Author Topic: The right to play  (Read 20112 times)

CG

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Re: The right to play
« Reply #20 on: December 05, 2012, 04:08:24 PM »
What has happened with NCSoft and CoH has reminded me that Richard Stallman was right: If you don't have the source, you don't own it.

I hope I remember this in future before I invest (time, energy, passion) into something.  Make sure I own it before investing.

http://www.gnu.org/philosophy/shouldbefree.html

Segev

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Re: The right to play
« Reply #21 on: December 05, 2012, 04:10:08 PM »
With all due respect, I dislike the tawdry portrayal of MMOs in Sajaana's post. Can they be that? Yes. Any entertainment CAN be that. Your local pub or gaming store can be that.

Casinos are problematic because they appeal to a false sense of "coming out ahead." If you go into a casino with the mindset that you are spending money on entertainment, you can find like-minded fellows and make friends with the dealers, bartenders, and serving girls, and have a sense of community, provided the owners of the casino don't discourage that sort of thing. (And, if they're good at what they do, they won't; they WANT you to view it as a pleasant place to spend your money and time.)

Casinos get the bad rep they have because they encourage greed. Greed on the part of the customer who goes in thinking they will come out even or with more than they went in. Greed on the part of the owners who see them as money-making machines and view their customers as shills.

In truth, any entertainment business is going to show you the door when you can't pay for more entertainment. It's just business.

What kind of community develops around that business is up to the owners (to foster and/or get out of the way) and the customers (us).

Can an MMO's micro-transactions take a gambling bent? Heck yeah. Trading cards and CCGs have gone that route for years to one degree or another. "Buy this pack and see what rares you get!"

But in the end, it's entertainment and you know what you're buying.

dwturducken

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Re: The right to play
« Reply #22 on: December 05, 2012, 04:13:50 PM »
This really isn't that far from what's being discussed right now (OK, maybe not right no) by the International Telecommunications Union at a large conference in Dubai that relates to the international and national responsibilities/rights where internet freedom is concerned.  Bet this topic isn't even on the radar, let alone the table.
I wouldn't use the word "replace," but there's no word for "take over for you and make everything better almost immediately," so we just say "replace."

Segev

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Re: The right to play
« Reply #23 on: December 05, 2012, 04:16:05 PM »
This really isn't that far from what's being discussed right now (OK, maybe not right no) by the International Telecommunications Union at a large conference in Dubai that relates to the international and national responsibilities/rights where internet freedom is concerned.  Bet this topic isn't even on the radar, let alone the table.
Quite the opposite; the UN talks' purpose is to find newer and better ways to give international bureaucrats and autocrats the power to regulate the internet and its content and accessibility in nations they don't already control.

dwturducken

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Re: The right to play
« Reply #24 on: December 05, 2012, 04:20:02 PM »
That's no longer the de facto goal, thanks to some western (read: western business) influence. The major totalitarian players, like Russia, China, many of the Middle Eastern countries, are pushing for tighter control, and that will likely result in a lot of corporations just not doing business there. The changes China was able to inflict on Google were more than a little frightening to a lot of players.
I wouldn't use the word "replace," but there's no word for "take over for you and make everything better almost immediately," so we just say "replace."

Sajaana

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Re: The right to play
« Reply #25 on: December 05, 2012, 04:34:25 PM »
But in the end, it's entertainment and you know what you're buying.

I think the MMO publishers know what they are selling.  I have no doubt about that.  Do people know what they are buying?  Well, in the case of CoH, if they didn't before, they know now.

Segev

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Re: The right to play
« Reply #26 on: December 05, 2012, 04:41:03 PM »
I think the MMO publishers know what they are selling.  I have no doubt about that.  Do people know what they are buying?  Well, ithe case of CoH, if they didn't before, they know now.
Oh, we knew what we were buying. We just had hoped that a profitable and beloved entertainment locale wherein we were still spending money would be kept open.

