Author Topic: Issue 16 - Power Spectrum  (Read 8046 times)

Catharctic

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Issue 16 - Power Spectrum
« on: July 16, 2009, 07:01:12 PM »
The overview is up!

Issue 16 Overview Page

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Issue 16 Overview

City of Heroes' latest offering, Issue 16: Power Spectrum, forever changes the way all super powered beings will look at their powers. Now, changing the colors of your powers is as easy as changing the colors of your cape!

At last, our next free content update unveils the all new, much requested and long awaited Powers Customization system! You wanted more control over what your characters' powers look like, and you are getting it! Issue 16: Power Spectrum takes City of Heroes' unparalleled character creator to the next level by unveiling a kaleidoscope of colors for your characters' powers. Become your own pyrotechnician as you select themes for your characters' powers and color coordinate the hues of the power effects.

New Character Creator

Not only does the newly updated Character Creator allow players to jump directly between Archetype, Powersets, Costumes and Character ID in any order without losing progress, but it also allows you to select your colors and theme for each individual power or apply it to the entire powerset. These themes will allow for color tinting of geometry and particle effects such as energy blast colors and force field colors. The primary and secondary colors of any power effect can be changed individually for each power in the set.

Customizable Powers

Customizable powersets include Cold Domination, Dark Armor, Dark Blast, Dark Melee, Dark Miasma, Earth Control, Earth Melee, Electric Armor, Electric Assault, Electric Blast, Electric Melee, Electricity Manipulation, Empathy, Energy Assault, Energy Aura, Energy Blast, Energy Manipulation, Energy Melee, Fiery Aura, Fire Assault, Fire Blast, Fire Control, Fire Manipulation, Fire Melee, Force Field, Gravity Control, Ice Armor, Ice Assault, Ice Blast, Ice Control, Ice Manipulation, Ice Melee, Illusion, Invulnerability, Kinetics, Mental Manipulation, Mind Control,  Necromancy, Plant Control, Psionic Assault, Psychic Blast, Radiation Blast, Radiation Emission, Regeneration, Sonic Resonance, Sonic Blast, Spines, Stone Armor, Storm Summoning, Super Reflexes, Thermal Radiation, Thorny Assault and Willpower.

Super Strength and Martial Arts will each receive an alternate animation for their powers, and Stone Armor and Necromancy will include limited customization.

Other Issue 16 Features

Powerset Proliferation - More powersets are now in the hands of Archetypes who couldn't use them previously! Blasters will have access to Radiation Blast, Brutes will get their Claws on, Controllers can now freeze it up with Cold Domination, and Corruptors get to feel the "twang" of Archery and Trick Arrow. Defenders can go high-tech with Assault Rifle and Traps, and Dominators can pulverize their enemies with Earth Assault. Masterminds heat things up with Thermal Radiation, Scrappers and Tankers get ready to fry their foes with Electric Melee and Electric Armor, and finally Stalkers get to swing their own mighty Broadsword.

Enhanced Difficulty Options - Players can now fine-tune their difficulty levels by telling the game exactly how they want to be treated. They can choose to be regarded as a specific size team (even if they are soloing), and even have control over the level they are detected to be when it comes to the dynamic spawn system. So if you ever wanted to see if your Scrapper could take on a map that is populated for an 8 person team, four levels higher than your own, now you can! The difficulty settings of the mission owner dictate how the mission is handled, just as before, and you can change your difficulty settings at any Hero Corp.'s Representative in Paragon City or Fateweaver in the Rogue Isles.

Other features to be announced.

Shades29A

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Re: Issue 16 - Power Spectrum
« Reply #1 on: July 16, 2009, 07:33:40 PM »
sounds great!
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Calea

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Re: Issue 16 - Power Spectrum
« Reply #2 on: July 27, 2009, 01:42:59 AM »
looking forward to this issue
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Tazhyngarth

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Re: Issue 16 - Power Spectrum
« Reply #3 on: July 27, 2009, 01:39:43 PM »
This might get me to start playing again.

Catharctic

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Re: Issue 16 - Power Spectrum
« Reply #4 on: July 27, 2009, 02:29:15 PM »
If you'd just play on Triumph....

