming into the party and killing the mood faster than someone's bible thumping grandma killing a bachelor party.

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Re: Man I Miss COH's attitude about gear ...
« Reply #23 on: May 14, 2013, 09:38:55 PM »
STO has the ability to turn off your armor/Kits and any ship-altering piece of gear, so that's handy. Figuring out which weaponry is best to use...that's a bit more difficult.
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Re: Man I Miss COH's attitude about gear ...
« Reply #24 on: May 14, 2013, 11:13:35 PM »
Yeah some people in CO and COX and other games seem to always hold truth to the holy three and of course their way is the only way and any other way is wrong because no team can be successful without a tank/healer/damage and regardless of what those teams without did and the wonderful success, it's still wrong.




I like CORP. Havent seen much hate on that channel but seen plenty on COX channel ironically and narrow minded thinking in all games. I just took it as one those things when dealing with people. But I've been spending more and time on CORP channel as I found it to be more laid back and enjoyable. COX, too much debating over little things, too much serious, and it's getting like Zone Chat Lite recently. But the biggest thing is the dark cloud bringers which on one hand I understand but it's kills my enjoyment most instantly as each day there is someone still grieving, understandable grieving, and just kills the mood. It's like having a party and some guy comes in talking about his recently dead father and how close they were and how he miss them. That is cool and dandy but it's kind of hard to have fun with that person around in that state of mind. I find it might be kind of odd and they probably will and have taken it the wrong way if someone let them know they are killing the buzz. Then it gets turned into "Oh you all are paid NCSoft shills and dont understand what's it like to lose a game" and etc. Just straight killing the mood of enjoying the old friends and enjoying the game but it's understandable they are still grieving and if that is the place they feel comfortable letting it out, more power to them. But I'm trying to enjoy the times there but wont stand in their way or get on their case. I just found there is not much of that in CORP and I can enjoy people convo without dark cloud coming into the party and killing the mood faster than someone's bible thumping grandma killing a bachelor party.

Huh, I guess we just had different experiences then.  I think there are people like that all over in CO, it's mostly those who hated ED or something else that made them quit CoX long before it was shut down.  Admittedly CO does tend to make you feel more powerful, at times though I feel the game is to easy, and I feel more like a bully rather then a super hero(because the mobs litterally end up with no means to even injure me on some characters, as if I typed in a god mode code).  It may just have been we ran into the bad crowds at different times.  I notice CORP seems to have improved, I guess most of it's nastier sides have left recently.
Currently; Not doing any streaming, found myself with less time available recently.  Still playing starbound periodically, though I am thinking of trying other games.  Don't tell me to play mmohtg's though please :).  Getting back into participating in VO and the successors again to.

Candie Firestar

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Re: Man I Miss COH's attitude about gear ...
« Reply #25 on: May 15, 2013, 12:06:59 AM »
Amen!  CoX was nothing like these other MMO's out there where you are constantly swapping out gear for better bonuses every few levels.  In this regard it was one of CoX's strengths and what made it different.

Mistress Urd

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Re: Man I Miss COH's attitude about gear ...
« Reply #26 on: May 15, 2013, 12:33:56 AM »
Heh.  Try Overwhelming Force's -KB proc in Tornado on a Stormie.  Auto-hit Tornado.  It made the 'Nado stay in place (mostly) instead of jumping around to new targets; it would just sit on someone and repeatedly hammer them to the floor while stacking disorient and buzz-sawing their hit points away.  It was easily permed.  It could not be killed or targeted.

I tried to make a Stormie in a couple of pen'n'paper roleplaying games and each time the GM was aghast at the idea that any system might let a player have a self-targeting, auto-hit, big-damage, AoE, unkillable, permanent, control pet. 

Too overpowered, I was told.  I wasn't allowed to have it as my ONLY power.  And Storm had plenty of OTHER powers.

:(

Aye, I was in the remove KB camp. So many powers were flat out unsable because of KB. Oh how I just loved the -KB IO!  ;D

Mistress Urd

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Re: Man I Miss COH's attitude about gear ...
« Reply #27 on: May 15, 2013, 12:35:04 AM »
Personally, I prefered CoH when there was TO, DO and SO. No loot was a big selling point to me.

