Author Topic: Was it Mercy Island?  (Read 8905 times)

KidKourage

  • Minion
  • **
  • Posts: 30
Was it Mercy Island?
« on: May 18, 2016, 10:38:39 PM »

Vee

  • Elite Boss
  • *****
  • Posts: 2,376
Re: Was it Mercy Island?
« Reply #1 on: May 18, 2016, 11:54:00 PM »
I just remember being annoyed by the Mercy Island revamp as I was used to zipping through the opening arcs for an early start on my merit-whoaring. After it I just ended up street sweeping to 4 which was decidedly meh.

Corona89

  • Minion
  • **
  • Posts: 37
Re: Was it Mercy Island?
« Reply #2 on: May 19, 2016, 04:36:02 AM »
It took me several years to try red side and I only ever went for it because I needed a level 50 villain to unlock VEATs.  Mercy Island had a few problems, IMO. 

The first was visual.  The zone was cluttered and had a shanty town feel that I found very off-putting.   It fit with the whole, "Arachnos doesn't care about civil governance" thing but it just wasn't appealing to look at and play through.

Second, there was a distinct lack of enemy variety.  Like the OP said, regardless of which contact you chose at the beginning, you ended up in a Snake pit.  That really negated the lore they were trying to sell.  On one hand, you could go with Kalinda and buy into Project Destiny from jump.  On the other, you could go with What's His Face and establish yourself as a rebel.  It really didn't matter, though, because you were going to end up fighting overgrown iguanas either way.

Lastly, Mercy Island didn't provide the clear pathways that Atlas Park or Galaxy City did.  Because the zone was much more compact, it was difficult to run across it without being attacked several times.  That wasn't a problem in and of itself but the inexperienced could easily wander into an area with red conning enemies purely by accident.  Do that a few times too many and frustration set in.  Then it was right back to blue side. 

ricodah

  • Boss
  • ****
  • Posts: 160
Re: Was it Mercy Island?
« Reply #3 on: May 19, 2016, 04:48:07 AM »
I once heard it stated that Red side represented only about 20% of the characters ever created. 

According to Paragon Studios infopic, redside had 40% of the all the characters ever created.  Players did seem to play their heroes more than their villains.  The top 5 lvl 1-49 and top 5 lvl 50 are pretty much all blueside except, surprisingly, Masterminds.


Castegyre

  • Elite Boss
  • *****
  • Posts: 542
Re: Was it Mercy Island?
« Reply #4 on: May 19, 2016, 09:12:21 AM »
I can think of a few reasons more people didn't stick with red side, though there's likely more.

People really don't like being the bad guy. Even most real life bad guys apparently don't think of themselves as the bad guy. I've spent a lot of time role playing online over the years. Even role players seldom play real villains online.

There wasn't an adequate social hub.

Most players were well established on blue side so were reluctant to move leaving red side as more of an occasional excursion. New players tend to go where the player base is, which was blue side.

The idea of a thing is often more comfortable and appealing than the reality of it. Blue side was an idealized city. Even the dirty parts were somewhat sanitized. Parts of red side, the bulk of Mercy being one of them, were just dismal.

I pretty much went to red side when CoV launched and stayed there. So did my wife. I liked it and I liked several of my villains. I also totally get why many people didn't.

doc7924

  • Elite Boss
  • *****
  • Posts: 1,315
Re: Was it Mercy Island?
« Reply #5 on: May 19, 2016, 01:22:11 PM »
I never really felt COV was like playing like real, evil bad guys anyway.

Except for the few missions you fought police or guards, you fought the same villains as the heroes did mostly in the higher levels.

Plus Blue Side has a lot more content I think then the Red Side.

Then once they let any AT be either Red or Blue, it didn't matter in any case.

When COV was launched I played villains for like a year without playing my hero's. But after a while it all felt the same anyway.


Garble

  • Boss
  • ****
  • Posts: 104
  • Shy Weirdo
Re: Was it Mercy Island?
« Reply #6 on: May 20, 2016, 01:52:36 PM »
To me the zones on blue side always had more character than the red.

Whatever part of Patagon I was in I could spin around and immediately know where I was. Sky City felt different than Steel Canyon which felt different from Atlas etc.

But red side I mixed up the zones all the time. It seemed like you never got out of the dirty future tech bases that were squatting on dreary Victorian post apocalyptic wastelands.