I am not justifying NCSoft's actions, here. I'm just saying that trying to paint the whole industry with a broad brush - to tarnish the game we purport to be wishing we could save with this tawdry metaphor - is a bad idea. NCSoft behaved poorly. Within their legal rights, but outside the bounds of common decency and sense. This left us - who did know what we were buying - shocked and dismayed that the business partner with whom we were working turned out to be an utter fool deliberately screwing up the calculations that enlightened self-interest says would have benefitted us both.

Two people trying to go in as house mates to rent a domicile nicer than either could afford alone doesn't mean that either failed to know what they were buying when one of them suddenly decides he's NOT going to renew the lease and is instead going to live in a hotel despite it costing him more and being not really all that much nicer than the house. The other guy's left high and dry and scrambling to find someplace else to live since he can't get a new housemate for that place and still can't afford it alone. But he knew what he was buying; he just was counting on his house mate to act rationally.

Nafaustu

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Re: The right to play
« Reply #27 on: December 05, 2012, 04:47:56 PM »
Its an important issue, because while it primarily effects MMO players, it no longer exclusively effects MMORPG players.   There are a lot of games with the new, stupid always connected DRM.   To date, I have refused to buy those single player games that require continuous connection.

What happens when those host servers go down?   Ideally a 'patch to soloplay' in the non-MMO- situations, but is that actually what's going to happen?

Its a brave new world out here and we're kinda standing on the front line of a much bigger fight then I initially realized.

Segev

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Re: The right to play
« Reply #28 on: December 05, 2012, 04:54:36 PM »
Oh, certainly. And you'll find that, despite my defense of an MMO-company's legal right to shut down as a necessity, I am very much in favor of allowing people to bloody-well own the games and other programs they buy.

At the same time, I do understand the licensing agreements' purposes, but DRM and the like has gotten out of hand and is failing to serve the purpose for which it was designed. It's the equivalent of a state-of-the-art TSA security system guarding the main entrance with a simple rope off to the side labeled "go in the front, please" as the only thing preventing rule-breakers from simply walking into the airplane terminals without a boarding pass, let alone going through any security to make sure we know who's there.

We need different solutions that follow the rule of transparent security to authorized users, and we are best served by a bit less paranoia. Honestly, laws and court-precedent-systems that were more forgiving of companies hunting down "big" violators of trademark, patent, and copyright even after ignoring "small" violators would help considerably. But obviously that wouldn't be enough. It'd just help allow them to not play the role of jack-booted thug against little fans who just want to be fans without also having to foresake their rights to something should somebody actively try to exploit their creative efforts for profit without sharing.

Colette

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Re: The right to play
« Reply #29 on: December 05, 2012, 05:55:46 PM »
I know you've all heard this, but I must again fall back upon my "art" metaphor. If NCSoft bought the original of a classic work of American art, whether a Warhol, a Superman #1, whatever, charged admission to see it, then sold it off, they'd be in their rights. Destroying the work of art when they're done with it is not within their rights.

Or to use Misty's "condo" analogy, one does not have the right to casually bulldoze a listed building. (In the UK, a listed building is one of recognized historical or cultural significance.)

But who says that City of Heroes falls into such a category?

We say.

Osborn

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Re: The right to play
« Reply #30 on: December 05, 2012, 06:00:41 PM »
As I get some time, I'd like to explore this issue as well, as it's very important to me too.  The fact is that in many cases, people pay thousands of dollars over the course of years and sink thousands of hours into these games, yet we have less access and rights subsequent to a shutdown or other corporate maneuvers than for most sub-$20 bargain bin specials at your local GameStop.

I think this post brings up a larger point than you might have intended, considering that $20 bargain bins at a local GameStop are more and more likely to become a thing of the past, so the issue of a consumer's 'rights' (and let's be frank, these aren't merely 'gamers' rights, they're consumer's rights, I payed for CoH with my money and time, so I don't like being saddled with the bias that this is a 'children only concern' which seems pervasive when you label it only 'gamers' rights) in a digital landscape becomes more and more paramount to our ability to consume things in the way we want.

