Author Topic: Cameraman: A tool for Machinimists  (Read 49866 times)

TimtheEnchanter

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Re: Cameraman: A tool for Machinimists
« Reply #40 on: December 23, 2012, 01:59:25 AM »
Code, any chance on getting the inverted Y-axis for this? Not having it is REALLY making it hard for me to use this. :(

Michelle
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Samuraiko/Dark_Respite

I'm guessing you're referring to Yaw, not the Y-coordinate?

At the least, yeah, a Yaw coord inverter would be REALLY nice. Because what is pointing in one direction for the camera, is the opposite direction for everything else. Which means you can't use copy PYR for angling characters and NPC's without doing some extra number crunching or trial and error.

Megajoule

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Re: Cameraman: A tool for Machinimists
« Reply #41 on: December 23, 2012, 08:59:14 AM »
Inverted pitch for mouse input, actually.  Not yaw.
Many of us, self included, are used to it that way.

TimtheEnchanter

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Re: Cameraman: A tool for Machinimists
« Reply #42 on: March 25, 2013, 09:12:35 PM »
Interesting thing happened today. The YAW is now inverted both for models and the camera. As in, if I just copy the camera POS and PYR and paste it into a demo, everything faces in the opposite direction.

MaidMercury

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Re: Cameraman: A tool for Machinimists
« Reply #43 on: May 03, 2013, 12:07:19 AM »
Oh, after doing Demorecords of our Supergroup bases, I have nothing but LOVE for this tool.

THANK YOU SO MUCH!

Did you have to re-create your SG to see it in Demolition?
....Like a map? Then launch demo...and you are inside the map?

Brightfires

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Re: Cameraman: A tool for Machinimists
« Reply #44 on: May 03, 2013, 01:22:28 AM »
Inverted pitch for mouse input, actually.  Not yaw.
Many of us, self included, are used to it that way.

I'll add my voice to this request as well... That's the single biggest problem I have when I'm trying to move around and screenshot or FRAPs in a demo. I'm used to "pilot controls", and demos having it the other way by default is very, very difficult for me to use. 
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Arachnion

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Re: Cameraman: A tool for Machinimists
« Reply #45 on: May 03, 2013, 05:03:21 PM »
Did you have to re-create your SG to see it in Demolition?
....Like a map? Then launch demo...and you are inside the map?

You have to have pre-existing demos taken in your base to use them.

As in, demos you recorded while you were in your base, while the servers were still online.
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Takinalis

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Re: Cameraman: A tool for Machinimists
« Reply #46 on: March 04, 2014, 04:33:02 PM »
I'm late to the ballgame and I'm not really a demorecord specialist.

I'm a little upset I can't easily make new demorecords....

I know how to track the text from Camerman into a log file ... we could even have some customization of the log (replace entity a with entity b) then shuffle the entries (abababa) line per line.

EDIT for clarity: The shuffle would combine two or more log files for animation sequences...I think that's how it has to go.

Would this be a good and valid tool to make?

Thanks,
Brandon
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The Fifth Horseman

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Re: Cameraman: A tool for Machinimists
« Reply #47 on: March 05, 2014, 12:19:14 PM »
It would be a very simple tool to make.

The first step in reading the demo file is to split up the records by entities and time, the last step in producing a new demo file is to merge the records together into one file.
The only thing you need to be careful with are the timestamps, which have to be converted to absolute during the split and back to relative during merge.

I had something in PHP to handle the splitting, merging would be much simpler.
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Takinalis

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Re: Cameraman: A tool for Machinimists
« Reply #48 on: March 06, 2014, 02:32:03 PM »
At the time of this post, The Fifth Horseman has 666 post.... I think it's an omen!  :gonk:
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