Corona89

  • Minion
  • **
  • Posts: 37
Re: Was it Mercy Island?
« Reply #7 on: May 21, 2016, 10:59:58 PM »
But red side I mixed up the zones all the time. It seemed like you never got out of the dirty future tech bases that were squatting on dreary Victorian post apocalyptic wastelands.

Yep, pretty much this.  The red side zones did have their own character but it was a lot less obvious because they all followed the same visual themes.

TimtheEnchanter

  • Elite Boss
  • *****
  • Posts: 1,466
  • There are some who call me... Tim?
Re: Was it Mercy Island?
« Reply #8 on: May 22, 2016, 06:13:28 AM »
Fort Darwin was the Atlas Park of redside on my server. Pinnacle, I think. It always seemed to be pretty packed, so I don't know if Mercy Island was the problem or not. Of course, things got even more complicated once FD got overrun by Longbow. That tiny square in the middle of Mercy just never seemed like a good gathering place.

Nyghtshade

  • HERC Advisor
  • Elite Boss
  • *****
  • Posts: 881
Re: Was it Mercy Island?
« Reply #9 on: May 24, 2016, 04:30:11 PM »
Yep, pretty much this.  The red side zones did have their own character but it was a lot less obvious because they all followed the same visual themes.
When I wanted a redside change of pace, I'd head for St. Martial.  Loved the casino strip, the rooftop gardens, the little tiki-bar on the main strip, the Giza.  And all of it, lit up at night in a grand neon pageantry of greed and excess!  What's not to love?   :D

TimtheEnchanter

  • Elite Boss
  • *****
  • Posts: 1,466
  • There are some who call me... Tim?
Re: Was it Mercy Island?
« Reply #10 on: May 24, 2016, 06:59:36 PM »
When I wanted a redside change of pace, I'd head for St. Martial.  Loved the casino strip, the rooftop gardens, the little tiki-bar on the main strip, the Giza.  And all of it, lit up at night in a grand neon pageantry of greed and excess!  What's not to love?   :D

Grandville is just about the coolest place I've ever seen in any game.

Corona89

  • Minion
  • **
  • Posts: 37
Re: Was it Mercy Island?
« Reply #11 on: May 25, 2016, 03:32:10 PM »
When I wanted a redside change of pace, I'd head for St. Martial.  Loved the casino strip, the rooftop gardens, the little tiki-bar on the main strip, the Giza.  And all of it, lit up at night in a grand neon pageantry of greed and excess!  What's not to love?   :D

Yeah, the strip was awesome.  My usual spot was Aeon City in Cap Au Diable but I definitely liked the visuals for the developed parts of St. Martial.  Unfortunately, both zones still had plenty of dilapidated crap to look at, especially when you were traveling to and from your missions.

Dev7on

  • Elite Boss
  • *****
  • Posts: 492
Re: Was it Mercy Island?
« Reply #12 on: May 25, 2016, 05:00:40 PM »
According to Paragon Studios infopic, redside had 40% of the all the characters ever created.  Players did seem to play their heroes more than their villains.  The top 5 lvl 1-49 and top 5 lvl 50 are pretty much all blueside except, surprisingly, Masterminds.



Where did you find that source from?

ricodah

  • Boss
  • ****
  • Posts: 160
Re: Was it Mercy Island?
« Reply #13 on: May 26, 2016, 04:01:15 AM »
Where did you find that source from?

Likely the original CoH forums but don't remember exactly.  I have had it saved since the 7th anniversary in 2011.

Clave Dark 5

  • Elite Boss
  • *****
  • Posts: 282
Re: Was it Mercy Island?
« Reply #14 on: June 01, 2016, 01:41:19 AM »
I see few people are sticking up for red side here, so let me take a crack at it. *cracks knuckles*

Red side was always home to me for some of the reasons highlighted above as reasons to NOT play there.  I found blue side to be too clean-looking, too artificial , red seemed much more solid a place - not gritty, just more lived in. 

I enjoyed the way your character was channeled across the various islands as they leveled up, giving you a real sense of a path to, well, infamy I suppose.  The islands also allowed the devs to put in a more varied map, not just an endless cityscape; over here's some city that looks less like a row of featureless glass boxes, then a mountain, some industrial areas, an old castle, a wharf, etc.  I know blue side had all that too, but it had less of it to my eyes, red side felt more varied, more different areas packed into a smaller location.

Mercy island was a sort of obvious "starting with nothing in the gutter" place for you to rise up from, so the dismal look was fitting and ha ha, gave you a reason to want to get out quickly. 

I preferred the character classes better for some reason, perhaps because they were a bit more complex to pull of in action. 