One counterargument I frequently see to the SaveCoH movement goes something like this: "You know that this game was going to shut down at some point, why are you acting all surprised and mad about it?"  Or phrased another way, "Do you think you have the right to force a company like NCsoft to keep supporting a product that they no longer want to?"

This becomes increasingly, as I said before, the forefront of all gaming consumer's rights. It's easy for people who had no stake in CoH to not care about the who, when, how or why it was closed. They don't see the pattern that by siding with NCSoft they're basically opening themselves up to this abuse.

It won't be very long before stores like Blockbuster or GameStop are just gone. It won't be long before retailers like Wal-Mart will only carry hardware, if that. We are turning, through our inability, unwillingness or apathy towards shopping from living breathing human retailers, every game and genre into, effectively MMO models of business, that can be shut down at any moment.

This isn't a problem isolated to City of Heroes. This isn't even a problem isolated to 'gamers' as more and more of our products only work if hooked up to the internet. We're turning our cars and fridges into MMO by virtue of building and buying products that require remote authorization to even run (yes, there are many cars that can be remotely disabled). There will be a point where all customers will be at the mercy for strategic "realignments of corporate focus".

This will not remain a problem that only effects City of Heroes for every long. Is that to be our response to anything that we 'bought' that shuts down? If your car manufacturer wants you to purchase their new year model and decides it's not 'strategically profitable' any longer to keep the authentication server this year's model alive and 'realigns' their focus to next year's model, would we hear these same people saying "You know that this car was going to shut down at some point, why are you acting all surprised and mad about it?" or "Do you think you have the right to force a company like Toyoda to keep supporting a product that they no longer want to?". Should we? Where do we draw this line of 'tolerably' being screwed?

I find that many people draw that line merely at their personal investment and no farther. That somewhat angers me.

It's so easy to let this stuff slide here, and blame us, the players and consumers, for wanting the ability, at bare minimal to buy our product for our personal private use. But I guarantee that if, say you, Tony V, started to distribute openly a 'Direct IP' or 'LAN' version of City of Heroes, you'd receive some pretty strongly worded letters to the opposite in at slowest a week.

The simple answer is yes and no.  No, I don't necessarily think that NCsoft must keep City of Heroes servers running indefinitely.  However, I do believe that companies should plan ahead for when a game is going to be sunset and make arrangements for it to either keep running after the sunset period or transfer it to someone who can do so.  I'm imagining a scenario, for example, in which they basically give the game to Steam or gog.com or some service like that (perhaps multiple services, why not?), who can then charge a nominal fee to cover the cost of a VM somewhere run a single server instance so that people can keep playing.  No new investments in development, basically no customer service ("My machine won't run the client!"  "Noted.") except kicking the server once in a while if it crashes, etc.  Just something to ensure that once someone has invested hundreds or thousands of dollars into a game, it won't just *poof!* be lost when they shut the servers off one day.

This has to be our at least bare minimal right as customers, or otherwise companies should stop forcing themselves into positions where they're relied on for the mere continued existence of their product. My PS2 games sure don't require their manufacturers to breathe to continue to run. Those manufacturers didn't force themselves into a position where that was the case. But everything I own on Steam, I'm pretty sure is going to vanish the moment Valve tires of Steam for any reason. Not only will I not be able to play most of the games on it anymore, especially multiplayer ones (most of them don't have a 'LAN' or 'Direct IP' component anymore), but I won't be able to install them anymore, because Steam as far as I know doesn't release ISOs I could burn to a DVD to preserve them beyond either their server cloud or my computer. So if the former goes up and the latter goes up, then the game's gone. Single player or not.

