Author Topic: Frustrated so far.  (Read 12907 times)

houtex

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Frustrated so far.
« on: December 21, 2012, 06:29:06 AM »
First off, I apologize for this.  It's a little... ok, a lot, whiny.  I have nowhere else to say these things, I fear, except here, with you guys and gals, who might sympathize with me... or tell me I'm a crybaby and man up.  Either way, that's cool, I just need to speak, and here I am.  Sorry in advance, and also thanks muchly.
---
I am so frustrated.  I feel like Wheatley after the first couple of experiments stop making him have O faces.  I have no game, and I must vent.

DCUO: May need to revisit, but I'm not liking having to wear the gear to use it/get better gear.  Superman doesn't have to wear gear.  Perhaps I'm misremembering.  But it just wasn't all that good an experience for me, and I want to say a lot of it is the goofy way the gear is done.  That, and damn, those bad guys have a helluva target agro...

CO: I can't stand it.  The interface is... passable.  Barely.  I finally got it figured out to be like CoH as much as possible, so it was tolerable overall.  Figured out the gear when I rolled my second character, a Hybrid, and allowed her to be railed into the <10 level missions.  Gear everywhere with those missions, levelled up quickly, it was... ok.  BUT, trying to make a Brawling Humiliator, or just a sweeper in general... nope, game won't let you.  You MUST run missions, near as I can tell, to acquire the gear needed to level up.  I got exactly ONE drop in an hour of street fighting.  ONE.  And it wasn't like I wasn't beatin' the bad guys as quickly as the Hybrid, nope, that Tank was pummelin' them. And I leveled something like 3 times in the space of the amount of time I played with the Tank... I got 0 levels outta him for an hour?  I don't WANT to run missions for gear or levelling.  And it exactly mirrored my previous experience before I rerolled BH CO style the first time.  The final straw, though?  I can't hold down the space bar and jump around like a pogo stick.  Instead I have to tap tap tap the space bar to get the jumping I need... and worse, Follow is turned off by the Jump being turned on!?  WHO WRITES THIS CRAP!?  I'm done with that game.  Ugh.

TSW: 7. Freakin'. Hours.  Finally, FINALLY got it installed and tried it out.  Waited another 20 minutes for all the cutscenes to end to get to the 'how does it work' part.  (I hope that can be skipped later on if I re-roll... Ugh.)  And WHAT in the heck do I find but that, inherently, this 'new' game has NO MOUSELOOK TOGGLE?!  What in the living frack is WRONG with the UI designers?  I mean, seriously, I'm supposed to hold down a key or get an Xbox 360 controller to play this stupid thing?!

Hell to the no.  I sent a bug report stating such, that I won't even play it without something that should be an inherent function in 3d immersive games.  I expect their email in 2 years maybe.  Or never.  I also put up a nicer message to the forums saying "uh. hey.  Maybe I missed the toggle..." but then looking for 'mouselook' shows that nope, I didn't, that they're using Autohotkey, which... well, I'm not gonna do.

So.  I am truly without a game.  I knew I would be, as CoH has spoiled me for the very interface alone, but not only that, it's awesome playstyle.  I'm so sad now.  :(

/You guys with the 'home server' option, hurry the heck up, I wanna beta, and I really could care less if NCSoft comes after me for playing a solo instance in the sanctitiy of my own damn house.
« Last Edit: December 21, 2012, 06:35:34 AM by houtex »

Omni-Nogard

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Re: Frustrated so far.
« Reply #1 on: December 21, 2012, 06:37:50 AM »

DCUO: May need to revisit, but I'm not liking having to wear the gear to use it/get better gear.  Superman doesn't have to wear gear.  Perhaps I'm misremembering.  But it just wasn't all that good an experience for me, and I want to say a lot of it is the goofy way the gear is done.  That, and damn, those bad guys have a helluva target agro...


CO: I can't stand it.  The interface is... passable.  Barely.  I finally got it figured out to be like CoH as much as possible, so it was tolerable overall.  Figured out the gear when I rolled my second character, a Hybrid, and allowed her to be railed into the <10 level missions.  Gear everywhere with those missions, levelled up quickly, it was... ok.  BUT, trying to make a Brawling Humiliator, or just a sweeper in general... nope, game won't let you.  You MUST run missions, near as I can tell, to acquire the gear needed to level up.  I got exactly ONE drop in an hour of street fighting.  ONE.  And it wasn't like I wasn't beatin' the bad guys as quickly as the Hybrid, nope, that Tank was pummelin' them. And I leveled something like 3 times in the space of the amount of time I played with the Tank... I got 0 levels outta him for an hour?  I don't WANT to run missions for gear or levelling.  And it exactly mirrored my previous experience before I rerolled BH CO style the first time.  I'm done with that game.  Ugh.

TSW: 7. Freakin'. Hours.  Finally, FINALLY got it installed and tried it out.  Waited another 20 minutes for all the cutscenes to end to get to the 'how does it work' part.  (I hope that can be skipped later on if I re-roll... Ugh.)  And WHAT in the heck do I find but that, inherently, this 'new' game has NO MOUSELOOK TOGGLE?!  What in the living frack is WRONG with the UI designers?  I mean, seriously, I'm supposed to hold down a key or get an Xbox 360 controller to play this stupid thing?!

DCUO: Got it on my PS3 and barely touch it. It was 'fun' to get to 40 one time but there's nothing at 40 i want to do. Hate making new toons there since you HAVE to do the tut. and that blows.

CO: Lifetimer, Still Regret that. CO is not a bad game but i just cant get into it anymore, back in the late beta/headstart i had fun with power armor but when that was nerfed AND the mobs BUFFED i quit and only vist every few months to see if its better, only 4 toons one for each year, one 40 others below 15.

TSW: Tried it on my current PC and it Blue-screened upon logging in 3 times, may give it another try after i get my new PC within a day or two.

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Re: Frustrated so far.
« Reply #2 on: December 21, 2012, 07:57:18 AM »
Haha, I haven't even bothered trying anything else yet (and don't really have any plans to so far).

We played CoH for a reason (actually, many reasons).

Honestly, I think perhaps giving some older proven games may be a better idea than any of these newer ones right now. And I say that for a few reasons. First of all, for the depth of additions, tweaks, options, fixes (never mind content-wise). Then, also for the proven factor. If I were to head to one of the older mmorpgs in existence, I can head into it knowing pretty much what to expect (from other people's information, if nothing else).

Sure, the new games may be shinier and still have that new car smell and the mystery of whether or not this one may be a new, great thing... But, let's face it... It's pretty easy to see that none of those are your next big thing, we're CoH players, we don't need the brand new shiny... Again, we're CoH players, we want the options of a mature game.

All that being said... I don't even know what ones of the older games I might even want to try...

I've been considering giving LOTRO a looksee. I had played it very briefly in its beta... I'm a huge Tolkein fan... it was very beautiful, but the actual gameplay and mechanics were a bore to me (classes, gear, loot... BLECH). Still, it could be a great world to sit, emote and role-play (for me).

Funny enough, STO could be the one newish game I could see giving a whirl. Fantastical Scifi setting... a bit of room to do some role-playing and gawking around in the famous ST universe. However, my brief stint of playing that beta left me rather unimpressed with the actual gameplay (so, probably not).

I don't know... some Ultima Online maybe? I never liked EQ, back in the day... and it is just the basis for WoW... I'm not interested in either of those, really. I never tried DAoC... or Anarchy Online. Obviously, these are older... and likely look pretty poorly.