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Re: Man I Miss COH's attitude about gear ...
« Reply #28 on: May 15, 2013, 12:54:50 AM »
Huh, I guess we just had different experiences then.  I think there are people like that all over in CO, it's mostly those who hated ED or something else that made them quit CoX long before it was shut down.  Admittedly CO does tend to make you feel more powerful, at times though I feel the game is to easy, and I feel more like a bully rather then a super hero(because the mobs litterally end up with no means to even injure me on some characters, as if I typed in a god mode code).  It may just have been we ran into the bad crowds at different times.  I notice CORP seems to have improved, I guess most of it's nastier sides have left recently.
yeah.

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Re: Man I Miss COH's attitude about gear ...
« Reply #29 on: May 15, 2013, 01:21:38 PM »
Personally, I prefered CoH when there was TO, DO and SO. No loot was a big selling point to me.

It's not like they removed TO, DO and SOs, you could keep playing like you always had. Personally the Invention system saved the game for me, giving me some long term goals to work toward customizing and increasing the power of all my character kept me around. I would also classify myself as extremely casual, playing maybe 5 hours a week and I still had plenty of awesome IO builds going.

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Re: Man I Miss COH's attitude about gear ...
« Reply #30 on: May 15, 2013, 01:29:55 PM »
It's not like they removed TO, DO and SOs, you could keep playing like you always had. Personally the Invention system saved the game for me, giving me some long term goals to work toward customizing and increasing the power of all my character kept me around. I would also classify myself as extremely casual, playing maybe 5 hours a week and I still had plenty of awesome IO builds going.

I tend to agree, at least about IOs. I really enjoyed finding and developing synergies, etc. And the increase in power wasn't out of hand. A well-IO'd character wasn't ridiculously better than a character with full "green" SOs.

The Incarnate system? Not so much. Even leaving aside the incredibly annoying proliferation of currencies (something that's happened in generally wonderful TSW, too), a character at or near the top of the Incarnate system usually found that any game content not designed for Incarnates was trivially easy. And in a game in which the combat was never exactly difficult...

Mistress Urd

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Re: Man I Miss COH's attitude about gear ...
« Reply #31 on: May 16, 2013, 02:46:59 AM »
It's not like they removed TO, DO and SOs, you could keep playing like you always had. Personally the Invention system saved the game for me, giving me some long term goals to work toward customizing and increasing the power of all my character kept me around. I would also classify myself as extremely casual, playing maybe 5 hours a week and I still had plenty of awesome IO builds going.

That was before ED. Honestly all they did was waste a lot of time and generate bad PR and end up with unbalanced stuff with inventions. The game was much better with no loot.

I could have just stuck to them, but as an informed gamer I had a few characters where I did go through all the trouble to get purple sets and other goodies. Given how slow the devs were at fixing things I just kept to the OP stuff and tried to see if they would nerf the stuff before doomsday.

Taceus Jiwede

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Re: Man I Miss COH's attitude about gear ...
« Reply #32 on: May 17, 2013, 06:19:23 PM »
I tend to agree, at least about IOs. I really enjoyed finding and developing synergies, etc. And the increase in power wasn't out of hand. A well-IO'd character wasn't ridiculously better than a character with full "green" SOs.

The Incarnate system? Not so much. Even leaving aside the incredibly annoying proliferation of currencies (something that's happened in generally wonderful TSW, too), a character at or near the top of the Incarnate system usually found that any game content not designed for Incarnates was trivially easy. And in a game in which the combat was never exactly difficult...

I am not sure about that.  I took a small break before IO's.  When I quit I was top of the line blaster I was fully slotted to the best of the games capabilities.  When I came back I was like a cave man,  I could barely stand my own ground compared to everyone else.  After a few months of playing the market I was able to raise a large sum of money and set up the build I wanted with the sets I wanted.  By the end of I could solo easier AV's and run missions a x8 and I was a blaster.  Then, like you said, when the incarnate system came out it was madness.  I remember my blaster once had to tank-kite Battle maiden on the Apex mission because the actual tank didn't have a clue what to do.  My blaster had become a rock skinned cannon with practically unlimited endurance.

Pre IO to Post IO are too different ball games I think.  IO's were the first step towards god-hood on our characters.