That's why this goes way beyond City of Heroes, or even MMOs. If companies don't want to be relied on to continue the existence of things we bought, they should at very least prepare to give the ability to make these games exist to us, the customer. That should be our basic legal right, the acceptable floor for any provider of any online service.

And they sure as heck shouldn't be announcing upgrades to a service they're about to pull the plug from tomorrow. How that isn't false advertisement, I have no idea.

My stock answer is that after enticing players to spend so much time and money on a game in a genre that's so conducive to that kind of investment, companies like NCsoft have a moral and ethical obligation to not leave players out in the cold like we have been.  NCsoft has now done it five times.  I wish I had spoken up earlier when they did it to other games, but I don't want to compound my silence then with apathy now.  At some point, players have to make a stand and say, "This is not acceptable."

That's exactly why the people telling you to 'Shut up and get over it' are dooming themselves, too. They don't foresee this problem heading their way, and continue to buy things off of Steam and Origin and from Uplay. They still think that this hurricane will never reach them, so it's 'your' problem, and you're a baby for complaining about something they don't deal with.

But it's going to be their problem, so it frustrates me that they can't see that.

There's another thread around here that someone created regarding a Gamer's Bill of Rights.  When I get time, I'll probably circle back and read it again and see if we can't get something moving on the idea.  Nobody should have to go through this because some faceless corporation decides, "Yeah, we're done with that."

Like I said, this should be broader than just 'Gamer' rights. This is a problem that is going to and is already seeping into every product imaginable. There's a very real possibility that the very heater for the tap water in your house won't work in the winter because of an online service being shut off.

I know you've all heard this, but I must again fall back upon my "art" metaphor. If NCSoft bought the original of a classic work of American art, whether a Warhol, a Superman #1, whatever, charged admission to see it, then sold it off, they'd be in their rights. Destroying the work of art when they're done with it is not within their rights.

Or to use Misty's "condo" analogy, one does not have the right to casually bulldoze a listed building. (In the UK, a listed building is one of recognized historical or cultural significance.)

But who says that City of Heroes falls into such a category?

We say.

And if we don't have the right to say whether or not something like that does, effectively, who's saying that a 'listed' building has cultural or historical significance? It seems entirely arbitrary to point to a dilapidated building and be like "This has cultural significance because many hours of music and plays came from it", but then to look at a game and be like "Oh, that's just a waste of time.".

Oh, we knew what we were buying. We just had hoped that a profitable and beloved entertainment locale wherein we were still spending money would be kept open.

I am not justifying NCSoft's actions, here. I'm just saying that trying to paint the whole industry with a broad brush - to tarnish the game we purport to be wishing we could save with this tawdry metaphor - is a bad idea. NCSoft behaved poorly. Within their legal rights, but outside the bounds of common decency and sense. This left us - who did know what we were buying - shocked and dismayed that the business partner with whom we were working turned out to be an utter fool deliberately screwing up the calculations that enlightened self-interest says would have benefited us both.

I've found that when dealing with entities more concerned with profit than anything else, that the bounds of their common decency and sense is exactly where their legal obligations are, and no further.

If that makes me seem 'anti-capitalistic' or whatever, so be it. That's what happens in a system that uses the lowest common denominator in human motivation (greed) as its sole motivator. It's like powering a car with uranium; it might be effective but any system isn't tempered with protections and oversight but is built on something that dangerous, it's bound to explode over and over again.

Two people trying to go in as house mates to rent a domicile nicer than either could afford alone doesn't mean that either failed to know what they were buying when one of them suddenly decides he's NOT going to renew the lease and is instead going to live in a hotel despite it costing him more and being not really all that much nicer than the house. The other guy's left high and dry and scrambling to find someplace else to live since he can't get a new housemate for that place and still can't afford it alone. But he knew what he was buying; he just was counting on his house mate to act rationally.

Yeah, but what would we do other than introduce basic floors in contract law to prevent such things? Without building 'customer rights' or whatever.