Maybe try the SWG Emu? (www.swgemu.com)
It's far from finished, but, as I understand it, there is plenty to log into and experience and hopefully enjoy. I know I loved that game back in its day. It's very UI friendly, expansive and wonderful for exploration plus its skill system is greatly open and versatile.

Just babbling in the event that something I say might somehow benefit you or, at the very least, make ya feel a bit better about it all (misery loves company!).
 ;)
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Tenzhi

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Re: Frustrated so far.
« Reply #3 on: December 21, 2012, 08:09:52 AM »
DCUO: May need to revisit, but I'm not liking having to wear the gear to use it/get better gear.  Superman doesn't have to wear gear.  Perhaps I'm misremembering.  But it just wasn't all that good an experience for me, and I want to say a lot of it is the goofy way the gear is done.  That, and damn, those bad guys have a helluva target agro...

You can lock your appearance quite easily.  And selectively, if you so choose.  You can also change your appearance on the fly between that of any costume pieces you've ever acquired/equipped.
When you insult someone by calling them a "pig" or a "dog" you aren't maligning pigs and dogs everywhere.  The same is true of any term used as an insult.

Victoria Victrix

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Re: Frustrated so far.
« Reply #4 on: December 21, 2012, 12:44:43 PM »
*HUGS* houtex tight.

I know, I know, oh how I know.  To add insult to injury of the 5 nights I tried to log into CO, 3 of them I couldn't get in because of my crap connection.  I mean, what the hey?  Don't they allow for people with dicey net?  I mean, jeezus cluny frog on a pogo stick, way up into the teen issues on CoX you could still play on dialup.

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Globetrotter

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Re: Frustrated so far.
« Reply #5 on: December 21, 2012, 04:25:53 PM »
"So.  I am truly without a game.  I knew I would be, as CoH has spoiled me for the very interface alone, but not only that, it's awesome playstyle.  I'm so sad now."

I can't even bring myself to play anything. I might be still in denial .... 
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Re: Frustrated so far.
« Reply #6 on: December 21, 2012, 08:09:12 PM »
*HUGS* houtex tight.

I know, I know, oh how I know.  To add insult to injury of the 5 nights I tried to log into CO, 3 of them I couldn't get in because of my crap connection.  I mean, what the hey?  Don't they allow for people with dicey net?  I mean, jeezus cluny frog on a pogo stick, way up into the teen issues on CoX you could still play on dialup.
I could still played CoX until it's dying day on dial-up.  Patches and Issues were very problematic toward the end and teaming or participating in large events were impossible (I played elsewhere to participate in the Immortal Game) but soloing was still very possible.
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Re: Frustrated so far.
« Reply #7 on: December 21, 2012, 09:34:22 PM »
I can't tell you how many games I've downloaded (HOURS), and didn't stay in 10 minutes.  I am not great with computers, and I should be writing, not playing (WHERE'S MY ONE MISSION, COH BREAK?!).  I have torchlight ii, rift, DCU and aion on the computer now.  I sort of like making pretty people in aion, and I think I might get out of the first zone after a while, if I go back, absolutely NO giving dough to NCSoft.  Torchlight is coming off, like WOW, CO, some others I don't recall. DCU was okay but the movement is wearing, the camera goes all over.

The real problem I have is with movement.  COH was, really, my only mmog and I didn't realize how easily it was to move.  Left arrow key and you turn left, you don't run left and have to zigzag, you don't have to mess with the mouse camera.  I think Aion is the only other one that does this without changing buttons or working into the menus...

Today I put scenes up on Pinterest and nearly wept.  All of my books since I started playing had characters I made in COH for myself and editors.

And yeah, I'm late on deadline, and I should be promoting the novella and book that came out this week, so I guess I'd better get out of here.  I need to put a lock on these forums.
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cptbarcode

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Re: Frustrated so far.
« Reply #8 on: December 21, 2012, 10:29:57 PM »
TSW: 7. Freakin'. Hours.  Finally, FINALLY got it installed and tried it out.  Waited another 20 minutes for all the cutscenes to end to get to the 'how does it work' part.  (I hope that can be skipped later on if I re-roll... Ugh.)  And WHAT in the heck do I find but that, inherently, this 'new' game has NO MOUSELOOK TOGGLE?!  What in the living frack is WRONG with the UI designers?  I mean, seriously, I'm supposed to hold down a key or get an Xbox 360 controller to play this stupid thing?!

Actually, there is a toggle that separates mouse movement from character movement: T. And until I discovered how to turn that feature _off_ (because, you know, T for TargetNearest was one of my oldest COH binds, and I accidently hit it a lot at first) I found it very frustrating. Because I don't happen to like mouselook. I like using the mouse to steer my character unless I'm taking screenshots. But aside from the occasional slip-of-the-pinkie that hits CAPSLOCK instead of TAB, which causes Vista to have a seizure, I'm finding it very playable.

Skipping the cutscenes on character creation? That, now, doesn't happen. Every character, as far as I know, gets their faction's view of every cutscene and can't opt out. But with only 3 slots, that isn't expected to happen much, rightly or wrongly.

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Re: Frustrated so far.
« Reply #9 on: December 22, 2012, 12:43:42 AM »
Let's see. Got the news the Friday I came home from the hospital (back surgery.)  I was so devastated I couldn't even log into COH. So I tried STO, played that probably the whole month I was healing. I haven't touched it since I've been back to work. I liked the immersion and the ground missions, but the space battles are a complete PITA, especially in regards to targeting and turning your ship.

I tried the 3 day free trial of Secret World, before they announced the F2P. I thought the story is good and it looks nice, but the controls are just, I don't know, not right. Like DCUO the "hand blast" abilities had no range. (Can you tell I played mostly blasters? lol) What is it with these games that have Blasting abilities that only work in melee range?

I also tried Everquest 2 for one day. I think D&D online is better, but I'm not playing that anymore either. It just doesn't draw me in.

Recently, I tried SWTOR and I find the story interesting and immersive and I like that when you talk to a contact there is actual voice-over on it. I haven't been on in two weeks, though.

I used to log into COH every day, even if it was just for an hour.

Oh, but I do hightly recommend Wizard101 and Pirate101. Yes, they are family titles and may seem a bit "Kidsy" but they really do have a great storyline and are lots of fun and easy to play.

TL;DR

I tried other games and still really miss COH!



houtex

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Re: Frustrated so far.
« Reply #10 on: December 22, 2012, 01:44:12 AM »
Actually, there is a toggle that separates mouse movement from character movement: T. And until I discovered how to turn that feature _off_ (because, you know, T for TargetNearest was one of my oldest COH binds, and I accidently hit it a lot at first) I found it very frustrating. Because I don't happen to like mouselook. I like using the mouse to steer my character unless I'm taking screenshots. But aside from the occasional slip-of-the-pinkie that hits CAPSLOCK instead of TAB, which causes Vista to have a seizure, I'm finding it very playable.

Skipping the cutscenes on character creation? That, now, doesn't happen. Every character, as far as I know, gets their faction's view of every cutscene and can't opt out. But with only 3 slots, that isn't expected to happen much, rightly or wrongly.


Yeah, I got told in the TSW forums that T was the thing... so it's labeled (and also acts a) little different.  With that, I may can try to see how it works otherwise.  I've already remapped it to the middle mouse click, which is where I had it in CoH.  Worked ok.

Gettin' a WHOLE lot of lag, in that other players don't show up... and then POP there they are.  o.0

Got into the first mission(?) and it felt very L4D to me.