JaguarX

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Re: Man I Miss COH's attitude about gear ...
« Reply #33 on: May 17, 2013, 06:35:14 PM »
Pre IO to Post IO are too different ball games I think.  IO's were the first step towards god-hood on our characters.

Basically.

And it seemed to be a case of haves and have nots like the run of the mill fantasy grind.

You have people that had much inf. and can create god like characters many lucky enough to get the inf flow going with lucky drops oand or time to farm. Then you had people that wasnt able to raise that much due to suck drops, meaning they could only watch and dream to get that powerful while stuck with IOs, and cheap IOs they may been able to get their hands on with purples being out of their reach.

Basically leet gear.


It was slightly annoying seeing some people get 3-4 purple drops in a missions while others played just as much and played just as hard and never even seen a purple drop. And of course those getting the good drops keep saying ,"Oh it's easy to make inf." Of course it's easy to make inf when they keep getting IO drops that rake in 50 million to a couple 100 million a piece while the other guy get drops that dont even bring in 1,000 inf if it sale at all.


Then of course in the very last coupel of days, some of those billion inf holders got genrous and finally gave to the less fortunate which seemed like a slap in the face "oh only when the game is shutting down in two days do they finally get to see what it's like." When prior it was "get your own." "Oh it's easy to get billion of inf. You ahve to sell stuff." while leaving out the part where you have to get good drops in the first place.

I think COX was too luck based with everything. Even purples all of them not just a few here and few there in the end should have been available from a vendor. And some things should have been guranteed dropped especially for people that bust their butts running those things and never get lucky while other people get lucky very often.  Sure someone could get by with SOs but really IOs especially the purple ones were vastly suporior. Or else they wouldnt have been so sought after and high priced. That is like saying oh enhancements werent needed at all, which they wasnt, but ignoring the fact that just about everyone used them. With SO was there a way to make a blaster a pure damage dealing tank  with no end trouble and easily able to take down AVs and in some cases GMs on X8+4? Like with purple IOs? Like the relative few lucky people was able to do, get god mode basically because they was lucky? And anyone else without that luck was SOL? With invention system, COX basically went the way of the rest of the Fantasy grind MMOs. At that point it stop standing out as one for casual gamers. That is one step I hope that no matter what, thenext projects dont follow into those footsteps of catering to only the lucky people that get the good stuff and everyone else that isnt so lucky is SOL and cant partake.
« Last Edit: May 17, 2013, 06:43:00 PM by JaguarX »

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Re: Man I Miss COH's attitude about gear ...
« Reply #34 on: May 18, 2013, 01:35:21 PM »
And the increase in power wasn't out of hand. A well-IO'd character wasn't ridiculously better than a character with full "green" SOs.

Oh by god it could be, especially when going the +def route on a toon with some Defence to start with.  The enhancements to Damage, Acc, Recharge totals from each setc may not always have been as good as SO's in some cases, but the set bonuses more than made up for it if you were careful.

When I broke down and finally fully IO'd my Stone/Fire (Granite only as a panic button) Scranker, he went from moderately squishy to 99% immune.  He was functionally immune to Carnies, since he had softcapped S/L/E/NE/Psi defence, Big lumps of +regen and a huge arse self heal in reserve which also gave him even more regen from the +maxHP.  Before IO's I had to play in a more cautious manner, pulling, herding, etc.  Afterwards, I would stomp him through multiple spawns, get WELL over the aggro cap and then just stand still and burn Carnies down as they came running in to replace their friends that jsut got immolated...

I still miss it, Karmic payback on one toon for all the grief that The Carnival Of Shadows ever caused me, my friends or anyone else.  I called it 'Giving Vanessa DeVore a Migraine', since I kept the Psychic Plane Carnie mission from Harvey Maylor around specifically for that purpose.  (Yes, I farmed Carnies.  Yes that may mean I'm less than sane <grin>)

The fact that I also tanked all of the Incarnate trials on him too and he was fully T4'd was just icing on the IO's.

I still miss the game :(

Illusionss

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Re: Man I Miss COH's attitude about gear ...
« Reply #35 on: May 18, 2013, 02:19:06 PM »
For me, I miss the detachment of "gear" from appearance.

AAAAnnnnnd, THIS.