It seems like people expecting us to just give up and be like "Oh well, I knew that the post 2004 future was all a scam, folly to me for living in it!" do nothing but make themselves perpetually screwed over for.. what? So that we can make NCSoft feel better about themselves?

I never understood this idea of siding with an entity clearly in the wrong because people are to unimaginative to envision a situation where they're not a disposable open wallet. NCSoft sure as heck didn't see themselves that way.

When people bash us for being upset that thousands of dollars of our own investment are just gone for, honestly no reason, they're basically saying "Grow up and accept that you're a disposable open wallet. Just lie back, close your eyes, and imagine something not terrible is happening, and try to enjoy the reaming".

Quite the opposite; the UN talks' purpose is to find newer and better ways to give international bureaucrats and autocrats the power to regulate the internet and its content and accessibility in nations they don't already control.

I don't find either are true or false, really. Google isn't some free speech and privacy champion. They love them the ability to squash free speech and to peer into your intimate life the minute they're in the reigns and making a buck off of it. This isn't Evil vs. Good. This is Terrible Idea Makers vs. Terrible Idea Makers and no matter who wins the internet loses.
« Last Edit: December 05, 2012, 06:20:24 PM by Osborn »

johnrobey

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Re: The right to play
« Reply #31 on: December 05, 2012, 06:30:13 PM »
I agree largely with what you are saying, Osborn.  This is definitely a Consumer Rights issue.  Customers are not a commodity, except for the Ferengi; they are people and as such deserve better treatment.
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Segev

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Re: The right to play
« Reply #32 on: December 05, 2012, 07:01:35 PM »
I've found that when dealing with entities more concerned with profit than anything else, that the bounds of their common decency and sense is exactly where their legal obligations are, and no further.
Common decency, maybe, though I suspect that you're allowing a subset to stereotype the whole. Common sense? "I'm motivated by profit! I have a product that is making me money if I just leave it alone! I'm going to close it down!" That's not sense, common or otherwise. By definition, sense helps you reason your way towards behaviors that lead to your goal.

If that makes me seem 'anti-capitalistic' or whatever, so be it. That's what happens in a system that uses the lowest common denominator in human motivation (greed) as its sole motivator. It's like powering a car with uranium; it might be effective but any system isn't tempered with protections and oversight but is built on something that dangerous, it's bound to explode over and over again.
It's not "greed." It's "enlightened self-interest." When people allow greed for the short-term to blind them to their long term self interest, they are not being enlightened. And, in the long run, unless you permit such people the reins of power to change the rules away from capitalism (as has happened frequently in the last 15 years, most notably with the increasing amounts of regulation that actually help established powerhouses become de facto monopolies by hiking cost-of-entry to ludicrous sums), it hurts those who so allow themselves to be blinded.

Proper capitalism hasn't been in place in my living memory. It was closest when I was a small child in the 80s. Proper capitalism respects life, liberty, and property. Life is the property of those who bear it, and shall not be infringed unless they are using it to snuff out others'. Liberty is the freedom to choose to act as you will, so long as you do not use it to do violence or theft to another. Property is anything you produce through your own industry or obtain from another who gives it willingly. Generally, this is accomplished through trade, but it is within the rights of somebody to simply give away property and make it that of another (willing) recipient, as well.

Swindling, theft, and deception-based "deals" meant to cost people more than they thought are all to be criminalized, as is extortion and violence (when the violence is not done in self-defense or defense of another). Basic rule for liberty: you can swing your fist however you want as long as you don't include my face in its path.

Yeah, but what would we do other than introduce basic floors in contract law to prevent such things? Without building 'customer rights' or whatever.
Nothing. Except, usually, the self-interest of the other. If you fear your partner is going to pull a stunt like this, you can include in your leasing contract clauses meant to prevent it, requiring adequate warning if the contract is not to be renewed or financial penalties to the one who leaves without giving adequate warning. But if you don't put those in, there's nothing that should be enforced by statute against it. You can't legislate morality; you can only teach it and hope that it will be learned. Failing that, you can only hope that social pressure will at least encourage it.