Weird game.  But at least the mouselook issue is solved.  I'mma give it another chance, but... Meh.  Not feelin' it.

And to all: Thanks.  Y'all are the bestest.

TheDemonHunter

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Re: Frustrated so far.
« Reply #11 on: December 22, 2012, 01:58:32 AM »
I tried the 3 day free trial of Secret World, before they announced the F2P. I thought the story is good and it looks nice, but the controls are just, I don't know, not right. Like DCUO the "hand blast" abilities had no range. (Can you tell I played mostly blasters? lol) What is it with these games that have Blasting abilities that only work in melee range?

In my experience, Hand Blasters are the ultimate Blapper weapon for DCUO. Once you level up through the skills in Hand Blasters, you'll have an array of melee and ranged attacks to work with, mostly for single targets.  I use them on my main for DCUO. Hand Blast/Sorcery/Acrobatics DPS has given Demon Hunter life in yet another game. He's now level 30 (that's the level cap) with a Combat Rating of 66, done almost entirely solo, as I haven't even set foot in a single raid yet.

Trust me, Hand Blasters aren't the most powerful weapon, but they're far from worthless or purely based in melee. Skip the melee attacks (left side of the tree) if you want to go purely ranged. The morse code-esque mouse clicks to combo your weapon attacks are the most irksome thing for me at this point, but I've gotten better with them.

Your choice of powers will go a long way to determining what kinds of attacks you'll have. Figuring out which powers to chain together with your weapon attacks will go a long way in determining how effective you'll be. Using Sorcery, I have 2 actual single target blasts in my tray at all times, separate from my weapon attacks. Depending on what powers you've chosen, YMMV.
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NecrotechMaster

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Re: Frustrated so far.
« Reply #12 on: December 22, 2012, 05:37:30 AM »
the only MMO ive really tried since coh has gone down was fallen earth since its f2p on steam, its not too bad of a game, but god does it get retardedly slow for what we are used to

on curious thing i was looking at when i was browsing steams f2p games section was there was this one called dragon quest, which is a nexon game, but it seems really odd cause they have special "jump start" things happen where you can register a character and basically get that character bumped up to lvl 45 and given a set of uber lvl 40 armor.  i havent tried it because A) its a nexon game so its likely riddled with microtransaction stuff to do anything, and B) why in the world would they essentially be giving away lvl 45 characters for free unless the level cap was insanely high to begin with?

ive played a couple dozen other games on steam lately but not MMOs

Tenzhi

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Re: Frustrated so far.
« Reply #13 on: December 22, 2012, 07:19:14 AM »
Like DCUO the "hand blast" abilities had no range. (Can you tell I played mostly blasters? lol) What is it with these games that have Blasting abilities that only work in melee range?

All the weapon abilities in DCUO have melee and ranged attacks.  Hand blast starts out with beams and a charged shot for its ranged attacks.
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Re: Frustrated so far.
« Reply #14 on: December 22, 2012, 12:35:06 PM »
All the weapon abilities in DCUO have melee and ranged attacks.  Hand blast starts out with beams and a charged shot for its ranged attacks.
What he means is that the range is lackluster.

Furthermore, you're right, the sorcery ones have no melee attack at all (well, except the supernatural ones)
Yeeessss....

Tenzhi

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Re: Frustrated so far.
« Reply #15 on: December 22, 2012, 12:42:32 PM »
What he means is that the range is lackluster.

The range seems about on par with what my non-Range-Boost blasters were typically blasting from.  It's certainly not merely the stated "melee range".

Quote
Furthermore, you're right, the sorcery ones have no melee attack at all (well, except the supernatural ones)

That sounds like a comment related to Champions rather than DCUO.
When you insult someone by calling them a "pig" or a "dog" you aren't maligning pigs and dogs everywhere.  The same is true of any term used as an insult.

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Re: Frustrated so far.
« Reply #16 on: December 22, 2012, 04:54:44 PM »
the only MMO ive really tried since coh has gone down was fallen earth since its f2p on steam, its not too bad of a game, but god does it get retardedly slow for what we are used to.

I played FE from beta up to about three months after the acquisition by Gamers First. Until TSW, it was hands down the most immersive MMO I've ever played (and yes, that includes my beloved CoH). The developers did a brilliant job with the game's atmosphere, plus it had one of my MMO holy grails: reticule targeting. I loved that game.

Alas, by the time I gave up on it, they still hadn't resolved the many technical bugs and glitches that arose when the game was ported over to G1's very different server architecture. It was horribly laggy, for one...and there were other glitches that were just not getting fixed. The G1 people and remaining Icarus devs were doing their best...but it was apparently a very small staff. I gave up because it was just too frustrating to have the constant technical glitches always knocking me out of immersion. I'd have gone back to have a look...but I've gotten pretty seriously into TSW.

TSW has become my main game. It's immersion heaven for this roleplayer, and the setting is the setting of my dreams. Okay, of those scary dreams you wake up from in a cold sweat...but you get my point. Brilliant atmosphere, the best writing (and cutscenes) in the MMO genre, and the technical and gameplay elements are acceptable at worst and sometimes downright good.

TSW lacks the smooth movement and "kinetic immersion" of CoH...but so does every other MMO; nothing ever came close to City in that area. It played more like a single-player game in that regard. Also hasn't got the content of CoH, obviously. No 6-month-old game could hope to approach the content level of a game over 8 years old.  They are releasing new content at an almost unheard-of pace for an MMO, though...and the quality is staying high.

All-in-all, I'm very happy in TSW. It took a new computer to be able to play it properly (which I needed anyway, as my lappy bit the dust). It is indeed a very resource-heavy game, partly because it's graphically rich, partly because Funcom suck mightily at making their code efficient.

There's a CoH refugee global chat channel that I forget the details of (I don't use global chat in games...). There's a pretty good sized CoH refugee community there, in fact (I've seen a "Marcus 'States' Cole" character that I just didn't have the heart to report for copyright infringement). If any of y'all are playing, friend "StraightRed" and look me up. I rolled on Arcadia (RP server), but you can friend and play with  anyone on any shard.

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Re: Frustrated so far.
« Reply #17 on: December 23, 2012, 03:15:42 AM »
DCUO: I can't even get out of the tutorial before I can't stand the game. I uninstalled the game.

CO: characters look like they're sagging/limp; just too cartoony at times.  Since the recent change to starter area my level 5 doesn't know where to go. I died several times to much higher level street toughs, in the "newbie" area. The game doesn't grab me, either.  I love the Champions RPG, but CO is not that (yeah, I know that going in, just emphasing).

STO: was burning out COX when trying to cram playtime in before the end, so I went to STO for a month. That was quite fun for awhile and I still log into it about once a day. I love the DOFF (Duty Officer) assignments as a mini-game; and from the forums it seems to be a favorite for a lot of players.  Burned myself out with my Klingon faction captain in daily ship combat missions and haven't really gotten back  into it.  It will be screenshots from that game plus COX character screenshot pasted into them if I work on another comic/story - if only there were more city-type landscapes to use.  It suffers from the "planet = one terrain" feature.

SWTOR: I was quite put out losing my ship for my smuggler character; zone chatter seemed to indicate I'll get it back about level 10 (or when I can leave the newbie planet I'm guessing). But, I got bored at level 7.  Exited the game and the computer crashed so hard I had to pull the plug for a cold reboot, and that caused CHKDISK to run at start up.  Later started a jedi, with a "cattleprod-looking" lightsabre (sorry, TRAINING light sabre), stopped at level 3. Again, exiting out caused the major crash and CHKDISK again. I uninstalled the game.