Although I will agree with the idea that CoX was indeed too luck-based, it seemed like certain people always got the good drops. Or maybe they were just good liars! But we'd be motoring through an ITF and it was purple drop here, and five minutes later another one, and two missions down the road another one.... while I got one about every six months. And when I DID, I kept shut about it to not make others jealous.

Not being able to pick how I look is just horrible. And CoX is the only one I have ever played that allowed you that freedom. Most games dont even let you pick what color your outfit is, or you choose between various horrid colors..... its just mind-numbing.

Jonfan

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Re: Man I Miss COH's attitude about gear ...
« Reply #36 on: May 19, 2013, 05:10:53 PM »
I've said this before but I'll say it again : We were all spoiled by what we had in CoH and most of us didn't even realize it because we never stopped playing it long enough to find out. It's appalling what they expect you to pay for in other games. Hell you can't even get a different belt in DC without paying for it. Character customization in all other games I've tried is a joke, even if you do pay for it. I hate the direction this industry is heading in.

JaguarX

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Re: Man I Miss COH's attitude about gear ...
« Reply #37 on: May 19, 2013, 05:31:10 PM »
I've said this before but I'll say it again : We were all spoiled by what we had in CoH and most of us didn't even realize it because we never stopped playing it long enough to find out. It's appalling what they expect you to pay for in other games. Hell you can't even get a different belt in DC without paying for it. Character customization in all other games I've tried is a joke, even if you do pay for it. I hate the direction this industry is heading in.

yup.

Especially when if comes to customization, so many other games dont have it that it seems many players just accept it as industry standards. Outside that, what, maybe a few games two I cant remember the name of it, and then you had CO, which is in proverbial maint. mode, and   then there was COX which is no longer with us for right now. And majority of the gamers never played either or knew of their existance and think that stuff we find a downgrade from COX, as normal.

I have a feeling it's only going to get worse. Unless...

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Re: Man I Miss COH's attitude about gear ...
« Reply #38 on: May 19, 2013, 09:58:10 PM »
[Waaaaaaaaahh.]

My luck in the game I would describe as "average."  Occasionally I would get the rare burst of good luck, such as getting a purple drop while farting around street-sweeping in DA before a trial.  More often than not, however, I was not getting purple drops.

For the most part, however, getting purples and inf was easy-- you just had to put the time in, and you had to be mindful of what kind of character you were playing.  As I understood it, if you played something that could lay waste to large numbers of minions, your chances of getting a purple drop were better than someone who could survive anything but took a longer time to defeat enemies.  (If I'm wrong, I'm sure I'll be hearing about it soon.)

As I also understood it, people who had been playing longer than I did simply had more inf because damn, they were playing a lot longer.  I begrudged them nothing, as they had set goals for their characters and achieved them, and it was possible for me to do the same.  After all, once a character was fully built, it didn't stop getting drops or inf, and some of those would be purple, and some of those would sell for 700m in WW.  So folks who had been around longer than I would have more and better stuff.

Mainly, though, you could earn purples through means besides drops (e.g., amerits, emerits, and inf).  In that respect getting them wasn't luck based.  Again, you just had to put in the time, and if you were impatient like me, you could simply use them to buy level 25 LoTG 7.5% recharges and sell them for cash at WW.

By the time the game was unceremoniously unplugged, my main-- a Warshade (whose build won't be complete until the game is restored and I can get the second Archetype set)-- had a recharge of 200%, and he wasn't even fully purpled out.  By that time I was using him to get whatever I needed on my alts.

That said, there were guides all over the forums on making inf.  All you had to do was read them, follow the instructions, and put in the time.  Some people found going to AE for agriculture (ahem) distasteful; I viewed it as a means to an end, and it took most of the luck element out of the game.

Bottom line, if I know what I'm doing, and I've been doing it for a long time, why should I expect to be no more powerful than someone who (for example) got PL'd to 50 in a day?
Warshades don't take Alphas.  They give Alphas.

JaguarX

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Re: Man I Miss COH's attitude about gear ...
« Reply #39 on: May 19, 2013, 10:53:50 PM »
My luck in the game I would describe as "average."  Occasionally I would get the rare burst of good luck, such as getting a purple drop while farting around street-sweeping in DA before a trial.  More often than not, however, I was not getting purple drops.

