Dual Pistols/Energy Manipulation w/ Fly Help

Started by Derek Icelord, April 06, 2010, 01:28:31 AM

Derek Icelord

I do pretty much exclusively PvE and play as a traditional Blaster (ie my squishy butt stays in the back and shoots things).
My currently planned build is this:

Hero Plan by Mids' Hero Designer 1.621
http://www.cohplanner.com/

Click this DataLink to open the build!

Derek Deadeye: Level 50 Technology Blaster
Primary Power Set: Dual Pistols
Secondary Power Set: Energy Manipulation
Power Pool: Fitness
Power Pool: Flight
Power Pool: Fighting
Power Pool: Speed
Ancillary Pool: Munitions Mastery

Hero Profile:
Level 1: Pistols -- Thundr-Acc/Dmg(A), Thundr-Dmg/EndRdx(3), Thundr-Dmg/Rchg(3), Thundr-Acc/Dmg/Rchg(5), Thundr-Acc/Dmg/EndRdx(5), Thundr-Dmg/EndRdx/Rchg(40)
Level 1: Power Thrust -- Empty(A)
Level 2: Dual Wield -- Dev'n-Acc/Dmg(A), Dev'n-Dmg/EndRdx(7), Dev'n-Dmg/Rchg(7), Dev'n-Acc/Dmg/Rchg(9), Dev'n-Acc/Dmg/EndRdx/Rchg(9)
Level 4: Empty Clips -- Posi-Acc/Dmg(A), Posi-Dmg/EndRdx(11), Posi-Dmg/Rchg(11), Posi-Dmg/Rng(17), Posi-Acc/Dmg/EndRdx(17), Posi-Dam%(40)
Level 6: Swap Ammo
Level 8: Swift -- Flight-I(A), Run-I(19)
Level 10: Bullet Rain -- Posi-Acc/Dmg(A), Posi-Dmg/EndRdx(19), Posi-Dmg/Rchg(21), Posi-Dmg/Rng(25), Posi-Acc/Dmg/EndRdx(25), Posi-Dam%(40)
Level 12: Hover -- Flight-I(A), Flight-I(13), Krma-ResKB(13)
Level 14: Fly -- Srng-Fly(A), Srng-EndRdx(15), Srng-EndRdx/Fly(15)
Level 16: Health -- Numna-Regen/Rcvry+(A)
Level 18: Executioner's Shot -- Thundr-Acc/Dmg(A), Thundr-Dmg/EndRdx(31), Thundr-Dmg/Rchg(31), Thundr-Acc/Dmg/Rchg(31), Thundr-Acc/Dmg/EndRdx(33), Thundr-Dmg/EndRdx/Rchg(39)
Level 20: Stamina -- EndMod-I(A), EndMod-I(21)
Level 22: Build Up -- RechRdx-I(A), RechRdx-I(23), RechRdx-I(23)
Level 24: Kick -- Empty(A)
Level 26: Piercing Rounds -- Posi-Acc/Dmg(A), Posi-Dmg/EndRdx(27), Posi-Dmg/Rchg(27), Posi-Dmg/Rng(29), Posi-Acc/Dmg/EndRdx(29), Posi-Dam%(42)
Level 28: Tough -- TtmC'tng-ResDam/EndRdx(A), TtmC'tng-ResDam/Rchg(34), TtmC'tng-EndRdx/Rchg(36), TtmC'tng-ResDam/EndRdx/Rchg(37), TtmC'tng-ResDam(37), TtmC'tng-EndRdx(39)
Level 30: Hasten -- RechRdx-I(A), RechRdx-I(37), RechRdx-I(39)
Level 32: Hail of Bullets -- Oblit-Dmg(A), Oblit-Acc/Rchg(33), Oblit-Dmg/Rchg(33), Oblit-Acc/Dmg/Rchg(34), Oblit-Acc/Dmg/EndRdx/Rchg(34), Oblit-%Dam(43)
Level 35: Boost Range -- EndRdx-I(A), RechRdx-I(36), RechRdx-I(36), RechRdx-I(46)
Level 38: Total Focus -- Mako-Acc/Dmg(A), Mako-Dmg/EndRdx(43), Mako-Dmg/Rchg(43), Mako-Acc/EndRdx/Rchg(46), Mako-Acc/Dmg/EndRdx/Rchg(50), Mako-Dam%(50)
Level 41: Body Armor -- ResDam-I(A), ResDam-I(42), ResDam-I(42)
Level 44: Cryo Freeze Ray -- Lock-Acc/Hold(A), Lock-Acc/Rchg(45), Lock-Rchg/Hold(45), Lock-EndRdx/Rchg/Hold(45), Lock-Acc/EndRdx/Rchg/Hold(46)
Level 47: Surveillance -- AnWeak-DefDeb(A), AnWeak-Acc/DefDeb(48), AnWeak-Acc/Rchg(48), AnWeak-DefDeb/EndRdx/Rchg(48), AnWeak-Acc/Rchg/EndRdx(50)
Level 49: Hurdle -- Jump-I(A)
------------
Level 1: Brawl -- Empty(A)
Level 1: Sprint -- Run-I(A)
Level 2: Rest -- RechRdx-I(A)
Level 1: Defiance
Level 4: Ninja Run
Level 6: Chemical Ammunition
Level 6: Cryo Ammunition
Level 6: Incendiary Ammunition




If you have any tips/suggestions or better builds, please let me know.

Thanks in advance,
Gamer6432
Where are we going, and why am I in this hand basket?

twiztidchild

i'd try and work Aid Self in there somewhere... maybe put off Pistols and build up until much later and work in the self heal somewhere before lvl 30.  i always take Aid Self with blasters

twiztidchild

here's what i'd do up to lvl 22...

Hero Plan by Mids' Hero Designer 1.707
http://www.cohplanner.com/

Click this DataLink to open the build!

Level 21 Natural Blaster
Primary Power Set: Dual Pistols
Secondary Power Set: Energy Manipulation
Power Pool: Fitness
Power Pool: Flight
Power Pool: Medicine

Hero Profile:
Level 1: Dual Wield -- Empty(A)
Level 1: Power Thrust -- Empty(A)
Level 2: Empty Clips -- Empty(A)
Level 4: Build Up -- Empty(A)
Level 6: Swift -- Empty(A)
Level 8: Bullet Rain -- Empty(A)
Level 10: Hover -- Empty(A)
Level 12: Aid Other -- Empty(A)
Level 14: Fly -- Empty(A)
Level 16: Health -- Empty(A)
Level 18: Executioner's Shot -- Empty(A)
Level 20: Stamina -- Empty(A)
Level 22: Aid Self -- Empty(A)
Level 24: [Empty]
Level 26: [Empty]
Level 28: [Empty]
Level 30: [Empty]
Level 32: [Empty]
Level 35: [Empty]
Level 38: [Empty]
Level 41: [Empty]
Level 44: [Empty]
Level 47: [Empty]
Level 49: [Empty]
------------
Level 1: Brawl -- Empty(A)
Level 1: Sprint -- Empty(A)
Level 2: Rest -- Empty(A)
Level 1: Defiance
Level 6: Ninja Run