So I was really(as in REALLY) bored at school today, and an idea came to me so I just ran with it.
Modeled and textured in 3D Studio Max 2013, with some minor tweaks to textures in Photoshop CS6, then imported into the Unreal Development Kit for kicks... It's semi-animated, though only a basic walk cycle and idle at the moment...
Already posted it on my Deviant Art page(shenku-netsou.deviantart.com), but since I'm largely an unknown in CoH's art community, I thought I'd post it here as well for some more visibility...
Before anyone asks, no this is not related to any current Plan Z, Sunset, exc. projects, it just part of something I've been tinkering with for a few months as part of my learning process for fully expanding my skills with UDK. I'm about 30% of the way into a working prototype I've been making in my free time for a little over 6 months now, but it's questionable if anything will ever come from it. Most likely, the project will get put on hold once work on Plan Z really begins... And the only reason the project is only at 30% is because all the art assets have been on hold while waiting for systems to be programmed in; I'm an artist though, not a programmer, so it's taken me a while to piece things together...
Anyways, random tangent over...