TSW: I despise dark-themes.  I read about it any way, and didn't like the factions. Everything about the story and background of this game .. is not for me.

DDO: I like this game, but it's not solo-friendly. PUG teams speed through the dungeons so fast I don't even see most of the mobs. I got my ranger to level 7 and stopped playing.  I played with my tabletop group, but that didn't last long (some started speeding through places, too, which ruined it for the rest of us).  I love the trap detecting, tumbling, climbing, swimming (even tho I suck at the swimming, like IRL) parts of the game.

LOTRO: meh.  Not sure what else I can say about it.

Vanguard: Our group played it for a few months when it first came out, I stuck with it the longest. Went back when it became f2p and didn't stay long. I had been everywhere in the game (creating songs as a bard was fun, especially with invisibility and speed components), didn't like redoing the same raid/missions over and over which most of the other players were doing. I also have issues with the non-instancing of the major dungeons. I don't mind the openness of the first few missions of a series, but the last mission should be an instance IMO.  I mean, how can we have the "one <artifact> that will save the world" when we see another group ahead of us with the same thing and about to "save the world" themselves?  What are we doing here? :D


I think a lot of it is that I'm tired of doing the same MMO stuff for quests.  "Here, <Dr. blah blah> forgot his medicine, go run these pills to him up in the hills." .. and meanwhile some collector wants pelts from a certain animal (a disguised "hunt 10 rabbits" quest).  *yawn*  And you find level 2 rabbits, level 3 rabbits, level 4 rabbits.... really?  Do any of them have fangs?   All of them?  No wonder we don't see any wolves. :D   *yawn*

 These days I play CIV 5, and yell at the screen about the cheating AI.

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Re: Frustrated so far.
« Reply #18 on: December 23, 2012, 06:30:46 AM »
Don't they allow for people with dicey net?  I mean, jeezus cluny frog on a pogo stick, way up into the teen issues on CoX you could still play on dialup.
I was laggy in CO too.  To test it, I ran both DCU and CO at the same time.  DCU had no lag as I was flying around the city and attacking random mobs.  When I switched to CO, I kept rubberbanding.  The fix for me was to enable proxy for US servers in the launcher settings.
DCU was okay but the movement is wearing, the camera goes all over.
DCU was made for a controller and gimped keyboard/mouse users.  What worked for me was to lower mouse sensitivity.  Move the slider all the way to the left and then try the mouse.  Move the slider to the right till you get a pan you like.  However, the attacks are mapped to left and right click, so if you attack, you may end up moving the mouse.  Go to the Key bind tab and move the attacks to a key on the keyboard and clear the attacks mapped to the mouse.  Hope that helps.
« Last Edit: December 23, 2012, 09:00:01 PM by crayehal »

houtex

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Re: Frustrated so far.
« Reply #19 on: December 23, 2012, 07:41:48 AM »
Ok, just had to come back to say:  TSW?  Pay me to play it and I might.  Otherwise... nope!  Rant ensues:

Once the 'mouselook' (which it isn't, it's a target mode, offset, and weird.) was shown to me, and I fixed it for my use, I got to playin' TSW and...

Well, there's a whole lot of waiting for the maps to load, waiting for things to load up from the hard drive to show (there's lots of nekkid people for a while... then poof, clothes, for example.) and generally a great deal of hard drive testing... aka thrashing.  And jerkiness to go with that.

Very annoying.

Now, I did make two characters.  The Dragon chick I made was a blade (and then later added a hammer) melee, and that was really good.  The blade's second power allows a heal tick which is very nice indeed.  Didn't die once.  The character itself was enjoyable.

The other one was a Templar, and he was an elemental ranged.  And I found you do the same missions no matter what after picking the powers.  Oookkayy... Fine...

Picking ranged is frankly stupid.  Had I known that, I would have picked blade again.  Or maybe claws or hammer.  But in no way should anyone pick ranged, because you cannot run away fast enough to get out of melee range of the zombies.  Ranged may have use later, but not there.

Somehow, I found a blade for him... and that helped a TON.  Got the heal tick, very nice.  And then I got to where I could pick another power.. oh, I want pistols.  Pistol/blade character sounds nice.

So... it lets me pick a pistol *power*... and slot it on the keys... but I have no pistol.  So.. the power is off.  Until I get a pistol.  And then the blade or elemental powers have to be given up to accomodate the pistol.  WHY DID YOU LET ME DO THAT, STUPID GAME?!

That was the last straw, what with the huge install, local system lag, rubberbanding, fading in/out of things and oh by the way, the mission stalled because I had no idea how to 'go find people to learn about the fog'.  o.0  Oh, yeah, and you can't do a true windowed mode, and they don't allow for a lowering of the system's video demands to a low enough level.  So this is yet another game which would require a large upgrade in both video and cpu, which really means, new computer.

I 'get' what they're trying to do, and I will say this: They're trying too hard.  Nifty ideas, and I kinda like some of them, but overall, this is just painful, and I'm done.

So I'm back to "No game for houtex."  And... It may be for the best.  I need to go shopping for presents and fix my motorcycle and stuff.  I can use the extra minutes.

/Sorry for the rantage. 

darkquill

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Re: Frustrated so far.
« Reply #20 on: December 23, 2012, 08:14:01 PM »
I started off playing CO after the closure.  After the horridly slow and confusing tutorial (no sprint???) things seemed to pick up. All the rest of the costume pieces became available, and I just bopped around and did stuff and didn't worry too much about my gear.  Tried out all the different free ATs on the double-xp weekend to see which ones I could tolerate.  But then TSW went on sale on amazon, so I went ahead and bought it, since I enjoyed my 5-day trial. And when the 'free-to-play' launched, I applied my game code to get my 30 days since there was no use in putting it off any longer.

I'm settling pretty well into TSW despite the lack of keybinds for "lookup" and "lookdown." (I prefer to avoid moving my hand to the mouse whenever possible.) I like the double-tap dodge and the white ground effects warning you about Big Boss Attacks much more than Champions' "hold down the shift key and hope" mechanic. (Of course, I prefer CoH where you didn't need to worry about any of that.)  TSW is pretty spooky, and, obviously, magic-oriented. I'd have preferred a 'post-singularity' game with outbreaks of the future everywhere and secret societies trying to contain fringe science, but I've got an imagination, so I can deal with it.

I like the classlessness. I like that I can get skill points forever and eventually learn every single skill with every single weapon. I dislike that the 'level-less game' still locks you out of content until you skill up to get higher level gear. But exemplaring down is easy -- just equip lower-level gear. Sidekicking up is harder (impossible) -- all you can really do is tag along for the ride and hope you don't get hit by an AOE.

I'm enjoying the voiced content and cutscenes. I enjoy my RP buddies. But the game is a hoss. I don't have any of the harddrive churn you had, Houtex, but a lot of COH-usable games would, I can easily see. CoH was a 4gb install. TSW is 36gb.

I hope you find a game that works for you, Houtex!

Oh, EK, TSO changed a lot since beta.

AlphaFerret

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Re: Frustrated so far.
« Reply #21 on: December 24, 2012, 05:58:29 PM »
I've been playing CO and LOTRO since the shutdown.  I played both of these games in beta, so I decided to go back and see if they had improved.

