Author Topic: So, I was thinking... costume creator might be possible...  (Read 98493 times)

Shadow Witch

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Re: So, I was thinking... costume creator might be possible...
« Reply #280 on: December 12, 2012, 10:53:54 PM »
 ;D

It helps - now if we could only do that for the game

ooops nearly forgot big thank you

Gothenem

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Re: So, I was thinking... costume creator might be possible...
« Reply #281 on: December 13, 2012, 01:01:24 AM »
Can someone post a summary of what one has to do to convert the costume data from a Demofile to a .costume file?

sphinxmagoo

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Re: So, I was thinking... costume creator might be possible...
« Reply #282 on: December 13, 2012, 01:10:56 AM »
I have a question or two...

My version of COH isn't the up-to-date version that was out before the server shutdown. I was too upset to even consider going back for one last time.  :'(

Might there be a way to update my current version?

If not, might there be a way to get Icon.exe to recognize my older version?

Thanks!

The Fifth Horseman

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Re: So, I was thinking... costume creator might be possible...
« Reply #283 on: December 13, 2012, 01:33:00 AM »
My version of COH isn't the up-to-date version that was out before the server shutdown. I was too upset to even consider going back for one last time.  :'(
Might there be a way to update my current version?
Leandro wrote something about sending copies of the beta client to folks who need them. Look around and you'll find his post about it.
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Aggelakis

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Re: So, I was thinking... costume creator might be possible...
« Reply #284 on: December 13, 2012, 01:41:41 AM »
Still sending out the i24 client to those who don't have it. Email leandrotlz@gmail.com and I'll get back to you with instructions.
.
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Torroes.Prime

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Re: So, I was thinking... costume creator might be possible...
« Reply #285 on: December 13, 2012, 01:54:30 AM »
Can someone post a summary of what one has to do to convert the costume data from a Demofile to a .costume file?

At present there isn't an automated way to accomplish this that I am aware of and changing this:

Code: [Select]
0   33  COSTUME 0 00aac8f7 0.000000 1.000000 0.000000 0.500000 0.625000 0.450000 0.500000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000
0   33  PARTSNAME Tight Tights_Shiny !Hips_V_Pattern_Strips_01 00000000 000000aa
0   33  PARTSNAME Tight Tights_Shiny !Chest_Pattern_2 00000000 0000007f
0   33  PARTSNAME V_MALE_HEAD.GEO/GEO_Head_V_Asym_Standard !v_face_skin_head_07 none 00ffffff 00ffffff
0   33  PARTSNAME V_Gloves_Res.geo/GEO_Larm*_Resistance_01 !X_Glove_V_Resistance_02P !Glove_V_Resistance_02_Mask 00000000 00ff72fd
0   33  PARTSNAME V_MALE_BOOT.GEO/GEO_LlegR_ImperialDefense_02 !X_ImperialDefense_Boot_02 !Boot_V_ImperialDefense_02_Mask 0000007f 00000000
0   33  PARTSNAME Jewel Jewel_01a Jewel_01b 00ffffff 0000007f
0   33  PARTSNAME V_Male_Hair.GEO/GEO_Hair_Genius_01 !Hair_V_Genius_01 !Hair_V_Genius_01_Mask 00000000 0000547f
0   33  PARTSNAME none none none 00ffffff 00ffffff
0   33  PARTSNAME none none none 00ffffff 00ffffff
0   33  PARTSNAME N_Male_Celestial_Armor_01.geo/GEO_N_Emblem_Celestial_Armor_01 !X_Emblem_Celestial_Armor_01 none 00000000 00ff72fd
0   33  PARTSNAME N_Male_T9i24_01.GEO/GEO_SPadR_T9i24_01 !X_SPads_T9i24_01 none 00000000 00f17ebc
0   33  PARTSNAME none none none 00000000 00ff4cad 00ffffff 00ffffff Capes/Backpacks/Male_SuperPack2_02.fx
0   33  PARTSNAME none none none 001f1f1f 00e3e3e3
0   33  PARTSNAME none none none 00ffffff 00ffffff
0   33  PARTSNAME none none none 00ffffff 00ffffff
0   33  PARTSNAME none none none 00ffffff 00ffffff
0   33  PARTSNAME none none none 00ffffff 00ffffff
0   33  PARTSNAME none none none 00ffffff 00ffffff
0   33  PARTSNAME none none none 000000aa 00ffffff
0   33  PARTSNAME none none none 00ffffff 00ffffff
0   33  PARTSNAME none none none 00ffffff 00ffffff
0   33  PARTSNAME none none none 00ffffff 00ffffff
0   33  PARTSNAME none none none 00ffffff 00ffffff
0   33  PARTSNAME none none none 00ffffff 00ffffff
0   33  PARTSNAME none none none 001f1f1f 00e3e3e3
0   33  PARTSNAME none none none 00ffffff 00ffffff
0   33  PARTSNAME none none none 00ffffff 00ffffff
0   33  PARTSNAME none none none 00000000 00000000
0   33  PARTSNAME none none none 00000000 00000000
0   33  PARTSNAME none none none 00000000 00000000

into this:

Code: [Select]

{
CostumeFilePrefix male
BoneScale 1
ShoulderScale 0.5
ChestScale 0.625
WaistScale 0.45
HipScale 0.5
HeadScales  0,  0,  0
BrowScales  0,  0,  0
CheekScales  0,  0,  0
ChinScales  0,  0,  0
CraniumScales  0,  0,  0
JawScales  0,  0,  0
NoseScales  0,  0,  0
SkinColor  247,  200,  170
NumParts 28
CostumePart ""
{
Geometry Tight
Texture1 Tights_Shiny
Texture2 !Hips_V_Pattern_Strips_01
DisplayName P887196332
RegionName "Lower Body"
BodySetName Tight
Color1  0,  0,  0
Color2  170,  0,  0
Color3  255,  255,  255
Color4  255,  255,  255
}


CostumePart ""
{
Geometry Tight
Texture1 Tights_Shiny
Texture2 !Chest_Pattern_2
DisplayName P566009771
RegionName "Upper Body"
BodySetName Tight
Color1  0,  0,  0
Color2  127,  0,  0
Color3  255,  255,  255
Color4  255,  255,  255
}


CostumePart ""
{
Geometry V_MALE_HEAD.GEO/GEO_Head_V_Asym_Standard
Texture1 !v_face_skin_head_07
Texture2 none
DisplayName P687117166
RegionName Head
BodySetName standard
Color1  255,  255,  255
Color2  255,  255,  255
Color3  255,  255,  255
Color4  255,  255,  255
}


CostumePart ""
{
Geometry V_Gloves_Res.geo/GEO_Larm*_Resistance_01
Texture1 !X_Glove_V_Resistance_02P
Texture2 !Glove_V_Resistance_02_Mask
DisplayName P3937616722
RegionName "Upper Body"
BodySetName Tight
Color1  0,  0,  0
Color2  253,  114,  255
Color3  255,  255,  255
Color4  255,  255,  255
}


CostumePart ""
{
Geometry V_MALE_BOOT.GEO/GEO_LlegR_ImperialDefense_02
Texture1 !X_ImperialDefense_Boot_02
Texture2 !Boot_V_ImperialDefense_02_Mask
DisplayName P2104750136
RegionName "Lower Body"
BodySetName Tight
Color1  127,  0,  0
Color2  0,  0,  0
Color3  255,  255,  255
Color4  255,  255,  255
}


CostumePart ""
{
Geometry Jewel
Texture1 Jewel_01a
Texture2 Jewel_01b
DisplayName P177456852
RegionName "Upper Body"
BodySetName Tight
Color1  255,  255,  255
Color2  127,  0,  0
Color3  255,  255,  255
Color4  255,  255,  255
}


CostumePart ""
{
Geometry V_Male_Hair.GEO/GEO_Hair_Genius_01
Texture1 !Hair_V_Genius_01
Texture2 !Hair_V_Genius_01_Mask
DisplayName P2681220175
RegionName Head
BodySetName standard
Color1  0,  0,  0
Color2  127,  84,  0
Color3  255,  255,  255
Color4  255,  255,  255
}


CostumePart ""
{
Fx none
Geometry none
Texture1 none
Texture2 none
Color1  255,  255,  255
Color2  255,  255,  255
Color3  255,  255,  255
Color4  255,  255,  255
}


CostumePart ""
{
Geometry none
Texture1 none
Texture2 none
DisplayName P2793026233
RegionName Head
BodySetName standard
Color1  255,  255,  255
Color2  255,  255,  255
Color3  255,  255,  255
Color4  255,  255,  255
}


CostumePart ""
{
Geometry N_Male_Celestial_Armor_01.geo/GEO_N_Emblem_Celestial_Armor_01
Texture1 !X_Emblem_Celestial_Armor_01
Texture2 none
DisplayName P2281134661
RegionName "Upper Body"
BodySetName Tight
Color1  0,  0,  0
Color2  253,  114,  255
Color3  255,  255,  255
Color4  255,  255,  255
}


