Author Topic: Issue 15 - Anniversary  (Read 8863 times)

katsumil@gmail.com

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Re: Issue 15 - Anniversary
« Reply #20 on: May 05, 2009, 09:42:14 PM »
The entire 20 million at level 20 is partially caused by lookign at some of the prices on Wentworths for the components you need for some sets. The prices are insane for things, and sometimes skewed in that the rare stuff is dirt cheap and the 'common' stuff is expensive beyond reach. ALso since your gains on solo are less, it takes longer to reach that next level, or the inf you need to but the parts/components. I know that right now, I'll be farming the frig out of Architect to afford the Hami goo's and Pangean soil I need since I can't do the Hamido TF myself, and the vast majority of teams I've eer been on, to be kind to them, sucked the back side of a pack animal. I myself have almsor 45 months playing the game, so I know about pre-ed, and the xp curve shaping. And I have had devs and 'eletist' chars tell me that anyone can solo the game on heroic. Well after spending almost a mil on inspirs and enhancements, and dying 7 times in a row, regardless of strategdy, I was still unable to 'solo' certain missions on heroic (Preatorian AV's) and had to get help. Yet supposedly, 'anyone' can solo them. I just want to be able to have fun and enjoy the game. But up till now, for everythign they add that increases the value of the game, they tend to mess somethign else up that drives me into a lather. I am a casual player. I only have 13 toons total, only 1 50, and I really don't play the uber fine-tune number game with the stats. But I do admit, I am reclusive in RL, and part of that shows online, I wouldn't call myself as having MSAD, but if I'm not enjoying my time with a team, and not progressing by being on one, why shoudl I join one? That and given the lack of manners shown by a lot of people in the game, sanity is safer when your by yourself.

But I'll wait and see what I15 does, as I said before. Hopefully it will fix more than it breaks.

Steiner

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Re: Issue 15 - Anniversary
« Reply #21 on: May 05, 2009, 09:52:16 PM »
Hate to break the bad news... but between a SO and an IO is only about 10%... and some of the bonuses are so small it's not even worth it in some cases.

"Uberly" speaking... an "uber" super has nothing to do with the enhancements, it all relies on the player. If you can't do great running with SOs you won't do any better on IOs or the sets... just fact.

IOs right now are being regarded in the same way gear is on other MMOs, "MUST HAVE THE BEST!" when the best isn't always what defines the super.

One of my other leaders in my SG has a hami-tank built in i4 with nothing but IOs and 3 HOs and we still do the STF in 45 mins on average with that tank, and here RARELY dies unless the sonic forgot to buff him. And if a stone tank with SOs and 3 HOs can tank LR... that's Uber to me.
~Steinerd

katsumil@gmail.com

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Re: Issue 15 - Anniversary
« Reply #22 on: May 05, 2009, 10:10:19 PM »
I didn't mean uber as in the character themselves, I mean the ultra hardcore gamers that choose x over y for the .05 % percetn difference to thier outer mongolian cooking skill they get. I have many of the powers on my chars still loaded with SO, or non-named IO's. I have no HO's at all. Some if the IO sets are nice for evening out some of your real shortcomings (upping fire resist on an ice based char) but yes, I agree that ultimetly it comes down to how the player is, how they play, and how they choose thier x's and y's

I do prefer IO's since they don't outlevel you, granted once your at 47-50 it really don't matter, but on my one cahr, i woudl have loved to have some IO damage increases, woudl have save so much inf from having to go and buy or hope to find the ones that were training, DO or SO while I leveled up faster than I inf'ed up to afford them.

I'm proud to say I did a lot of what I did solo. I needed help here and there, and had a few people I coudl trust to help me. I still run solo with them, and as my own skills have improved, out of 13 toons (8 hero, 5 villan) I only have 1 hero and 3 villans that are on the first tier diffiuclty, all the others are on the second tier.

Best I can compete with your stone tank example was said elietist punk challenged me to an arena match, and my lv 45 tank went toe to toe with his 50 tank and beat him to a standstill. Oddly enough, he hasn't siad much since then, but small victories are about all I can get.