Something red side lacked?  No Hollows.  That place always felt like some kind of pointless punishment for such low level characters and my first encounter with it almost put me off the game as I was learning how to navigate the world.

I'll concede that it never felt quite like really being a "true villain" though, but for the same reasons (contacts directing you instead of, I don't know, heading out on your own somehow) blue side never felt too much like being a real hero either.  I wasn't so much invested in the story on either side though, my characters were who they were rather than fitting neatly into the hero/villain dichotomy.

Near the end I did end up playing blue sidesome, but only because the game population was shrinking so far that even on the most populated servers I couldn't find anyone to team with.  If I'd have been able to, I probably wouldn't have left red much at all.
"What you say is rather profound, and probably erroneous." - Joseph Conrad

KidKourage

  • Minion
  • **
  • Posts: 30
Re: Was it Mercy Island?
« Reply #15 on: June 12, 2016, 06:42:29 PM »
I remember that graphic, though my original comment was from an earlier forum post (Lighthouse, maybe Positron?).  So villainous archetype were on the rise between the two.  Yeah!

My own moment for "well this whole Destined One thing is disappointing" didn't come until I hit level 40 and the Patron pools.  "Wait, I'm a villain.  I want to be number one, not chief lackey to a team of lackeys all working for number one.  This makes me third tier at best, somewhere in the two digits on the leader board.  Yuck!  No!" 
I agree that Red side was dirty and more monochromatic in appearance but it was also a lot more vertical.  Running around the upper works of Cage Co, or Grandville, getting up high in Aeon City, or on top of the Giza.  The fact that some quartermasters were on the roofs of buildings rather than the ground.  That really appealed to me. 
There definitely was less content.  Despite a dozen or so high level villains, I don't think I ever had a single mission that took me to the Hard Way in St. Martial and was always like "why is this even here".  I liked red side, but I had to wheedle my buddies into it if I wanted a team-up there.  I got to PUG as a villain less than a dozen times (not counting Rikki raids).  Even posting to the forum calendar rarely drew enough players to get a Strike Force going on Victory or Infinity.  I never once got into a mayhem mission that triggered boss hero responses, but can remember all kinds of wild rides doing safeguard missions (even had a Paladin appear once in King's Row to face off with the team).  And I always wondered why the upper level snake missions didn't return the villains to Mercy Island - as if they were in the Abandoned Sewers layer of that island.
But was there less interest because of less content, or was it the other way around?

nitz

  • Underling
  • *
  • Posts: 8
Re: Was it Mercy Island?
« Reply #16 on: June 14, 2016, 04:08:32 AM »
Red side was a lot harder and challenging than the balanced and well known blue side. Other than AT discrepancies such as underpowered dominators and brutes mainly, it took a lot more teamwork than the blueside and hardly anyone noticed it or better yet, it was hard to put a team together.

A buffed up brute would certainly be a big win for any teams, that's why I loved playing my cold or fire corruptor so much and it didn't seem to be a popular class at the time. I'm talking before IOs, before level 50 and powers proliferation. There were very few ATs that could solo as easy as a /Fire tank, /Regen scrapper, a blaster or whatever. I remember getting killed a lot of times red side, many team wipes when playing meleers and it was frustrating enough to make people accommodated with the blue side formula quit.

History side also had many flaws just as the blue side, it didn't make me feel halfway like a villain, even so, sometimes I had to do heroic stuff, it made nonsense, I did read through ALL the story arcs and there were few remarkable ones but not for being a villain, mostly had to do with betray someone just as good.

Later on my best character ever was a Stone/Willpower brute, unstoppable.

There also lacked a lot of content, I remember grinding my way to level 40 a lot at those islands northeast of somewhere in St. Martial

Corona89

  • Minion
  • **
  • Posts: 37
Re: Was it Mercy Island?
« Reply #17 on: June 21, 2016, 10:22:30 PM »
Red side was a lot harder and challenging than the balanced and well known blue side.

I'd say red side was more balanced, at least to suit my tastes.

There was definitely more challenge in the dispersion of enemies across the zones and the kinds of stuff you came up against in missions.  Whereas in Paragon City a story arc might culminate with a Named Boss and their lieutenants, the Rogue Isles would throw you an Elite Boss (Or AV if your settings were high enough) and just tell you to deal with it.  Personally, I really enjoyed that and I always wished there had been some kind of revamp to bring blue side content in line with the stuff the villains got to experience.