CostumePart ""
{
Geometry N_Male_T9i24_01.GEO/GEO_SPadR_T9i24_01
Texture1 !X_SPads_T9i24_01
Texture2 none
DisplayName P772741860
RegionName "Upper Body"
BodySetName Tight
Color1  0,  0,  0
Color2  188,  126,  241
Color3  255,  255,  255
Color4  255,  255,  255
}


CostumePart ""
{
Fx Capes/Backpacks/Male_SuperPack2_02.fx
Geometry none
Texture1 none
Texture2 none
DisplayName P213071247
RegionName Capes
BodySetName "Back Packs"
Color1  0,  0,  0
Color2  173,  76,  255
Color3  255,  255,  255
Color4  255,  255,  255
}


CostumePart ""
{
Fx none
Geometry none
Texture1 none
Texture2 none
Color1  31,  31,  31
Color2  227,  227,  227
Color3  31,  31,  31
Color4  227,  227,  227
}


CostumePart ""
{
Geometry none
Texture1 none
Texture2 none
DisplayName P2371314042
RegionName Head
BodySetName standard
Color1  255,  255,  255
Color2  255,  255,  255
Color3  255,  255,  255
Color4  255,  255,  255
}


CostumePart ""
{
Fx none
Geometry none
Texture1 none
Texture2 none
Color1  255,  255,  255
Color2  255,  255,  255
Color3  255,  255,  255
Color4  255,  255,  255
}


CostumePart ""
{
Fx none
Geometry none
Texture1 none
Texture2 none
Color1  255,  255,  255
Color2  255,  255,  255
Color3  255,  255,  255
Color4  255,  255,  255
}


CostumePart ""
{
Fx none
Geometry none
Texture1 none
Texture2 none
Color1  255,  255,  255
Color2  255,  255,  255
Color3  255,  255,  255
Color4  255,  255,  255
}


CostumePart ""
{
Fx none
Geometry none
Texture1 none
Texture2 none
Color1  255,  255,  255
Color2  255,  255,  255
Color3  255,  255,  255
Color4  255,  255,  255
}


CostumePart ""
{
Fx none
Geometry none
Texture1 none
Texture2 none
Color1  170,  0,  0
Color2  255,  255,  255
Color3  255,  255,  255
Color4  255,  255,  255
}


CostumePart ""
{
Fx none
Geometry none
Texture1 none
Texture2 none
Color1  255,  255,  255
Color2  255,  255,  255
Color3  255,  255,  255
Color4  255,  255,  255
}


CostumePart ""
{
Fx none
Geometry none
Texture1 none
Texture2 none
Color1  255,  255,  255
Color2  255,  255,  255
Color3  255,  255,  255
Color4  255,  255,  255
}


CostumePart ""
{
Fx none
Geometry none
Texture1 none
Texture2 none
Color1  255,  255,  255
Color2  255,  255,  255
Color3  255,  255,  255
Color4  255,  255,  255
}


CostumePart ""
{
Geometry none
Texture1 none
Texture2 none
DisplayName P1848153390
RegionName Head
BodySetName standard
Color1  255,  255,  255
Color2  255,  255,  255
Color3  255,  255,  255
Color4  255,  255,  255
}


CostumePart ""
{
Fx none
Geometry none
Texture1 none
Texture2 none
Color1  255,  255,  255
Color2  255,  255,  255
Color3  255,  255,  255
Color4  255,  255,  255
}


CostumePart ""
{
Fx none
Geometry none
Texture1 none
Texture2 none
Color1  31,  31,  31
Color2  227,  227,  227
Color3  31,  31,  31
Color4  227,  227,  227
}


CostumePart ""
{
Fx none
Geometry none
Texture1 none
Texture2 none
Color1  255,  255,  255
Color2  255,  255,  255
Color3  255,  255,  255
Color4  255,  255,  255
}


CostumePart ""
{
Fx none
Geometry none
Texture1 none
Texture2 none
Color1  255,  255,  255
Color2  255,  255,  255
Color3  255,  255,  255
Color4  255,  255,  255
}


CostumePart ""
{
Geometry none
Texture1 none
Texture2 none
DisplayName P546439883
RegionName "Lower Body"
BodySetName Tight
Color1  0,  0,  0
Color2  0,  0,  0
Color3  0,  0,  0
Color4  0,  0,  0
}


CostumePart ""
{
Color1  0,  0,  0
Color2  0,  0,  0
Color3  0,  0,  0
Color4  0,  0,  0
}


CostumePart ""
{
Color1  0,  0,  0
Color2  0,  0,  0
Color3  0,  0,  0
Color4  0,  0,  0
}


}


is going to be a metric crap ton of work.