CO:  once you get past the fact that it does not behave like you want it to (like Coh, the best game in the 'verse), it is quite enjoyable.  Keep that energy builder going, and spam those self-heals, and your toon can grind away in MC.  The primary downer is the lack of teaming.  Hopefully, the influx of us CoX refugees will improve the situation.

LOTRO:  the community is very helpful.  The existing player base wants you to learn and enjoy the game.  Unlike CO, teams are common and readily available.  The downside is that the graphics and animations look very dated.  However, if you are like me, and prefer story/lore/adventure to shiny things, it's not a bad game to get invested in.

Too many games, not enough time...


Victoria Victrix

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Re: Frustrated so far.
« Reply #22 on: December 25, 2012, 03:37:18 AM »
CO:  once you get past the fact that it does not behave like you want it to (like Coh, the best game in the 'verse), it is quite enjoyable.  Keep that energy builder going, and spam those self-heals, and your toon can grind away in MC. The primary downer is the lack of teaming.  Hopefully, the influx of us CoX refugees will improve the situation.

What are these things of which you speak?  The absolute lack of help in any way there is keeping me from getting anywhere.
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BobMc

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Re: Frustrated so far.
« Reply #23 on: December 25, 2012, 03:48:05 AM »
My and my wife are trying our way into Champions also... she's 71 and loved CoH.

If you find another game that does it for you VV let us know...

We've made it to level 10, so not too far yet.

The energy builder attack is your first attack, it build up the endurance bar (or whatever they call it there) as well as doing damage, not sure about a self heal, I don't think our chars have one yet. and MC is short for Millenium City... we are from the Detroit area, so getting thrown a bit by the geography... such as distant hills... its very flat around here in reality.

WE are  greatly missing the "click on a mission" or on the "map for a thumbtack" and give a set of goal distance numbers to run to... the only game I've noticed that does that other than CoH is The Secret World for some goals.
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Tenzhi

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Re: Frustrated so far.
« Reply #24 on: December 25, 2012, 06:48:33 AM »
What are these things of which you speak?  The absolute lack of help in any way there is keeping me from getting anywhere.

As mentioned:

The energy builder is your very first attack.  The one that builds energy (or, to put it another way, the one that fills the blue bar).  Even if the text in the tutorial doesn't explain how it works, it's pretty clear once you use the two powers that you start with that the first one fills the blue bar (unless, perhaps, you start with Celestial and don't target an enemy but in that case you would clearly know what a self-heal was).

Self-heals are powers that heal the self.  If you're playing a free-to-play Archetype rather than a Freeform, I'm not sure when you might get such a power.  If you're playing a Freeform the powers have detailed descriptions when you're selecting them - given that you specifically select your energy builder before starting the game, I assume you're not playing a Freeform since you didn't know what your energy builder was.

I believe the powers have brief descriptions on mouseover that could grant one this rudimentary knowledge.  The menu for power selection gives detailed descriptions, but I'm not sure if someone using an Archetype ever sees that menu.  There's also the wiki linked from the game's page that contains all sorts of information (albeit not necessarily thorough or updated).  And you can access the detailed power list for the Archetypes when you're selecting them, though I don't recall how detailed the mouseover info for the powers is on that list.

MC is Millennium City.  The zone right outside the powerhouse once you're out of the tutorial.
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Xieveral

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Re: Frustrated so far.
« Reply #25 on: December 25, 2012, 07:38:07 AM »
Substitute game gripe thread? May I?

CO:
  • No villain faction
  • I hate the style
  • Setting:Neo-Detroit or something...
  • Red Banner Cult being engrish speaking stereotypes is bad taste  >:(
  • Annoying, adoring public
  • No villain faction
  • I am unable to recreate my characters in a manner resembling their CoH originals
  • Owned by Perfect World Entertainment (6 years and I am still bitter about their namesake game)
  • The survey method of earning Zen cheats me %90 of the time
  • No villain faction
  • No villain faction
  • No villain faction
  • No villain faction
  • No villain faction

I had fun with the combat system but from an RP standpoint I absolutely hate the game and don't see it being worth paying for.

DCUO: I'll start by saying the DC universe has never been my cup of tea, but I figured I'd give it a try. Uninstalled shortly after trying character creation, poor variety in pieces and color options, lowest setting breasts were still too big in my opinion

TSW:

My cabal sucks, the founding members are cliquish and the leader only drops in once a week to stroke his ego and talk about GW2 with the other founders.
  • Founders RP like we're Templars (it is a Dragon cabal, its not in the factions nature to act in such a strict and organizes manner)
  • MANDATORY UNIFORM FOR ALL RP GATHERINGS (a cluster of Dragons wearing Pattern Imago in London is doing it wrong for so many reasons)
  • above mentioned clique gets bent out of shape when we peons try to organize a world boss fight, farming group or NM runs our own
  • Cash shop clothing is still per character
  • Templars still have the advantage in PvP
  • London is still like wading through molasses in lead armor
  • Content still lacking (can complete new issue stuff within a week of release then its back to grinding NM...)

The game issues I could live with but there aren't many options for a cabal as Dragon and the one I'm in is one of the biggest

WoW:

My guild is nice but the raid leader (how she got that position is beyond me) still lacks raid awareness, and discusses politics as loud and obnoxious as ever.  "We don't need shadow, but you can heal" (I hate healing but that's my only ticket into a raid) I do however, enjoy the Harvest Moon thing going on with Halfhill and Pandaria overall but that wasn't worth keeping my subscription going.

PSO2:

Doesn't hold a candle to its predecessor, can't mix and match clothing as freely as you could in PSU (its all 1-piece unless you're a Cast), no field lobbies, to speak anything other than Japanese is to risk getting banned (playing the game outside Japan is technically against the rules but there's no region lock or requirement to prove citizenship when creating an account like other games), You have to jump through hoops to buy AC for the previous reason, LOTTERY SYSTEM FOR CLOTHING AND FURNITURE (and most of the time you get crap like a grinder or monomates)  >:( >:( >:( >:(

Being a freebie player is suffering...
  • no room
  • no trading
  • no shop (unless you win a ticket for temporary use through lottery
  • can't reset Mag if you mess up the stats (unless you buy a respec ticket with AC)
  • Can't reset your talent points (unless you buy a respec ticket with AC)
  • Limited lobby options (think: 7 out of 10 servers are VIP only, if the three freebie ones are full... too bad)
  • Premium set (which is like a subscription) still has limits that require you to make cash shop purchases but it allows rooms, trading and shops

The biggest complaint of all with these games is that I have little to no CoH friends to play with. In fact, about the only game I can play with my CoH friends is Left 4 Dead.

It drives me crazy. Now I'm waiting for FFXIV (how long until I ragequit after getting abandoned by my husband because he made a cute little corsair to raid with his JP friends?)
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Tenzhi

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Re: Frustrated so far.
« Reply #26 on: December 25, 2012, 07:48:20 AM »
PSO2:

Doesn't hold a candle to its predecessor, can't mix and match clothing as freely as you could in PSU (its all 1-piece unless you're a Cast), no field lobbies, to speak anything other than Japanese is to risk getting banned (playing the game outside Japan is technically against the rules but there's no region lock or requirement to prove citizenship when creating an account like other games), You have to jump through hoops to buy AC for the previous reason, LOTTERY SYSTEM FOR CLOTHING AND FURNITURE (and most of the time you get crap like a grinder or monomates)

PSO2 is a sequel to PSO.  In that respect, at least, it is leaps and bounds beyond its predecessor.  From what I've seen of the combat, it looks more fun than PSU, but I reserve judgement until I get to play it.  Speaking of which, it's supposed to be coming out in the US - I'm waiting for it rather than dealing with the aforementioned obstacles.