For the most part, however, getting purples and inf was easy-- you just had to put the time in, and you had to be mindful of what kind of character you were playing.  As I understood it, if you played something that could lay waste to large numbers of minions, your chances of getting a purple drop were better than someone who could survive anything but took a longer time to defeat enemies.  (If I'm wrong, I'm sure I'll be hearing about it soon.)

As I also understood it, people who had been playing longer than I did simply had more inf because damn, they were playing a lot longer.  I begrudged them nothing, as they had set goals for their characters and achieved them, and it was possible for me to do the same.  After all, once a character was fully built, it didn't stop getting drops or inf, and some of those would be purple, and some of those would sell for 700m in WW.  So folks who had been around longer than I would have more and better stuff.

Mainly, though, you could earn purples through means besides drops (e.g., amerits, emerits, and inf).  In that respect getting them wasn't luck based.  Again, you just had to put in the time, and if you were impatient like me, you could simply use them to buy level 25 LoTG 7.5% recharges and sell them for cash at WW.

By the time the game was unceremoniously unplugged, my main-- a Warshade (whose build won't be complete until the game is restored and I can get the second Archetype set)-- had a recharge of 200%, and he wasn't even fully purpled out.  By that time I was using him to get whatever I needed on my alts.

That said, there were guides all over the forums on making inf.  All you had to do was read them, follow the instructions, and put in the time.  Some people found going to AE for agriculture (ahem) distasteful; I viewed it as a means to an end, and it took most of the luck element out of the game.

Bottom line, if I know what I'm doing, and I've been doing it for a long time, why should I expect to be no more powerful than someone who (for example) got PL'd to 50 in a day?



Basically grind if ya not lucky. And that brings me to my earlier point of it being too grindy for that stuff. It seemed like a straight play out of the run of the mill fantasy game, aka anti-casual gamer. But still the luck portion, favored the lucky. With one purple that could be instant 100-200 million inf compared to getting it the old fashioned way and maybe being able to buy one with five more to go for a set. While others basically get three or four drops a time while others as I said earlier put i nthe time and the work and the farming and come up empty still.

That is the part I never get. Why should someone that put in just as much if not more time and effort be less powerful than someone else because they get lucky very often? I guess it's one of those things. I think there should have been a set drop rate or streak breaker for that stuff. But even if it is decided to favor the luck is the best way to go for the games, then I still wish them success but I wont be able to enjoy and partake as if it has to be grind grind grind I might as well play the real thing like WoW or those other games that are notorious for grind work. The difference is there, it's more even as everyone has to grind and not by passed constantly by the lucky few that get all the good drops while the rest is stuck having to put in 10-20 times more work to achieve even a portion of the success.

Well what done is done and its in the past but hope the projects coming out isnt overly luck based. While the luckless have to grind for months bit by bit at the slowest rate possible to get on the same level that some lucky few get within two missions.

 And no, not whining about it just sharing my experience. I'm glad your luck was better than mine and others I seen. As you said your luck was average that means assuming your luck was indeed average, there was many with better luck and there were many with worse luck. And as you explained your luck and your drop rate, I did the same, although not as good luck and thus because it might have been lower than yours and stated, that dont make it whining. It's just stating my experience just as you stated yours which seemed to be better. And I'm sure someone had even better experience and better luck than you, and they might or might not express it but because your luck was worse than there and they got more I'm sure you wouldnt appreciate it if they came here out the blue and dismissed your experience as whining. Well, whether if you do or not, I dont. So it would be appreciated if you dont do it to me and be rude especially if I wasnt rude to you. If that is how you feel, me whining because my luck wasnt as good as yours that is fine but it's not good for communication at all and a waste of discussion. As I said, good to hear you had some luck, average luck, but that wasnt the case for me unfortunately and I accepted that but that doesnt mean I'm goign to lie about it when the subject come up. I'm still going to say what happened to me and what I seen. And in this case, I havent seen many purples at all even after putting in long game time, while I seen others, such as you get many, and many get even more than you stated you got. And I know some people who never ever had a single purple drop and they farmed all day all night, and with the price of those things on the market it was still out of their reach.

