Question about accuracy numbers listed in builds as related to wiki info

Started by plainguy, May 16, 2010, 11:07:13 PM

plainguy

While creating a build I noticed that an accuracy total for a power might be listed at 293%. Wiki stats the max a level 50 player can have is 200.35%

Is Mids just giving the total so players can compare to make their own judgment based upon these scores ?

Or are they truly interpreted in the game and just dropped down to 200.35% if the total score is beyond this number when all the calculations are done in game with accuracy vs hit debuff and what not.

So if your real hit score is 293% and after calculations your end result is 250%, does the game just say Hey that is beyond the 200.35% max, so lets drop that down to the 200.35% ?

Or if Mids says the total accuracy for a power is 293% and the game max is 200.35%,  I am at overkill with accuracy in a power ? Thus wasting possible slots.

Am I making sense ?




Aggelakis

Yeah, you're at overkill on accuracy. The game does not acknowledge anything over 200.35, so you're wasting 92.whatever percent.

However, if you're hit with tohit debuffs, especially if you're fighting +4s or whatever, you'll want to keep some accuracy. I don't think I would go over 200 anyway, but don't hack out your accuracy entirely just because you're going over cap.

Keep in mind, that after the final calculations, anything above 95% chance to hit is tossed. You ALWAYS have a 5% chance to miss (just like you always have a 5% chance to hit). (NOTE: "TO HIT" and "ACCURACY" are different mechanics! Accuracy is PART of the To Hit formula.)



http://paragonwiki.com/wiki/Attack_Mechanics
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iakona

The accuracy total displayed in Mids' is largely unrelated to the 200.35% cap.  Mids' is displaying the combined Accuracy and ToHit value of each power against an even-level enemy with no defense.  The ToHit cap of 200.35% applies to the ToHit value in the Misc Buffs tab of the Totals window (though it's a +125.35% cap if you're looking at Mids' display).

If you want to see what your overall chance to hit an enemy of a different level is, you can modify base tohit in Mids' by clicking Options->Configuration...->Exemping and Base Values tab->Base ToHit.  Refer to the Attack Mechanics article Agge linked, and find the  "Level-Based BaseHitChance for Players Attacking Critters" table:
Critter's Relative Level    BaseHitChance
–4    95%
–3    90%
–2    85%
–1    80%
  0    75%
+1    65%
+2    56%
+3    48%
+4    39%
+5    30%
+6    20%
+7    8%

If you want to know your chances against an enemy with defense, simply subtract their defense value from the ToHit value.

Tog

Quote from: iakona on May 17, 2010, 04:11:12 AM
If you want to know your chances against an enemy with defense, simply subtract their defense value from the ToHit value.

Then round anything higher than 95 to 95, and anything under 5 to 5.

Fleeting Whisper

The accuracy stat that Mids' lists in the information window is the final chance to hit with that power on a +0 critter that has no defense, before that hit chance gets clamped to 95%. 200.35% is the cap on ToHit, not the cap on Accuracy. (In fact, I'm not sure there is an enforced cap on Accuracy, merely on ToHit and on FinalHitChance.)