Author Topic: The Shot Heard Around Paragon City - SCORE Public Release  (Read 145708 times)

Ohioknight

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Re: The Shot Heard Around Paragon City - SCORE Public Release
« Reply #780 on: April 19, 2019, 04:33:02 PM »
My outsider understanding is that the character database has account names, but no other information. So if you remember your login account name and/or your global handle, your characters can be found.

And if you REALLY want to steal and play, say Eiko-chan's characters instead of your own on some server, you'll probably be able to with a bit of work and deception... as to why anybody would WANT to... well, you got me.
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Zombie Man

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Re: The Shot Heard Around Paragon City - SCORE Public Release
« Reply #781 on: April 19, 2019, 04:35:21 PM »
I think he means player data.

There are multiple parts:

1. market server - they ignored it and on Leandro's server you just use influence to buy IO's
2. player data - what character you had and the AT
3. mission data - separate from the client
4. player client - the server build that lets you spawn and use powers and has the maps.

there is likely more I have missed but those are the ones we need to run the game.

Thanks for your reply and to others who've responsed, but, I'm still a bit confused about one thing: From the point of view of a player, I downloaded a client which handled a bunch of stuff, but, that client connected to a "server" which adjucated whether my stuff really happened in the game world and what effects my doings had, e.g., a Hellion died (poor homie!). So, in my mind there are two major "programs", namely, "the client" and "the server." (I realize each part had their own pile of processes that they they were taking care of: chat, market, etc...).

So, when, e.g., a cleaned up version of i24 gets released, then that includes both the player's client and the server's server (what I would consider to be the real game engine and the Dev's side of the equation). Right?

Golden Girl

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Re: The Shot Heard Around Paragon City - SCORE Public Release
« Reply #782 on: April 19, 2019, 04:37:17 PM »
And if you REALLY want to steal and play, say Eiko-chan's characters instead of your own on some server, you'll probably be able to with a bit of work and deception... as to why anybody would WANT to... well, you got me.

There were always a few idiots out there - but I think if you told people that the only way that they could genuinely play CoH again was to have a number instead of a name, and start at level 1 again, most of them would still jump at the chance.
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Zombie Man

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Re: The Shot Heard Around Paragon City - SCORE Public Release
« Reply #783 on: April 19, 2019, 04:41:09 PM »
Regarding leveling up:

Anyone running a server, and knows how to code it could easily grant level 50 status to any character, right? The devs did that on a test server once so that people could test the level 50 uber enhancements.

"See the contact NotGoku to be given enough XP to be level 50."

"See the contact ScroogeMcQuack to be given a hundred million XP"

"See the store to buy anything you want. Everything is priced at 1 inf."

bugzee

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Re: The Shot Heard Around Paragon City - SCORE Public Release
« Reply #784 on: April 19, 2019, 04:47:36 PM »
Yep, I'd have zero problem starting at level 1 again. In a sense that is kind of fun, I won't have rich alts that can help me zoom past levels... It will almost be like when I first started playing the game in 2004. I am cautiously optimistic about the legal issues however. So I am not going to get involved on the technical side until I see what the NCSoft reaction will be. Hoping for the best.

Ohioknight

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Re: The Shot Heard Around Paragon City - SCORE Public Release
« Reply #785 on: April 19, 2019, 04:47:57 PM »
There were always a few idiots out there - but I think if you told people that the only way that they could genuinely play CoH again was to have a number instead of a name, and start at level 1 again, most of them would still jump at the chance.

I played about 90% solo and the thing I most enjoyed was the content starting at one and mostly street sweeping going up to about 30 -- I'd usually drop playing before getting heavily into Peregrine and I had a psychotic case of alt-itis... So I fully expect to start at level 1 with entirely new characters.
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Ironwolf

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Re: The Shot Heard Around Paragon City - SCORE Public Release
« Reply #786 on: April 19, 2019, 04:49:06 PM »
Thanks for your reply and to others who've responsed, but, I'm still a bit confused about one thing: From the point of view of a player, I downloaded a client which handled a bunch of stuff, but, that client connected to a "server" which adjucated whether my stuff really happened in the game world and what effects my doings had, e.g., a Hellion died (poor homie!). So, in my mind there are two major "programs", namely, "the client" and "the server." (I realize each part had their own pile of processes that they they were taking care of: chat, market, etc...).

So, when, e.g., a cleaned up version of i24 gets released, then that includes both the player's client and the server's server (what I would consider to be the real game engine and the Dev's side of the equation). Right?

1. You had client side stuff that was on your own computer - basically Paragon Chat that was stored locally to speed things up.
2. you logged into an Account Server - that verified who you were and then you were passed to -
3. the game/map server that let you move around the city
4. the mission server kept track of what missions were tied to your character and how far you had gotten.
5. the character server talked to your client side and the account server so it knew what character to populate

The mission server kept track of the NPC's and how they responded to you.

You have layers of servers that spoke to each other but because of the limitations of that times hardware some of it is badly aged now and works VERY slow. Talking to one of the coders working on the new i24 server he said that the way it was setup it would store the entire instance in memory when you logged into a map. That is not needed now and they are fixing that along with a thousand other things - like adding LUA databases.