Quote
It drives me crazy. Now I'm waiting for FFXIV (how long until I ragequit after getting abandoned by my husband because he made a cute little corsair to raid with his JP friends?)

I may check that one out, but as bad as the last Final Fantasy MMO I played was, I'm not expecting much.
When you insult someone by calling them a "pig" or a "dog" you aren't maligning pigs and dogs everywhere.  The same is true of any term used as an insult.

Xieveral

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Re: Frustrated so far.
« Reply #27 on: December 25, 2012, 08:57:26 AM »
PSO2 is a sequel to PSO.  In that respect, at least, it is leaps and bounds beyond its predecessor.  From what I've seen of the combat, it looks more fun than PSU, but I reserve judgement until I get to play it.  Speaking of which, it's supposed to be coming out in the US - I'm waiting for it rather than dealing with the aforementioned obstacles.

Oh yeah, the combat system is super fun but I feel the original PSO was superior in characters and story.  But they're starting to get into the Dark Falz stuff so maybe things will get serious from here on...

PSO2's story feels more like a PSU2. Its Teenage Space Mercenary Academy: the anime: the game (now with %300 more moe!)

I'm hoping the NA/EU release is handled well but its already been said that the game will be different from Japan's version. I worry it will go the way of PSU where we're 3 months/6 months/1 year behind Japan in updates and we don't get the events and items they do (or any content at all).
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Madadh

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Re: Frustrated so far.
« Reply #28 on: December 25, 2012, 02:23:46 PM »
Can I get an acronym cheat-sheet?

PSO/PSO2
PSU/PSU2
JP
FFXIV
NA/EU (oh, wait, I think I know one finally!)


Thanks for taking the time to clarify for those of us a little less versed in all the other MMOs out there.

Adelante

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Re: Frustrated so far.
« Reply #29 on: December 25, 2012, 03:27:03 PM »
I have played a lot of the games out there, and I can safely say that there is no replacement for City of Heroes.  There are other games, each with their own pros & cons.  The key thing to remember is that no game will have the same feel of City of Heroes but you can take a part of the spirit of CoH with you wherever you go if you go with friends.

For those that miss the player-created content of CoH I would recommend Star Trek Online.  I believe some of the CoH devs have even stated that it's the closest out there right now.  Don't quote me on that though because I might be mixing quotes up.

For those that miss just being a "hero" there are of course DC Universe Online & Champions Online.  I have had difficulty connecting with either one, but I feel that is largely because my friends did not move to those games.  As such I can not give an unbiased review of the two except to say that they are not only different from CoH but different from each other as well.

For me, the game I'm mostly involved in right now is Guild Wars 2.  I know many of you don't want to play it, and I don't blame you.  However it is the game my SuperGroup from City of Heroes moved to after trialing many other games and we found that the spirit of co-operation and adventure in Guild Wars 2 most closely reflected that of City of Heroes... so it's our new home, for now.   I rather like GW2 for various reasons.  I like the 'questing' system of Renown Hearts, as they are all public and shared.  I like how there is no such thing as kill stealing, everybody works together and gets their share.  I like how there is a constant sense of progression as pretty much everything you do in the game will grant you experience towards leveling.    I like how there are discoveries to make and exploration to conduct.  I like that it's not all hack & slash, but there are varied goals.  I like how they did not follow the "Holy Trinity" of healer/tank/DPS, every character class can do a bit of everything depending on how you specialize their traits & equipment.   On that same note I absolutely LOVE that character respecs are dirt cheap so you can experiment almost freely.   I don't like that NCSoft holds the reins, but that may not be so for much longer.   Maybe.  I'm not sure.  I do like supporting Arena.net however.   I also like how the World vs. World vs. World content is so interesting.  Laying siege to castles & keeps, raiding supply stations & caravans... and how everyone on your server is your ally.  It makes for  good community-building ...  you wouldn't know that from their forums, though.

Dollhouse

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Re: Frustrated so far.
« Reply #30 on: December 25, 2012, 07:30:57 PM »
TSW:

My cabal sucks, the founding members are cliquish and the leader only drops in once a week to stroke his ego and talk about GW2 with the other founders.
  • Founders RP like we're Templars (it is a Dragon cabal, its not in the factions nature to act in such a strict and organizes manner)
  • MANDATORY UNIFORM FOR ALL RP GATHERINGS (a cluster of Dragons wearing Pattern Imago in London is doing it wrong for so many reasons)
  • above mentioned clique gets bent out of shape when we peons try to organize a world boss fight, farming group or NM runs our own
  • Cash shop clothing is still per character
  • Templars still have the advantage in PvP
  • London is still like wading through molasses in lead armor
  • Content still lacking (can complete new issue stuff within a week of release then its back to grinding NM...)

The game issues I could live with but there aren't many options for a cabal as Dragon and the one I'm in is one of the biggest

Oh, gosh, it sounds like your Cabal is horrible. I play almost exclusively with a small group of Pinnacle refugee roleplayers, and the Dragon characters in that group have a small cabal (none of mine...I bought into the dev vision of faction commitment pretty hard...I play only Illuminati), but I suspect it's too small to serve your needs - I'm talking like a half dozen members or so. I hope you can find something better. We don't really pay a lot of attention to Cabal stuff...we mostly just use the Cabal Bank feature.

I'm also a bit annoyed by the character-specific costume purchase stuff, although it doesn't make a huge difference to my three characters (the two females have very, very different style preferences and the third is a male with no inclination to cross-dress.=P )

PvP had been swinging to Illuminati in the battlegroup the Arcadia RP server is in for a while...but not so much in the last week or so. Still almost exclusively Fusang, too...El Dorado and Stonehenge hardly ever "pop" for anyone.  PvP, despite stated developer intent, remains something of a sideshow in TSW...mostly because it's still pretty factionally imbalanced.

I don't have lag/FPS problems in London any more, except at the "corner" at the clothing shop near the auction house. And sometimes iin the Horned God when it's really busy. But I also got a shiny new system (albeit a mid-range one) a few weeks ago...made a huge difference everywhere in the game, as my old one was under recommended minimums. Slowdowns in London don't bother me as much as they would if I was in combat...but they're still an immersion-breaker.

I agree, re: content...but for a game this new, it's a decent amount. The rate at which new content is appearing is fantastic compared to most every other MMO...especially considering the stellar quality of the writing. The Mayan event is a PITA, though...

Mistress Urd

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Re: Frustrated so far.
« Reply #31 on: December 25, 2012, 08:22:00 PM »
The best substitute my group has found so far is Diablo 2. Yes, the old ancient game where teaming is a big benefit. You also have Paladins much like CoH's defenders are very wanted for team play.

With a little bit of prodding I tried a couple of other MMOs

CO: No Comment other than "no thanks" after a few minutes.
SWTOR: The game visuals are pretty good. The interface is ok but a bit small and not as easy to get around as CoH. Class choices are bit limited too only 4 (per side and seem to be re-imaged for faction). Team inferface isn't great. Not happy with no movement powers, its star walking. I see other design flaws like spawn camping etc. Game feels a bit too linear. Then I figure out that position doesn't mean much in the game, just point your blaster and stand out in the open and outgun your target! Bleah. If my friends and I wanted to play the game as a group, we would have limited choices as the rookie zone(s) only cover 2 or the 4 classes. So to get overlap you have to be either one of the two Jedi classes or a trooper/smuggler. There are also, "solo only" missions much like Praetoria. Those were a mixed bag because people didn't like breaking up a team because of them....

