Contact Text Formatting (Colors)

Started by eabrace, December 01, 2010, 05:41:02 PM

eabrace

I know, we've got a guideline laid out somewhere that I need to go looking for, but for quick reference, what were we doing for text colors in the I18 articles?  I found examples of the green text format:

{{green|Help Parson with his Clockwork troubles.}}

(Note: not bold.)

And I was thinking we were using something other than just "yellow" for the yellow text because it's so difficult to read against the white background of the wiki, but I haven't found any examples yet.

Or were we sticking with the yellow, intending to wrap everything in a pretty box with rounded corners and a non-white background that would make the yellow easier to read?
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taosin

#1
> And I was thinking we were using something other
> than just "yellow" for the yellow text because it's
> so difficult to read against the white background
> of the wiki, but I haven't found any examples yet.
> Or were we sticking with the yellow, intending to
> wrap everything in a pretty box with rounded corners
> and a non-white background that would make the
> yellow easier to read?

The project to wrap everything in boxes seems to have stalled. While that discussion was active and evolving, I came to the view that the proposed changes were not warranted, and were 'alien' to the spirit of the wiki.

With yellow text used in Contact dialogue, I tend to use italics — both for descriptions of what the contact does, and also instructions given to the character. An example can be seen in the briefing and debriefing of The Race for the Blood Coral. I've been doing this for many of the Praetorian contacts I wrote up and also for Vincent Ross. I notice Yakovlev has done the same for Roy Cooling.

Basically, in the wiki, my thoughts are that almost all text should be black with judicious use of character formatting (such as italic) to draw attention to specific contexts the text should be taken in. The meaning of the text can be conveyed without slavishly following the coloration used in the game.

Character choices within a contact dialogue (mission briefing, mission debriefing, other briefing, dialogue tree) I tend to document as:
*  {{green|Help Parson with his Clockwork troubles.}}
Not bold, using the bullet point to subtley draw attention to it.

NPC dialogue: if NPCs throughout a mission provide dialogue that should be read together (i.e. one set of dialogue builds on earlier dialogue), then I put the dialogue in the one NPC dialogue box; often using '''{{UL|Subheading or Context}}''' and the line (----) and indents to break it up. This lets the NPC dialogue be read 'all at once' so the sense of the entire dialogue is provided. Examples throughout the Vincent Ross NPC dialogues; and I strive for functional minimalism when documenting the dialogues.

If an Initial Contact dialogue is longer than a paragraph or two; or of different dialogues occur due to a characters origin, I believe it should be placed into a Hidden box so it does not overweight the top end of the page. Example again in Vincent Ross.

I did ask about some reference or how-to, and I recall wiki seniors mentioned something along the lines of yes it would be a good idea to have such always accessible.

Cheers!
• Taosin (Sydney, Australia)