looking for a good illusion/empathy controller build.....help please

Started by iceecat, December 04, 2010, 12:23:05 PM

iceecat

So my oldest char got dusted off the shelf and I need some good build advice with the new I19 coming out.

I want this char to be supportive team based char with close to perma PA.  Inf is not an issue so please please could someone help me with this build

thanks

iceecat

Necropsie: Level 50 Magic Controller
Primary Power Set: Illusion Control
Secondary Power Set: Empathy
Power Pool: Flight
Power Pool: Concealment
Power Pool: Speed
Power Pool: Teleportation
Ancillary Pool: Primal Forces Mastery

Hero Profile:
------------
Level 1: Blind
(A) Unbreakable Constraint - Hold
(3) Unbreakable Constraint - Hold/Recharge
(3) Unbreakable Constraint - Accuracy/Hold/Recharge
(5) Unbreakable Constraint - Accuracy/Recharge
(5) Unbreakable Constraint - Endurance/Hold


Level 1: Healing Aura
(A) Doctored Wounds - Heal/Endurance
(7) Doctored Wounds - Endurance/Recharge
(7) Doctored Wounds - Heal/Recharge
(9) Doctored Wounds - Heal/Endurance/Recharge
(9) Doctored Wounds - Heal


Level 2: Heal Other
(A) Doctored Wounds - Heal/Endurance
(11) Doctored Wounds - Endurance/Recharge
(11) Doctored Wounds - Heal/Recharge
(13) Doctored Wounds - Heal/Endurance/Recharge
(13) Doctored Wounds - Heal


Level 4: Deceive
(A) Coercive Persuasion - Confused/Recharge
(15) Coercive Persuasion - Accuracy/Confused/Recharge
(15) Coercive Persuasion - Accuracy/Recharge
(17) Coercive Persuasion - Confused/Endurance
(17) Coercive Persuasion - Contagious Confusion


Level 6: Flash
(A) Basilisk's Gaze - Accuracy/Hold
(19) Basilisk's Gaze - Accuracy/Recharge
(19) Basilisk's Gaze - Accuracy/Endurance/Recharge/Hold
(21) Basilisk's Gaze - Recharge/Hold


Level 8: Hover
(A) Karma - Knockback Protection
(21) Luck of the Gambler - Recharge Speed
(27) Freebird - Endurance
(42) Freebird - FlySpeed
(42) Freebird - +Stealth
(42) Winter's Gift - Slow Resistance (20%)


Level 10: Resurrect
(A) Recharge Reduction IO


Level 12: Superior Invisibility
(A) Red Fortune - Defense/Endurance
(23) Red Fortune - Defense/Recharge
(23) Red Fortune - Defense/Endurance/Recharge
(25) Red Fortune - Defense
(25) Red Fortune - Endurance
(27) Luck of the Gambler - Recharge Speed


Level 14: Grant Invisibility
(A) Luck of the Gambler - Recharge Speed


Level 16: Hasten
(A) Recharge Reduction IO
(43) Recharge Reduction IO


Level 18: Phantom Army
(A) Expedient Reinforcement - Accuracy/Recharge
(29) Expedient Reinforcement - Accuracy/Damage
(29) Expedient Reinforcement - Accuracy/Damage/Recharge
(31) Expedient Reinforcement - Endurance/Damage/Recharge


Level 20: Fortitude
(A) Luck of the Gambler - Recharge Speed


Level 22: Invisibility
(A) Luck of the Gambler - Recharge Speed


Level 24: Recall Friend
(A) Range IO


Level 26: Air Superiority
(A) Hecatomb - Damage
(31) Hecatomb - Damage/Recharge
(31) Hecatomb - Accuracy/Damage/Recharge
(33) Hecatomb - Accuracy/Recharge
(33) Hecatomb - Damage/Endurance


Level 28: Recovery Aura
(A) Performance Shifter - EndMod
(40) Performance Shifter - EndMod/Accuracy
(40) Performance Shifter - EndMod/Recharge