I played some other MMOs, GW, DDO, EQ and AC but the only game other than CoH that kept me more than 3 months is EvE Online (3 years). I play MMOs for teaming and teaming should be catered to and a benefit or why not play a single player game offline? These other games feel like solo MMORPGs.

Optimus Dex

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Re: Frustrated so far.
« Reply #32 on: December 25, 2012, 10:40:13 PM »
Last night I was desperate so I downloaded Champs Online again after 20 minutes I was so disgusted I uninstalled it again. I tied D&D online it just did not do it for me. DCUO was pretty but hard to play on the PC. I'm pinning my hopes on one or both of the games being planned here. But at 59 I hear the clock ticking.

Electric-Knight

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Re: Frustrated so far.
« Reply #33 on: December 25, 2012, 11:23:17 PM »
Can I get an acronym cheat-sheet?

PSO/PSO2
Haha, I had no idea either... However, it looks like it stands for Phantasy Star Online (I had no idea about any of this, but... I've never played any of the Phantasy Star games anyway).

Quote
PSU/PSU2
NOT sure... Same as PSO or maybe not! :D

Quote
JP
I am guessing Japanese?

Quote
FFXIV
Final Fantasy stuffs...

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Tenzhi

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Re: Frustrated so far.
« Reply #34 on: December 26, 2012, 12:13:47 AM »
Can I get an acronym cheat-sheet?

PSO/PSO2
PSU/PSU2
JP
FFXIV
NA/EU (oh, wait, I think I know one finally!)


Thanks for taking the time to clarify for those of us a little less versed in all the other MMOs out there.

E-K mostly covered it.  Phantasy Star Online and Phantasy Star Universe, Japan, Final Fantasy 14.  I'd like to play MHO on XBL but it's also JP only, and there's not really any getting around that one.
When you insult someone by calling them a "pig" or a "dog" you aren't maligning pigs and dogs everywhere.  The same is true of any term used as an insult.

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Re: Frustrated so far.
« Reply #35 on: December 26, 2012, 02:48:51 AM »
Only played PSO back in the days of Dreamcast.  A group would haul our Dreamcasts over to one person's house to lan party since he acquired four Dreamcast ethernet adapters.  He also had two Sony TVs that could do split screen between two sources (actual split screen, not picture in picture).  This same guy heavily documented raising Mags, use to joke that it was too bad it wouldn't count toward PhD work because if Mags were real, he would be one of the leading experts.
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houtex

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Re: Frustrated so far.
« Reply #36 on: December 26, 2012, 04:14:49 AM »
"FFXIV"

I had a complete moment of awesome and read this in my head not as "FFX... no, that's, uh, Final Fantasy.. um.. X is 10, V... oh, Final Fantasy Fourteen."

Nope, I read it straight up in my head "Final Fantasy Fourteen". 

And then I rechecked my Roman maths to be sure, because, well, did I just read Roman numerals without having to translate/add/subtract and all that?  I did!  AWESOME.

/There are that many FFs?!  Goodness... Is it like a Mass Effect sort of continuing story line thing?
//Didn't play either, so... yeah, I'm clueless.  I should maybe wiki FF...

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Re: Frustrated so far.
« Reply #37 on: December 26, 2012, 04:23:56 AM »
PSO/PSO2
PSU/PSU2
JP
FFXIV
NA/EU (oh, wait, I think I know one finally!)
PSO/PSO2 - Phantasy Star Online, Phantasy Star Online 2.  Space-age MMOs set in a faraway/alternate dimension.  An action-RPG that uses a lobby/dungeon system.

JP - Japan.

FFXIV - Final Fantasy 14.  MMO-like entry in the Final Fantasy series.

NA/EU - North American/European

Thirty-Seven

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Re: Frustrated so far.
« Reply #38 on: December 26, 2012, 03:22:37 PM »
*anti-TSW rant*
I feel like you have a lot of misconceptions of the game based on not really giving it half a chance.

For one, the reason the game lets you pick any ability is because you can eventually unlock ALL of them.  And ALL of the skills.  So, in essence, you could be an Elemental/Chaos/Blood/Pistol/Hammer/etc. all on the same character and once you have Skill Points in the given weapons, you can use (slot) ANY of the powers you have taken.  Also of not is that the Passive powers can (usually) be slotted from any weapons regardless of which weapons you have equipped.  What this gives you is tremendous amount of variability in the way you can craft a build.  Early on, it can feel like you've "messed up" but in the long run, it is impossible to mess up a build: simply unlock more powers and switch out the "mistakes."

The other thing you have to get used to in TSW is that missions do NOT lead you from one point to the other very often.  Many many many missions require some deductive reasoning, learning about the game world, investigating via Google and Wikipedia and then applying what you have figured out to the game.  In other words, "Finding information about the fog" is exactly what it sounds like... it is NOT "travel to the giant X where you find out about the fog."

The one point I have to concede is related to the Graphics requirements: they are high.  I have not had any of the problems you have listed... because my system is pretty new and runs TSW like a dream.

I guess to sum up, give it another go with a truly open mind, and don't think about CoH or how it did things as you go.  It was my inability to do that that stymied my enjoyment in CO.

Hyperstrike

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Re: Frustrated so far.
« Reply #39 on: December 26, 2012, 04:06:50 PM »
What are these things of which you speak?  The absolute lack of help in any way there is keeping me from getting anywhere.

Okay not ENTIRELY awake.  These "day off" things have screwed up my sleep schedule.  So I originally thought you were asking about hooking up to the proxy servers.

Remember the advice in my brain-dump about flipping over to CoH-style "Take everything" patching, rather than streaming patches dynamically?

On the launcher:



Upper right-hand corner.  Click Options.



Snag the dropdown for Proxy and select US.

Hyperstrike

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Re: Frustrated so far.
« Reply #40 on: December 26, 2012, 04:15:02 PM »

Risha

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Re: Frustrated so far.
« Reply #41 on: December 26, 2012, 04:43:34 PM »
I have found my home in The Secret World until COH/COX alts come online.  Finally!  It's been a hard battle, but I like the stories (if not the zombies) so far.
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Thunder Glove

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Re: Frustrated so far.
« Reply #42 on: December 26, 2012, 08:02:25 PM »
/There are that many FFs?!  Goodness... Is it like a Mass Effect sort of continuing story line thing?

Pretty much the opposite.  FF1-14 are generally unrelated, other than recurring themes, creatures, character classes, and some world elements. Some of the more popular games do have direct sequels, but they're not part of the main numbered series; instead, they have the original title with subtitles (e.g., the direct sequel to Final Fantasy X is not Final Fantasy XI, it's Final Fantasy X-2).

Of course, they're not CoH, even the two MMOs that were inexplicably part of the main numbered series (FF11 and FF14), but they are all pretty good (at least, the ones I've played; I didn't care for NES FF2, didn't finish NES FF3 due to a corrupted save file, and didn't play FF13).

Atlantea

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Re: Frustrated so far.
« Reply #43 on: December 26, 2012, 10:27:14 PM »
I've been playing CO and LOTRO since the shutdown.  I played both of these games in beta, so I decided to go back and see if they had improved.

CO:  once you get past the fact that it does not behave like you want it to (like Coh, the best game in the 'verse), it is quite enjoyable.  Keep that energy builder going, and spam those self-heals, and your toon can grind away in MC.  The primary downer is the lack of teaming.  Hopefully, the influx of us CoX refugees will improve the situation.