Golden Girl

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Re: The Shot Heard Around Paragon City - SCORE Public Release
« Reply #787 on: April 19, 2019, 04:52:58 PM »
One adjustment I wouldn't mind seeing would be for everything from the Paragon Store to be folded into the actual game where it was suitable - like costume parts going into the costume creator, and so on - and for the rest of the store items, along with thee Paragon Rewards, to be added to a vendor or contact - someone like Ms. Liberty, for example.
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Ironwolf

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Re: The Shot Heard Around Paragon City - SCORE Public Release
« Reply #788 on: April 19, 2019, 04:55:03 PM »
One adjustment I wouldn't mind seeing would be for everything from the Paragon Store to be folded into the actual game where it was suitable - like costume parts going into the costume creator, and so on - and for the rest of the store items, along with thee Paragon Rewards, to be added to a vendor or contact - someone like Ms. Liberty, for example.
Leandro said the store doesn't exist as it was and all of it was converted to buy stuff with Inf.

Sinistar

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Re: The Shot Heard Around Paragon City - SCORE Public Release
« Reply #789 on: April 19, 2019, 04:58:29 PM »
Leandro said the store doesn't exist as it was and all of it was converted to buy stuff with Inf.

Excellent.
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Golden Girl

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Re: The Shot Heard Around Paragon City - SCORE Public Release
« Reply #790 on: April 19, 2019, 04:58:36 PM »
Leandro said the store doesn't exist as it was and all of it was converted to buy stuff with Inf.

I used to be pretty keen on the Paragon Store at the time, but since the shutdown, I've seen how badly that kind of thing can warp and corrupt the design of a game.
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Ohioknight

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Re: The Shot Heard Around Paragon City - SCORE Public Release
« Reply #791 on: April 19, 2019, 05:00:12 PM »
Memory coming back -- somebody mentioned the blimp and I went OMG THE BLIMP... How could I forget the BLIMP!   

I'm just remembering that a few releases before close they changed low-level Atlas content so you had instantly regen-ing Hellion mobs (and others) in some parts of Atlas and if you didn't run those missions, they were eternally stealing those crates or starting fires and there was nothing you could do about it.
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saipaman

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Re: The Shot Heard Around Paragon City - SCORE Public Release
« Reply #792 on: April 19, 2019, 05:03:08 PM »
Sentinel should still work?

Arkasas

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Re: The Shot Heard Around Paragon City - SCORE Public Release
« Reply #793 on: April 19, 2019, 05:03:43 PM »
Leandro said the store doesn't exist as it was and all of it was converted to buy stuff with Inf.

On his server, but I don't think anyone's talked about what'll happen with I24F or any other forks that come up from the source code. (Even though in most cases, that's the right call...)

Eiko-chan

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Re: The Shot Heard Around Paragon City - SCORE Public Release
« Reply #794 on: April 19, 2019, 05:05:04 PM »
And if you REALLY want to steal and play, say Eiko-chan's characters instead of your own on some server, you'll probably be able to with a bit of work and deception... as to why anybody would WANT to...
Murderous schoolgirls with robotic legions for everyone! Why WOULDN'T you want to play the biggest baddest villain the world has ever seen?!  ;)

The thread title should help get villain players back in the swing of things, as it totally ignores the red side :P
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Golden Girl

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Re: The Shot Heard Around Paragon City - SCORE Public Release
« Reply #795 on: April 19, 2019, 05:11:04 PM »
Aww, GG, did you remember? Was that line for me? <3

It was more of a general reference to the old forum meme that the devs ignored redside :P
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slickriptide

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Re: The Shot Heard Around Paragon City - SCORE Public Release
« Reply #796 on: April 19, 2019, 05:11:13 PM »
So, when, e.g., a cleaned up version of i24 gets released, then that includes both the player's client and the server's server (what I would consider to be the real game engine and the Dev's side of the equation). Right?

Maybe... I'm being non-committal because I've seen claims that the code tree released by Leandro does not, in fact, have the client build files in it. I don't factually know if that's true or not. If it's true, then folks would continue to use the same I24 client they use for Icon and Paragon Chat.

Eiko-chan

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Re: The Shot Heard Around Paragon City - SCORE Public Release
« Reply #797 on: April 19, 2019, 05:16:25 PM »
Maybe... I'm being non-committal because I've seen claims that the code tree released by Leandro does not, in fact, have the client build files in it. I don't factually know if that's true or not. If it's true, then folks would continue to use the same I24 client they use for Icon and Paragon Chat.
The source code released does not have client files. Largely due to the fact that ownership and distribution of the client files has never been illegal and Paragon Chat is using essentially the same client files as the live game did, somewhat modified for use.

Eiko-chan

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Re: The Shot Heard Around Paragon City - SCORE Public Release
« Reply #798 on: April 19, 2019, 05:19:15 PM »
It was more of a general reference to the old forum meme that the devs ignored redside :P
That's okay, GG. You might not remember me, but I remember you.   :'(

Golden Girl

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Re: The Shot Heard Around Paragon City - SCORE Public Release
« Reply #799 on: April 19, 2019, 05:21:48 PM »
That's okay, GG. You might not remember me, but I remember you.   :'(

I remember you - and your perverse delusions that the Loyalists were the good guys :P
But let's just be happy that everyone - blue, red and yellow sides - now has a more than good chance of playing the game that they love again.
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