Author Topic: Gamestop Going Rogue Enhancements  (Read 5201 times)

dvandom

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Gamestop Going Rogue Enhancements
« on: October 07, 2010, 02:10:20 AM »
Okay, I don't really know how to properly set up a new page on the wiki, but I noticed that the Gamestop GR enhancements are not on it yet.  Here's the text in case anyone who does know how to make a proper page wants to.

Will of the Seers: Damage/Recharge/Chance for Psionic Damage
Enhances Damage, Recharge and has a chance to deal minor Psionic damage

 The Will of the Seers enhancement gives the user a link into the Seer network thus increasing a power's damage by 16.7%% and recharge by 16.7%%. Additionally, the power that the Will of the Seers enhancement is slotted into will have a 10 percent chance to inflict minor Psionic damage, however this effect will cease to trigger once the player reaches level 21.

 You may not combine this Enhancement with any others.
Effectiveness does not vary as Security Level changes

Clockwork Efficiency: Damage/Recharge/Chance for Energy Damage
 Enhances Damage, Recharge and has a chance to deal minor Energy damage

 The Clockwork Efficiency enhancement allows the user to more effectively use their powers thus increasing a power's damage by 16.7%% and recharge by 16.7%%. Additionally, the power that is Clockwork Efficiency is slotted into will have a 10 percent chance to inflict minor Energy damage, however this effect will cease to trigger once the player reaches level 21.

You may not combine this Enhancement with any others.
Effectiveness does not vary as Security Level changes

Might of the Empire: Damage/Recharge/Chance for Knockdown
 Enhances Damage, Recharge and has a chance to knockdown

 The Might of the Empire enhancement fills the user with a strong sense of power thus increasing a power's damage by 16.7%% and recharge by 16.7%%. Additionally, the power that the Might of the Empire enhancement is slotted into will have a 10 percent chance to knockdown its target, however this effect will cease to trigger once the player reaches level 21.

You may not combine this Enhancement with any others.
Effectiveness does not vary as Security Level changes

Resistance Tactics: Damage/Recharge/Chance for Smashing Damage
 Enhances Damage, Recharge and has a chance to deal minor Smashing damage

 The Resistance Tactics enhancement fills the user with a strong sense of purpose thus increasing a power's damage by 16.7%% and recharge by 16.7%%. Additionally, the power that the Resistance Tactics enhancement is slotted into will have a 12 percent chance to inflict minor Smashing damage, however this effect will cease to trigger once the player reaches level 21.

You may not combine this Enhancement with any others.
Effectiveness does not vary as Security Level changes

Syndicate Techniques: Damage/Recharge/Chance for Lethal Damage
 Enhances Damage, Recharge and has a chance to deal minor Lethal damage

 The Syndicate Techniques enhancement teaches the user secret combat techniques thus increasing a power's damage by 16.7%% and recharge by 16.7%%. Additionally, the power that the Syndicate Techniques enhancement is slotted into will have a 12 percent chance to inflict minor Lethal damage, however this effect will cease to trigger once the player reaches level 21.

You may not combine this Enhancement with any others.
Effectiveness does not vary as Security Level changes

---Dave