It seems like people expecting us to just give up and be like "Oh well, I knew that the post 2004 future was all a scam, folly to me for living in it!" do nothing but make themselves perpetually screwed over for.. what? So that we can make NCSoft feel better about themselves?
You misunderstand. The reason I, at least, am arguing is that I fear the well-intentioned sentiments of those talking about how the laws should be changed will lead to either preventing more MMOs from being created (out of fear of what the new laws will require) or, worse, lead to still more laws because "well, the auto industry/computer industry/whatever is not so different..."

When you craft laws, you give power to a third party. You are legalizing, ultimately, the use of violence to extort behavior. So you have to be very, very careful what laws you advocate, because every single law is an abridgement of a freedom. Yes, even good ones: the laws against theft abridge my freedom to simply walk into your house and take your computer for my personal use; the laws against battery and murder abridge my freedom to beat you up because I don't like what you're saying about capitalism.

The fact that I am a moral man who would not do these things does not change that I do not have the freedom, legally, to do them thanks to those laws.

In order, however, to optimize productivity, one must not remove the freedoms to perform productive behaviors. Because theft, extortion, violence, and murder are detrimental to productivity, optimal law discourages or prohibits them. But the kinds of laws that would arise from the sentiments I see here would hinder productive, honest people in the name of preventing "hardship."

It is up to us as private citizens and members of the business community (whether customers or otherwise) to police good and bad treatment and caretaking of customers and consumer products. We do this as customers by choosing where to spend our money, and as citizens by bringing awareness and scrutiny onto those who act poorly (in this case, NCSoft). As producers, we actively strive to come up with better models and test them by doing business under them, and getting our customers to spread the word about us and hopefully proving the superiority of our methods.

All else is destructive, and thus to be shunned.

This is why I fully support the efforts to destroy NCSoft in a PR battle, to put pressure on them to act as we wish through the court of public opinion, and to find agencies who might take over the product in a fair and legal way if we can persuade NCSoft to cut their losses. We are their customers, and they have angered us. We are well within our rights to scream it to the world so that all know of NCSoft's bad treatment of its customers. That's the market at work. It is why I am against legal action, however; what they have done is bad behavior, socially and economically, and should be punished in those courts. It is not against the rigid laws of ownership, and we should not tamper with those in this fashion. Simply refuse to do business with those who use these ownership models if you truly find them untenable. Otherwise, go in knowing the risks you take.

PR fights to change the minds of those who choose what ownership models to use, and even opening your own company to try out your superior models of ownership, are good. Trying to do it through the courts and the legislative process is bad, because your ideas are untested and cannot be brought into competition with other models for testing if you enforce them as laws from on high. If, in testing, your ideas work, you will not need to impose them as laws; others will adopt them out of that "base greed" you despise, because it gets more customers and thus more profits. By not imposing them as laws, you leave room for still others to try out still newer things, and succeed or fail on their merits, and the successful ones will likewise be mimicked.

This is swarm intelligence at work, and it is the ONLY way societies have ever advanced. When autocratic law stifled such innovation, it nonetheless happened...just in what were called "black markets" and "forbidden research."

KoA

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Re: The right to play
« Reply #33 on: December 05, 2012, 07:57:12 PM »

It's sad that all those people are losing their homes, and that they can't find another complex with the same community aspect, but it's the way it is. They can keep all their stuff, but a lot of it doesn't do them much good in other complexes.



This is an awesome thread.

The condo analogy is good, but the problem in terms of the MMO gamer is, they don't even get to keep any of their stuff.  OK so you paid the rent to play there, but all the stuff also goes.  You walk away with absolutely nothing but staring at a screen with a server disconnect message.