Also, Villain ATs were more thoughtfully designed.  If you ever did manage to get a decent sized team of villains together, it became very obvious that the ATs weren't carefully crafted parts of a whole like their heroic counterparts.  Every red side AT was a bit of a hybrid and could operate on its own to a solid degree.  It really helped promote that fantasy of a bunch of villains who were only working together to further their own agendas.  Less of a Justice League and more of a Suicide Squad, if you will.

Like I said upthread, I still preferred blue side overall but I don't wanna give the impression that it was vastly superior to red side.  The only area where you could make that argument, IMO, is the overall aesthetics and the size of the playerbase.

KidKourage

  • Minion
  • **
  • Posts: 30
Re: Was it Mercy Island?
« Reply #18 on: December 08, 2017, 02:50:39 PM »
"Go your own way" - Wow.  That strikes up a good memory.  I remember trying exactly that with a Brute called Mad Axe - a battle axe / willpower fellow who wore a ratty kilt and heavy boots (plus a few tattoos).  Got out of the Zig and dragged before Kalinda, spit at her feet and ran off into the ruins bashing everything in sight.  I know the memory was way better than the experience though.  With no hazard zones and few bosses on landscape, it was a slog.  An unbearable slog once level 30 hit.  I was so proud of having a contact list with exactly one contact in it - where the bar wasn't even started.  No way to share that with anybody though, and then one of the issues came along and auto unlocked every contact we were eligible for.  Spoiled the whole thing.  So I slogged my way to level 35, joined Vanguard, and stuck to War Zone until sunset.  Such a screwball character, but when you just needed an afternoon of button mashing to vent, he was up for it.

MyriVerse

  • Prom King 2017
  • Elite Boss
  • *****
  • Posts: 515
Re: Was it Mercy Island?
« Reply #19 on: December 08, 2017, 03:32:07 PM »
Red zones "more lived in?" Yikes! My whole thought was that they were horribly unlivable. I kept thinking, "Who the heck would design such disgusting places?" They were like dungeons to the point where nothing looked real. And that's where my suspension of disbelief died.

A few months after CoV came out, I never went back there.
aka Majadi | Sugar Cane | Absinthe | Killer Antz | Bogatyra | ...
Best Video Game of 2016 -- Paragon Chat!!!
Codewalker for Mayor of Paragon!

Codewalker

  • Hero of the City
  • Titan Network Admin
  • Elite Boss
  • *****
  • Posts: 2,740
  • Moar Dots!
Re: Was it Mercy Island?
« Reply #20 on: December 08, 2017, 03:39:56 PM »
Red zones "more lived in?" Yikes! My whole thought was that they were horribly unlivable.

For the most part St. Martial seems quite nice, especially the northeast of the zone -- must be all that casino/mob money at work.

The southern part of Nerva has some charming spots as well.

The worst places redside seem to be Mercy (which is mostly bombed out ruins), and Grandville (wtf dat architecture).

MyriVerse

  • Prom King 2017
  • Elite Boss
  • *****
  • Posts: 515
Re: Was it Mercy Island?
« Reply #21 on: December 09, 2017, 04:47:13 PM »
To each their own.

I'm not fond of that section of cobblestone streets in St. Martial. The rest is just too many NYC-style buildings and way too much neon. I kinda felt claustrophobic. And definitely not those industrial areas.

Nerva: Okay. The Crimson Cove area isn't bad.

aka Majadi | Sugar Cane | Absinthe | Killer Antz | Bogatyra | ...
Best Video Game of 2016 -- Paragon Chat!!!
Codewalker for Mayor of Paragon!

KingsGambit

  • Underling
  • *
  • Posts: 14
Re: Was it Mercy Island?
« Reply #22 on: December 12, 2017, 10:48:51 AM »
I never really felt COV was like playing like real, evil bad guys anyway.

Except for the few missions you fought police or guards, you fought the same villains as the heroes did mostly in the higher levels.

Plus Blue Side has a lot more content I think then the Red Side.
It was a matter of flavour, but the content was of course the same. Instead of "rescuing" people, you "kidnapped" them. Instead of foiling a bank robbery with a villain in the vault, you were the villain breaking in and fighting a hero to get out. There were also some occasions to reappropriate doomsday devices or whatnot, being a worse criminal than the ones we beat up. But obviously tilesets and enemies were largely the same.