What are these things of which you speak?  The absolute lack of help in any way there is keeping me from getting anywhere.

Let me see if I can help as well. Hyperstrike and others are hitting parts of this, but let me come at it from my POV as well.

Let's take care of the easiest one first: MC in local lingo is Millennium City formerly (in the timeline) known as Detroit, Michigan. AKA the main "Hub" zone of the game.

(Not to be confused with MI. If someone uses MI - they are likely referring to Monster Island. Don't worry about that one yet - you'll need to be in your high 20s (at least 27) before you consider going there. Officially it's a level 30 zone. What is Monster Island? Exactly what it says on the tin. There's even a Mecha Godzilla stomping around out there in the jungle!)

Energy Builder:  This is one of two powers you get at the start of the game. The game does not let you build a character without an energy builder. It also will not allow you more than one.

See the Green and Blue bars next to your character portrait? Same deal as in COH. Green is health and Blue is Endurance. All the rest of your powers drain that blue bar. It replenishes on it's own slowly. Too slowly to be of use in combat.

Your energy builder power does the opposite - it ADDS to the blue bar - VERY fast.

As  Eliot Lefebvre of Massively's "Mild Mannered Reporter" puts it:

http://massively.joystiq.com/2012/12/26/a-mild-mannered-reporter-tips-for-city-of-heroes-refugees-in-ch/

Quote
Your energy builder is not an attack

CoH had a brilliant system in which your earliest attacks were not your weakest, simply your most reliable and consistent. As a result, your first power chosen was your bread-and-butter default attack most of the time, with the only exception coming for archetypes with unusual layouts. And there's a temptation to think the same way with CO, that you select your first two powers as a freeform character in a manner reminiscent of CoH.

This is an incorrect assumption. Your first power, your energy builder, is not an attack.

If you want to be pedantic, you can argue that it is, since you're using it to do damage. But the damage it does is negligible at best. An energy builder's real role is to do just what it says: build up your energy when it falls too low for you to do anything else. Your real powers start with your second choice, and the limitation on only one energy builder is to prevent you from really screwing up your build.

This might seem a bit restrictive, but in many ways it's actually a benefit. You turn on your auto-attack and let your builder go to work and just manage your actual powers when you've got energy. It's similar in some ways to the usual flow of Endurance in CoH except that it bottoms out and you fill it back up. There's a bit more thought involved than with three-slotted Stamina, but not much.


Within the blue bar is a vertical hash mark. If you're just sitting there doing nothing, the blue bar will move up to that hash mark and stop. That's your Equilibrium marker. Your energy builder power when spammed will add Endurance PAST that mark until it fills the entire bar. When you stop spamming it, the blue bar slowly drains back to the Equilibrium marker. If you use other powers, the blue bar drains as normal.



The Equilibrium Marker is based on your Recovery Stat. The higher your Recovery, the higher (further to the right) the hashmark is placed. That means you initially start with more Endurance in a fight.

(Yes - it is possible to have that E-Point ALL the way over to the right. Generally you see that with Freeform builds of experienced players who have decided to build a character using Recovery as the Primary stat and then have spent talents and gear to boost it further. A couple of Silver ATs also have Recovery as a primary stat, but you have fewer opportunities to boost it in that fashion on a Silver. For most builds and toons it's not necessary. If you've got the E-point generally in the middle of the bar or a little to the right, you're doing fine.)

If you have the E-point too far to the left (Not enough recovery) then you'll spend a lot more time spamming the energy builder. If you don't want to do that, then you might consider a respec or to find gear that has Recovery stat boosts.

Obviously more Recovery is a good thing. If Recovery is not one of your primary or secondary stats, then applying "Talents" as the game makes them available and using at least some of them to boost Recovery would be a good idea.

Speaking of which -

Talents - You are given Talent points during the game. You get a total of 6 total by the time you reach level 25.

These are separate from Power Points or Advantage points. Each talent point can buy a stat boost. They boost 1 stat for +8, 2 stats for +5 apiece, or multiple stats for varying amounts (which are easy to read.)





If a Talent is boosting one of your Primary or Secondary Stats then that stat will be highlighted.

A personal tip on talents: I have always found it it more efficient to take as many of the +5 Dual Stat Talents as possible Rather than using the +8 Stat Talents.

Take for example Cyberman 8. Look at his innate characteristic - "The Fist"

Notice that the inherent boosts to three of his stats are for Strength, Dexterity, and Intelligence. I chose Dexterity as his primary and STR and INT as his secondarys.



His first 3 Talents are:

Martial Focus:          +5 STR, +5 DEX
Coordinated:           +5 DEX, +5 INT
Body and Mind:        +5 STR, +5 INT

Notice that that gives me +10 on each Primary and Secondary Stat, where I would only have +8 if I'd bought the single stat boost.

The last three talent points I bought are as follows:

Acrobat:                    +5 CON, +5 DEX
Impresario:               +5 DEX, +5 REC
Covert Ops Training: +3 CON, +3 STR, +3 DEX, +3 INT

That gives me a total of +8 Constitution that boosts my health. A bit of boost on Recovery (I keep an eye out for + Recovery Gear often) and a Further +3 Boost across my Primary and secondary stats.

Totals: +23 DEX, +13 STR, +13 INT, +8 CON, +5 REC

This is just one example of course, but I hope it illustrates how things work.

Self Heals:

There are specific powers in the game that you can select (if you are a freeform) or are part of silver Archetypes that a character can activate to heal themselves. A couple of power sets - most notably Celestial, are geared toward healing others.

Silver ATs - particularly melee and ranged classes like Fire and Force blasters don't have any of those powers. A character built on silver ATs appears not to have any self heal options.

Which is not to say your only option for self healing is to have a heal boost in your devices tray.

I want to point out that there are certain Advantages that some powers have which can boost or heal hit points. And Skills in the Specialization trees can also provide self heals on a situational basis.

Take for example the following:



Ego weaponry is your bread and butter attack from the Ego Blades set. The Disciple AT uses it. Take note what it says up there - it swaps EXTRA DAMAGE for HEALING on Critical hits!

Generally speaking, if you're using the Ego Weaponry set of powers, you're going for increased crit chance as much as possible anyway. Even a 25% Crit chance on a character is enough to get a substantial heal from the above combination in a pinch. Even if you're a Disciple AT and have -nothing- else as a self heal, you can take that. Advantage and specialization points are still under your control even as a Silver player.

Again - this is one example. There are other options for self-healing.

One of the specialization skills gives you Health points back whenever you defeat an enemy. If you're being mobbed by a bunch of scrub mooks, just turn on an AOE Damage power and as they fall, you get back health. In a situation like that, you almost CAN'T DIE. (BTW Just as an aside - that Specialiation Skill is one that anyone trying to simulate a Warshade should take a close look at. )

If you do have the option - as a freeform character or an AT with self-healing powers - TAKE IT. Take it as early as you can.

So - briefly again on self-heals - take them if you can. If you can't, look at your options in the advantages for your powers or in the specialization tree.

I hope this helps. Feel free to ask anything else.

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« Last Edit: May 07, 2013, 06:02:34 PM by Atlantea »

Starsman

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Re: Frustrated so far.
« Reply #44 on: December 26, 2012, 10:34:30 PM »
For the sake of the community: please stop the cultural "research" in your attempt to put blame on the game's cancelation.

It's sickening to see the community sink that low. It's worse to see the community does not get it.

I'm signing off and taking a break, blindly hope things change.