Characters, creations, add-ons, expansion packs, original game purchase, etc etc - all gone.  There's nothing.

I used an analogy of a car lease vs. buy in another thread, similar kind of thing.  We're basically leasing, not buying.  When we lease, we don't own the car, the finance company does.  At the end of the lease, we own jack, it goes back to them.  BUT....with a lease, there are terms.  We know how long the lease is for.   And we also have a buyout option at the end.

The finance company doesn't one day out of the blue say, you know what, I know you have a lease on this vehicle for 2.5 more years, but we just don't want to support this car anymore, so the lease ends today.  Please give me the keys, k thx bye.
There also is no option for us at the end of the lease to extend or buyout. 

There's commitments both sides make.  I guess you could say sure, they can stop the game at any point, just as we can stop paying for the game at any point.  If we make it contractual they have to keep the game running for 10 years, we'd also have to agree to keep paying for 10 years, using the lease analogy.  (arguing with myself here)

So yes I think it's time to re-evaluate what the player gets out of this deal, because it's the player making the commitment of investment of lots of $$$$$$ and time.   What that is, I'm just not sure yet.  But I'd like to be feeling more that I BOUGHT something, vs LEASED.

The Fifth Horseman

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Re: The right to play
« Reply #34 on: December 05, 2012, 08:06:00 PM »
I would disagree on calling it a right to play the game(s).
HOWEVER, I do agree that if a company is going to close an online game, they should be legally mandated to ensure that it remains playable in some form - be it by releasing the server code either publicly or making it available (perhaps for a minimum fee, with no attached warranty) to interested individualswith some legal restrictions to ensure neither the materials nor the IP are misused (probably a very specific license allowing a limited use of IP in relation to running the server only and forbidding any reuse).
Another alternative would be ceasing all content and software updates, consolidating existing shards partially or completely, and switching the game over to a donation-based upkeep model (read: the servers are kept running as long as the player base continues providing enough money to the server fund to cover those costs; the monthly upkeep costs are publicly known)
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The end occurred pretty much as we predicted: all servers redlining until midnight... and then no servers to go around.

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Re: The right to play
« Reply #35 on: December 05, 2012, 08:11:30 PM »
You have all articulated this very well.

If I were to make a real world analogy here...

Imagine if you were to buy a condo in a little resort.  It's a quirky place, and happens to, by and large, attract the same sort of people as you.  First a few of you come together, then you all start to form community groups, and the next thing you know, you have a city that bumbles along with some clashes, but mostly getting along GREAT.

Then the resort comes to you and says "We're bulldozing.  The Hyatt offered us ten times for the land."

You say--"WTF???  I BOUGHT this!  I've been paying my condo fees all this time!"

The resort says "Read the fine print.  You only bought the rights to live in the condo until we kicked you out.  Too bad, so sad, buhbye." 

It's not an exact analogy, but it's close.  And I seriously think that for an MMORPG we should have the right to find someone with a spare server and run it until the last person leaves.

Let's add to this... That, with the condo, comes the materials and supplies to fully decorate your home as you see fit (some is extra bought add-ons). You use those resources to craft picture frames, paintings, sculptures, candleabras, drapes, bedding, rugs, etc. and so on...

And, when the condo is taken away from you, all that stuff is theirs too and not yours.

Anyway, as you said, obviously there are differences and this is just a bit of anaolgy excersise fun, but I thought that added a bit more of the user investment and additional loss.

I, honestly, wonder how much one could squeeze squatting into such an analogy.
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corvus1970

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Re: The right to play
« Reply #36 on: December 05, 2012, 08:20:10 PM »
It's just business.

You know what, I'm going to set aside the fictionalized gangster-image that this statement conjures up, and instead go with something else.

The phrase "Its just business" reminds me of another phrase, "I was only following orders."

Both phrases have been used as excuses for terrible things for far too long. I do not, and will not accept either in cases where people have been screwed-over in some fashion.