Some people are great at the market thing. Like in CO, many complain that thins are overpriced and out of price range while I have figured out and got pretty good at making globals. Does this mean that they are whining because they have no luck? I dont think so, not anymore than rich people saying "oh anyone can be rich. They have to put in work." If it was that easy as said, then everyone would be multibillionaires and everyone in that game and any other game would be geared out to the max. There would be no need for social programs, food stamps, low paying jobs would be obsolete, there wouldnt be a single college graduate that is jobless or working a job outside their degree field to make ends meet, and no one on this planet would be be struggling as some has said to come up with $15 a month and have millions to dump into game development and or make a solo offer to NCSoft. But unfortunately like in life, not everyone is that fortunate even though they work their entire life and work they butt off to move up, and still die with little to nothing as if they just sat around on the couch all day and did nothing at all. While others come across the right person that get them on their way and for every one, there is thousands if not millions that dont get that opportunity even if they are more skilled, more hard working. And it's really a diservice to dismiss it as plain whining and a bit condencending because one got that opportunity and was lucky enough to be there at right tiem and place by saying "oh, all you have to do is work hard." It's like saying anyone that is less fortunate is just sitting around doing nothing when majority of the time that is not the case and a false assumption.

 If it was that I got drops every other missions like I seen some people do, meaning I was doing the same missions same time same work, then I would have gladly said, hell, I got many purples but many people didnt. But that isnt the case. The snark reply wasnt needed. I'm not sure what is going on lately, but a few people are really pushing it. If that is the attitude that will be carried over to the other games, then it WILL fail because many people come to check it out and being a small upstart, and people meet that level of straight disrespect out the blue, then they will leave and I guess you will have your wish as being the only one and few friends in the game to play. At least thins time I hope, it wont have to be worried about it getting shut down. Already lost one game, lets be practice on being more welcoming and less of the rudeness. It works both ways.
« Last Edit: May 19, 2013, 11:26:50 PM by JaguarX »

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Re: Man I Miss COH's attitude about gear ...
« Reply #40 on: May 20, 2013, 07:49:27 AM »
For the most part, however, getting purples and inf was easy-- you just had to put the time in

I suppose if you have gobs of time just lying around, having to put a great deal of time into each character might seem easy.  And it probably helps to be lucky.  In all the time I played, I think I got hold of a single purple IO recipe and it was a pretty useless one - which is to say I couldn't directly use it and it didn't go for much on the AH.  A fair amount of that time towards the end was spent building up Incarnate abilities on my Elec/Energy Blaster.

In my opinion, if you're more experienced with/putmore time into a game it should show in your skill - both at playing and building a character - rather than in your remarkable loot.  The more CoH became about putting in time to get the shiny loot, the more it became like other MMOGs in that regard.
When you insult someone by calling them a "pig" or a "dog" you aren't maligning pigs and dogs everywhere.  The same is true of any term used as an insult.

LydiaFrost

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Re: Man I Miss COH's attitude about gear ...
« Reply #41 on: May 20, 2013, 07:50:21 AM »
Basicly there are two ways to achive a perfect Char.
Luck and Time. Both routes lead to your perfect char, where the Time route is better for the game live, since it keeps players playing. So most MMOs use the occassional lucky drop to motivate the Gamers to invest more Time.

I didnt feel the need to fully deck my char out in Purple IOs. I tried to cover for weaknesses, like end reduction, but CoX never forced me to be Top. My chars were all playable, and fun. The incarnate system helped me even further, since with just a few trials you could get enough threads to buy some needed power ups.

Sure there were people stronger than me, but they still played with me, even if I died sometimes in a Mission or couldnt hit anything because it was set at+4.
The power of CoX was, that your powerlevel was relativ unimportant. That kept me playing and obviously with more playtime I became stronger. :)

Lydia Frost

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Re: Man I Miss COH's attitude about gear ...
« Reply #42 on: May 20, 2013, 07:51:02 AM »
I remember having a character who for some reason could always get like these sleep purples.  That character was the only one that ever got purples, but he got them frequently.  Other then that I would just do the tips for the hero merits, save up reward merits and then use them to buy LOTG.  Then sell those LOTG I had bought with merits for influence, which would then fund my main/other characters. It took some time but it worked.  I tend to have bad luck in games so I figured I would find a way that is slightly slower but more steady for income.  Of course once you over a billion inf THEN the purples start dropping.  I would give those to SG and chat channel friends at that point though.