Level 30: Spectral Terror
(A) Glimpse of the Abyss - Accuracy/Recharge
(43) Glimpse of the Abyss - Endurance/Fear
(43) Glimpse of the Abyss - Accuracy/Endurance
(46) Glimpse of the Abyss - Fear/Range
(46) Glimpse of the Abyss - Accuracy/Fear/Recharge


Level 32: Phantasm
(A) Expedient Reinforcement - Accuracy/Recharge
(34) Expedient Reinforcement - Accuracy/Damage
(36) Expedient Reinforcement - Accuracy/Damage/Recharge
(36) Expedient Reinforcement - Endurance/Damage/Recharge


Level 35: Regeneration Aura
(A) Doctored Wounds - Heal/Endurance
(36) Doctored Wounds - Endurance/Recharge
(37) Doctored Wounds - Heal/Recharge
(37) Doctored Wounds - Heal/Endurance/Recharge
(37) Doctored Wounds - Heal


Level 38: Adrenalin Boost
(A) Doctored Wounds - Heal/Endurance
(39) Doctored Wounds - Endurance/Recharge
(39) Doctored Wounds - Heal/Recharge
(39) Doctored Wounds - Heal/Endurance/Recharge
(40) Doctored Wounds - Heal


Level 41: Spectral Wounds
(A) Decimation - Accuracy/Damage
(48) Decimation - Damage/Recharge
(48) Decimation - Accuracy/Endurance/Recharge
(48) Decimation - Accuracy/Damage/Recharge
(50) Decimation - Chance of Build Up


Level 44: Power Blast
(A) Apocalypse - Damage
(45) Apocalypse - Damage/Recharge
(45) Apocalypse - Accuracy/Damage/Recharge
(45) Apocalypse - Accuracy/Recharge
(46) Apocalypse - Damage/Endurance


Level 47: Temp Invulnerability
(A) Titanium Coating - Resistance
(50) Titanium Coating - Resistance/Endurance
(50) Titanium Coating - Resistance/Endurance/Recharge


Level 49: Power Boost
(A) Recharge Reduction IO


------------
Level 1: Brawl
(A) Empty


Level 1: Sprint
(A) Run Speed IO


Level 2: Rest
(A) Recharge Reduction IO


Level 1: Containment
Level 4: Ninja Run
Level 2: Swift
(A) Run Speed IO


Level 2: Hurdle
(A) Jumping IO


Level 2: Health
(A) Numina's Convalescence - +Regeneration/+Recovery
(33) Miracle - +Recovery
(34) Regenerative Tissue - +Regeneration


Level 2: Stamina
(A) Performance Shifter - EndMod
(34) Performance Shifter - Chance for +End


------------
Set Bonus Totals:
16% DamageBuff(Smashing)
16% DamageBuff(Lethal)
16% DamageBuff(Fire)
16% DamageBuff(Cold)
16% DamageBuff(Energy)
16% DamageBuff(Negative)
16% DamageBuff(Toxic)
16% DamageBuff(Psionic)
2.5% Defense(Energy)
2.5% Defense(Negative)
1.25% Defense(Ranged)
2.25% Max End
2.75% Enhancement(Terrorized)
4% Enhancement(Confused)
135% Enhancement(RechargeTime)
39% Enhancement(Accuracy)
16% Enhancement(Heal)
10% FlySpeed
110.64 HP (10.88%) HitPoints
10% JumpHeight
10% JumpSpeed
Knockback (Mag -4)
Knockup (Mag -4)
MezResist(Confused) 5%
MezResist(Held) 5%
MezResist(Immobilize) 9.95%
MezResist(Sleep) 7.2%
MezResist(Stun) 5%
MezResist(Terrorized) 13.8%
14% (0.234 End/sec) Recovery
24% (1.019 HP/sec) Regeneration
20% ResEffect(FlySpeed)
20% ResEffect(RechargeTime)
20% ResEffect(RunSpeed)
11.34% Resistance(Fire)
11.34% Resistance(Cold)
10% RunSpeed



------------
Set Bonuses:
Unbreakable Constraint
(Blind)
  4% (0.067 End/sec) Recovery
  2.52% Resistance(Fire,Cold)
  15% Enhancement(Accuracy)
  10% Enhancement(RechargeTime)