Now, in other posts you have made it clear that you do support the ability to play what you buy and pay for, so its not you that I'm taking issue with: its simply this phrase. I hate it. I have always hated it, and I will always hate it.
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CG

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Re: The right to play
« Reply #37 on: December 05, 2012, 08:22:56 PM »
While I would like some consumer protection for MMO's, it will be a tough one.  It is similar to patents that must be licensed under RAND (Reasonable And Non-Discriminatory) terms to competitors for key pieces of technology.  This would be awesome, but I don't think that there is the political will to do such a thing.  Perhaps wrapped up in consumer protection for purchased digital goods in general?

On a related note: I made purchases from the store that are attached to my account.  I don't get a refund for something I bought, but it has been taken from me.  Have I misunderstood the fine print of a store purchase?

Turjan

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Re: The right to play
« Reply #38 on: December 05, 2012, 08:37:36 PM »
Here's another analogy for you ;)

The way I think of CoH is like a traditional family pub that's been in a village for generations. It's the hub of the local community, everyone goes there and buys drinks (of course) but they also go there to have a chat, indulge in an occasional meal, organise and take part in quizzes, maybe play a bit of pool...basically people go there 'just because'.

Then one day a brewery guy comes along and says "Good morning. The brewery that owns this pub is knocking it down. We want to build shiny new micro-breweries instead."

The locals sputter into their pints and say "What? But why? We liked the old pub!"

The brewery guy says "The micro-brewery will have new and exciting beverages, much better than the old-fashioned 'real ale' in the old pub. Of course, you won't be able to drink AT the micro-brewery, but the beverages will be on sale elsewhere."

"But...but..." stammer the locals, "It wasn't just about the beer! Don't you understand? This is a COMMUNITY! It's not just a building where people buy beer and sit and drink it! We do that, sure, but there's so much more!"

The brewery guy just blinks uncomprehendingly and reiterates: "The micro-brewery will have new and exciting beverages. Everyone likes new and exicting beverages."

"We don't understand you brewery guy, we're PAYING your brewery for these drinks! Don't you want our money? This pub is a business, but it's also so much more - why would you throw that away for a factory that just churns out non-descript fizzy crap?"

etc etc...
We all know the words to this particular "Why are you closing us down?" song of course ;)

Segev

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Re: The right to play
« Reply #39 on: December 05, 2012, 09:14:05 PM »
Turjan's analogy is a good one. The brewery guy owns the place. He can do this if he wants. It hurts all his loyal customers who have loved the place, but it IS his to do this with.

In truth, he is costing himself their business. If he truly has the money to build a new micro-brewery with "exciting new beverages," he would be wiser to build it elsewhere and use his family pub as a sales site to increase his profits further.

Or, if for some reason he hates the pub-running business, he would be wiser to hire a manager to run it for him, or sell it to somebody who wants it, using that money to help finance his new micro-brewery dream.

Bulldozing the place to build the micro-brewery is idiocy. It's not a failure of capitalism, mind; it's a failure of that man to be rational. No laws will protect against irrationality in the hands of the ones empowered by law to make decisions. At least here, nobody is out money they put into it. If it was a law that gave regulators or bureaucrats discretionary power to approve/deny things, to decide "oh, yes, a micro-brewery would be a better use of that space, so you must bulldoze the worthless pub," it is theft on TOP of a tragically bad decision.

As long as we don't have laws getting in the way, there's also little preventing the town from getting together and building a new pub, perhaps run by the young man who hung around with the idiot's father because he wished he could tend bar rather than inherit his family farm. They rebuild, they support him, their community finds a new home with all they loved. Maybe with the building being newer, there are some things that feel a bit raw, but it also has the annoying tendency of the thatched roof to develop leaks fixed by virtue of being shingled.

Since our "pub-owner," NCSoft, has behaved irrationally, we are turning to the latter solution with the Phoenix Project.