All I can hope for is that eventually I'll hit a time when enough of my friends are on I can try and tackle the larger challenges of the game, but until then, allI can do is plod along, and lay seige against the seemingly endless legions of immature and glory seekers and try and eek some fun out of the game.

Steiner

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Re: Issue 15 - Anniversary
« Reply #23 on: May 05, 2009, 11:34:02 PM »
All I can hope for is that eventually I'll hit a time when enough of my friends are on I can try and tackle the larger challenges of the game, but until then, allI can do is plod along, and lay seige against the seemingly endless legions of immature and glory seekers and try and eek some fun out of the game.

It's a dieing breed, and it's about time, lol.
~Steinerd

Catharctic

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Re: Issue 15 - Anniversary
« Reply #24 on: May 27, 2009, 06:44:35 PM »

Steiner

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Re: Issue 15 - Anniversary
« Reply #25 on: May 27, 2009, 08:05:54 PM »
Oh snap!

It's on test!

Avatea's Announcement

Bruce Harlick's Dev Diary (with some pics)
Lies, LIES ALL LIES. Don't go nothing is there... (sad attempt to be the sole ruler of Test Server, BUAH HAHAHA).
~Steinerd

Dark Horizon

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Re: Issue 15 - Anniversary
« Reply #26 on: June 10, 2009, 07:59:11 PM »
I've been playing CoV since launch, so believe me, I can tell you about broke toons. Before IOs were introduced, I can tell you that by level 22 you haven't earned a third of what it takes to buy a full set of SOs (about 1.5mil) via regular missions...So if SOs cost about 1.5mil @22, why would you need 12 million inf on a level 20?
I feel her pain, but had nothing to contribute to defend the idea that you're "expected" to have scads of inf at 20, then I wandered back over to the CIT, and found this right on the front page.

There are a total of 21,739 toons being tracked by the database, only 4364 of which are 50s.  The average level among all those toons is 26...and the average influence is 20,924,890.  So something is going on here, and those of us who primarily solo can't hope to be a part of it.  About half my characters are stuck in the 20s, and maybe two of them have over 1 mil (and I had to work very hard at it), the rest are well below 1/2 a mil.  My main is an extreme exception, and she only had 6 mil by the time she was 22 (the real value of IOs to soloists is building and selling them, apparently), and at 43 she only has a little over 32 mil.  So, yes, if you primarily solo, you won't be able to partake of "IO culture" because you won't be able to afford it.  It is very much a team game, and becoming more so all the time, especially when we are plagued by min/maxers everywhere we turn to squeeze every last drop of benefit out of all possible enhancements.  Bums me too.  I know it's an MMO, but some of us often don't have the hour or two needed for ongoing team efforts.


Steiner

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Re: Issue 15 - Anniversary
« Reply #27 on: June 10, 2009, 08:46:16 PM »
DANG! You weren't far off there Dark H.!

I got curious and ran all character's influence average of those who actually have any llisted and it came to 20,912,253.8260 Nice!
~Steinerd

eabrace

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Re: Issue 15 - Anniversary
« Reply #28 on: June 10, 2009, 09:11:20 PM »
Looking only at my heroes, I have an average of 13,878,597 spread across all 16 characters on three servers.  If I take my main and his chunk of influence out of the equation, the average drops to 1,448,899 for each character.  90.21% of all my influence is concentrated in one character on one server.

What I think is my best indicator of what a solo character actually needs to get by is my Tanker on Champion.  He's the only character I have on that server and his SG (the Paragon Wiki SG) is largely inactive, so there's no higher level character to buy or craft his IOs for him and drop them into storage.  He went all the way to level 34 running about one mission per night, almost entirely solo.  He has a full load of IOs (all common, no sets), and has 7,474,681 influence in his pocket.  And the only influence badge he has is Celebrity (1 M).