You're going to be better of creating a new costume to approximate what you want.
Strength and intelligence make no requirement of one another. Power demands both.

Heroette

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Re: So, I was thinking... costume creator might be possible...
« Reply #286 on: December 13, 2012, 01:56:25 AM »
So I got home and I got this error message when trying to open the file:

  The name '"C:\Program files (X86)\NCSoft\City of Heroes\icon.exe"-n' specified in the Target Box is not valid.   Make sure the path and the file name is correct.

I am trying to access the NPC costume parts.

Help!!!!  Thank you.

Aggelakis

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Re: So, I was thinking... costume creator might be possible...
« Reply #287 on: December 13, 2012, 02:02:17 AM »
"C:\Program files (X86)\NCSoft\City of Heroes\icon.exe" -n

the space is important ----------------------------------------^
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Codewalker

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Re: So, I was thinking... costume creator might be possible...
« Reply #288 on: December 13, 2012, 02:07:03 AM »
At present there isn't an automated way to accomplish this that I am aware of and changing this:

is going to be a metric crap ton of work.

You're going to be better of creating a new costume to approximate what you want.

The scales and color aren't much of a problem, that could be automated easily enough.

It's the RegionName and BodySetName that are the issue, since neither demorecords nor Sentinel+ has those.

Heroette

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Re: So, I was thinking... costume creator might be possible...
« Reply #289 on: December 13, 2012, 02:08:05 AM »
Ahh, space, that worked.  Thank you so much.  I am off to play in Icon!!!! ;D

NecrotechMaster

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Re: So, I was thinking... costume creator might be possible...
« Reply #290 on: December 13, 2012, 02:51:14 AM »
whats awesome is if your using the -n mode you can also duel wield whatever you want, such as pistol and sword, or pistol and a bow

Aggelakis

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Re: So, I was thinking... costume creator might be possible...
« Reply #291 on: December 13, 2012, 03:04:09 AM »
whats awesome is if your using the -n mode you can also duel wield whatever you want, such as pistol and sword, or pistol and a bow
DUAL ARCHERY

BOW BOW / TRICK ARCHERY ... OMG want
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sphinxmagoo

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mikoroshi

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Re: So, I was thinking... costume creator might be possible...
« Reply #293 on: December 13, 2012, 03:38:14 AM »
DUAL ARCHERY

BOW BOW / TRICK ARCHERY ... OMG want

But can you do Gun Archery?  Bows that shoot guns that shoot bullets?

What about Gun Melee?

PEOPLE NEED TO KNOW.
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Zekiran

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Re: So, I was thinking... costume creator might be possible...
« Reply #294 on: December 13, 2012, 04:03:58 AM »
Like Commander Badass' action figure?

http://thepunchlineismachismo.com/archives/316


NecrotechMaster

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Re: So, I was thinking... costume creator might be possible...
« Reply #295 on: December 13, 2012, 06:47:05 AM »
DUAL ARCHERY

BOW BOW / TRICK ARCHERY ... OMG want

duel bow doesnt really work very well, since theres only 1 hand the bow can be positioned it, but it can overlay different models of bows

side fact, manticores bow is the biggest (and thats what sister psyche said *rimshot*)

Daimyoshi

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Re: So, I was thinking... costume creator might be possible...
« Reply #296 on: December 13, 2012, 06:47:44 AM »
thank you all for your work and effort.

Kistulot

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Re: So, I was thinking... costume creator might be possible...
« Reply #297 on: December 13, 2012, 06:48:28 AM »
side fact, manticores bow is the biggest (and thats what sister psyche said *rimshot*)

Its not the size of the bow that matters.

It's the size of the arrow.

...zing.
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NecrotechMaster

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Re: So, I was thinking... costume creator might be possible...
« Reply #298 on: December 13, 2012, 06:51:39 AM »
Its not the size of the bow that matters.

It's the size of the arrow.

...zing.

touche

healix

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Re: So, I was thinking... costume creator might be possible...
« Reply #299 on: December 13, 2012, 06:54:56 AM »
Listen to the 'mustn'ts'. Listen to the 'don'ts'. Listen to the 'shouldn'ts', the 'impossibles', the 'won'ts'. Listen to the 'you'll never haves', then listen close to me... Anything can happen . Anything can be.