I personally played CoV far more than CoH. I didn't even own CoH for a year or two, so all my main chars (rad/fire corruptor, dark/ninja MM, cold/cold domi) were red side. When I did eventually go Blue, I tried an Electric/Electric blaster and hated it. It wasn't fun to play, always out of stam. And the stupid Conflict Zones that didn't have hospitals in them, so you had to respawn in neighbouring zone, take a lift, leave the hospital, cross the map, change zone, find the mission building, go in, go back to your floor....RAAAGHGGH. Then, the bloody trains.....CoV's ferries were simpler, more consistent and much more elegant. I never had to take green line to Steel, then Yellow to somewhere else, waiting for the train, making sure I went in the right door. Not to mention the zones were all HUGE. They were too big. CoV I think Nerva was the only massive zone, taking ages to go from bottom to top; CoH every single one was utterly huge and took ages to traverse.

I did like my tank tho. Mace/Shield....she had a police outfit, baton and riot shield, named Pepper Spray. My most played hero, loved her. I actually turned her Vigilante before sunset. I had a regen scrapper called Charlemagne and a Peacebringer called The Rabbi who had a white beard, glasses and black hat :-)

Overall, I preferred CoV. I liked being the villain, I liked the TFs (never got Master of tho :-( ), the zones and I felt much more familiar with it. Cap au Diable was like a second home for us villains. I still remember the tailor, the Electric gremlin boss that attacked the zone someitmes, the goldbrickers, the giant sphere and mission architect, the heliport (to go to the PvP zone). Redside 4 life.

Sakura Tenshi

  • Minion
  • **
  • Posts: 31
Re: Was it Mercy Island?
« Reply #23 on: December 17, 2017, 02:24:00 AM »
A lot of people have hit on the big issues with Mercy, so, I think I'll throw in my own thoughts on how Villain starting zone could have been fixed.

1. Move the starting zone to an altered St. Martial.
The reason for this would be to 'ease' players into the idea of being a villain. You're surrounded by glitzy bars, beautiful casinos, solicited by implied hookers, it looks like Arachnos runs the place more like another country than you'd expect and care about appearances, and it in general being a villain seems glamorous. The people you fight are bigger jerks or party-crashers, you rob banks, cheat the system, vandalize a few places, and steal some fancy stuff. The truly villainous things you do (and this one involves a revamp of longbow) is optional where you go to more slummy areas of St. Martial and find non-aggressive Longbow Volunteers. These are just dudes in t-shirts offering relief to refugees and their worst comment to the player is "please don't attack, we don't want trouble" or "would you care to join in and lend a hand, not too late." They're not even carrying guns. They fight your throwing rocks, brawl, and in rare instances will have a flare gun. Oh, and they're underling rank too so you don't even get a lot of EXP for fighting them. You just beat them up because you're a jerk and they possibly come across as holier than thou or remind you too much of Mormons or Jehova's Witness.

2. An inter-island highway system.
Pretty self-explanatory, just a road network between all the islands with St. Martial at the heart of it all so you find yourself going back.

3. mob diversity.
As mentioned, mob diversity is an issue, and sometimes even just making new, 1-15 level versions of existing mobs could do a lot, and in some place as fancy as St. Martial you could have stuff like casinos, resorts, bars, and restaurants owned by practically all the major groups.

Okay, that wasn't as big as I thought, but I could go on about my "wonderful idea" of revamping longbow but I think I wasted enough of folks' time talking there.

Noyjitat

  • Elite Boss
  • *****
  • Posts: 717
  • Guess who cares?
Re: Was it Mercy Island?
« Reply #24 on: December 18, 2017, 06:23:46 AM »
Port Oakes also had a few nice areas around it as well.

Zombie Hustler

  • Elite Boss
  • *****
  • Posts: 264
Re: Was it Mercy Island?
« Reply #25 on: December 29, 2017, 10:30:57 PM »
Until the advent of Going Rogue, the Rogue Isles were my main play area. I just loved them so much more than Blue Side. Yes, the smaller number of initial contacts and paths was sort of a negative; on the other hand, on Blue Side even with a plethora of starting contacts, the adventure paths really weren't all that different from one another, and consisted largely of short, unrelated missions. Eventually you got onto larger and longer storylines, but they never felt quite as interconnected as on Red Side to me. Red Side's smaller zones were a lot more interesting and differentiated visually to me, and easier and more focused to navigate around (definitely an evolution of design that had developed after the learning curves of the initial game; I don't doubt that Blue Side would have featured some of the same had it been developed later).

