I was thinking I'd be ready to let CoH go after the shutdown, but turns out I was wrong. However, I have an idea!
I was thinking if I could get past the login screen and the server select to the character screen, this would give access to the current character creation engine. IIRC, it allows you to load/save files for later use. I think these files are compatible with demorecord.
My problem is that replicating this data without an active server would be very difficult. I'll check out SEGS and see where that's at.
Does anyone have packet logs from their games from a tool like Wireshark? Does anyone have any info on the protocol between client and server? Does anyone know a friendly former Paragon employee willing to drop some anonymous tips?
The nice thing about this is I would write it in Qt, which will compile for a Mac, so you Mac people wouldn't be left out.
Thanks.