Basically, in this thread, we take a look at some of our favorite NPCs we fight (or fight alongside) in game and give list out some new powers we think would fit them more.
Starting things off, I feel like Statesman could have benefitted from mixing up elements of Shield Defense (since the man was inspired by the Greek Hoplite formations which he even named his super group after), willpower (to show a difference between Statesman and dimensional counterparts: Primal Marcus didn't fall to villainy because he had the WILL to stay on his path)
Defensive powers: Deflection, Battle Agility, Phalanx Fighting, Grant Cover, Against all Odds, Rise to the Challenge, Strength of Will, Tactics (plus some slightly toned down resistances to say: 80 or 75 plus mez protection)
The idea being to show Statesman a bit more in game-mechanics as not just a tough brute, but also an experienced fighting veteran who tries to work alongside his teammates (and thus becomes a massive PIA to fight granting some decent defenses to already tough allies, nevermind he himself being a bit dodgy), and also an opponent who seems draw strength the worse the odds seem against him (not to mention Rise compounding with his defenses and AoO meaning his attacks become massively more painful if one isn't careful)
Offensive wise, I think he's fine. At most, I'd consider actually dropping footstomp (for aesthetic reasons, it just wouldn't do for him to use that while flying), and maybe Punch he'd be slightly less 'instant-deathy' to melee teams (or unwise MM players)