As an added bonus, that most players never got the chance to see, there was a Villain side story arc in issue 24 that really took advantage of a lot of newer design (such as phasing tech) that made the Red Side even more of a culmination of all of your villainous career efforts, in that it incorporated many aspects of earlier missions (if you'd done them) by bringing in your NPC contacts as allies (or foes) and calling back to a lot of your previous adventures. It was so well done (and last I checked, it wasn't entirely documented on the wiki; IIRC, it doesn't mention that Crimson Revenant turns down his contract and assists you if you'd run his mission in Nerva among other things.)

Ohioknight

  • Celebrating Columbus Day
  • Elite Boss
  • *****
  • Posts: 736
  • 65 years old
Re: Was it Mercy Island?
« Reply #26 on: December 29, 2017, 10:57:35 PM »
I'd like to add the additional observation... you couldn't really be a villain in CoV.  In City of Heroes you run around saving citizens from evildoers.  But you can't ATTACK civilians in CoV like you can in Grand Theft Auto (for example).  If you were able to run around robbing or beating people on the street until you need to run away from/defeat a hero, THAT would be City of Villains.  I just found it kind-of discouraging (not that I really wanted to be a villain in the first place, but if you're gonna do it...)
"Wow, a fat, sarcastic, Star Trek fan, you must be a devil with the ladies"

Power Gamer

  • Elite Boss
  • *****
  • Posts: 3,865
  • Reaching troubled youth...one Hellion at a time!
Re: Was it Mercy Island?
« Reply #27 on: December 30, 2017, 06:44:18 AM »
I agree with you Ohioknight, CoV did not seem very villainous. It didn't go far enough.

Praetoria on the other hand, IMO, went too far.

Flavor issue for me.
It takes a village to raise a child. And it takes a villain to explain the value of lunch money.

-Random CoHer: "Why does the sky turn green during Rikti invasions?"
-Me:"Rikti Monkey farts"
-Random CoHer: "I'm going to you for all my questions from now on!"

Van Allen

  • Underling
  • *
  • Posts: 12
  • I put the fire in "fire power!"
Re: Was it Mercy Island?
« Reply #28 on: June 16, 2018, 04:38:46 AM »
I'd like to add the additional observation... you couldn't really be a villain in CoV.  In City of Heroes you run around saving citizens from evildoers.  But you can't ATTACK civilians in CoV like you can in Grand Theft Auto (for example).  If you were able to run around robbing or beating people on the street until you need to run away from/defeat a hero, THAT would be City of Villains. ...
Something along those lines, being a villain in CoV wasn't like blowing up a school just for kicks but fighting for your survival and stopping Circle of Thorns, Clockworks, etc... much like Heroes.

PALPATINE: "Good is a point of view, Anakin. ... The Sith and the Jedi are similar in almost every way, including their quest for greater power. The difference between the two is the Sith are not afraid of the dark side of the Force. That is why they are more powerful."

I started on CoH, didn't get far in CoV then spent more time in CoH.  THEN spent more & more time in CoV.  I like the stories better.

muhahaha




MUHAHAHA!
What is a Dominator?
  Much like a spider traps a bug, wraps it up, then starts chewing on it when it's completely unable to escape or defend itself.

Floride

  • Elite Boss
  • *****
  • Posts: 863
  • Badgehunter Extraordinaire
Re: Was it Mercy Island?
« Reply #29 on: June 16, 2018, 11:32:49 AM »
I like the stories better.
CoV stories were the funniest. In fact, right before sunset, the last arc I ran was Mender Tesseract. 1950's Arachnos cadets saying things like "Can I have your costume when you lose?". The pettiness of your contacts made them seem sooo clueless. And that was the appeal for me.

Blueside was fun, Redside was funny.

I think Mercy's biggest flaw was that it was an island. People who only ever played blue side would make their first villain and then bore themselves to tears by swimming to every mish. If they had to traverse the streets I think they would have enjoyed the absurdity of the villains more. IMHO
History shows again and again
How nature points out the folly of men

Archlight

  • Minion
  • **
  • Posts: 22
Re: Was it Mercy Island?
« Reply #30 on: October 11, 2018, 11:01:40 PM »
Loved RED side far more than Blue side. I had about twice as many villain ideas to create over hero concepts. Yes the place was a dingy hell hole. But you had greater aspirations you were not going to be someones lacky. While they may try to set it up that way. Even LR knew he could not contain you especially when you show him his mask.

Some folks fit COH better and some folks fit COV better. It was totally obvious when your on a pickup team with cross over Blue players. People were playing COV like COH. Healer we don't need no stinking healers. Tank pulls we don't need them either. You would notice these influx periods. Especially when they wanted to get to the level cap and have a SOA.