All I do is sell what's dropped to me if it's not something I'm watching for to slot in a build.  If it's worth more on the market, up it goes, if not, I dump it at the store.  Never even bothered to buy level 50 SOs for cheap from the market and run them to the store on Champion.

It's nothing like being on the continuous verge bankruptcy in I4 trying to replace all of my enhancements every 5 levels.

I'm becoming a crotchety old Tanker.  You damned kids get off my lawn!  ;)

Anyway, I'd be very curious to see what the average influence per character comes out to if all of the level 50s and their coffers are left out of the calculations.  I suspect that I'm not the only one with a level 50 that just has nothing better to do with their influence than hoard it.
« Last Edit: June 10, 2009, 09:27:56 PM by eabrace »
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Dark Horizon

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Re: Issue 15 - Anniversary
« Reply #29 on: June 10, 2009, 10:11:28 PM »
Quote
DANG! You weren't far off there Dark H.!
[Psst!  It's on the CIT index page in the lower right corner.  I make no claim to be a mathematician!]

Quote
Looking only at my heroes, I have an average of 13,878,597 spread across all 16 characters on three servers.  If I take my main and his chunk of influence out of the equation, the average drops to 1,448,899 for each character.  90.21% of all my influence is concentrated in one character on one server.
Much the same for me.  I'm tracking 20 characters here, five of which are villains.  The 15 heroes share a total of 44,223,369 inf (as of the last time each had been tracked), but approximately 32 mil of that belongs solely to Dark Horizon.  That means the remaining 12 mil is distributed amongst 14 characters, probably weighted more toward the higher level characters.  I know most of the under-15s are dirt poor, some with only four-figure bank accounts.  I have no 50s.  Most of Dark's fortune came from watching the market and cheaply building IOs that fetched excellent prices.  Generally I sell every enhancement that drops that I can't immediately use on that character; I don't bother trying to transfer between characters.  If it could potentially fetch a higher price at market, it goes there, otherwise it gets trotted off to the store for immediate sale.


Steiner

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Re: Issue 15 - Anniversary
« Reply #30 on: June 11, 2009, 12:01:50 AM »
Yea, I don't pay attention to those because they're not 100% Real-Time, they're 24 hour cron-jobs, lol.
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gothess

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Re: Issue 15 - Anniversary
« Reply #31 on: June 11, 2009, 06:08:04 AM »
Just wanted to stick my two cents in, or nose, whatev. :P

I have been playing for almost 5 years, maybe 4.5? I used to solo at the beginning, which caused me to have my first 50 about a year and a half later. Hehe. But I was really into the game from day one. I think I spent about a whole day just creating my character.

Over the years, I've met some cool people, even met a married couple in real life at an amusement park. That was fun. :D

Anywho, my main character is ALWAYS broke because I keep crafting IO's for two reasons: 1. to work towards the invention badges, and 2. so that I can fill the four enhancement bins we have in my SG. Not only do I put in regular IO's but also set IO's for anyone in my SG to grab. Some also make their own and put theirs in to share.

Uh, what was my point? Darn, I forgot... I think my point was that for me, it doesn't matter if I am "rich", IO'd out, or anything sparkly the most fun I get from the game is teaming with my SG peeps. Sometimes we will PUG or go badge hunting, we love TF's (have one every Saturday @2pm CST). We aren't terribly active but I can always text them and see if anyone is up for anything, if no one can get on I'll play with the base creator or go badge hunting.

Forgot my point again, but that's beside the point. Uh, have a nice! :)

(Must get to bed, last day of work tomorrow!)
-T
(aka Ani)



SuckerPunch

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Re: Issue 15 - Anniversary
« Reply #32 on: June 11, 2009, 04:39:33 PM »
Yea, I don't pay attention to those because they're not 100% Real-Time, they're 24 hour cron-jobs, lol.

Do you really think those averages differ much within a 24 hour period?


(the answer is no, they do not)

Steiner

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Re: Issue 15 - Anniversary
« Reply #33 on: June 11, 2009, 11:58:41 PM »
They could, but you're always right so whatever...
~Steinerd