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Re: Man I Miss COH's attitude about gear ...
« Reply #43 on: May 20, 2013, 06:00:28 PM »

It was slightly annoying seeing some people get 3-4 purple drops in a missions while others played just as much and played just as hard and never even seen a purple drop. And of course those getting the good drops keep saying ,"Oh it's easy to make inf." Of course it's easy to make inf when they keep getting IO drops that rake in 50 million to a couple 100 million a piece while the other guy get drops that dont even bring in 1,000 inf if it sale at all.


There was a three day stretch where my luck had changed for the better (for once).  My main tanker got a purple recipe AND a Luck of the Gambler +7.5 Speed recipe running a single ITF.  The next day, my sufficiently IO'ed scrapper scored a purple recipe, and the day after that my main blaster scored another purple (both Armageddons IIRC).   Sold them all off and cleared about 1.2 billion inf, which was promptly spent to IO out the aforementioned tanker.  8)

Other than that particular week a purple drop was extremely rare for me.  Knew I should have bought a Powerball that week...

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Re: Man I Miss COH's attitude about gear ...
« Reply #44 on: May 20, 2013, 06:14:51 PM »
I never used purples - I just gave them away :P
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SARobb

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Re: Man I Miss COH's attitude about gear ...
« Reply #45 on: May 20, 2013, 08:33:21 PM »
I never used purples - I just gave them away :P

IIRC, to many purples could screw up a perfectly awesome build... depending of course, on where you put them.
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Taceus Jiwede

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Re: Man I Miss COH's attitude about gear ...
« Reply #46 on: May 20, 2013, 09:54:06 PM »
Ya purple didn't mean good.  I only usually 1 or 2 slotted purps if  at all and that was for a damage or recovery boost.  My Invl/Fire tank didn't have any purps on him.  But then again Invul was already super freaking good.

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Re: Man I Miss COH's attitude about gear ...
« Reply #47 on: July 06, 2013, 05:10:52 AM »
Ya purple didn't mean good.  I only usually 1 or 2 slotted purps if  at all and that was for a damage or recovery boost.  My Invl/Fire tank didn't have any purps on him.  But then again Invul was already super freaking good.

Haha, good old Flaming Duffelbag.  But yeah, tankers in general didn't need purps to get great.  I don't think I had any on my Willpower/Martial Arts tank either.

CoH had the perfect middle ground where you could still do the "gear grind" kind of stuff to earn new and interesting little buffs, but it wasn't just farming up a new piece of gear that was slightly better than the last, with the gear parsed into tiers where you had to get enough of one tier to do the content that let you get the next tier and so on.

Basically, in CoH, gear was INTERESTING rather than just a continuation of stat-based progression.

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Re: Man I Miss COH's attitude about gear ...
« Reply #48 on: July 06, 2013, 01:39:20 PM »
Heh.  Try Overwhelming Force's -KB proc in Tornado on a Stormie.  Auto-hit Tornado.  It made the 'Nado stay in place (mostly) instead of jumping around to new targets; it would just sit on someone and repeatedly hammer them to the floor while stacking disorient and buzz-sawing their hit points away.  It was easily permed.  It could not be killed or targeted.

I tried to make a Stormie in a couple of pen'n'paper roleplaying games and each time the GM was aghast at the idea that any system might let a player have a self-targeting, auto-hit, big-damage, AoE, unkillable, permanent, control pet. 

Too overpowered, I was told.  I wasn't allowed to have it as my ONLY power.  And Storm had plenty of OTHER powers.

:(

Awww .... dangit.  I never thought of doing that with my stormie.  :(

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Re: Man I Miss COH's attitude about gear ...
« Reply #49 on: July 06, 2013, 06:39:59 PM »
Awww .... dangit.  I never thought of doing that with my stormie.  :(

I did it with my Robotics/SS Mastermind.  It was great.

The proc was quickly nerfed when used in Tornado or Bonfire (reducing the KB to KD, but also reducing the chance of KD from 100% to 40%), but it was still extremely effective.

I got a second one later on; it went into a Staff/Dark Brute's damage field.  It was beautiful, with everyone around him getting damaged, taunted, feared, stunned, and knocked down, and that's before I hit any attacks at all.

My god I miss this game.  No other game lets you make such crazy-awesome characters.
« Last Edit: July 06, 2013, 06:45:28 PM by Thunder Glove »