It hasn't been worked out yet what build is going to be the most stable.
They are patching the i24 one because that is the source everyone downloaded yesterday. From what I saw in Discord the next step will be to setup the i25 build - this afternoon/evening - blame me for nagging Leandro to go to work. Then see what changes were made and how stable it is. Why not jump into i25 right away?
Well i24 was running for thousands of players quite well - so take the base and then slowly add in the changes making it more stable and problem free. Once you have that done - development can begin and server code passed along with the bundled launcher.
Let's see if I got this understood...
1. There is The Build (the program the runs the game server [Dev] side).
2. There is The Content (all the missions)
3. There is The Playerbase Data (the server side tracking of players, their badges, content completed, level, etc...).
Now, what about the player client? Is that part of The Build? Or a separate thing?
As far as The Build goes, 'everyone' just got the i24 Build and they're fixing it to make it playable. Meanwhile Leo has and will distribute real soon his i25 Build which he already fixed to make playable and modded a few things (making it a new 'issue', i.e., i25). Also, there may be several versions of the i24 Build floating about.
As far as The Content goes... we will soon have Leo's i25 version. And that can be back-patched into a working i24 version? Is that correct? Is there an i24 version of The Content floating about?
As far as The Playberbase Data goes. Didn't Leo say his source went through each server and grabbed all that data and sent it to him? And Leo has to scrub that before releasing it, right? And that would make The Playerbase Date i24, unless for some reason, Leo distributes his i25 version of The Playerbase Data.
Am I in the ballpark?
-Zombie Man, keeper of guides