Author Topic: Pulling assets from client data  (Read 1000 times)

zopharshinta

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Pulling assets from client data
« on: April 02, 2017, 09:46:17 PM »
Hi All,

I've seen a few posts about pulling a few things from the PIGG files.
I was wondering what assets people have been able to get to.
I know we have the sound and music but I was wondering what else we are able to reach.

I've played around with recreating COH in Unity and UE4 but always stop because I don't have textures, animations, etc, plus I don't know how to create such things.
Anyone been able to access them?


zopharshinta

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  • Posts: 6
Re: Pulling assets from client data
« Reply #1 on: April 02, 2017, 10:28:19 PM »
Never mind.

I used the PiggViewer and BinDump to find almost everything.
I'll see what can be used.

doc7924

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Re: Pulling assets from client data
« Reply #2 on: April 04, 2017, 04:08:49 PM »
Never mind.

I used the PiggViewer and BinDump to find almost everything.
I'll see what can be used.

I pulled out most of the zone background music and sound effects. I even used a few effects sounds on my PC for Windows events.

Never really paid much attention to the music when playing the game but a lot of the zones have great music.