Doctored Wounds
(Healing Aura)
  MezResist(Terrorized) 2.2%
  1.26% Resistance(Fire,Cold)
  4% Enhancement(Heal)
  5% Enhancement(RechargeTime)


Doctored Wounds
(Heal Other)
  MezResist(Terrorized) 2.2%
  1.26% Resistance(Fire,Cold)
  4% Enhancement(Heal)
  5% Enhancement(RechargeTime)


Coercive Persuasion
(Deceive)
  4% (0.067 End/sec) Recovery
  4% Enhancement(Confused)
  4% DamageBuff(All)
  10% Enhancement(RechargeTime)


Basilisk's Gaze
(Flash)
  2.5% Defense(Energy,Negative), 1.25% Defense(Ranged)
  2% (0.033 End/sec) Recovery
  7.5% Enhancement(RechargeTime)


Karma
(Hover)
  Knockback Protection (Mag -4)


Luck of the Gambler
(Hover)
  7.5% Enhancement(RechargeTime)


Freebird
(Hover)
  8% (0.34 HP/sec) Regeneration
  15.26 HP (1.501%) HitPoints


Winter's Gift
(Hover)
  20% ResEffect(RunSpeed), 20% ResEffect(RechargeTime), 20% ResEffect(FlySpeed)


Red Fortune
(Superior Invisibility)
  MezResist(Immobilize) 2.2%
  1.26% Resistance(Fire,Cold)
  2% DamageBuff(All)
  5% Enhancement(RechargeTime)


Luck of the Gambler
(Superior Invisibility)
  7.5% Enhancement(RechargeTime)


Luck of the Gambler
(Grant Invisibility)
  7.5% Enhancement(RechargeTime)


Expedient Reinforcement
(Phantom Army)
  Status Resistance 2.5%
  3% DamageBuff(All)
  6.25% Enhancement(RechargeTime)


Luck of the Gambler
(Fortitude)
  7.5% Enhancement(RechargeTime)


Luck of the Gambler
(Invisibility)
  7.5% Enhancement(RechargeTime)


Hecatomb
(Air Superiority)
  4% (0.067 End/sec) Recovery
  2.52% Resistance(Fire,Cold)
  15% Enhancement(Accuracy)
  10% Enhancement(RechargeTime)


Performance Shifter
(Recovery Aura)
  5% JumpSpeed, 5% JumpHeight, 5% FlySpeed, 5% RunSpeed
  19.08 HP (1.876%) HitPoints


Glimpse of the Abyss
(Spectral Terror)
  2.75% Enhancement(Terrorized)
  19.08 HP (1.876%) HitPoints
  9% Enhancement(Accuracy)
  6.25% Enhancement(RechargeTime)


Expedient Reinforcement
(Phantasm)
  Status Resistance 2.5%
  3% DamageBuff(All)
  6.25% Enhancement(RechargeTime)


Doctored Wounds
(Regeneration Aura)
  MezResist(Terrorized) 2.2%
  1.26% Resistance(Fire,Cold)
  4% Enhancement(Heal)
  5% Enhancement(RechargeTime)


Doctored Wounds
(Adrenalin Boost)
  MezResist(Terrorized) 2.2%
  1.26% Resistance(Fire,Cold)
  4% Enhancement(Heal)
  5% Enhancement(RechargeTime)


Decimation
(Spectral Wounds)
  MezResist(Immobilize) 2.75%
  11.45 HP (1.125%) HitPoints
  2.25% Max End
  6.25% Enhancement(RechargeTime)


Apocalypse
(Power Blast)
  16% (0.679 HP/sec) Regeneration
  30.52 HP (3.001%) HitPoints
  4% DamageBuff(All)
  10% Enhancement(RechargeTime)


Titanium Coating
(Temp Invulnerability)
  MezResist(Sleep) 2.2%
  15.26 HP (1.501%) HitPoints


Performance Shifter
(Stamina)
  5% JumpSpeed, 5% JumpHeight, 5% FlySpeed, 5% RunSpeed