Tazhyngarth

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Re: Issue 16 - Power Spectrum
« Reply #5 on: July 27, 2009, 03:03:50 PM »
If I come back...this could happen.  I do have a Toon there already....I think....

Catwhoorg

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Re: Issue 16 - Power Spectrum
« Reply #6 on: July 28, 2009, 04:35:56 PM »
If you'd just play on Triumph....

Yeah Taz. Come to a REAL server.
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eabrace

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Re: Issue 16 - Power Spectrum
« Reply #7 on: July 28, 2009, 05:43:38 PM »
Yield to the pantsless side.
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Catharctic

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Re: Issue 16 - Power Spectrum
« Reply #8 on: July 28, 2009, 07:01:34 PM »
Peer Pressure.

Peer Pressure.

Peer Pressure.

Tazhyngarth

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Re: Issue 16 - Power Spectrum
« Reply #9 on: July 28, 2009, 08:48:31 PM »
I don't do well under Peer Pressure O_o

:gonk:

Wait, "pantsless side"? hmmmm....

eabrace

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Re: Issue 16 - Power Spectrum
« Reply #10 on: July 28, 2009, 09:00:24 PM »
As in, "Welcome to Triumph.  Check your pants at the door."  ;D
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Tazhyngarth

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Re: Issue 16 - Power Spectrum
« Reply #11 on: July 29, 2009, 02:21:45 PM »
LOL!  That's crazy talk, but I like it.

Smokey-Imp

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Re: Issue 16 - Power Spectrum
« Reply #12 on: July 31, 2009, 11:37:10 PM »
Yeah Taz. Come to a REAL server.
Haha, Triumph a real server?... sure.... Virtue ftw!
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gothess

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Re: Issue 16 - Power Spectrum
« Reply #13 on: August 05, 2009, 06:10:50 PM »
It's in closed beta today! (Via @Positron_COH on Twitter)  :D
-T
(aka Ani)



Shades29A

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Re: Issue 16 - Power Spectrum
« Reply #14 on: August 05, 2009, 11:13:12 PM »
and as usual, it's all gone to the Americans?
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Tazhyngarth

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Re: Issue 16 - Power Spectrum
« Reply #15 on: August 06, 2009, 01:12:36 PM »
Probably...sorry Shades :(.

Turbo Starr

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Re: Issue 16 - Power Spectrum
« Reply #16 on: August 10, 2009, 04:29:33 PM »
Messed around on Beta with i16 over the weekend. This is probably the best issue since IO's!

Shades29A

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Re: Issue 16 - Power Spectrum
« Reply #17 on: August 10, 2009, 09:02:22 PM »
really?
those are powerful words my friend ...
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eabrace

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Re: Issue 16 - Power Spectrum
« Reply #18 on: August 12, 2009, 06:50:43 PM »
You know, with today's post about the new super sidekicking system, my level of interest in seeing the I16 goodies has gone from moderate to damned near giddy.
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Coronaviridae

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Re: Issue 16 - Power Spectrum
« Reply #19 on: August 12, 2009, 07:14:54 PM »
I'm surprised they didn't add Thugs and Mercs to customizable pets:

Mercs: 5th Column, The Council

Thugs: Hellions, Skulls, Trolls

Don't see why not.

Aggelakis

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Re: Issue 16 - Power Spectrum
« Reply #20 on: August 12, 2009, 07:25:41 PM »
I'm surprised they didn't add Thugs and Mercs to customizable pets:

Mercs: 5th Column, The Council

Thugs: Hellions, Skulls, Trolls

Don't see why not.
'Cos MM pet customization doesn't work that way.
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Coronaviridae

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Re: Issue 16 - Power Spectrum
« Reply #21 on: August 12, 2009, 09:37:28 PM »
'Cos MM pet customization doesn't work that way.

I don't know how it works since I haven't tried it. Are you able to customize your pets though? I haven't played the beta :(

eabrace

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Re: Issue 16 - Power Spectrum
« Reply #22 on: August 12, 2009, 09:50:56 PM »
Unless there's some shocking revelation waiting on the test server that we don't know about, pet customization is not part of the changes in Issue 16.  The only power customization in the MM power sets is in the colors of the power effects (like the dark blasts in the Necromancy set.)
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